Out of Character Communications
- Maximilian
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Re: Out of Character Communications
Got you covered, Kess. Just trying not to mess with Bane's mojo.
Maximilian
Re: Out of Character Communications
Thanks Max.Maximilian wrote:Got you covered, Kess. Just trying not to mess with Bane's mojo.
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- Libertas Magicum
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Re: Out of Character Communications
Am I correct that the Bridge Group's goal is to get the villagers to stand back in order to let the CS patrol haul the 'dead' down to the river, or otherwise let them do what they need to do?
Libertas Magicorum
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- Pender Lumkiss
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Re: Out of Character Communications
I would also throw out there that at the end of the 3 rounds of the social conflict unless something prevents or reverses the woman changing will become a wild vampire.
Libertas does bring up a good question of the goals. Hopefully I interpreted the first rounds goals of not getting shot at, and preventing the CS from shooting the villiagers correctly.
Libertas does bring up a good question of the goals. Hopefully I interpreted the first rounds goals of not getting shot at, and preventing the CS from shooting the villiagers correctly.
Field Team Six Bennies
- Markus Berger
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Re: Out of Character Communications
Yes, and also prevent any more wild vampires to raise.
- Jude Maverick
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Re: Out of Character Communications
Oh...should I have had Jude do something else, then? :/ Don't want to screw up the social conflict.
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- Pender Lumkiss
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Re: Out of Character Communications
Not sure how Jude could screw up a social conflict with a plus 8 to his persuasion rolls.
Field Team Six Bennies
- Markus Berger
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Re: Out of Character Communications
About leveling...
With his new 5 Experience Points can Markus get the Combat Ace Professional Edge?
With it can he Drive his Hover-cycle and Fire his weapon without penalties to both rolls the same round?
With his new 5 Experience Points can Markus get the Combat Ace Professional Edge?
With it can he Drive his Hover-cycle and Fire his weapon without penalties to both rolls the same round?
- Pender Lumkiss
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Re: Out of Character Communications
You would need seasoned and ace. If you meet both those requirements you can take the edge.
Field Team Six Bennies
- Markus Berger
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Re: Out of Character Communications
Got them!
I will add it then.
Thanks
I will add it then.
Thanks
- Libertas Magicum
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Re: Out of Character Communications
Note that if you are not doing anything fancy, you don't need to roll Drive, and therefore can fire without a MAP. However, if you were doing something like the Vamp-slam maneuver from earlier in the fight, yeah, Combat Ace is the way to remain on-target.Markus Berger wrote:About leveling...
With his new 5 Experience Points can Markus get the Combat Ace Professional Edge?
With it can he Drive his Hover-cycle and Fire his weapon without penalties to both rolls the same round?
Libertas Magicorum
OOC Comments
Re: Out of Character Communications
Well I think I finally settled on what to pick for my advance. I'm really going to have to sit down and make a bit of a plan at some point because I'll have to make a few very specific advances to unlock the full power list for the Burster
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Jude Maverick
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Re: Out of Character Communications
LOL Too much?Pender Lumkiss wrote:Not sure how Jude could screw up a social conflict with a plus 8 to his persuasion rolls.
Character Tracker
- Pender Lumkiss
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- Pender Lumkiss
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Re: Out of Character Communications
Looks like we are just waiting on max. Unless I am mistaken again.
-I was thinking of having bennies refresh after the social combat. Normally they refresh on April 1st, but I wanted to give folks the opertunity to spend any unused bennies. Any objections?
-I was thinking of having bennies refresh after the social combat. Normally they refresh on April 1st, but I wanted to give folks the opertunity to spend any unused bennies. Any objections?
Field Team Six Bennies
- Jude Maverick
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- Location: Chicago suburbs
Re: Out of Character Communications
Can't remember on bennies: Do you pick which roll you use for the total?
Like, say I rolled a success, but wanted to roll for a raise, but I rolled a fail instead. Could I still use the first Success roll as my total?
I tend to be very stingy with my bennies, I know. I hope to pick up Very Lucky and then the Edge that allows sharing eventually. Can't recall off the top of my head what that is.
Like, say I rolled a success, but wanted to roll for a raise, but I rolled a fail instead. Could I still use the first Success roll as my total?
I tend to be very stingy with my bennies, I know. I hope to pick up Very Lucky and then the Edge that allows sharing eventually. Can't recall off the top of my head what that is.
Character Tracker
- Pender Lumkiss
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Re: Out of Character Communications
You use the highest total. So if you get a success on your initial roll but fail on your Bennie re roll you still keep your initial success.
-common bond is the edge you are thinking of.
-I am all for taking background edges as advances, I beleive the deluxe explorers edition of savage worlds supports this. All I ask is include a bit of narrative on how you achieved it. To me background edges are edges folks are born with, but with the right circumstances or training those it born with them can acquire them. Maybe for greater luck you dowsed yourself under a waterfall dedicated to the goddesses of luck. Or maybe you got Libertas to craft a wacky device that unlocked some latent psionic potential allowing you to catch brief glimpses of 2 seconds into the future.
-common bond is the edge you are thinking of.
-I am all for taking background edges as advances, I beleive the deluxe explorers edition of savage worlds supports this. All I ask is include a bit of narrative on how you achieved it. To me background edges are edges folks are born with, but with the right circumstances or training those it born with them can acquire them. Maybe for greater luck you dowsed yourself under a waterfall dedicated to the goddesses of luck. Or maybe you got Libertas to craft a wacky device that unlocked some latent psionic potential allowing you to catch brief glimpses of 2 seconds into the future.
Field Team Six Bennies
Re: Out of Character Communications
If you are close to a raise, Extra Effort is usually a better use of a Benny than rerolling - it adds a d6 to your result, so you are guaranteed at least a +1.
