- POWER ARMOR ACE This power armor jock is highly skilled and ready for action.
- Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
- Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
- Select any one suit of Power Armor, excepting the USA G-10 Glitter Boy.
- Begin with standard Starting Gear, a tool kit, and one weapon of choice from Close Combat Weapons or Personal Ranged Weapons.
Shelia Fallen CK (Rob’s Legends Game)
Shelia Fallen CK (Rob’s Legends Game)
Hooking up with the 99th on a lark and the promise of pay she and her husband found themselves inexplicably drawn by the enigmatic ratling tw Sal. Sadly both Mike and Sal both gave their lives to stoping a greater demon from destroying Castle Refuge. In the after math she punched Lord Coake for being a douche, stole a powerful PA, and some beer. Then left to find someplace to hide and nurse her emotional wounds. Sadly, like for every hero, she was tested at each turn unable to find the peace she was desperately looking for. In her deepest of despair and only then only she found herself once again thrust into the path of the 99th.
Character Name: Shelia
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0
Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0
Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
Re: Shelia Fallen CK (Rob’s Legends Game)
F and G: 2 rolls
- Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.
- Spiritual and Determined: Add one die to Spirit and begin with Strong Willed.
- Psionic: Your psionicist gains either the New Powers Edge or one power chosen from the Mind Melter's list (Rank permitting). Smite
- After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
- Your character has extensively trained in a professional area of expertise, and has a trick or two up her sleeve. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval. Adept Edge
- Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge, or Combat Ace, if she already has Ace, as well as a one die type increase in her choice of Boating, Driving, or Piloting.
- Some powers become second-nature to the psionic. Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically. Boost Trait
Character Name: Shelia
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0
Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0
Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
Re: Shelia Fallen CK (Rob’s Legends Game)
Character Sheet
Player Name: Jon Neeper
Google Handle: Jonneeper
Character Name Shelia
Rank: Legendary Advances Left: 0
Race: Human
Iconic Framework: MARS PA Pilot
Attributes: Agility d8(2), Smarts d12(1 FG, 2, 1 advance), Spirit d8(1FG,1), Strength d4, Vigor d10(3 advances)
Pace: 0; Parry: 9 ; Toughness: 25 MDC(12); Strain: 0
UNCANNY REFLEXES An upgrade to Nimble with increased effects. The vehicle, creature, or individual is −2 to be hit by any attack it is aware of and gains +2 on Evasion rolls. This stacks with all other penalties such as the Dodge Edge, powers that deflect attacks, or the relative Speed penalty listed in Savage Worlds.
Skills: +3 Fighting, 3 smarts skills 2 die types, 15
Hindrances
Player Name: Jon Neeper
Google Handle: Jonneeper
Character Name Shelia
Rank: Legendary Advances Left: 0
Race: Human
Iconic Framework: MARS PA Pilot
Attributes: Agility d8(2), Smarts d12(1 FG, 2, 1 advance), Spirit d8(1FG,1), Strength d4, Vigor d10(3 advances)
Pace: 0; Parry: 9 ; Toughness: 25 MDC(12); Strain: 0
UNCANNY REFLEXES An upgrade to Nimble with increased effects. The vehicle, creature, or individual is −2 to be hit by any attack it is aware of and gains +2 on Evasion rolls. This stacks with all other penalties such as the Dodge Edge, powers that deflect attacks, or the relative Speed penalty listed in Savage Worlds.
Skills: +3 Fighting, 3 smarts skills 2 die types, 15
- CORE
- Persuasion d8(2)
- Notice d8
- Stealth d4
- Common kn d6(1)
- Athletics d6(1)
- Psionics d12+2(2, 1 advance, professional, expert)
- Survival d10(1)
- Fighting d12+2(4)
- Shooting d8(2, 1 advance)
- Electronics d10(1)
- Piloting d10(1)
Hindrances
- General Thoughts: She is on the road to redemption and while she may slip off it from time to time she is at her core still a good person. Having broke away from the CKs during the war for Tolkien she saw and did many things in the name of victory. She often will throw herself into dangerous situations in an attempt to one up Lord Coake, the renowned leader of the Cyber Knights.
