Fin Regan - MARS Headhunter

GM: Stoic
Money, missions, munitions. There's no such thing as friendly fire with this group!
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Venatus Vinco
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Fin Regan - MARS Headhunter

Post by Venatus Vinco »

FG 2d20: [7, 14] = 21
HJ 3d20: [16, 16, 19] = 51
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Re: Fin Regan - MARS Headhunter

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Finnegan "Finn" Regan
Iconic Framework: MARS Headhunter Techno-Warrior
regan.jpg
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Background
"Six years in the CS Army. Special ops. We raided the enemy lines at Tolkeen, boarded pirate vessels on the brown water, and jumped out of perfectly good air craft with rockets strapped to our asses. I seen all that, and still I ain't seen a deal as bad as the one you're giving me right now. Either pony up the credits so I can do the job right, or get the hell out of my face."

After serving six years in the CS Army Commando Corps, Finn Regan was drummed out for stealing contraband weapons looted from the field of battle. Seemed like a waste for it to get locked up somewhere.

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12, Vigor d8
Skills: Athletics d8, Common Knowledge d6+2, Electronics d4+2, Fighting d10, Intimidation d6, Language (American) d8, Notice d6, Persuasion d6, Piloting d6, Repair d4+2, Shooting d10, Stealth d6, Survival d4
Pace: 8; Parry: 7; Toughness: 7
Strain: 3/16
Hindrances: Coalition Exile, Greedy (major), Quirk (Only uses Northern Gun equipment. It doesn't break.)
Edges: Combat Reflexes, Conditioned, I Know a Guy, Iron Jaw, Level Headed, Soldier, Strong Willed, Upgradeable
Armor: Bushman Medium EBA (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), NG-LG6 Laser Rifle & Launcher (Range 24/48/96, Damage 4d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Vibro-Shortsword (Range Melee, Damage Str+d8, AP 8, M.D.C.), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: Falcon 300 Jet Pack (Electric), NG-S2 Survival Pack, Temperature Cloak, Utility Belt, Wooden Cross
Language: American (native, d8)
Current Wealth: 2,800 cr

Special Abilities
  • Headhunter Techno-Warrior Edges: Begin with the Iron Jaw, Soldier, and Upgradeable Edges.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned
  • Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance
Cyberware
  • Aquatic Mode Upgrade (1 strain, Custom): Move at full Pace when swimming, can breathe underwater, and suffer no submerged penalties to actions.
  • 2x Bionic Strength Augmentation (2 strain, Custom): Raise Strength one die step
  • Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
  • 2x Cyber-Wired Reflexes (2 strain, Custom): Raise Agility one die step
  • Leg Upgrades (1 strain, Custom): Each upgrade grants +2 Pace and +1" Jumping distances.
  • Nano-Repair System (2 strain, Custom): Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system.
  • Optics Package (1 strain, Custom): Ignore Illumination Penalties, grants +2 to all sight- based Notice checks and versus blinding flashes and effects.
  • Range Data System (1 strain, Custom): Ignore two points of penalties to all Shooting checks, requires the Optics Package
  • Reinforced Frame (1 strain, Custom): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
  • Targeting Eye (1 strain, Custom): Grants +2 to all Shooting rolls for weapons once calibrated (each weapon takes a full round), requires the Optics Package.

Advances
Novice Advances
  • Raise Skills: Fighting/Shooting
  • Raise Attribute: Strength
  • Raise Skills: Intimidation/Shooting
Seasoned Advances
  • Raise Skills: Fighting/Athletics
Current Load (normal/combat): 101.25 / 81.25 (126)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.usSavaged.us
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Re: Fin Regan - MARS Headhunter

Post by Venatus Vinco »

Gotta spend my 200k.
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Re: Fin Regan - MARS Headhunter

Post by Venatus Vinco »

Money spent. More cyberware, jetpack, armor upgrades, and misc. gear
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