Mathematically speaking the only time it's better to reroll is if you got a very low roll initially, or sometimes for damage if it would mean re-rolling a large number of dice (greater chances of getting an Ace).
I like the idea of having the bennies refresh at the end of the social conflict. Not in the least because I will probably be using two Bennies in round 3... but it also makes more sense in the narrative Same thing with XP, really. You don't get stronger in the middle of a lifting routine, you get stronger as your body recovers from it.
I also agree on background edges as advances, given sufficient explanation (which yes, is the stance in the Deluxe edition). I mean, this is a world of tech and magic - some fairy or other magical entity could take a liking to Jude (fey-kissed in a literal sense, perhaps) to explain him getting Luck. Requiring an interlude being written would tie the mechanics to the narrative - not a bad idea for all advances, in my opinion.
Mathematically speaking the only time it's better to reroll is if you got a very low roll initially, or sometimes for damage if it would mean re-rolling a large number of dice (greater chances of getting an Ace).
I like the idea of having the bennies refresh at the end of the social conflict. Not in the least because I will probably be using two Bennies in round 3... but it also makes more sense in the narrative Same thing with XP, really. You don't get stronger in the middle of a lifting routine, you get stronger as your body recovers from it.
I also agree on background edges as advances, given sufficient explanation (which yes, is the stance in the Deluxe edition). I mean, this is a world of tech and magic - some fairy or other magical entity could take a liking to Jude (fey-kissed in a literal sense, perhaps) to explain him getting Luck. Requiring an interlude being written would tie the mechanics to the narrative - not a bad idea for all advances, in my opinion.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Markus Berger
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Re: Out of Character Communications
No problem waiting for the bennie refresh on my part.
Re: Out of Character Communications
Waiting an extra week or so for the Bennies to refresh shouldn't be a problem for me either.
OOC Comments
- Maximilian
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Re: Out of Character Communications
I had intended just to stay quiet and let Bane's masterful efforts handle the situation. But since we're burning bennies, I decided to follow Kesslan's lead and throw down an (unskilled) intimidation attempt. Extra effort with elan got me a success and 2 raises. Sorry if I held things up.Pender Lumkiss wrote:Looks like we are just waiting on max. Unless I am mistaken again.
-I was thinking of having bennies refresh after the social combat. Normally they refresh on April 1st, but I wanted to give folks the opertunity to spend any unused bennies. Any objections?
Maximilian
Re: Out of Character Communications
Well thanks for being a good boy and backing me and Kesslan up, and Kesslan, thank you for giving the two grunts a reason to stay FAR ahead of us!Maximilian wrote:I had intended just to stay quiet and let Bane's masterful efforts handle the situation. But since we're burning bennies, I decided to follow Kesslan's lead and throw down an (unskilled) intimidation attempt. Extra effort with elan got me a success and 2 raises. Sorry if I held things up.Pender Lumkiss wrote:Looks like we are just waiting on max. Unless I am mistaken again.
-I was thinking of having bennies refresh after the social combat. Normally they refresh on April 1st, but I wanted to give folks the opertunity to spend any unused bennies. Any objections?
OOC Comments
Re: Out of Character Communications
*mumble mumble growl grrrs*
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Re: Out of Character Communications
Well, at least I made the most important of the rolls. Drowning in a river isn't the most epic way to go, but at least I'm succeeding at saving Baby Krave...
On the upside(?), you'll get to react to learning that Lucretia is not in fact human... if she's not just swept away completely.
Hmm now that I think about it, this looks an awful lot like a good setup to follow through on Soldad's command... or kidnapping a magic baby for her Spluggorth masters.
On the upside(?), you'll get to react to learning that Lucretia is not in fact human... if she's not just swept away completely.
Hmm now that I think about it, this looks an awful lot like a good setup to follow through on Soldad's command... or kidnapping a magic baby for her Spluggorth masters.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
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Re: Out of Character Communications
Looking at the rules for drowning, i think you will just take a level of fatigue and get swept down the river 6 or so inches. But it was damn heroic.
Field Team Six Bennies
Re: Out of Character Communications
Yeah, I didn't give Lucretia the Heroic hindrance but I probably should have. She was originally going to be a darker character, but I should just give up on trying to do that, i never manage to keep it up.
The only question is whether Lucretia can be fished out before she has to try again, or before she goes over the falls.
The only question is whether Lucretia can be fished out before she has to try again, or before she goes over the falls.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
Re: Out of Character Communications
Am I wrong in thinking Bane, Max and I are also down river(ish) while dealing with this sudden attack on the CS soldiers?
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Pender Lumkiss
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- Joined: Thu Mar 09, 2017 9:00 pm
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Out of Character Communications
Pender, what's the likelihood that Max would have taken some part of his survival pack with him on this walk? Perhaps some rope/cord out of the climbing kit?
Maximilian
Re: Out of Character Communications
Is there some reason he wouldn't have taken the whole kit?
The only reason that Lucretia doesn't have her stuff is that she was prepping to be locked up - which she has completely forgotten about by now.
The only reason that Lucretia doesn't have her stuff is that she was prepping to be locked up - which she has completely forgotten about by now.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
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- Joined: Thu Mar 09, 2017 9:00 pm
- Maximilian
- Silver Patron
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Re: Out of Character Communications
Okay. I didn't figure the whole pack would go, but parts of it can be useful without taking the whole thing. Wooden cross, knife, firestarter, rope, etc. I'll make sure to specify in the future what I'll lug with me and what I'll leave in the bot.
