Extra - Tyril, Human Crewman

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Tiberius
Posts: 64
Joined: Mon Feb 12, 2018 10:40 am

Extra - Tyril, Human Crewman

Post by Tiberius »

Tyril

Novice Male Human

Background
Tyrol is on his first cruise aboard a Spelljammer and his only previous experience was working as a crewman aboard a Coaster in the GreySphere.

Green or not Tyrol is competent in many areas of ship operations and has shown a steady nerve under fire. Despite his size his small stature he has a tough and wiry build ideal to working in the cramped bowels of the ship.


Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d6, Boating d6, Common Knowledge d4, Fighting d6, Language (Common) d8, Language (Dwarven) d6, Language (Elven) d6, Language (Gnome) d6, Notice d8, Persuasion d4-1, Piloting d6, Repair d6, Shooting d6, Stealth d6, Thievery d6
Pace: 6; Parry: 5; Toughness: 8 (2)
Hindrances: Loyal, Small, Tongue-Tied
Edges: Brave, Brawny
Armor: Leather Jacket (Armor 2), Leather Leggings (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Short Sword (Range Melee, Damage Str+d6), Sling (Range 4/8/16, Damage Str+d4, ROF 1)
Gear: Backpack (Contains: Bedroll (sleeping bag; winterized), Trail Rations, Canteen (waterskin)), Flint and Steel, 30x Sling stones
Languages: Common (native, d8), Dwarven (d6), Elven (d6), Gnome (d6)
Current Wealth: $4

Special Abilities
  • Skilled - Stealth: The character starts with a d6 in Stealth.
  • Skilled - Athletics: The character starts with a d6 in Athletics.
  • Adaptable - The character starts with a Edge of their choice that they qualify for.

Advances
Novice Advances
  • Raise Attribute: Spirit
Current Load (normal/combat): 32.5 / 20.5 (61)
Books In Use: Savage Worlds: Adventure Edition
Setting Rules: Multiple Languages, Unarmored Hero
Validity: Character appears valid and optimal

Created with Savaged.us
Ancient wisdom from the Golden Age: Don't Panic.

Bennies: 3 of 3
1 golden bennie

Tiberius


Player: James

Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Pace: 6 Run Die: d6 Parry: 6 Toughness: 6(2)
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Technospawn
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Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Tyril, Human Crewman

Post by Technospawn »

Looks good
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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