- Hindrance (Major): Driven: While she can never be a cyber knight again she is constantly striving for this unattainable goal.
- Hindrance (Minor): Death Wish: Any task that Lord could not do she will jump at the chance to prove she is better. Usually these are suicide missions or death defying acts of compassion.
- Hindrance (Minor): Shame: While her exploits were not well known perse during the Tolkien War, she still bares the self incrimination of being an Oath Breaker. The things she did, and people she hurt weigh heavily on her soul.
Edges- AB Psionic
- Ace
- Combat Ace
- PAJock
- Ambedexterity
- Two Fisted
- Adept (boost, smite, warriors gift, arcane protection)
- Champion
- Brave
- Elan
- Major Psi
- Master Psi
- Psi blade
- More PPTs
- More PPTs
- Strong Willed
- Iron Willed
- First Strike
- Improved first strike
- Professional Psionic
- Expert Psionic
- Professional fighting
- Expert fighting
- Master Fighting
Character Name: Shelia
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0
Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0
Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
Re: Shelia Fallen CK (Rob’s Legends Game)
Advances
- Initial Advances: (From Hindrances):
- Ambidexterity
Two weapon fighting melee
Advance 2 Novice: Champion
Advance 3 Novice: Charasmatic
Advance 4 Seasoned: Vigor-d8
Advance 5 Seasoned: Elan
Advance 6 Seasoned: Major Psi
Advance 7 Seasoned: BRAVE
Advance 8 Veteran: Int d12
Advance 9 Veteran: Master Psi
Advance 10 Veteran: Psi-blade
Advance 11 Veteran: More ppts
Heroic 12 Advance: Vigor-d10
Heroic 13 Advance:More PPTs
Heroic 14 Advance: Iron Will
Heroic 15 Advance: Psionics to d12, Shooting d10
Legendary 16 Advance:Professional Psionic to d12+1
Legendary 17 Advance:Expert Psionic to d12+2
Legendary 18 Advance: professional fighting 1d12+1
Legendary 19 Advance:expert fighting 1d12+2
Legendary 20 Advance: First Strike
Legendary 21 Advance:Improved First strike
Legendary 22 Advance: Master Fighting. Fighting now has a d10 wild die. - Ambidexterity
Character Name: Shelia
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0
Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0
Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
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- Savage Siri
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Re: Shelia Fallen CK (Rob’s Legends Game)
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"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: Shelia Fallen CK (Rob’s Legends Game)
Gear:
Armor:
NARUNI MK-PA12 MECHA-KNIGHT
10 Globe of Day Light
10 Flash Bang bombs
10 steam grenades
Slivered Vibro Longsword (ignores 2 pts of called shot pen, silvered) 108k
NE-4 plasma cartridge pistol 10/20/40, 3d10+3 shots 10.
Armor:
NARUNI MK-PA12 MECHA-KNIGHT
- Size 3
- 12 MDC (+6 toughness)
- str: d12+4
- Pace: 11+d8 run(45mph)
- Weight:2000
- 25 million creds
- Notes: Nimble, Flight System (VTOL, Handling +1, 300 MPH)
- Weapons:
- Particle Beam Cannon (Handheld): 40/80/160, AP16 4d8+4, +2d6 on raise, Atomic Annihilation
- Energy Sword (Str+3d4 Mega Damage, AP 16, Reach 1, Cauterize).
- Dual-Linked Anti-Personnel Laser (Right Shoulder, Front).
10 Globe of Day Light
10 Flash Bang bombs
10 steam grenades
Slivered Vibro Longsword (ignores 2 pts of called shot pen, silvered) 108k
NE-4 plasma cartridge pistol 10/20/40, 3d10+3 shots 10.
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
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Re: Shelia Fallen CK (Rob’s Legends Game)
Raise survival to d10
Raise electronics to d10
Raise electronics to d10
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Shelia Fallen CK (Rob’s Legends Game)
Need to choose advance: Master Fighter! Fighting now has a wild die of d10.
Field Team Six Bennies