Maximilian
- Jude Maverick
- Diamond Patron
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- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Out of Character Communications
Well, I already had Lucky at character creation. I just figured he was always "very lucky", it just didn't come out all the time. I mean, he wasn't usually under this much "stress".Pender Lumkiss wrote:You use the highest total. So if you get a success on your initial roll but fail on your Bennie re roll you still keep your initial success.
-common bond is the edge you are thinking of.
-I am all for taking background edges as advances, I beleive the deluxe explorers edition of savage worlds supports this. All I ask is include a bit of narrative on how you achieved it. To me background edges are edges folks are born with, but with the right circumstances or training those it born with them can acquire them. Maybe for greater luck you dowsed yourself under a waterfall dedicated to the goddesses of luck. Or maybe you got Libertas to craft a wacky device that unlocked some latent psionic potential allowing you to catch brief glimpses of 2 seconds into the future.
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
Two questions.
1) Bennie refresh question - we had those 2 team bennies, which were not used. Are those lost in the refresh like any other leftover bennies? I would think they would, but don't want to make any assumptions.
2) About the social conflict wrap-up. Is the plan that the CS will go deal with the Vamps alone, or are they just tracking them while we deal with the Town, and will join them later for an assault? I know we have another mission, but Lucretia has an axe (or rather a psi-blade) to grind, and I think we're probably better equipped to take on vamps (especially if Libertas can whip up a Greater Smite gadget to make Nadine and a few personal arms effective). Ooh! Or we just rig up Nadine and/or the Mountaineer with a water tanks and fire-hoses...
1) Bennie refresh question - we had those 2 team bennies, which were not used. Are those lost in the refresh like any other leftover bennies? I would think they would, but don't want to make any assumptions.
2) About the social conflict wrap-up. Is the plan that the CS will go deal with the Vamps alone, or are they just tracking them while we deal with the Town, and will join them later for an assault? I know we have another mission, but Lucretia has an axe (or rather a psi-blade) to grind, and I think we're probably better equipped to take on vamps (especially if Libertas can whip up a Greater Smite gadget to make Nadine and a few personal arms effective). Ooh! Or we just rig up Nadine and/or the Mountaineer with a water tanks and fire-hoses...
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Out of Character Communications
Re: 2:Lucretia wrote:Two questions.
1) Bennie refresh question - we had those 2 team bennies, which were not used. Are those lost in the refresh like any other leftover bennies? I would think they would, but don't want to make any assumptions.
2) About the social conflict wrap-up. Is the plan that the CS will go deal with the Vamps alone, or are they just tracking them while we deal with the Town, and will join them later for an assault? I know we have another mission, but Lucretia has an axe (or rather a psi-blade) to grind, and I think we're probably better equipped to take on vamps (especially if Libertas can whip up a Greater Smite gadget to make Nadine and a few personal arms effective). Ooh! Or we just rig up Nadine and/or the Mountaineer with a water tanks and fire-hoses...
Yeah, I think Libertas is down with destroying these things, though checking with the townsfolk and maybe pointing out to the Mayor that those 'special babies' will not be welcome if the town allies with the CS wouldn't be a horrible idea. (It would also give us a bit of re-charge time, as well; I know Libertas is just about out of juice.)
Specifically regarding Lib's kit-bashing, I'm thinking these would be the most useful (note that each would come with 10 PPE, and when that's gone, the device is done):
Smite for one of Nadine's weapon-systems (it would need to be cast by someone with an AB in a position to touch the weapon, though, so probably Bane, especially if we're also taking the truck).
Light with a Sunlight Trapping. Creates a nice zone of anti-vamp destruction. I'm thinking that would be best for Lucretia--she's the one most likely to get up-close-and-personal, and she can activate it with Psionics. (Though we may end up wanting to give one to Bane, too--I've got a pertinent rules question up on the OA Forum at PEG. We might end up being able to give the town a bit of a protective zone where they can huddle if the vamps double-back on us.)
Libertas Magicorum
OOC Comments
Re: Out of Character Communications
If there's any way to magic-up one or more of Cantrell or Markus's weapons -- holy plasma gun? sunlight-trapping rockets? -- that would be a big help. As is, I don't think either of us has anything that can wound vamps other than our wooden crosses.
- Libertas Magicum
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Re: Out of Character Communications
Libertas could make Devices capable of dropping a Solar Smite on weapons; thing is, either he or Bane would need to be standing next to Markus and Cantrell to power them up when the time comes (Duration is only 3 rounds, unless the power is maintained).
This gets into tactics; how many people do we want to hang back, as opposed to rushing headlong into the fray?
Oooh, one thing that would help--if we could see if anyone in town has a crossbow-type weapon we can give to our shooters. Called shot to the heart can drop a Wild Vamp, at least long enough for a solar lamp to finish the job.
This gets into tactics; how many people do we want to hang back, as opposed to rushing headlong into the fray?
Oooh, one thing that would help--if we could see if anyone in town has a crossbow-type weapon we can give to our shooters. Called shot to the heart can drop a Wild Vamp, at least long enough for a solar lamp to finish the job.
Libertas Magicorum
OOC Comments
Re: Out of Character Communications
Kess has smite with a firery runes trapping. Would that help? Duration is only 3 rounds but affects an entire magazine of ammo or up to 20 bolts/rounds/arrows and only costs him 3 ISP. Most of his abilities either don't use ISP or aren't very ISP intensive so he could easily spare the 6 isp
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Libertas Magicum
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Re: Out of Character Communications
It makes the weapons magical, so they inflict wounds and can Incapacitate the Vampire; however, since 'fire' isn't one of the vulnerabilities of the vampires, they heal quickly. (Basically, for the Extras, they just roll Vigor every round; if they succeed, they get up again.) Still, it's a useful stalling tactic if someone is getting overwhelmed.Kesslan wrote:Kess has smite with a firery runes trapping. Would that help? Duration is only 3 rounds but affects an entire magazine of ammo or up to 20 bolts/rounds/arrows and only costs him 3 ISP. Most of his abilities either don't use ISP or aren't very ISP intensive so he could easily spare the 6 isp
Taking down a vampire permanently requires staking, sunlight, water or holy trappings. Holy, specifically, is pretty much the provenance of AB: Miracles, but water and sunlight are both viable for Libertas.
Libertas Magicorum
OOC Comments
- Venatus Vinco
- Bronze Patron
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- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Communications
Hello,
If anyone has the mega power "Greater Smite" I believe that lets you choose whatever trapping you want (sunlight, water, holy,etc.)
I'm on mobile so that will have to be confirmed.
VV
If anyone has the mega power "Greater Smite" I believe that lets you choose whatever trapping you want (sunlight, water, holy,etc.)
I'm on mobile so that will have to be confirmed.
VV
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- Libertas Magicum
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- Joined: Fri Feb 17, 2017 3:02 pm
Re: Out of Character Communications
Ah, yes--I forgot. If Bursters are Master Psionics with Mega-Powers, then Kesslan's Mega-Smite version can go there.Venatus Vinco wrote:Hello,
If anyone has the mega power "Greater Smite" I believe that lets you choose whatever trapping you want (sunlight, water, holy,etc.)
I'm on mobile so that will have to be confirmed.
VV
Libertas Magicorum
OOC Comments
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Out of Character Communications
In Markus case he will use his Scrounger Edge to get a Super Soaker.
Water time!
Dear DM: Can he get 2, one more for Cantrell?
Water time!
Dear DM: Can he get 2, one more for Cantrell?
Re: Out of Character Communications
The crossbow is a good idea, too. Should be even easier to find than a water gun (although I wouldn't say no to that, either.)
Re: Out of Character Communications
Super-soakers? Those piddly little things? We have a river, I'm sure we could find and/or fabricate a water tank, and have mobile water-tower (Nadine). Hoses for aiming would probably be best (and could be gravity fed, eliminating the need for pumps), but if we can't get those, a few bullet holes and Max taking Nadine for a dance could make it rain in a more or less literal sense. I think that ought to be a bit better than a couple of squirt-guns.
Also, we don't all need to be able to kill the vamps, we can work in teams - those that can't outright destroy the vamps knock them down, and those that can finish them off before they can get up again. For that matter, so long as we control our battle lines so no one gets overwhelmed, you can take them out with bullets then stake them with a cross (or I'm sure we can scrounge up enough wood to make a decent supply of stakes). It's not as good as everyone being able to destroy them in the first place, but we can make it work.
Honestly, I'm more concerned about another bout of mind control (we got lucky last time) and whatever it was that Soldad said would like to have Lucretia as a playmate (or something along those lines).
Also, we don't all need to be able to kill the vamps, we can work in teams - those that can't outright destroy the vamps knock them down, and those that can finish them off before they can get up again. For that matter, so long as we control our battle lines so no one gets overwhelmed, you can take them out with bullets then stake them with a cross (or I'm sure we can scrounge up enough wood to make a decent supply of stakes). It's not as good as everyone being able to destroy them in the first place, but we can make it work.
Honestly, I'm more concerned about another bout of mind control (we got lucky last time) and whatever it was that Soldad said would like to have Lucretia as a playmate (or something along those lines).
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Maximilian
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Re: Out of Character Communications
I'd love to hook Nadine up like a pump truck. Quick fabrication for a water tank carried in one hand, hose and a pump for pressure. This is brilliant.
Maximilian
- Maximilian
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Re: Out of Character Communications
Only issue is if Soldad tries mind control on Max while piloting Nadine. That could go...colossally wrong. Then again, I've got bennies.
Nadine can pin vamps and let someone else stake them.
Lots of good options.
Nadine can pin vamps and let someone else stake them.
Lots of good options.
Maximilian
- Libertas Magicum
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Re: Out of Character Communications
Note--everyone should have one cross that can be sharpened at the base into a stake (they even give you a hatchet in the NG-S2). And yeah, stakes should be fairly plentiful; it's not like we're in the desert. I still think crossbows would be handy for the shooters--they've got almost the range of a laser pistol, and a good shot can drop a Vamp in one hit.
Libertas Magicorum
OOC Comments
Re: Out of Character Communications
A called shot to the heart with a wooden stake/crossbow bolt will either drop them or deal damage to them that (if I am reading this right) bypasses their toughness).
OOC Comments
Re: Out of Character Communications
Libertas, you've made us rich.
Step 1: Cast Eternal Light with the Sunlight trapping.
Step 2: Install Solar Panels
Step 3: Profit
Step 1: Cast Eternal Light with the Sunlight trapping.
Step 2: Install Solar Panels
Step 3: Profit
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
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Re: Out of Character Communications
Hah! Pretty close, yes.
So, our options on that front:
Libertas can make a Solar Flare (Light w/ Sunlight Trapping). If used by himself or Lucretia, it would have up to five charges, creating an LBT with sunlight that lasts for 30 minutes. Alternately, Bane or Kesslan (as Masters of their respective arts with access to Mega-Powers) could supercharge it over a period of 10 minutes to cast Eternal Sunshine on a single object; this would burn out the Device, and could be dispelled, but would have the advantage of being otherwise permanent.
He'll happily let the Sergeant pick which option is best for this situation.
So, our options on that front:
Libertas can make a Solar Flare (Light w/ Sunlight Trapping). If used by himself or Lucretia, it would have up to five charges, creating an LBT with sunlight that lasts for 30 minutes. Alternately, Bane or Kesslan (as Masters of their respective arts with access to Mega-Powers) could supercharge it over a period of 10 minutes to cast Eternal Sunshine on a single object; this would burn out the Device, and could be dispelled, but would have the advantage of being otherwise permanent.
