Kara Acoma - MARS Merc

GM: Stoic
Money, missions, munitions. There's no such thing as friendly fire with this group!
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Kara Acoma
Posts: 19
Joined: Fri Dec 18, 2020 9:00 pm

Kara Acoma - MARS Merc

Post by Kara Acoma »

F & G 1d20!: [8] = 8 F & G 1d20!: [19] = 19
For the concept I have in mind, I think I am going with PCO anyway. Using F&G result = 2

Credits 4d6!: [3, 3, 6!, 1, 4] = 17 * $100 = $1700
Gear 2d4!: [2, 4!, 4!, 2] = 12 * $500 = $6K
Extra Credits 6d6!: [5, 3, 5, 2, 1, 2] = 18 * $1000 = $18K


Image Image
Name: Kara Acoma
Race: Human
Gender: Female
Rank: Seasoned

Attributes:
  • Agility d12
  • Smarts: d6
  • Spirit: d6
  • Strength: d8
  • Vigor: d8
Pace: 6; Parry: 7 (9); Toughness: 8 (Armor 13)
Bennies: 3

Hindrances: Blood Thirsty (Major), Cautious (Minor), Vengeful (Minor)
Special Abilities: [F&G 2] Reach Out and Touch Someone (+2 Shooting die, Trademark Weapon)
Hero's Journey: Body Armor 9: Fiber-optic material, +2 Stealth; Ranged Weapon 15: Advance tech provides +2 AP with Sniper Rifle; Training 3: +3 Skill Points for Fighting, Athletics, Shooting
Edges: Attractive (Racial), Marksman, Double Tap, Trademark Weapon (F&G), Steady Hands, Improved Trademark Weapon (Sniper Rifle), I Know A Guy (HJ), Dodge

Skills:
  • Athletics: d10
  • Common Knowledge: d4+2 (With Core Electronics Package)
  • Notice: d6+2 (with Optics/Audio Packages)
  • Stealth: d12+2 (with Armor)
  • Persuasion: d6+1 (+2 more Networking)
  • Fighting: d10
  • Shooting: d12+2 (+2 more with Trademark)
  • Thievery: d8
  • Piloting: d6
  • Intimidation: d6
  • Battle: d4
  • Electronics: d4+2
  • Survival: d4
  • Language (English - Native): d8
Augmentations: Strain 5/6
  • Cyber-wired Reflexes - Cost $12k , Strain 1
  • Core Electronics Package - Cost $22k, Strain 1
  • Audio Package - Cost $40k, Strain 1
  • Optics Package - Cost $60k, Strain 1
  • Targeting Eye - Cost $12k, Strain 1
Armor: +
- Urban Warrior Tactical Medium EBA [+2 Stealth, +5 Armor, +2 Tough, Wt 11 lbs] - Starting Armor

Weapons:
- Unarmed [Range Melee, Damage Str d6]
- Molecular Knife [Range Melee, Str+d4+2, AP 2, Wt .5 lbs] - Cost $250
- "Star Bright" TX-11 Sniper laser rifle [Range 24/48/96, Dmg 4d6+1, RoF 1, AP 6, Shots 20, +3 Shooting (Trademark), Snapfire, Mega Dmg, Wt 3 lbs] - Cost $20K
- NG-33 Wilk's 320 Laser Pistol [Range 15/30/60, Dmg 3d6, RoF 1, AP 2, Shots 20, +1 Shooting, Wt 2 lbs] - Starting Sidearm
- WI-GL4 Grenade Launcher [Range 18/36/72, Dmg 5d6 (Frag), RoF 1, Shots 24, Mega Dmg, LBT, Wt 15 lbs] - Cost $50K

Gear: Enc: 62/80
NG-S2 Survival Pack - Wt 20lbs
- Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
- Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
- Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
- Fire starter kit with pocket lighter and flint sparker.
- First aid kit with three uses (each refill costs 100 credits).
- Flashlight and radio (five-mile range), crank and solar powered.
- Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
- Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
- Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
Lockpick Release Gun (+4 Skill on mechanical locks) [Wt 2 lbs] - Cost $1800
Grapnel & Launcher [Wt 5 lbs] - Cost $2500
Ammo Clips Sniper Rifle x 2
Ammo Clips for Laser Pistol x 2

Current Wealth: $5150

  • Novice 1: Agility d12
  • Novice 2: Skills (Shooting, Stealth)
  • Novice 3: Steady Hands
  • Seasoned 1: Vigor d8
  • Seasoned 2: Dodge


Nationality: American
Race: Human; Half Asian & Half Caucasian
Height: 5’ 8”
Weight: 125 lbs.
Age: 22 years old
Attractive woman with slightly tanned skin and partial Asian heritage.
She needs little make-up and often doesn't wear anything that isn't very subtle.
Slender athletic build, small breasts and looks good in tight form fitting clothing.
Hazel green eyes and hair naturally brown, but dyed blond, with dark roots.
Hair is often kept pinned up and professional when on the job, but when loose it hangs just past her shoulders.
Good physical conditioning and agile, stronger than she looks.
She’s analytical and somewhat mistrustful when judging the intentions of others.
She will speak her mind if necessary and will stick up for herself.
Has a wry sense of humor and will crack wise once she opens up.
She has a healthy sexual appetite, but so far no romantic attachments.
She believes in mission accomplishment and is not afraid to get her hands dirty on the tough decisions to get things done. She is a sniper and her solutions are usually deadly, no prisoners taken.
If scorned, she will be quite vengeful, fully believing in an "eye for an eye", but even take a headshot instead only an eye.
Kara Acoma was born in the U.S. but is half-Japanese by her mother.  Her father was in the military and stationed in Japan when he met and married her mother, and they wanted what was best for their only child with advanced genetic modifications in vitro.  She was raised by her father in the U.S. after her mother died when she was very young.  So she was raised by a single father who worked all of the time.  After leaving the military during her early childhood, Kara's father settled down working law enforcement.

Growing up a petite girl, her father insisted that she learn to use a handgun to be able to defend herself once she became a teenager.  She did not have a typical childhood that most girls her age had.  Without the influence of a mother she was more interested in activities that she could do with her father when he was around.  Due to his line of work, she was exposed to the harsh realities of the world and even some of it's violence.  With such exposure, playing with dolls and cheer-leading just did not have much appeal.  She was a little quiet, mainly thoughtful and analytical about her situation.  Not getting along with most kids her age, she was picked on and teased, thus she tends to be a little mistrustful of others and has become good at judging their intentions.

Kara had every intention of becoming an Elite Special Ops team member with law enforcement.  However after 6 months she suffered the tragic loss of her father.  He was violently killed in the line of duty, or so the official report says. Kara actually witnessed the slaying and discovered, much to discomfort that it was not a normal person that had killed her father.  She dropped out the career pipeline for the police and quit the force to find a more effective organization.

Joining up with a para-military outfit she received full training as a soldier and excelled at long distance shooting. She earned enough to pay off the loans for the cybernetic implants she had from being in the force. She had her own customized sniper rifle as well, and was able to free-lance with some reputation about her abilities getting out.
Character Sheet
Notice: d6+2 (Optics & Audio packages)
Parry: 7 (9 with Trademark Weapon)
Toughness: 8 (Armor to 13)
Edges: Marskman, Double tap, Steady Hands, Dodge
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