Credits
4d6*10*10: [6, 2, 3, 1]*10*10 = 1200
Gear
2d4*5*10*10: [1, 2]*5*10*10 = 1500
FG
Elliot: Psi-Ghost Commando
Elliot: Psi-Ghost Commando
Last edited by Elliot on Tue Jul 14, 2020 8:58 pm, edited 1 time in total.
Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Re: Psi-Ghost Commando
Elliot
Legendary Male Psi-Ghost, MARS Commando, and Scout/Sniper
Iconic Framework: MARS Commando
Attributes: Agility d12, Smarts d12, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Electronics d6, Fighting d12, Language (Native) d8, Notice d12+1+2, Persuasion d6, Psionics d12+1, Shooting d12, Stealth d12+1, Survival d10+2
Pace: 6; Parry: 9; Toughness: 6
Strain: 6/6
Hindrances: Curious, Driven (minor, ), Loyal, Suspicious (minor), Vow (major, ), Wanted (major, )
Edges: Adept, Alertness, Arcane Background, Assassin, Brawler, Conditioned, Danger Sense, Dodge, Field Intel, Frontiersman, Major Psionic, Marksman, Master Psionic, Power Points, Power Points, Professional, Professional, Professional, Quick Draw, Sharpshooting, Sixth Sense, Soldier, Strong Willed, Weapon Master, Woodsman
Armor: Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str+d4), L-20 Pulse Rifle (Range 24/48/96, Damage 4d6, ROF 3, AP 2, M.D.C.), NG-57 Heavy Ion Blaster (Range 12/24/48, Damage 1-3d8+2, ROF 1), Survival Knife (Range Melee, Damage Str+d4), Vibro-Bayonet (Range Melee, Damage Str+d8, AP 8, M.D.C., Reach 1, +1 Parry), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 2,700 cr
Arcane Background: Psionics (Rifts® TLPG, p120)
I.S.P.: 30
Powers: Bio-Manipulation (Stun; SWADE pp168-169; Limitations: Self (limited)), Detect/Conceal Arcana (SWADE pp158; Limitations: Self (limited)), Ectoplasmic Disguise (Disguise; SWADE pp158; Limitations: Self (limited)), Intuitive Combat (Warrior's Gift; SWADE pp169-170; Limitations: Self (limited)), Psionic Invisibility (Invisibility; SWADE pp164; Limitations: Self (limited)), Summon Inner Strength (Boost Trait; SWADE pp156; Limitations: One Aspect, Self (limited))
Special Abilities
Ghosting: Gain the effect of intangibility, or reappear as an Innate Ability with no roll or ISP cost and can't use Power modifiers. While ghosted she gains +4 Stealth and +2 Intimidation, and is also vulnerable to gas-based attacks.
Mutant (Minor): Whether their identity is revealed or not, initial Reactions often start off Uncooperative.
Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP. One of their three powers—chosen from the standard list—must be detect/conceal arcana*, which has the Range (self) limitation. Detect arcana always activates with the Presence Sense modifier at no additional cost or prerequisite. If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana* (even if not normally allowed by that Framework), and the she gains two additional power to her starting total (e.g., a Psi-Ghost Burster get five).
Restricted Paths: Psi-Ghosts cannot take an Arcane Background or Iconic Framework using PPE.
The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.
Wanted (Major): The Coalition States and True Federation seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.
MARS Advances: Commandoes begin as Seasoned heroes
Commando Attributes: +1 Spirit and +1 Vigor, adjust Trait maximums accordingly.
Commando Skills: Athletics d6, Fighting d4, Shooting d4, and Survival d4.
Commando Edges: Assassin, Brawler, Conditioned, Dodge, Marksman, and Soldier Edges.
Who Dare, Wins: Use the Battle, Boating, Driving, Electronics, Healing, Piloting, and Riding skills at no untrained penalty. +2 bonus to parachuting, rappelling, and similar daring moves.
Focused Training: Make two fewer rolls on the Hero's Journey tables.
Dedicated Arrogance: Begin with either the Loyal or Quirk Hindrance for no added benefit.