He'll happily let the Sergeant pick which option is best for this situation.
Libertas Magicorum
OOC Comments
- Jude Maverick
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- Location: Chicago suburbs
Re: Out of Character Communications
I'm up for whatever. Crossbow, follow-up staking, or stay back with the village, if needed.
Note that Jude was sending the CS troops south (hoping to keep them away from Bane and the dogboys), which is opposite the way the master vamp went. If we want their help, we'll need to 'fess up to lying, or spin a good tale as to why he's in the opposite direction.
Note that Jude was sending the CS troops south (hoping to keep them away from Bane and the dogboys), which is opposite the way the master vamp went. If we want their help, we'll need to 'fess up to lying, or spin a good tale as to why he's in the opposite direction.
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
-Super soakers, beyond the one given by scrounger would need a streetwise roll.
-Stakes and cross bows the general store has them.
- Hooking up Nadine with a water cannon, does anyone have the mcyver edge( Would give Nadine an additional weapon, med burst 3d10 water damage, 15 shots, 15/30/60, just need a repair roll and time use TW vehicle conversion time)? If not probably would use the TW build rolls for vehicles at an additional -2 to replace one of Nadine's weapons with a water trapping, 1/4 range, 1/2 ammo, just for the scene. So that might take some time use vehicle conversion time. Don't ask me what happens on a crit fail.
-Greater smite is a good way to go.
-Stakes and cross bows the general store has them.
- Hooking up Nadine with a water cannon, does anyone have the mcyver edge( Would give Nadine an additional weapon, med burst 3d10 water damage, 15 shots, 15/30/60, just need a repair roll and time use TW vehicle conversion time)? If not probably would use the TW build rolls for vehicles at an additional -2 to replace one of Nadine's weapons with a water trapping, 1/4 range, 1/2 ammo, just for the scene. So that might take some time use vehicle conversion time. Don't ask me what happens on a crit fail.
-Greater smite is a good way to go.
Field Team Six Bennies
- Maximilian
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Re: Out of Character Communications
We can easily point the CS in the right direction. It's a master vampire with powers of teleportation. Advising of a sudden change in location is no far stretch.
Bane and Kesslan, I vote 2 plasma and 1 HE grenade. Thoughts?
I imagine Bane and crew should head back to the town to regroup, get Max back in the driver's seat, and prep for a harder search for Soldad, yeah? I wonder if we can scrounge up enough parts to get the boom gun working again.
Bane and Kesslan, I vote 2 plasma and 1 HE grenade. Thoughts?
I imagine Bane and crew should head back to the town to regroup, get Max back in the driver's seat, and prep for a harder search for Soldad, yeah? I wonder if we can scrounge up enough parts to get the boom gun working again.
Maximilian
Re: Out of Character Communications
As for the grenades, that sounds good.
As for heading back to town, I say we hang back for a bout 15 minutes to let the grunts re-group and move out of town before we get back. (This also allows me to recover an extra point of PPE).
As for heading back to town, I say we hang back for a bout 15 minutes to let the grunts re-group and move out of town before we get back. (This also allows me to recover an extra point of PPE).
OOC Comments
Re: Out of Character Communications
Heh. I say we let Jude sell the ring, after Bane has had a chance to have a look at it, of course.
For the record, Lucretia is using her Folk Hero adventure card. It's kind of a perfect fit for the situation.
So if I am calculating right I should have 6 bennies: 3 base from the refresh, 1 from the Interlude reward, 1 for RP, and 1 awarded by Pender for playing up hindrances/character problems. That ought to do for a while.
Pender, I don't think I ever got an answer about whether or not the team bennies we had were lost in the refresh? I presume they were like any other unspent bennies, but to be a good steward of team resources I feel I should ask. ;)
EDIT: a reminder to the team - Lucretia still isn't on comms, so someone else might want to respond to or at least pass on Max's message? (I promise she'll be back in her armor shortly - I hadn't realized how much of a hassle it would be for the team).
For the record, Lucretia is using her Folk Hero adventure card. It's kind of a perfect fit for the situation.
So if I am calculating right I should have 6 bennies: 3 base from the refresh, 1 from the Interlude reward, 1 for RP, and 1 awarded by Pender for playing up hindrances/character problems. That ought to do for a while.
Pender, I don't think I ever got an answer about whether or not the team bennies we had were lost in the refresh? I presume they were like any other unspent bennies, but to be a good steward of team resources I feel I should ask. ;)
EDIT: a reminder to the team - Lucretia still isn't on comms, so someone else might want to respond to or at least pass on Max's message? (I promise she'll be back in her armor shortly - I hadn't realized how much of a hassle it would be for the team).
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
- Team bennies when you say refreshed do you mean to 0, or some other number?
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Out of Character Communications
Streetwise Roll: [dice]0[/dice]Pender Lumkiss wrote:-Super soakers, beyond the one given by scrounger would need a streetwise roll.
Wild Die Roll: [dice]1[/dice]
How much for a Crossbow and some 20 bolts?Pender Lumkiss wrote:-Stakes and cross bows the general store has them.
Re: Out of Character Communications
I meant to 0, sorry for not being clear.Pender Lumkiss wrote:- Team bennies when you say refreshed do you mean to 0, or some other number?
In terms of what's next, I agree that we need to regroup, recover, and prepare. It's late night/early morning, right?
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
Team bennies are at 0 then
Lucretia give me 2 persuasion rolls.
- one for the villiagers at +4( they are not anti dbee so you cyber knight and attractive edges help)
- CS at -2, they care that you are a Dbee, but you just saved a baby and are a cyber knight so it helps some.
