Human, Mechanik
Female, 5'5", 125 lbs, Fair skin, Dark Hair, Slight Build but Muscular, always has a smear of grease or splotch of dust on her face or arms.
Attributes
- Agility d6
- Smarts d8
- Spirit d6
- Strength d6
- Vigor d6
- Athletics d4
- Common Knowledge d6
- Fighting d6
- Gambling d6
- Language (Native) d8
- Notice d6
- Persuasion d4
- Repair d8
- Shooting d6
- Stealth d4
- Mechanika d8
Hindrances:
- Intolerant - Take a -2 on Persuasion for non-Cygnarans
- Mean - Take -1 to ALL Persuasion rolls
- Monolingual - Only speaks Cygnaran
- Stubborn - Always wants my way and won't admit when I'm wrong
- Jack Marshall (custom)
- Quick Fix (custom)
- Mechanik's Apron (Armor 2)
- Spanner Wrench (Light Club) (Range Melee, Damage Str+d4)
- Throwing Knife (Range Melee, Damage Str+d4)
- Holdout Pistol (Range 3/6/12, Damage 2d6-1, ROF 1)
- Mechanik's Toolkit
- Strangelight Goggles
- Native (Cygnar, d8)
Advances
Novice Advances
- Raise Skills: Notice & Gambling
Laborjack (Light Laborjack)
Attributes:
- Agility d6
- Smarts d4 (A)
- Spirit d6
- Strength d10
- Vigor d6
- Fighting d4
- Notice d4
Weapons:
- Open Fist (Str+d4, both hands)
- Armor +4
- Construct: +2 to recover from being Shaken; ignores 1 point of Wound penalties; does not breathe or suffer from disease or poison.
- Cortex – Cupernum-grade: Smarts d4, can only follow the simplest instructions and requires a great deal of handling and a watchful eye.
- Fearless: Mechs are immune to Fear and Intimidation, but may be smart enough to react to fear-causing situations aptly.
- Low Light Vision: Ignore penalties for Dim and Dark Illumination.
- Size +1