Seasoned Human
Iconic Framework: MARS Controller Battle Magus Automaton Ace
Attributes: Agility d8, Smarts d10, Spirit d4, Strength d6, Vigor d6
Skills: Athletics d4, Common Knowledge d6, Fighting d8, Language (Native) d8, Notice d6, Occult d6, Persuasion d4, Piloting d10, Spellcasting d8, Stealth d4
Pace: 6; Parry: 7; Toughness: 11 (4)
Strain: 4/4
Hindrances: Code of Honor, Driven (minor, ), Enemy (major, Federation of Magic, Coalition)
Edges: Ace, Arcane Marksman, Block, Combat Ace, Combat Acrobat, Controller, Counterattack, Fast Healer, Magi of Dweomer, Martial Artist, Master of Magic, Mighty Blow, Power Surge ()
Armor: Battler Armor (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), TW Firebolt Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 6)
Gear: Shadow Cloak (TW)
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Magic (Rifts® TLPG, p120)PPE: 10
Powers: Arcane Protection (SWADE p148), Bolt (SWADE p156), Fly (SWADE p161-162)
Special Abilities
- Power Activators: Magic users must be able to gesture and speak to cast spells.
- Enhanced Helmet: Darksight power as an Innate Ability, no roll needed, automatic raise effect.
- Automaton Vehicle Ace: Begin with Occult d6, Piloting d6, plus the arcane background magic, Ace and Robot Vehicle Jock Edges.
- Killing Machine: While piloting an automaton the ace gains the use, bonuses, and effects of all personal Combat Edges and associated maneuvers.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
- Live, Die, Live Again (Hero's Journey): Free reroll on the Death & Defeat Table, and halve all recovery times from the table.
Earth Thunder Automaton (Size: 4 (Large); Handling: +1; Toughness: 26 (8); Pace: 10; Running Die: d8; Top Speed: 40mph/65kph; Strength: d12+3; Notes: MDC Armor)
Weapons
- Control Range: Spirit x2
- Magic Sword: Str+2d6 + 2 Mega Damage, AP 12, Reach 1
- Melee Combat: Str+d6 MD, AP 4, use lower of Piloting or Fighting skill, Parry is calculated using Piloting instead of Fighting.
- Special Qualities: Permanent darksight and farsight, shared with its controller.
- Fast Regeneration: d12 Vigor, using controller's own 10 PPE, lasting five rounds.
- Spellcasting: Lower of Piloting or Spellcasting Skill and can use 30 PPE store. Can use standard and mega Power Modifiers (barrier, bolt, burst, deflection, detect/conceal arcana, telekinesis).
- Stomping: Str+2d6 MD, AP 4, target no larger than Size 2, Piloting vs target Agility
Advances
Novice Advances
- Edge: Martial Artist
- Edge: Mighty Blow
- Raise Attribute: Agility
- Edge: Combat Ace
Current Load: 10 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthValidity: Character appears valid, but not optimal