Success the Major stops and listens, with a possibility of gaining he and his men as allied extras, failure they walk away going the wrong direction in search of the master vamp.
- Markus do not worry about the prices for crossbow and quarrels you got them. Maybe once at town put in a bit of narration.
-time about midnight.
Lucretia give me 2 persuasion rolls.
- one for the villiagers at +4( they are not anti dbee so you cyber knight and attractive edges help)
- CS at -2, they care that you are a Dbee, but you just saved a baby and are a cyber knight so it helps some.
Success the Major stops and listens, with a possibility of gaining he and his men as allied extras, failure they walk away going the wrong direction in search of the master vamp.
- Markus do not worry about the prices for crossbow and quarrels you got them. Maybe once at town put in a bit of narration.
-time about midnight.
Field Team Six Bennies
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Out of Character Communications
FYI
http://www.pegforum.com/viewtopic.php?f ... 13#p461632
Freemage wrote: Is the Notice roll for spotting magic an active ability or a passive one? Ie, should the player declare that they are explicitly using their Psi-Sense, or is it like a Notice roll to spot an ambush, called for by the GM?
Per the description, "Dog Boys have the inherent ability to detect arcana," and since it does not say it is usable as a free action, it works like the power normally, requiring an action to activate initially.
However, since the ability is innate, it doesn't require PPs to use, so a Dog Boy could activate it upon waking then keep the ability active for the rest of the day.
http://www.pegforum.com/viewtopic.php?f ... 13#p461632
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Re: Out of Character Communications
Ok, so as to the adventure card thing. I don't recall ever actually rolling for one, or if I did I totally don't recall what it is and obviously never noted it anywhere. (My medication doesn't help with the remembering stuff either).
So I'll just roll for the standard adventure card. [dice]0[/dice]
While I do have more than one adventure card at Novice 3 are all from the EP Sponsorship rewards so I would imagine they don't count towards my card limit?
So I'll just roll for the standard adventure card. [dice]0[/dice]
While I do have more than one adventure card at Novice 3 are all from the EP Sponsorship rewards so I would imagine they don't count towards my card limit?
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Re: Out of Character Communications
Oh well derp, it was in the stickied adventure deck thread. Oh well already rolled. New card is Deadly Blow.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
Yeah those are separate, and do not count to hand or the 1 play per quarter.Kesslan wrote:Ok, so as to the adventure card thing. I don't recall ever actually rolling for one, or if I did I totally don't recall what it is and obviously never noted it anywhere. (My medication doesn't help with the remembering stuff either).
So I'll just roll for the standard adventure card. [dice]6678:0[/dice]
While I do have more than one adventure card at Novice 3 are all from the EP Sponsorship rewards so I would imagine they don't count towards my card limit?
Field Team Six Bennies
Re: Out of Character Communications
Yeah, that's what I figured. They made for a nice emergency stash while they lasted.Pender Lumkiss wrote:Team bennies are at 0 then
Edited the rolls into my post.Pender Lumkiss wrote:Lucretia give me 2 persuasion rolls.
- one for the villiagers at +4( they are not anti dbee so you cyber knight and attractive edges help)
- CS at -2, they care that you are a Dbee, but you just saved a baby and are a cyber knight so it helps some.
Success the Major stops and listens, with a possibility of gaining he and his men as allied extras, failure they walk away going the wrong direction in search of the master vamp.
The short summary? Everyone loves(or at least doesn't want to immediately kill) Lucretia!
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
Sweet, you can keep narrating as the major will listen to what you have to say. Depending what you say he may go aLong with it. I will put the result in the next post. But if you are looking to join forces he is probably up for it. Might be handy to have some allied extras just watch your back against that cyborg.
- Sounds like you guys are up for going into town and resting is that correct,( you need to charge the vehicle anyways).?
- Sounds like you guys are up for going into town and resting is that correct,( you need to charge the vehicle anyways).?
Field Team Six Bennies
Re: Out of Character Communications
I for one feel that some cannon fodd-
ahem.
I for one feel that some allied extras would come in handy.
On the other hand, they could be a real problem for some of us... ok, most of us.
Thoughts on the CS?
Also, yeah, I'm for resting/restocking/recharging. Going into a big fight with us low on power points is probably not a great idea.
ahem.
I for one feel that some allied extras would come in handy.
On the other hand, they could be a real problem for some of us... ok, most of us.
Thoughts on the CS?
Also, yeah, I'm for resting/restocking/recharging. Going into a big fight with us low on power points is probably not a great idea.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Out of Character Communications
Well, given that we know that Soldad can 'turn' fallen victims quickly... I'm thinking team-up is the better way to go. Otherwise, we stand a good chance of having at least some of the grunts, and the Major, of course, being Wild Vampires by the time we get there. So long as they're willing to honor a truce/alliance agreement for the greater good, I'm down with it. (Libertas' in-character reasoning is more nuanced, but ends up at about the same place.)
Libertas Magicorum
OOC Comments
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Out of Character Communications
More targets means more for the enemy to handle. Plus, that borg has a silver chainsword. Someone may need that before we're done. I'm not worried about the rest of the CS. Make sure they're nice and grouped up for a couple missile blasts and we're home free.
Maximilian
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
-Lucretia you got the Major and his men to stop, they are waiting to see what exactly you say.
-Bane, Max, Kesslan you are really close the group, just on the otherside of the river. You probably notice Jude trying to figure out how to get into Nadine.
-Bane, Max, Kesslan you are really close the group, just on the otherside of the river. You probably notice Jude trying to figure out how to get into Nadine.
