Extra - Xxxshssfttth (Zicks): Thri-Kreen Crewman

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Jarvis Ursus
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Extra - Xxxshssfttth (Zicks): Thri-Kreen Crewman

Post by Jarvis Ursus »

Xxxshssfttth (Zicks)

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Novice Unknown Thri-Kreen, Crewman Currently Incapacitated

Background
Zicks was born and raised on a Leaf Ship and does not know anything outside of living on a ship in the Crystal Spheres. Some of his elders talk of a distant desert planet where sorcerer kings rule and magic defiles the land. This sounds like scary bedtime stories to him and he puts little stock into it.
Once he was old enough, he became a thorn ship pilot doing reconnaissance missions. These were mostly routine, but one day returning to the Leaf Ship, something big emerged filling his entire view, blacking out all the stars around him. He quickly veered away to avoid collision, but when he got back on course, whatever it was had gone. Surprisingly, his Leaf Ship was also gone leaving Zicks to wander aimlessly for close to two years until upkeep and repairs made his Thorn Ship not worth the effort. Since then he has been looking for a new ship to take him on, finding it difficult due to his insectoid nature. He still wonders what happened to the Leaf Ship, but is content getting back to exploring the stars for now.

Description
Zicks is a 6'5" brownish green mantis man. His carapace is darker than normal due to his exposure to the blackness of space. He speaks in a series of whirs and clicks that are sometimes to fast for others to comprehend. He is a competent crewman and quick to assist in any task, especially violence in the name of protecting the ship or crewmates. His preference to eat the flesh of sentient beings makes him somewhat feared and avoided. Something he does not understand.


Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Athletics d8, Boating d6, Common Knowledge d4, Fighting d8, Language (Common) d6, Language (Dwarven) d6, Language (Orc) d6, Language (Thri-Kreen) d8, Notice d6, Persuasion d4, Piloting d6, Psionics d6, Repair d4, Stealth d6, Survival d4
Pace: 6; Parry: 6; Toughness: 5
Hindrances: Curious, Habit (minor, Sometimes talks to fast to be understood), Loyal, Outsider (major, )
Edges: Ambidextrous, Arcane Background (Psionics), Free Runner
Weapons: Unarmed (Range Melee, Damage Str), Claws (Range Melee, Damage Str+d4), Axe, Throwing (Range 3/6/12, Damage Str+d6, ROF 1), Axe, Throwing (Range 3/6/12, Damage Str+d6, ROF 1), Knife/Dagger (Range 3/6/12, Damage Str+d4), Rapier (Range Melee, Damage Str+d4, +1 Parry), Short Sword (Range Melee, Damage Str+d6)
Gear: Clothing, Casual
Languages: Thri-Kreen (native, d8), Common (d6), Dwarven (d6), Orc (d6)
Current Wealth: $5
Arcane Background: Psionics (SWADE, p148)
  • Power Points: 10
  • Powers: Hardened Carapace (Protection; SWADE p165-166; Limitations: Self (limited)), Insectile Awareness (Deflection; SWADE p157-158; Limitations: Self (limited)), Paralytic Bite (Entangle; SWADE p161; Limitations: Touch (limited))


Special Abilities
  • Mandibles and Pincers: Thri-Kreen have impressive natural weapons in their mandibles and pincers. The race has claws that cause Str+d4 damage and is never considered unarmed.
  • Multifaceted Eyes: Thri-Kreen are cold blooded and their eyes are able to see the infrared emanations from objects. They have Infravision.
  • Insectoid: Thri-Kreen are not trusted and generally disliked by most races. Most humanoids consider them monsters better dead than alive, and they have no rights under most laws. They begin with the Outsider (major) hindrance.
  • Thri-Kreen do not sleep.: Thri-Kreen can continue to light activity while resting and only need half the required amount of rest.
  • Inherently Psionic - Arcane Background: Thri-Kreen are inherently psionic with the ability to manipulate their own bodies. They begin with Arcane Background (Psionics -Egoist), 10 Inner Strength, and 3 body powers. Their powers are limited to self only and body affecting powers. When learning powers outside of the PSYCHOMETABOLISM Trapping they may not use modifiers and their skill suffers a -1.



