I will be playing the old man. While completely non-threatening, he is still respected and respectable.
WC - The Old Man (The Navigator)
Re: The Old Man (The Navigator)
The Old Man
Veteran Male Half-Elf, Ships Navigator
Attributes: Agility d4-1, Smarts d12, Spirit d8, Strength d4-1, Vigor d4-1
Skills: Academics d8, Athletics d4, Common Knowledge d8, Notice d8, Occult d8, Persuasion d6, Spellcasting d12, Stealth d4, Survival d8
Pace: 5; Parry: 3; Toughness: 4
Hindrances: Curious, Elderly, Hesitant, Mild Mannered
Edges: Arcane Mastery, Arcane Resistance, Arcane Resistance, Improved, Artificer, Channeling, New Powers (Environmental Protection, Protection, Boost/Lower Trait), New Powers (Teleport, Shape Change, Summon Ally), Power Points, Power Points, Wizard (Specialist) (ABJURATION (enchantment and necromancy))
Weapons: Unarmed (Range Melee, Damage Str), Staff/Quarterstaff (Range Melee, Damage Str+d4, Reach 1, +1 Parry)
Gear: Bag of Holding, Minor (500 lbs) (Contains: 10x Banquet (per person), Adventurer's Kit (p107), Tent, canvas (2 person), Bedroll, 3x Nice Robes), Bonded Amulet
Languages: Celestial, Dwarven, Gith, Goblin, Undercommon, Elven, Common, Elvish
Current Wealth: 609.90gp
Arcane Background: Wizard (Custom) Power Points: 20 Abjuration (Enchantment, Necromancy)
Specialization - Abjuration (Enchantment, Necromancy):
Advances
Novice Advances
Books In Use: Pathfinder Core BookSetting Rules: Multiple LanguagesSetting Modlines: +1 EdgeValidity: Character appears valid and optimal
Created with Savaged.us
Veteran Male Half-Elf, Ships Navigator
Attributes: Agility d4-1, Smarts d12, Spirit d8, Strength d4-1, Vigor d4-1
Skills: Academics d8, Athletics d4, Common Knowledge d8, Notice d8, Occult d8, Persuasion d6, Spellcasting d12, Stealth d4, Survival d8
Pace: 5; Parry: 3; Toughness: 4
Hindrances: Curious, Elderly, Hesitant, Mild Mannered
Edges: Arcane Mastery, Arcane Resistance, Arcane Resistance, Improved, Artificer, Channeling, New Powers (Environmental Protection, Protection, Boost/Lower Trait), New Powers (Teleport, Shape Change, Summon Ally), Power Points, Power Points, Wizard (Specialist) (ABJURATION (enchantment and necromancy))
Weapons: Unarmed (Range Melee, Damage Str), Staff/Quarterstaff (Range Melee, Damage Str+d4, Reach 1, +1 Parry)
Gear: Bag of Holding, Minor (500 lbs) (Contains: 10x Banquet (per person), Adventurer's Kit (p107), Tent, canvas (2 person), Bedroll, 3x Nice Robes), Bonded Amulet
Languages: Celestial, Dwarven, Gith, Goblin, Undercommon, Elven, Common, Elvish
Current Wealth: 609.90gp
Arcane Background: Wizard (Custom) Power Points: 20 Abjuration (Enchantment, Necromancy)
Specialization - Abjuration (Enchantment, Necromancy):
- Arcane Adaption (Environmental Protection; Pathfinder Core Book p185)
- Arcane Empowerment (Protection; Pathfinder Core Book p192)
- Blade Ward (Deflection; Pathfinder Core Book p181)
- Counter Spell (Dispel; Pathfinder Core Book p182)
- Spell Shield (Arcane Protection; Pathfinder Core Book p175)
- Dust of Possibility (Boost/Lower Trait; Pathfinder Core Book p178)
- Flask of Binding (Summon Ally; Pathfinder Core Book p196)
- Polymorph (Shape Change; Pathfinder Core Book p194)
- Ring of Teleportation (Teleport; Pathfinder Core Book p198)
- Languages: Common and Elven.