Field Team Six Bennies
Re: Out of Character Communications
Post up. Just wanted to get some OOC feedback because while Lucretia may be IC in charge, I am not OOC in charge... I didn't want to take the game in a direction that the rest of the players didn't want.Pender Lumkiss wrote:-Lucretia you got the Major and his men to stop, they are waiting to see what exactly you say.
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Out of Character Communications
Markus is OK with working with the CS.
OOC Comments
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Out of Character Communications
Hell, Libertas is more worried that Markus is just going to defect and enlist before this is all over.... Though as noted, he'd have to keep his own backstory a bit occluded, since the CS actually regards Rift-travelers who started and finished on Rifts Earth as still being 'D-Bees'.Markus Berger wrote:Markus is OK with working with the CS.OOC Comments
Libertas Magicorum
OOC Comments
Re: Out of Character Communications
Looks like Silver Bluff is quite the happening town....
Savant
Stat Block
Re: Out of Character Communications
Nah, sounds like a plan. Cantrell isn't thrilled to have CS around, but agrees with your reasoning and likes the opportunity to compare notes and plan.Lucretia wrote:Post up. Just wanted to get some OOC feedback because while Lucretia may be IC in charge, I am not OOC in charge... I didn't want to take the game in a direction that the rest of the players didn't want.Pender Lumkiss wrote:-Lucretia you got the Major and his men to stop, they are waiting to see what exactly you say.
Re: Out of Character Communications
Trust me, if my character doesn't like something he's bold enough to simply say so.Lucretia wrote:Post up. Just wanted to get some OOC feedback because while Lucretia may be IC in charge, I am not OOC in charge... I didn't want to take the game in a direction that the rest of the players didn't want.
I'm pretty sure that isn't quite entirely true. I mean they have scientists who have some of the powers of a leyline walker and focus on studying Rifts from a technical standpoint, not to mention a pre-rifts device actually capable of opening a Rift in the lower levels of the Lone Star complex. Now, if they see you stepping out of a Rift they are likely to just shoot you though they might not so long as you can prove you're human. If they hear about it they are likely to also investigate but generally speaking, as long as you come back as fully human and aren't a known associate of D-Bees, Magic users, rogue scholars (ones like Erin Tarn) or the like then you're good to go.Libertas Magicum wrote:CS actually regards Rift-travelers who started and finished on Rifts Earth as still being 'D-Bees'.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
Yeah I have a variety of different locations. I asked VV if there was a way to have sub forum within a forum, no such luck. I'll wait and see if anyone else wants to post at the river, then tomorrow I'll get you guys into the town. Starting at the inn.Savant wrote:Looks like Silver Bluff is quite the happening town....
On another topic, there are 4-6 locations for players to be at, I really don't care if players visit each location and interact with it, but I was thinking players could only exist in one location ( the last one they posted in). The only exception being the round table discussion which would be a place to plan and hash out what to do next in character, players and player invited NPCs would always exist there. Does that make sense or am I over complicating things?
Field Team Six Bennies
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Out of Character Communications
So we can go to multiple locations before we leave, but we have to be 'finished' at one before moving on to another? Actually, that makes sense to me. Keeps it fairly orderly for 'doing things about town', and probably makes life a bit easier for you. I also like the idea of an open room where we handle general discussions.Pender Lumkiss wrote:Yeah I have a variety of different locations. I asked VV if there was a way to have sub forum within a forum, no such luck. I'll wait and see if anyone else wants to post at the river, then tomorrow I'll get you guys into the town. Starting at the inn.Savant wrote:Looks like Silver Bluff is quite the happening town....
On another topic, there are 4-6 locations for players to be at, I really don't care if players visit each location and interact with it, but I was thinking players could only exist in one location ( the last one they posted in). The only exception being the round table discussion which would be a place to plan and hash out what to do next in character, players and player invited NPCs would always exist there. Does that make sense or am I over complicating things?
Libertas Magicorum
OOC Comments
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Out of Character Communications
I like that idea. I'm assuming it will help you keep things straight if we announce in one area that we're departing and heading to another?
Maximilian
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Out of Character Communications
Jude is totally playing his Renown card.
Permanent +1 Charisma bonus! Woot!
Permanent +1 Charisma bonus! Woot!
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
Yeah you got it!Maximilian wrote:I like that idea. I'm assuming it will help you keep things straight if we announce in one area that we're departing and heading to another?
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Out of Character Communications
I think Markus still has to roll an Adventure Card, right?
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
He is seasoned so gets two rolls. I think he only made one. Still can only play one per quarter, but has a larger hand.
Field Team Six Bennies
Re: Out of Character Communications
[documentary style voice over - sounds like Morgan Freeman]"What the crew of the 13th didn't know then is that Jude Maverick would go on to talk his way into ruling both the Federation of Magic - despite having no magic of his own - and the Coalition States. Thus began the era known as the "second golden age", though in truth it was nothing of the sort."[/documentary style voice over]Jude Maverick wrote:Permanent +1 Charisma bonus! Woot!
Lucretia Altara Cyber-Knight (appears human) Alt of Ember
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
9/10 ISP
Active effects:
Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
Sunlight pendant (30 minutes)
Bennies: 4/3
Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
Pace: 8, run d10
Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
Other: Blind-ish: Notice auto fails for color, text, and flat images
Click here to edit your signature
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Out of Character Communications
All Jude needs is to take Arcane Background [Miracles], have Libertas work up a TW clerical collar (+2 Persuasion rolls, +2 die-types to Persuasion; 30K Credits + Libertas' mark-up) and we'll have a classic tent-revivalist preacher who swoops into town, preaches the Good Word, and then heads out, leaving behind a localized baby-boom 9 months later.
Libertas Magicorum
OOC Comments
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
that would be sweet!