Advances
Novice Advances
  • Edge: Free Runner
  • Edge: Spirit +1 die


Current Load: 13 (61)
Books In Use: Savage Worlds: Adventure EditionSetting Rules: Multiple Languages, Unarmored HeroValidity: Character appears valid and optimal

Created with Savaged.us
Last edited by Jarvis Ursus on Thu Jul 22, 2021 2:22 pm, edited 6 times in total.
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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Technospawn
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Re: Xxxshssfttth (Zicks): Thri-Kreen Crewman

Post by Technospawn »

Looks good
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Jarvis Ursus
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Re: Extra - Xxxshssfttth (Zicks): Thri-Kreen Crewman

Post by Jarvis Ursus »

Xxxshssfttth (Zicks)

Image

Seasoned Unknown Gender Thri-Kreen, Crewman

Background
Zicks was born and raised on a Leaf Ship and does not know anything outside of living on a ship in the Crystal Spheres. Some of his elders talk of a distant desert planet where sorcerer kings rule and magic defiles the land. This sounds like scary bedtime stories to him and he puts little stock into it.
Once he was old enough, he became a thorn ship pilot doing reconnaissance missions. These were mostly routine, but one day returning to the Leaf Ship, something big emerged filling his entire view, blacking out all the stars around him. He quickly veered away to avoid collision, but when he got back on course, whatever it was had gone. Surprisingly, his Leaf Ship was also gone leaving Zicks to wander aimlessly for close to two years until upkeep and repairs made his Thorn Ship not worth the effort. Since then he has been looking for a new ship to take him on, finding it difficult due to his insectoid nature. He still wonders what happened to the Leaf Ship, but is content getting back to exploring the stars for now.

Description
Zicks is a 6'5" brownish green mantis man. His carapace is darker than normal due to his exposure to the blackness of space. He speaks in a series of whirs and clicks that are sometimes to fast for others to comprehend. He is a competent crewman and quick to assist in any task, especially violence in the name of protecting the ship or crewmates. His preference to eat the flesh of sentient beings makes him somewhat feared and avoided. Something he does not understand.


Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Athletics d6, Boating d4, Common Knowledge d4, Fighting d6, Intimidation d4, Notice d6, Persuasion d4-2, Piloting d4, Repair d4, Shooting d6, Spellcasting d8, Stealth d6, Survival d6
Pace: 6; Parry: 6; Toughness: 8
Hindrances: Curious, Habit (minor, Sometimes talks to fast to be understood), Quirk (No problem eating Intelligent Beings)
Edges: Ambidextrous, Favored Powers (Sorcerer), Sorcerer (Aberrant), Two-Weapon Fighting (Unarmed)
Weapons: Unarmed (Range Melee, Damage Str), 2x Axe, Hand (Range 3/6/12, Damage Str+d6, ROF 1), Bow, Composite (Range 12/24/48, Damage Str+d6, ROF 1, AP 1), Dagger/Knife (Range 3/6/12, Damage Str+d4, ROF 1), Rapier (Range Melee, Damage Str+d4, +1 Parry)
Gear: Adventurer's Kit (p107), Arrows, Spell Component Pouch
Languages: Aklo (native), Common, Orc, Dwarven
Current Wealth: $144
Arcane Background: Sorcerer (Custom)
  • Power Points: 15
  • Powers: Power Points: 15; Powers: Chitinous Carapace (Protection; Pathfinder Core Book p192; Insectile Exoskeleton Trappings; Limitations: Self (limited); Skill Bonus: +1), Paralytic Bite (Entangle; Pathfinder Core Book p184; Limitations: Touch (limited))
Special Abilities
  • Darkvision: Thri-Kreen ignore penalties for Illumination up to 10” (20 yards).
  • Intimidating: They start with a d4 in Intimidation and a maximum Intimidation of d12+1.
  • Insectile Exoskeleton: Thri-Kreen are as tough as old boots. They gain +1 Toughness.
  • Outsider (minor): Most cultures are suspicious of Thri-Kreen, and Thri-Kreen societies distrust others. They subtract 2 from all Persuasion rolls and are often resented or belittled by others.
  • Strong: Thri-Kreen possess some of the might of their insectile ancestry. They start with a d6 in Strength instead of a d4. This increases maximum Strength to d12 + 1.
  • Sorcerer: Power Points: 15; Powers: Acidic Bite (Bolt; Pathfinder Core Book p178; Acid, Lingering Trappings; Limitations: Touch (limited); Skill Bonus: +1), Chitinous Carapace (Protection; Pathfinder Core Book p192; Insectile Exoskeleton Trappings; Limitations: Self (limited); Skill Bonus: +1)

Advances
Novice Advances
  • Raise Attribute: Strength
  • Edge: Ambidextrous
  • Edge: Two-Weapon Fighting (Unarmed)
Seasoned Advances
  • Edge: Favored Powers (Sorcerer)
Current Load: 27 (61)
Books In Use: Pathfinder Core Book, Pathfinder for Savage Worlds BestiarySetting Rules: Multiple Languages, Unarmored HeroExtra Perk Points: 2Validity: Character appears valid and optimal

Created with Savaged.us
Jarvis Ursus
Jarvis, Kittani Power Armor Pilot
Pace: 18(d10); Parry: 7; Toughness: 21 (9 M.D.C.)
Combat-Relevant Edges & Abilities:
Combat Ace, Uncanny Reflexes, JAPE Defender Power Armor (STS)
ISP: 10/20
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3
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