Titles: Champion of Igora, Master of the Ways, Keeper of the Pass
Iconic Framework: MARS Psi-Warrior
Race: Elf
Rank: Legendary
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d12+1, Vigor d12
Pace: 6; Parry: 15; Toughness: 28 (14 MDC) Strain: 8/8
Skills:
- Athletics d10
- Battle d6
- Common Knowledge d4
- Fighting d10
- Notice d12
- Occult d12
- Persuasion d8+1
- Psionics d12
- Stealth d4
- Survival d8
- Code of Honor
- Driven (minor, To protect people from evil)
- Loyal, Outsider (minor, )
- Overconfident
- Quirk (Lead from the front)
- Adept
- Block
- Brawler
- Bruiser
- Chi
- Command
- Fervor
- Hold the Line
- Improved Frenzy
- Improved Trademark Weapon - Arogi's Bane
- Major Psionic
- Martial Artist
- Martial Warrior
- Master of Arms
- Master Psionic
- Monster Slayer
- Natural Leader
- Power Points
- Psi-Blade
- Psi-Shield
- Rich (+2 armor, +1 toughness)
- Sidekick - Igora's Mantle
- Take 'Em Down
- Trademark Weapon - Arogi's Bane
- Weapon Master
Weapons:
- Unarmed (Range Melee, Damage Str+d12+4, +2 to Hit)
- Arogi's Bane Psi-Blade (Range Melee, Damage Str+d12+8+smite, AP 24, +4 to Hit, M.D.C., +2 Parry)
- Arogi's Foible Psi-Shield (Range Melee, Damage Str+2d4, +3 Parry)
Current Wealth: 200,000 cr (+rich)
Arcane Background: Psionics (Rifts® TLPG, p120)
I.S.P.: 30
Powers:
- Igora's Fury (Greater Smite (+4/+6) for a cost of 3 ISP)
- Igora's Inspiration (Cast as Greater Boost trait for a cost of 2 ISP. Free reroll once per round.)
- Igora's Sight (Cast as Exalted Detect Arcana with Presence Sense for a cost of 4 ISP)
- Igora's Speed (Cast as Greater Speed/Quickness for a cost of 4 ISP. Max run die, -1 to be hit, +1 evasion (Nimble))
- Igora's Will (Telekinesis; SWADE pp169;)
D-Bee (Minor): Initial Reactions typically start at Uncooperative, or Unfriendly for human supremacists. Those with Unfriendly or lower Reactions will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
Enchantingly Beautiful: Elves gain +1 to Performance and Persuasion rolls with all races and peoples, except human supremacists.
Driven: Elves have the Driven (Minor) Hindrance.
Impudent: All elves have the Quirk (Minor—Culturally Superior) Hindrance.
Low Light Vision: Elves ignore Illumination penalties for Dim and Dark lighting.
Near-Human Physiology: Those unfamiliar with elven physiology suffer only a −1 penalty to Healing skill rolls and cybernetics checks.
Physical and Mental Prowess: Elves start with d6 Agility and d6 Smarts; increase Trait maximums accordingly.
Racial Animosity: Elves suffer −2 on Persuasion checks when dealing with dwarves.
MARS Advances: Psi-Warriors begin as Seasoned heroes.
Psi-Warrior Psionics: Psionics d6, Arcane Background (Psionics), 10 ISP, as well as boost/lower Trait*, smite*, telekinesis, and choose two powers.
Psi-Warrior Skills & Edges: Fighting d6, as well as the Adept, Block, Chi, Psi-Shield, and Psi-Blade Edges.
Psi-Warrior Resistance: +2 on all Vigor checks to resist Cold, Heat, Hunger, Sleep, or Thirst.
The Arts of Offense: Psi-Blade counts as Claws when applying bonuses from Edges.
Psi-Warrior Code: Begin with either the Code of Honor or Heroic Hindrance for no added benefit.
Mars Fortune and Glory
- Up close and personal
- Smart and learned
- Training - Martial Artist
- Education - Command
- Training Martial Warrrior
- Training - Brawler
- Experience and Wisdom - Monster Slayer
- Raise Attribute: Vigor
- Edge: Power Points
- Edge: Rich
- Raise Attribute: Strength
- Edge: Major Psionic
- Edge: Bruiser
- Edge: Hold the Line
- Raise Attribute: Vigor
- Edge: Natural Leader
- Edge: Fervor
- Edge: Improved Trademark Weapon (Psi-Blade)
- Raise Attribute: Strength
- Edge: Master Psionic
- Edge: Frenzy
- Edge: Improved Frenzy
- Raise Attribute: Strength
- Edge: Take 'Em Down
- Raise Attribute: Agility
- Raise Skills: Occult/Athletics
- Edge: Weapon Master
- Raise Attribute: Vigor
- Edge: Master at Arms