-Lucretia I saw that crit failure on the notice roll. The return of the maelstrom-maker!! Just kidding, you just don't see the borg enter into the mountaineer... I joke I joke.
Well it looks like VV got us our own silver bluff forum, I am hoping I can open up the inn, later today or tomorrow for you guys to role play in and a place for you guys to sleep. After that I'll open the whole town up.
-Lucretia I saw that crit failure on the notice roll. The return of the maelstrom-maker!! Just kidding, you just don't see the borg enter into the mountaineer... I joke I joke.
Well it looks like VV got us our own silver bluff forum, I am hoping I can open up the inn, later today or tomorrow for you guys to role play in and a place for you guys to sleep. After that I'll open the whole town up.
Field Team Six Bennies
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Out of Character Communications
Hm.... I can't seem to get the dice tags to work properly in the SB sub-forums.Pender Lumkiss wrote:that would be sweet!
-Lucretia I saw that crit failure on the notice roll. The return of the maelstrom-maker!! Just kidding, you just don't see the borg enter into the mountaineer... I joke I joke.
Well it looks like VV got us our own silver bluff forum, I am hoping I can open up the inn, later today or tomorrow for you guys to role play in and a place for you guys to sleep. After that I'll open the whole town up.
Test: [dice]0[/dice]
Okay, yeah, they work fine here. Should we wait for VV to attempt a fix, or should we post dice rolls in Silver Bluff in a separate thread in the forum? It makes it tricky to keep track, so folks will have to link back and forth, unfortunately.
Libertas Magicorum
OOC Comments
Re: Out of Character Communications
Repopulating the world one town at a time!Libertas Magicum wrote:All Jude needs is to take Arcane Background [Miracles], have Libertas work up a TW clerical collar (+2 Persuasion rolls, +2 die-types to Persuasion; 30K Credits + Libertas' mark-up) and we'll have a classic tent-revivalist preacher who swoops into town, preaches the Good Word, and then heads out, leaving behind a localized baby-boom 9 months later.
OOC Comments
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Out of Character Communications
Oh, only one per quarter? Bummer! Guess I have a card I don't need, then.Pender Lumkiss wrote:He is seasoned so gets two rolls. I think he only made one. Still can only play one per quarter, but has a larger hand.
We are allowed to trade, so if anyone wants my other one, feel free.
Character Tracker
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Out of Character Communications
I believe that was going to be the next campaign released by PEG.Lucretia wrote:[documentary style voice over - sounds like Morgan Freeman]"What the crew of the 13th didn't know then is that Jude Maverick would go on to talk his way into ruling both the Federation of Magic - despite having no magic of his own - and the Coalition States. Thus began the era known as the "second golden age", though in truth it was nothing of the sort."[/documentary style voice over]Jude Maverick wrote:Permanent +1 Charisma bonus! Woot!
Character Tracker
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Out of Character Communications
Oooo...not to mention some creds in his pocket!Libertas Magicum wrote:All Jude needs is to take Arcane Background [Miracles], have Libertas work up a TW clerical collar (+2 Persuasion rolls, +2 die-types to Persuasion; 30K Credits + Libertas' mark-up) and we'll have a classic tent-revivalist preacher who swoops into town, preaches the Good Word, and then heads out, leaving behind a localized baby-boom 9 months later.
Character Tracker
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Out of Character Communications
Well, they do say demographics is destiny! Just happy to do my part!Bane wrote:Repopulating the world one town at a time!Libertas Magicum wrote:All Jude needs is to take Arcane Background [Miracles], have Libertas work up a TW clerical collar (+2 Persuasion rolls, +2 die-types to Persuasion; 30K Credits + Libertas' mark-up) and we'll have a classic tent-revivalist preacher who swoops into town, preaches the Good Word, and then heads out, leaving behind a localized baby-boom 9 months later.
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
So sorry about the dice tag not working. I messeged VV so hopefully that will get fixed shortly. I would like it posted within the SB forum itself.Libertas Magicum wrote:Hm.... I can't seem to get the dice tags to work properly in the SB sub-forums.Pender Lumkiss wrote:that would be sweet!
-Lucretia I saw that crit failure on the notice roll. The return of the maelstrom-maker!! Just kidding, you just don't see the borg enter into the mountaineer... I joke I joke.
Well it looks like VV got us our own silver bluff forum, I am hoping I can open up the inn, later today or tomorrow for you guys to role play in and a place for you guys to sleep. After that I'll open the whole town up.
Test: [dice]7053:0[/dice]
Okay, yeah, they work fine here. Should we wait for VV to attempt a fix, or should we post dice rolls in Silver Bluff in a separate thread in the forum? It makes it tricky to keep track, so folks will have to link back and forth, unfortunately.
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
Dice all fixed. If you already posted, just edit your post, delete the old dice tag and put in a new one(or make the lower case d a capital D) and it should work.
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Out of Character Communications
Jude, Markus got the same Hidden Stash card too. Maybe you can reroll?Jude Maverick wrote:Oh, only one per quarter? Bummer! Guess I have a card I don't need, then.Pender Lumkiss wrote:He is seasoned so gets two rolls. I think he only made one. Still can only play one per quarter, but has a larger hand.
We are allowed to trade, so if anyone wants my other one, feel free.
What do you say dear DM?
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Out of Character Communications
Hey Markus, good question, I am doing the rolls 1st come 1st served, so you can go ahead and reroll, till you get something that either has not been played or is not held.
Field Team Six Bennies
- Markus Berger
- Posts: 361
- Joined: Wed Dec 28, 2016 6:50 pm
Re: Out of Character Communications
Hey Pender, I just realized that you never let us know just how many days or miles we traveled from Castle Refuge.
OOC Comments