- Elven Magic: They get a free reroll when resisting enemy powers.
- Flexibility: Start with a d6 in any one Attribute. This does not increase the attribute maximum.
- Low Light Vision: They ignore penalties for Dim and Dark Illumination.
- Wizard: Power Points: 20; Powers: Arcane Adaption (Environmental Protection; Pathfinder Core Book p185), Arcane Empowerment (Protection; Pathfinder Core Book p192), Blade Ward (Deflection; Pathfinder Core Book p181), Counter Spell (Dispel; Pathfinder Core Book p182), Dust of Possibility (Boost/Lower Trait; Pathfinder Core Book p178), Flask of Binding (Summon Ally; Pathfinder Core Book p196), Polymorph (Shape Change; Pathfinder Core Book p194), Ring of Teleportation (Teleport; Pathfinder Core Book p198), Spell Shield (Arcane Protection; Pathfinder Core Book p175)
- Arcane Bond: bonded object 500gp+ to add +1 to Spellcasting or Familiar as magical pet.
- School: specialist chooses one favored school gaining free reroll to cast spells from and two opposition schools spells from costing +1PP and -2 penalty to casting skill rolls.
- Spellbooks: must keep and maintain spellbooks.
Advances
Novice Advances
- Edge: Power Points
- Edge: New Powers (Environmental Protection, Protection, Boost/Lower Trait)
- Raise Skills: Notice/Persuasion
- Edge: Power Points
- Edge: Artificer
- Edge: Channeling
- Edge: New Powers (Teleport, Shape Change, Summon Ally)
- Edge: Arcane Mastery
Books In Use: Pathfinder Core BookSetting Rules: Multiple LanguagesSetting Modlines: +1 EdgeValidity: Character appears valid and optimal
Created with Savaged.us
Re: The Old Man (The Navigator)
Resources
Bennies: 3
Bennies: 3
- 3 Start of Quarter
- 0 Start of game
- +1 Christmas
- Technospawn
- Diamond Patron
- Posts: 598
- Joined: Thu Mar 12, 2020 9:28 pm
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: The Old Man (The Navigator)
Time to take over the world!!!!
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: WC - The Old Man (The Navigator)
Stone of spell storing
Technospawn wrote: The artifact contains the runs for power and storage and appears to store raw magically energy but there are other runes that make no sense. 10pp storage
As you study it more the final piece slides into place and the runes for void and stone makes sense now. The artifact absorbs incoming magically energy and stores it. Improved Arcane Resistance, 10pp Storage, Protection (stone skin). The artifact using improved arcane resistance to absorb pp. It can hold 10pp. It does not recharge until spells are cast at it. The PP can be used to cast Stone Skin. If the holder cast the stone skin on themselves then artifacts IAR kicks in.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: WC - The Old Man (The Navigator)
@Technospawn Revised Old Man ready for review.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Technospawn
- Diamond Patron
- Posts: 598
- Joined: Thu Mar 12, 2020 9:28 pm
Re: WC - The Old Man (The Navigator)
Revised stats for SWPFNdreare wrote: ↑Sat Feb 27, 2021 4:51 pm Stone of spell storing
Technospawn wrote: The artifact contains the runs for power and storage and appears to store raw magically energy but there are other runes that make no sense. 10pp storage
As you study it more the final piece slides into place and the runes for void and stone makes sense now. The artifact absorbs incoming magically energy and stores it. Improved Arcane Resistance, 10pp Storage, Protection (stone skin). The artifact using improved arcane resistance to absorb pp. It can hold 10pp. It does not recharge until spells are cast at it. The PP can be used to cast Stone Skin. If the holder cast the stone skin on themselves then artifacts IAR kicks in.
Grim'chag's Stone
(rod of absorption SWPF page 215)
Current charge 5pp
GM Stuff