Savage Realms - Hardal Far-Gilortek

GM: Technospawn
Savage High Fantasy
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Hardal Far-Gilortek
Posts: 7
Joined: Wed Mar 30, 2022 4:39 pm

Savage Realms - Hardal Far-Gilortek

Post by Hardal Far-Gilortek »

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Character Name - Hardal Far-Gilortek (translation: Hearty Drinker from the Cradle of Fiery Gems)
Discord Name - TCArknight

Name: Hardal Far-Gilortek
Race: Dwarf
Gender: Male
Languages: Common, Dwarven, Goblin, Terran, Undercommon
Rank: Veteran

Attributes:
  • Agility d8
  • Smarts d8
  • Spirit d6
  • Strength d6
  • Vigor d8
Skills:
  • Athletics d6
  • Battle d4
  • Common Knowledge d6
  • Fighting d10
  • Notice d8
  • Persuasion d4
  • Shooting d6
  • Stealth d8
  • Survival d8
  • Thievery d4
Pace: 5; Running Die: d4; Parry: 8; Toughness: 9 (3)
Bennies: 3

Hindrances:
  • Code of Honor
  • Driven (minor, TBD)
  • Loyal
Edges:
  • Ambidextrous
  • Block
  • Quarry (Monstrous Humanoid, Forest)
  • Quarry (Vermin, Hills)
  • Ranger
  • Soldier
  • Two-Weapon Fighting
Armor:
  • Chain/Scale Shirt (Armor 3)
  • Leather Leggings (Armor 2)
Weapons:
  • Unarmed (Range Melee, Damage Str)
  • Axe, Battle Masterwork (Range Melee, Damage Str+d8, AP 1),
  • Axe, Battle Masterwork (Range Melee, Damage Str+d8, AP 1)
  • Crossbow, Light (Range 10/20/40, Damage 2d6, ROF 1, AP 2)
  • Dagger/Knife (Range 3/6/12, Damage Str+d4, ROF 1)
Gear:
  • Bag of Holding, Minor (500 lbs) (Contains: 5x Trail Ration (per day), Adventurer's Kit (p107))
  • 15x Bolts Masterwork
Current Wealth: 65.50gp

Special Abilities
  • Armor Restriction (Medium): Rangers are agile and mobile fighters and scouts. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.
  • Darkvision: Dwarves ignore penalties for Illumination up to 10” (20 yards).
  • Favored Enemy (Humanoid, Monstrous Humanoid, Vermin): The ranger gets one free reroll when failing to track (Survival) or attack (Athletics (throwing), Fighting, Shooting) that type of being.
  • Favored Terrain (Forest, Hills, Underground): The ranger draws an additional Action Card for initiative when in his Favored Terrain.
  • Iron Constitution: Dwarves add +1 when resisting poison and powers or abilities that state they work like a power.
  • Reduced Pace: Decrease Pace by 1 and the running die by one die type.
  • Stonecunning: Free Notice roll at +2 within 10 feet of unusual stonework such as traps and hidden doors and a raise tells them how to trigger the trap or open the door.
  • Tough: D6 in Vigor and a maximum Vigor of d12+1. Strength is one die type higher when determining Encumbrance and Minimum Strength to use armor and equipment (but not weapons).
  • Wilderness Stride: Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for Difficult Ground.
Advances
Novice Advances
  • Edge: Soldier
  • Raise Skills: Battle/Thievery
  • Raise Attribute: Vigor
Seasoned Advances
  • Edge: Quarry (Vermin, Hills)
  • Raise Skill: Fighting
  • Edge: Ambidextrous
  • Raise Skills: Common Knowledge/Stealth
Veteran Advances
  • Edge: Block
  • Edge: Quarry (Monstrous Humanoid, Forest)
Current Load: 24.1 (81)
Books In Use: Pathfinder Core Book
Setting Rules: Multiple Languages
Setting Modlines: +1 Edge

Validity: Character appears valid and optimal
Created with Savaged.us
Last edited by Hardal Far-Gilortek on Fri Apr 15, 2022 11:26 am, edited 4 times in total.
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Hardal Far-Gilortek
Posts: 7
Joined: Wed Mar 30, 2022 4:39 pm

Re: Savage Realms - Hardal Far-Gilortek

Post by Hardal Far-Gilortek »

Background Hooks
1d10: [4] = 4 = My friend (someone else in the party) needs help and I am here for them.
1d10: [7] = 7 = I have sworn an oath to serve a lord / church / guild.
Background
Station: Journeyman Gemcutter, Tunnel Warden
Home Town: Gilortek (Dwarven for Cradle of Fiery Gems)
Family: Only his Cousin survives. Hardal is the last of his line at the moment.
Father: (deceased)
Mother: (deceased)
Cousin:

Back story:
As an adolescent and young apprentice Gemcutter, Hardal gained his name due to his abundant fondness for Ale. After a raid into his clan stronghold by marauding goblins (which killed his bride-to-be) Hardal was part of the avenging force that fought back. Hardal showed a knack for finding his way through the tunnels, and led a small quiet band against the outlying guards of the goblins. They soon returned victorious, having routed the goblins and Hardal had suddenly earned his name in the clan due to his actions. (Since the death of his fiance, Hardal has had a hard time getting close to Dwarven women. He’ll frolic and bed with Human women though with ease)

The past few months have been rough on Hardal. Three months ago a forge exploded killing several dwarves, including Hardal’s father and mother. (His mother had gone to speak with his father on Hardal’s behalf to get permission for Hardal to continue training as a Gemsmith instead of continuing on as a Warden as his father wanted.) The incident killed all link Hardal had to his home, and he let the wanderlust that had filled him since he was a youth take over.

One thing he intends to do is go through his father’s journal (that he carries close to his heart) and speak with those his father considered friends and inform them of his death. (His father had never talked about his early days, but according to his journals, he had travelled far himself and made several friends as well as enemies far from home). As Hardal does appear to be a mirror image of his father when his father was younger, he hopes to carry on the friendships and learn more of his father.
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Technospawn
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Re: Savage Realms - Hardal Far-Gilortek

Post by Technospawn »

You did not take common so you will have a hard time talking to the group.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Hardal Far-Gilortek
Posts: 7
Joined: Wed Mar 30, 2022 4:39 pm

Re: Savage Realms - Hardal Far-Gilortek

Post by Hardal Far-Gilortek »

Technospawn wrote: Wed Apr 13, 2022 10:02 am You did not take common so you will have a hard time talking to the group.
Yikes! I thought I had it when creating him..... seems like it disappeared. I'll take it instead of Elven....
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