Shelia Fallen CK (Rob’s Legends Game)

The quest to destroy the Demon Prince of Death
GM: Ndreare
Post Reply
User avatar
Shelia
Posts: 17
Joined: Tue May 05, 2020 9:07 pm

Shelia Fallen CK (Rob’s Legends Game)

Post by Shelia »

Hooking up with the 99th on a lark and the promise of pay she and her husband found themselves inexplicably drawn by the enigmatic ratling tw Sal. Sadly both Mike and Sal both gave their lives to stoping a greater demon from destroying Castle Refuge. In the after math she punched Lord Coake for being a douche, stole a powerful PA, and some beer. Then left to find someplace to hide and nurse her emotional wounds. Sadly, like for every hero, she was tested at each turn unable to find the peace she was desperately looking for. In her deepest of despair and only then only she found herself once again thrust into the path of the 99th.
  • POWER ARMOR ACE This power armor jock is highly skilled and ready for action. 
  • Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges. 
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • Select any one suit of Power Armor, excepting the USA G-10 Glitter Boy. 
  • Begin with standard Starting Gear, a tool kit, and one weapon of choice from Close Combat Weapons or Personal Ranged Weapons.
Wants AB: Psionics, Major Psi, Master Psi, Psi Sword, champion, adept, brave, strong willed, iron will, elan, dodge, block, sweep, improved sweep, charismatic,
Attachments
1A9C9F6E-271A-4AA6-9B4F-0177023F35C6.jpeg
Character Name: Shelia
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0

Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
User avatar
Shelia
Posts: 17
Joined: Tue May 05, 2020 9:07 pm

Re: Shelia Fallen CK (Rob’s Legends Game)

Post by Shelia »

F and G: 2 rolls
  • Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.
  • Spiritual and Determined: Add one die to Spirit and begin with Strong Willed.
HJ rolls: 5 rolls
  • Psionic: Your psionicist gains either the New Powers Edge or one power chosen from the Mind Melter's list (Rank permitting). Smite
  • After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
  • Your character has extensively trained in a professional area of expertise, and has a trick or two up her sleeve. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval. Adept Edge
  • Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge, or Combat Ace, if she already has Ace, as well as a one die type increase in her choice of Boating, Driving, or Piloting.
  • Some powers become second-nature to the psionic. Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically. Boost Trait
Character Name: Shelia
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0

Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
User avatar
Shelia
Posts: 17
Joined: Tue May 05, 2020 9:07 pm

Re: Shelia Fallen CK (Rob’s Legends Game)

Post by Shelia »

Character Sheet

Player Name: Jon Neeper
Google Handle: Jonneeper
Character Name Shelia
Rank: Legendary Advances Left: 0
Race: Human
Iconic Framework: MARS PA Pilot
Attributes: Agility d8(2), Smarts d12(1 FG, 2, 1 advance), Spirit d8(1FG,1), Strength d4, Vigor d10(3 advances)
Pace: 0; Parry: 9 ; Toughness: 25 MDC(12); Strain: 0

UNCANNY REFLEXES An upgrade to Nimble with increased effects. The vehicle, creature, or individual is −2 to be hit by any attack it is aware of and gains +2 on Evasion rolls. This stacks with all other penalties such as the Dodge Edge, powers that deflect attacks, or the relative Speed penalty listed in Savage Worlds.

Skills: +3 Fighting, 3 smarts skills 2 die types, 15
  • CORE
    • Persuasion d8(2)
    • Notice d8
    • Stealth d4
    • Common kn d6(1)
    • Athletics d6(1)
    STANDARD
    • Psionics d12+2(2, 1 advance, professional, expert)
    • Survival d10(1)
    • Fighting d12+2(4)
    • Shooting d8(2, 1 advance)
    • Electronics d10(1)
    • Piloting d10(1)

Hindrances
  • General Thoughts: She is on the road to redemption and while she may slip off it from time to time she is at her core still a good person. Having broke away from the CKs during the war for Tolkien she saw and did many things in the name of victory. She often will throw herself into dangerous situations in an attempt to one up Lord Coake, the renowned leader of the Cyber Knights.
  • Hindrance (Major): Driven: While she can never be a cyber knight again she is constantly striving for this unattainable goal.
  • Hindrance (Minor): Death Wish: Any task that Lord could not do she will jump at the chance to prove she is better. Usually these are suicide missions or death defying acts of compassion.
  • Hindrance (Minor): Shame: While her exploits were not well known perse during the Tolkien War, she still bares the self incrimination of being an Oath Breaker. The things she did, and people she hurt weigh heavily on her soul.

    Edges
    • AB Psionic
    • Ace
    • Combat Ace
    • PAJock
    • Ambedexterity
    • Two Fisted
    • Adept (boost, smite, warriors gift, arcane protection)
    • Champion
    • Brave
    • Elan
    • Major Psi
    • Master Psi
    • Psi blade
    • More PPTs
    • More PPTs
    • Strong Willed
    • Iron Willed
    • First Strike
    • Improved first strike
    • Professional Psionic
    • Expert Psionic
    • Professional fighting
    • Expert fighting
    • Master Fighting
Character Name: Shelia
Parry:9, Toughness:
ISP: 25 /25
Wounds: 0
Fatigue: 0

Bennies: 3
3 starting
Combat Edges:
Improved first strike.
Champion: +2 damage and toughness vs supernatural evil
User avatar
Shelia
Posts: 17
Joined: Tue May 05, 2020 9:07 pm

Re: Shelia Fallen CK (Rob’s Legends Game)

Post by Shelia »

Advances
  • Initial Advances: (From Hindrances):
    • Ambidexterity
      Two weapon fighting melee
    Human Edge: AB Psionics(Boost (Self, Psychic Acumen), Arcane Protection (Force of Will), Warriors Gift (Combat Sense)
      Advance 1 Novice: Vigor-d6
      Advance 2 Novice: Champion
      Advance 3 Novice: Charasmatic
      Advance 4 Seasoned: Vigor-d8
      Advance 5 Seasoned: Elan
      Advance 6 Seasoned: Major Psi
      Advance 7 Seasoned: BRAVE
      Advance 8 Veteran: Int d12
      Advance 9 Veteran: Master Psi
      Advance 10 Veteran: Psi-blade
      Advance 11 Veteran: More ppts
      Heroic 12 Advance: Vigor-d10
      Heroic 13 Advance:More PPTs
      Heroic 14 Advance: Iron Will
      Heroic 15 Advance: Psionics to d12, Shooting d10
      Legendary 16 Advance:Professional Psionic to d12+1
      Legendary 17 Advance:Expert Psionic to d12+2
      Legendary 18 Advance: professional fighting 1d12+1
      Legendary 19 Advance:expert fighting 1d12+2
      Legendary 20 Advance: First Strike
      Legendary 21 Advance:Improved First strike
      Legendary 22 Advance: Master Fighting. Fighting now has a d10 wild die.
    Character Name: Shelia
    Parry:9, Toughness:
    ISP: 25 /25
    Wounds: 0
    Fatigue: 0

    Bennies: 3
    3 starting
    Combat Edges:
    Improved first strike.
    Champion: +2 damage and toughness vs supernatural evil
    User avatar
    Ndreare
    Savage Siri
    Posts: 4410
    Joined: Tue Aug 08, 2017 12:55 pm
    Location: Skagit County, Washington
    Contact:

    Re: Shelia Fallen CK (Rob’s Legends Game)

    Post by Ndreare »

    Moved to new forum, please reply here to confirm permissions.
    • 2D6 EFFECT
      2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

      3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

      4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

      6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

      9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

      11 Fatigue: The character suffers Fatigue.

      12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

    ,
    1 = 2 of Clubs
    2 = 2 of Diamonds
    3 = 2 of Hearts
    4 = 2 of Spades
    5 = 3 of Clubs
    6 = 3 of Diamonds
    7 = 3 of Hearts
    8 = 3 of Spades
    9 = 4 of Clubs
    10 = 4 of Diamonds
    11 = 4 of Hearts
    12 = 4 of Spades
    13 = 5 of Clubs
    14 = 5 of Diamonds
    15 = 5 of Hearts
    16 = 5 of Spades
    - reroll line for quickness & activation for Calculating -
    17 = 6 of Clubs
    18 = 6 of Diamonds
    19 = 6 of Hearts
    20 = 6 of Spades
    21 = 7 of Clubs
    22 = 7 of Diamonds
    23 = 7 of Hearts
    24 = 7 of Spades
    25 = 8 of Clubs
    26 = 8 of Diamonds
    27 = 8 of Hearts
    28 = 8 of Spades
    - reroll line for Hyperion Juicer -
    29 = 9 of Clubs
    30 = 9 of Diamonds
    31 = 9 of Hearts
    32 = 9 of Spades
    33 = 10 of Clubs
    34 = 10 of Diamonds
    35 = 10 of Hearts
    36 = 10 of Spades
    37 = J of Clubs
    38 = J of Diamonds
    39 = J of Hearts
    40 = J of Spades
    41 = Q of Clubs
    42 = Q of Diamonds
    43 = Q of Hearts
    44 = Q of Spades
    45 = K of Clubs
    46 = K of Diamonds
    47 = K of Hearts
    48 = K of Spades
    49 = A of Clubs
    50 = A of Diamonds
    51 = A of Hearts
    52 = A of Spades
    53 = Jokers = They are equal
    54 = Jokers = They are equal
    - If no reroll is being used then there are 2 extra jokers -
    55 = Jokers = They are equal
    56 = Jokers = They are equal
    and of course update your signatures!
    "Possible and practical are two comrades who rarely see eye to eye."
    Rob Towell
    User avatar
    Pender Lumkiss
    Diamond Patron
    Diamond Patron
    Posts: 3648
    Joined: Thu Mar 09, 2017 9:00 pm

    Re: Shelia Fallen CK (Rob’s Legends Game)

    Post by Pender Lumkiss »

    Gear:

    Armor:
    NARUNI MK-PA12 MECHA-KNIGHT
    • Size 3
    • 12 MDC (+6 toughness)
    • str: d12+4
    • Pace: 11+d8 run(45mph)
    • Weight:2000
    • 25 million creds
      • Notes: Nimble, Flight System (VTOL, Handling +1, 300 MPH)
      • Weapons:
      • Particle Beam Cannon (Handheld): 40/80/160, AP16 4d8+4, +2d6 on raise, Atomic Annihilation
      • Energy Sword (Str+3d4 Mega Damage, AP 16, Reach 1, Cauterize).
      • Dual-Linked Anti-Personnel Laser (Right Shoulder, Front).
    Grenade(50k)
    10 Globe of Day Light
    10 Flash Bang bombs
    10 steam grenades

    Slivered Vibro Longsword (ignores 2 pts of called shot pen, silvered) 108k

    NE-4 plasma cartridge pistol 10/20/40, 3d10+3 shots 10.
    Field Team Six Bennies
    3/6
    User avatar
    Pender Lumkiss
    Diamond Patron
    Diamond Patron
    Posts: 3648
    Joined: Thu Mar 09, 2017 9:00 pm

    Re: Shelia Fallen CK (Rob’s Legends Game)

    Post by Pender Lumkiss »

    Raise survival to d10
    Raise electronics to d10
    Field Team Six Bennies
    3/6
    User avatar
    Pender Lumkiss
    Diamond Patron
    Diamond Patron
    Posts: 3648
    Joined: Thu Mar 09, 2017 9:00 pm

    Re: Shelia Fallen CK (Rob’s Legends Game)

    Post by Pender Lumkiss »

    Need to choose advance: Master Fighter! Fighting now has a wild die of d10.
    Field Team Six Bennies
    3/6
    Post Reply

    Return to “Rifts Legendary: Death Seekers”