Advances
Novice Advances
Edge: Adept (boost Trait)
Raise Attribute: Smarts
Raise Skills: Psionics/Notice
Seasoned Advances
Edge: Sixth Sense
Raise Attribute: Agility
Raise Skills: Fighting/Shooting
Edge: Alertness
Veteran Advances
Edge: Master Psionic
Edge: Power Points
Edge: Field Intel
Edge: Sharpshooting
Heroic Advances
Edge: Power Points
Edge: Woodsman (Invisibility, Stun)
Edge: Frontiersman
Raise Skills: Stealth/Survival
Legendary Advances
Edge: Quick Draw
Edge: Professional
Legendary (2) Advances
Edge: Professional
Edge: Professional
Legendary (3) Advances
Edge: Weapon Master
Legendary Male Psi-Ghost, MARS Commando, and Scout/Sniper
Iconic Framework: MARS Commando
Attributes: Agility d12, Smarts d12, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Electronics d6, Fighting d12, Language (Native) d8, Notice d12+1+2, Persuasion d6, Psionics d12+1, Shooting d12, Stealth d12+1, Survival d10+2
Pace: 6; Parry: 9; Toughness: 6
Strain: 6/6
Hindrances: Curious, Driven (minor, ), Loyal, Suspicious (minor), Vow (major, ), Wanted (major, )
Edges: Adept, Alertness, Arcane Background, Assassin, Brawler, Conditioned, Danger Sense, Dodge, Field Intel, Frontiersman, Major Psionic, Marksman, Master Psionic, Power Points, Power Points, Professional, Professional, Professional, Quick Draw, Sharpshooting, Sixth Sense, Soldier, Strong Willed, Weapon Master, Woodsman
Armor: Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str+d4), L-20 Pulse Rifle (Range 24/48/96, Damage 4d6, ROF 3, AP 2, M.D.C.), NG-57 Heavy Ion Blaster (Range 12/24/48, Damage 1-3d8+2, ROF 1), Survival Knife (Range Melee, Damage Str+d4), Vibro-Bayonet (Range Melee, Damage Str+d8, AP 8, M.D.C., Reach 1, +1 Parry), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 2,700 cr
Arcane Background: Psionics (Rifts® TLPG, p120)
I.S.P.: 30
Powers: Bio-Manipulation (Stun; SWADE pp168-169; Limitations: Self (limited)), Detect/Conceal Arcana (SWADE pp158; Limitations: Self (limited)), Ectoplasmic Disguise (Disguise; SWADE pp158; Limitations: Self (limited)), Intuitive Combat (Warrior's Gift; SWADE pp169-170; Limitations: Self (limited)), Psionic Invisibility (Invisibility; SWADE pp164; Limitations: Self (limited)), Summon Inner Strength (Boost Trait; SWADE pp156; Limitations: One Aspect, Self (limited))
Special Abilities
Ghosting: Gain the effect of intangibility, or reappear as an Innate Ability with no roll or ISP cost and can't use Power modifiers. While ghosted she gains +4 Stealth and +2 Intimidation, and is also vulnerable to gas-based attacks.
Mutant (Minor): Whether their identity is revealed or not, initial Reactions often start off Uncooperative.
Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP. One of their three powers—chosen from the standard list—must be detect/conceal arcana*, which has the Range (self) limitation. Detect arcana always activates with the Presence Sense modifier at no additional cost or prerequisite. If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana* (even if not normally allowed by that Framework), and the she gains two additional power to her starting total (e.g., a Psi-Ghost Burster get five).
Restricted Paths: Psi-Ghosts cannot take an Arcane Background or Iconic Framework using PPE.
The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.
Wanted (Major): The Coalition States and True Federation seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.
MARS Advances: Commandoes begin as Seasoned heroes
Commando Attributes: +1 Spirit and +1 Vigor, adjust Trait maximums accordingly.
Commando Skills: Athletics d6, Fighting d4, Shooting d4, and Survival d4.
Commando Edges: Assassin, Brawler, Conditioned, Dodge, Marksman, and Soldier Edges.
Who Dare, Wins: Use the Battle, Boating, Driving, Electronics, Healing, Piloting, and Riding skills at no untrained penalty. +2 bonus to parachuting, rappelling, and similar daring moves.
Focused Training: Make two fewer rolls on the Hero's Journey tables.
Dedicated Arrogance: Begin with either the Loyal or Quirk Hindrance for no added benefit.
Advances
Novice Advances
Edge: Adept (boost Trait)
Raise Attribute: Smarts
Raise Skills: Psionics/Notice
Seasoned Advances
Edge: Sixth Sense
Raise Attribute: Agility
Raise Skills: Fighting/Shooting
Edge: Alertness
Veteran Advances
Edge: Master Psionic
Edge: Power Points
Edge: Field Intel
Edge: Sharpshooting
Heroic Advances
Edge: Power Points
Edge: Woodsman (Invisibility, Stun)
Edge: Frontiersman
Raise Skills: Stealth/Survival
Legendary Advances
Edge: Quick Draw
Edge: Professional
Legendary (2) Advances
Edge: Professional
Edge: Professional
Legendary (3) Advances
Edge: Weapon Master
Last edited by Elliot on Tue Jul 14, 2020 8:44 pm, edited 1 time in total.
Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Psi-Ghost Commando
Holy smokes!!!
Did you make your own character!
Approved,
Did you make your own character!
Approved,
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Psi-Ghost Commando
Spent 50k on Naruni Rifle
65k on Naruni Camo armor (traded Urban Tactical and paid the difference)
65k on Naruni Camo armor (traded Urban Tactical and paid the difference)
Character Name: Elliot
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Danger Sense, Dodge, Sixth Sense, Quick Draw, Strong-Willed
Wounds: 0
Fatigue: 0
ISP: 30 of 30
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Psi-Ghost Commando
Note, selling old gear for new upgrades is done at 50% value.
But you will have plenty for those items anyways.
If you are ready, please write into the current scene. You where already with the Gromek, and finding some other people may be a good thing as they are recruiting help.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell