Portrait
Character Name - Hardal Far-Gilortek (translation: Hearty Drinker from the Cradle of Fiery Gems)Discord Name - TCArknight
Name: Hardal Far-Gilortek
Race: Dwarf
Gender: Male
Languages: Common, Dwarven, Goblin, Terran, Undercommon
Rank: Veteran
Attributes:
- Agility d8
- Smarts d8
- Spirit d6
- Strength d6
- Vigor d8
- Athletics d6
- Battle d4
- Common Knowledge d6
- Fighting d10
- Notice d8
- Persuasion d4
- Shooting d6
- Stealth d8
- Survival d8
- Thievery d4
Bennies: 3
Hindrances:
- Code of Honor
- Driven (minor, TBD)
- Loyal
- Ambidextrous
- Block
- Quarry (Monstrous Humanoid, Forest)
- Quarry (Vermin, Hills)
- Ranger
- Soldier
- Two-Weapon Fighting
- Chain/Scale Shirt (Armor 3)
- Leather Leggings (Armor 2)
- Unarmed (Range Melee, Damage Str)
- Axe, Battle Masterwork (Range Melee, Damage Str+d8, AP 1),
- Axe, Battle Masterwork (Range Melee, Damage Str+d8, AP 1)
- Crossbow, Light (Range 10/20/40, Damage 2d6, ROF 1, AP 2)
- Dagger/Knife (Range 3/6/12, Damage Str+d4, ROF 1)
- Bag of Holding, Minor (500 lbs) (Contains: 5x Trail Ration (per day), Adventurer's Kit (p107))
- 15x Bolts Masterwork
Special Abilities
- Armor Restriction (Medium): Rangers are agile and mobile fighters and scouts. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.
- Darkvision: Dwarves ignore penalties for Illumination up to 10” (20 yards).
- Favored Enemy (Humanoid, Monstrous Humanoid, Vermin): The ranger gets one free reroll when failing to track (Survival) or attack (Athletics (throwing), Fighting, Shooting) that type of being.
- Favored Terrain (Forest, Hills, Underground): The ranger draws an additional Action Card for initiative when in his Favored Terrain.
- Iron Constitution: Dwarves add +1 when resisting poison and powers or abilities that state they work like a power.
- Reduced Pace: Decrease Pace by 1 and the running die by one die type.
- Stonecunning: Free Notice roll at +2 within 10 feet of unusual stonework such as traps and hidden doors and a raise tells them how to trigger the trap or open the door.
- Tough: D6 in Vigor and a maximum Vigor of d12+1. Strength is one die type higher when determining Encumbrance and Minimum Strength to use armor and equipment (but not weapons).
- Wilderness Stride: Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for Difficult Ground.
Novice Advances
- Edge: Soldier
- Raise Skills: Battle/Thievery
- Raise Attribute: Vigor
- Edge: Quarry (Vermin, Hills)
- Raise Skill: Fighting
- Edge: Ambidextrous
- Raise Skills: Common Knowledge/Stealth
- Edge: Block
- Edge: Quarry (Monstrous Humanoid, Forest)
Books In Use: Pathfinder Core Book
Setting Rules: Multiple Languages
Setting Modlines: +1 Edge
Validity: Character appears valid and optimal
Created with Savaged.us