Lucas Farley (Grumpy old Wizard)

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Lucas Farley
Posts: 18
Joined: Thu Apr 23, 2020 9:29 am

Lucas Farley (Grumpy old Wizard)

Post by Lucas Farley »


Character Name: Lucas Farley
Rank: Novice
Advances Left: 0
Race: Human

Attributes: Agility d6-1, Smarts d10, Spirit d6, Strength d6-1, Vigor d6-1

Pace: 5 (-1 to running); Parry: 7 (with rapier and shield); Toughness: 7(2) (½ Vigor+2 plus armor)

Languages
  • Common (native)
  • Sylvan
  • Draconic
  • Giant
  • Goblin
  • Orc
Skills
  • Academics d4
  • Athletics d6
  • Battle d6
  • Common Knowledge d6
  • Fighting d6
  • Notice d6
  • Occult d6
  • Persuasion d4
  • Riding d4
  • Spellcasting d10
  • Stealth d4
  • Taunt d6
Hindrances
  • Hindrance (Major): Elderly - -1 pace, running, Agility, Str, and Vigor rolls. 5 smarts skill points
  • Hindrance (Minor): Loyal
  • Hindrance (Minor): Quirk: Grumpy old man always talking about the old days
Edges
  • AB:Magic: Three powers.
  • Jack of all Trades: Smarts roll as an action after observing or studying a subject. Success = d4 skill, raise = d6. Retry after 1 hour
Last edited by Lucas Farley on Mon Apr 27, 2020 9:33 am, edited 9 times in total.
Lucas Farley
Posts: 18
Joined: Thu Apr 23, 2020 9:29 am

Re: To Arms - Lucas Farley, grumpy old wizard

Post by Lucas Farley »

• Detect/Conceal Arcana (2) [Novice]
  • • Range: Smarts
    • Duration: 5 / one hour
    • Trapping: Sense vibrations in the weave / smooth out vibrations in the weave
    • Effect: see/detect all supernatural persons, objects, effects, including invisible foes. With raise can know general type of enchantment. Can ignore up to 4 points of penalties for foes hidden by spells/magical darkness/invisibility/etc., or all with a raise. Conceal is one object of Normal Scale.
    • Modifiers: [Strong](+1) - Conceal only, detect rolls are at -2
• Flaming Weapon [Smite] (2) [Novice]
  • • Range: Smarts
    • Duration: 5
    • Trapping: Green flames lick around the weapon, which is not harmed by them.
    • Effect: 1 weapon, or up to 20 arrows etc. +2 damage, +4 on raise.
    • Modifiers: [Additional Recipients](+1), 1 more target for each more point
• Thunderclap [Stun] (2) [Power Rank]
  • • Range: Smarts
    • Duration: Instand
    • Trapping: Loud clap of thunder
    • Effect: Vigor roll (at -2 on a raise) or be Stunned
    • Modifiers: [Area of Effect](+2/+3) MBT/LBT
Last edited by Lucas Farley on Thu Apr 23, 2020 10:41 pm, edited 2 times in total.
Lucas Farley
Posts: 18
Joined: Thu Apr 23, 2020 9:29 am

Gear

Post by Lucas Farley »

50 Backpack (2)
25 Bedroll (4)
5 Waterskin (1)
20 Casual Clothing (2)
80 Boiled Leather Jacket (8)
40 Boiled Leather Leggings (7)
20 Boiled Leather Cap (1)
25 Dagger (1)
150 Rapier (2)
50 Small Shield (4)
=465 and 32 lbs (40 max)

35 cash
Last edited by Lucas Farley on Thu Apr 23, 2020 2:06 pm, edited 2 times in total.
Lucas Farley
Posts: 18
Joined: Thu Apr 23, 2020 9:29 am

Advances

Post by Lucas Farley »

  • • Human: AB Magic
    • Hindrance: Jack of all trades
    • Hindrance: Smarts increased to d10
    • PbP/Novice 1: Spirit increased to d6
    • Novice 2 Advance:
    • Novice 3 Advance:
    • Novice 4?Advance:
    • Seasoned 1 Advance:
    • Seasoned 2 Advance:
    • Seasoned 3 Advance:
    • Seasoned 4 Advance:
    • Veteran 1 Advance:
    • Veteran 2 Advance:
    • Veteran 3 Advance:
    • Veteran 4 Advance:
    • Heroic 1 Advance:
    • Heroic 2 Advance:
    • Heroic 3 Advance:
    • Heroic 4 Advance:
    • Legendary 1 Advance:
    • Legendary 2 Advance:
    • Legendary 3 Advance:
    • Legendary 4 Advance:
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Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Lucas Farley (Grumpy old Wizard)

Post by Technospawn »

Approved
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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