Kai (Kill Cat Psi-Warrior)

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Kai
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Kai (Kill Cat Psi-Warrior)

Post by Kai »

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Background

Part 1

Kai is the firstborn of a pair of Coalition State deserters. Having extraordinary psionic ability, both of his parents were assigned to a CS Squad investigating the reports of a surge in psionically empowered individuals. They were deployed approximately 500 miles East of Chi Town, near the pre-rifts ruins of Dayton Ohio.

The first 3 days were largely uneventful; aside from the pacification of a small camp of bandits operating in the immediate area. The sole survivor of the assault spoke of their intention to flee the area following a run in with a pair of psi-sword wielding warriors. The camp sentries had been quietly disarmed and given the ultimatum to evacuate or be slain, before the pair slipped back into the night. After logging this intel the team leader executed the captive and the squad carried on.

The night following the battle found the Squad setting up camp near to the extraction point. Sentries in place and sensor grids active, the unit settled in to await the Death's Head Transport that would arrive at 0500 to return them to Chi-Town for debriefing. Ordered to stand guard at the outermost edge of the detection grid, the kill cat pair were the first to sense that the troops were not alone. Before they could sound the alarm or draw a weapon their minds were flooded with feelings of acceptance and belonging; the knowledge that there was a life for them beyond service to those who would only ever see them as unworthy mutants, cannon fodder to be abandoned at the first opportunity.

The Death's Head transport arrived the next morning to find the camp completely inactive. Upon landing and approaching on foot they found all of the human troops slain. No weapons had been discharged and the bodies were unmarked; they were positioned as if they had simply fallen while going about their duties. The two Kill Cats were never found and were declared KIA.
Last edited by Kai on Sat Nov 21, 2020 12:13 pm, edited 4 times in total.
Kai, the Psi Warrior
Kai, The Psi Warrior
Pace: 8; Parry: 8 (11 with shield)
Toughness: 17 (6)
Wounds: 0/3
Fatigue: 0
ISP: 30/30
Bennies: 3
Pertinent Edges: Quick, Counterattack, Chi
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Kai
Posts: 7
Joined: Sun Nov 15, 2020 9:54 am

Re: Kai (Kill Cat Psi-Warrior)

Post by Kai »

Seasoned Male Kill Cat, MARS Psi-Warrior

Iconic Framework: MARS Psi-Warrior

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12 (d12+2 from armor), Vigor d8
Skills: Athletics d6, Common Knowledge d4, Fighting d12, Language (Native) d8, Notice d6, Persuasion d4, Psionics d8, Stealth d8 (+2 from armor), Survival d6
Pace: 8; Running Die: d8; Parry: 9; Toughness: 17 (6); Size: Normal (2)
Hindrances: All Thumbs, Bloodthirsty, Code of Honor, Curious, Loyal, Overconfident, Wanted (major, Coalition)
Edges: Adept (Smite, Protection), Block, Breed Advantage (Strong), Charge, Chi, Counterattack, Fleet-Footed, Major Psionic, Martial Artist, Martial Warrior, Power Points, Psi-Blade, Psi-Shield, Quick
Armor: Combat Mage Heavy EBA (TW) (Armor 6), Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str+d6, +2 to Hit), Psi-Blade (Range Melee, Damage Str+d10+smite, AP 16, +2 to Hit, M.D.C.), Bite/Claws (Range Melee, Damage Str+d10, +2 to Hit), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Psi-Pike (Range Melee, Damage Str+2d8, AP 8, M.D.C., Reach 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 1400 in credits. 2000 in gear & valuables
Arcane Background: Psionics (Rifts® TLPG, p120)
  • I.S.P.: 30
  • Powers: Boost/Lower Trait (SWADE p156; Limitations: Self (limited)), Darksight (SWADE p157), Farsight (SWADE p161), Healing (SWADE p162), Protection (SWADE p165-166; Innate Power; Limitations: Self (limited)), Smite (SWADE p168; Innate Power; Limitations: Self (limited)), Telekinesis (SWADE p169)
Special Abilities
  • Bite/Claws: Kill Cats have claws and teeth dealing Str+d6 damage.
  • Breed Advantage: Various species of cats provide distinct genetic advantages that can express over time.
  • Bloodthirsty: Potential enemies are much less likely to negotiate or give quarter, and allies are consistently shocked by the violent measures that come naturally to the mutant predators.
  • Curious: Has the Curious Hindrance.
  • Hyperactive: Suffer a −1 to all Smarts rolls (but not linked skills) as their minds wander, fighting their instinctive need to hunt.
  • Keen Sense of Hearing: They gain a +2 bonus on hearing-based Notice checks.
  • Leaper: Mutant felines can jump twice as far as normal and add +4 to damage when making a Wild Attack when coupled with a leap.
  • Low Light Vision: Mutant cats ignore Dim or Dark Illumination penalties.
  • Mutant: Initial Reactions typically start at uncooperative, except possibly other GED mutants and physically similar D-Bees.
  • Near-Human Physiology: Those unfamiliar with the mutant's physiology suffer a −1 penalty to Healing and cybernetics checks.
  • Oddly Built: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and human power armor is not an option.
  • Powerfully Built: Begin with Agility d6 and Strength d6, Agility Trait maximums is d12+1, while Strength is d12+3.
  • Restricted Paths: Cannot take any Arcane Background using PPE or Iconic Framework including it.
  • Size +2: Kill Cats are Size +2, giving them +2 Toughness and increasing their maximum Strength two steps.
  • Wanted (Major): CS forces will put them down when encountered.
  • MARS Advances: Psi-Warriors begin as Seasoned heroes.
  • Psi-Warrior Psionics: Psionics d6, Arcane Background (Psionics), 10 ISP, as well as boost/lower Trait*, smite*, telekinesis, and choose two powers.
  • Psi-Warrior Skills & Edges: Fighting d6, as well as the Adept, Block, Chi, Psi-Shield, and Psi-Blade Edges.
  • Psi-Warrior Resistance: +2 on all Vigor checks to resist Cold, Heat, Hunger, Sleep, or Thirst.
  • The Arts of Offense: Psi-Blade counts as Claws when applying bonuses from Edges.
  • Psi-Warrior Code: Begin with either the Code of Honor or Heroic Hindrance for no added benefit.

Advances
Novice Advances
  • Edge: Martial Artist
  • Raise Attribute: Spirit
  • Edge: Power Points
Seasoned Advances
  • Edge: Martial Warrior
  • Edge: Major Psionic
Current Load: 90.25 (141)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Rifts® M.D.C.Validity: Character appears valid and optimal

Created with Savaged.us
Last edited by Kai on Sat Nov 21, 2020 11:06 am, edited 3 times in total.
Kai, the Psi Warrior
Kai, The Psi Warrior
Pace: 8; Parry: 8 (11 with shield)
Toughness: 17 (6)
Wounds: 0/3
Fatigue: 0
ISP: 30/30
Bennies: 3
Pertinent Edges: Quick, Counterattack, Chi
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Kai
Posts: 7
Joined: Sun Nov 15, 2020 9:54 am

Re: Kai (Kill Cat Psi-Warrior)

Post by Kai »

GEAR

Combat Mage Heavy EBA (TW)
  • Armor: +6
  • Toughness: +3
  • Min Str: d10*
  • Weight: 36 lbs*
  • Rarity: -4, Cost: 250,000
    Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.
NG-S2 Survival Pack (20 lb)
  • +1 Athletics (climbing), +1 Survival (navigation), +1 Survival (trapping/fishing), +2 vs cold/heat Hazards (tent).
POWERS

Boost Trait (2 ISP, free action) [Novice]
  • Range: Self
  • Duration: 5
  • Trapping:
  • Effect: Increase selected Trait by one die type, or two with a raise
  • Modifier:

Healing (3 ISP, action) [Novice]
  • Range:Touch
  • Duration: Instant
  • Trapping:
  • Effect: Remove one Wound, two on a raise. Must be less than 1 hour old
  • Modifier:
    • Greater Healing (+10) Restore any wound
    • Crippling Injuries (+20) Heal a Crippling Injury. Requires one hour preparation, one casting per injury.
    • Neutralize Poison or Disease (+1) Negate a poison or disease

Protection (1 ISP, free action) [Novice]
  • Range: Self only
  • Duration: 5
  • Trapping:
  • Effect: Move objects with a Strength of d10, d12 on a raise
  • Modifier:
    • More armor (+1) 4 points of armor, 6 on a raise
    • Toughness (+1) Provides toughness rather than armour

Smite (2 ISP, free action) [Novice]
  • Range: Self
  • Duration: 5
  • Trapping:
  • Effect: Weapon's damage increased by +2, +4 on a raise
  • Modifier:

Telekinesis (5 ISP, action) [Seasoned]
  • Range:Smarts x2
  • Duration: 5
  • Trapping:
  • Effect: Move objects with a Strength of d10, d12 on a raise
  • Modifier:
Last edited by Kai on Thu Nov 19, 2020 6:05 pm, edited 1 time in total.
Kai, the Psi Warrior
Kai, The Psi Warrior
Pace: 8; Parry: 8 (11 with shield)
Toughness: 17 (6)
Wounds: 0/3
Fatigue: 0
ISP: 30/30
Bennies: 3
Pertinent Edges: Quick, Counterattack, Chi
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Pender Lumkiss
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Joined: Thu Mar 09, 2017 9:00 pm

Re: Kai (Kill Cat Psi-Warrior)

Post by Pender Lumkiss »

Looks cool. It will be interesting to see how code of honor, heroic, and blood thirsty mesh with each other.

Where is the combat mage heavy armor coming from?

You should start with 5 powers.

What were your FandG choices, and where are your HJ rolls located?
Field Team Six Bennies
3/6
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Kai
Posts: 7
Joined: Sun Nov 15, 2020 9:54 am

Re: Kai (Kill Cat Psi-Warrior)

Post by Kai »

Pender Lumkiss wrote: Tue Nov 17, 2020 10:18 pm Looks cool. It will be interesting to see how code of honor, heroic, and blood thirsty mesh with each other.

Where is the combat mage heavy armor coming from?

You should start with 5 powers.

What were your FandG choices, and where are your HJ rolls located?
all my rolls are in my second concept post in the recruitment forums. Forgot to add in protection as my fifth power.
Kai, the Psi Warrior
Kai, The Psi Warrior
Pace: 8; Parry: 8 (11 with shield)
Toughness: 17 (6)
Wounds: 0/3
Fatigue: 0
ISP: 30/30
Bennies: 3
Pertinent Edges: Quick, Counterattack, Chi
Edit Signature
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