Character Name: Dorothy Zane “DZ” Klatta
Rank:Legendary Advances: 19
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d8, Smarts d12, Spirit d8, Strength d6, Vigor d6
Pace: 6; Parry: 8; Toughness: 17 (8); PPE: 30
Skills:
Athletics 1d4
Persuasion 1d4
Stealth 1d4
Notice 1d8 (1)
Common Knowledge 1d6 (1)
Occult d12 (2)
Science d10 (2)
Electronics d10+1 (2)
Repair d12 (+2 Edge, +2 armor) (2)
Techno-Wizardry d12 (2)
Fighting 1d6 (1)
Shooting 1d8 (2)
Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Loyal (Minor): Out here, reputation is everything. Stick with your friends, and they'll stick with you...and that's just good word of mouth!
Habit (Minor): Too hyperactive!
Quirk (TW):Workaholic
Advances
Free Edge (Human): Master of Magic
Hindrance: +1d Smarts
Hindrance: Sidekick
HJ: Mr Fixit and +1 dt to Repair
HJ: Magic & Mysticism; Off list spell (Summon Ally)
HJ: Magic & Mysticism; Auto Raise w/entangle
HJ: Body Armor; Chose any armor (Triax Mechanic Armor)
Novice 1 Advance: +1d Smarts
Novice 2 Advance: Power Points
Novice 3 Advance: Rich
Seasoned 1 Advance: +1d Str
Seasoned 2 Advance: Power Points
Seasoned 3 Advance: +1d Tech-Wizard skill, +1d Notice skill
Seasoned 4 Advance: Concentration
Veteran 1 Advance: Rapid Recharge
Veteran 2 Advance: Filthy Rich
Veteran 3 Advance: +1d Occult, +1d Repair
Veteran 4 Advance: Elementalist
Heroic 1 Advance: Sidekick
Heroic 2 Advance: +1d Agility
Heroic 3 Advance: +1d Shooting, +1d Fighting
Heroic 4 Advance: New Powers
Legendary 1 Advance: Exceptional Rapid Recharge
Legendary 2 Advance: Channeling
Legendary 3 Advance: +1d Spirit
Legendary 4 Advance: Jack of All Trades
Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System) -
- Protection
Killsat Uplink Module
- Smite
Hose of Nose Blows (automatic raise)
- Entangle
Instant Robots -
- Summon Ally
Rocket Boots
- Fly (Self Only)
Utility Belt
- Boost/Lower Trait
Powers from TW Items:
Armor
- Environmental Protection (2ppe/hour)
TIAMAT
- Detect/Conceal ARcana
Gadgets
- Boost Trait (Stealth) 9 PPE
Iconic Framework
Arcane Background (Techno-Wizard): Begin with AB, Artificer, TW skill of d6 and 15 PPE.
Arcane Machinist: Create Gadget up to 1/2 Smarts per quarter as action using any power/modifier on TW list.
Machine Maestro: +1 Common Knowledge, Electronics, Hacking, Research, Repair and Thievery when using machines, +2 with TW machines
Required Knowledge (Electronics, Occult, Science, Repair start at d6)
Complication: Device Dependent
Complication: Enemies
Complication: Gearhead Geek (Quirk hindrance regarding eccentricities with devices)
Hero’s Journey
Magic & Mysticism
Description: Learn 1 new power of any rank from your list, or of Novice rank from any list (Summon Ally)
Magic & Mysticism
Description: Pick one (Automatic raise on success with Entangle)
Training
Description: +1 dice type to Repair, Mr Fixit Edge
Body Armor
Description (Choose any body armor from the book; Triax Mechanic Armor)
RICH
Ranged Weapon - Reduced weight/min str
Ranged Weapon - Increased sturdiness
FILTHY RICH
Body Armor - Built-in Multioptics helmet
Close Combat - +1 Parry
Deezy Klatta: Legendary Techno-Wizard!
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Deezy Klatta: Legendary Techno-Wizard!
Last edited by Deezy Klatta on Sun Jan 03, 2021 9:33 pm, edited 7 times in total.
OOC Comments
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: War Breakers - Deezy Klatta: Legendary Techno-Wizard!
Cash: 0
High Threat Utility Environment Suit
Base Item: Triax T-13 Field Mechanic Armor (+8 armor, +4 toughness, min Str d4, wgt 9, infravision +2 Repair, hvy improvised weapon) 55,000
Minor: +2 Armor
Minor: +1 toughness
Minor: +1 toughness
Minor: 1/2 weight
Major: Power - Environmental Protection
Base Item: NG-P7 Particle Beam Rifle (4d8 MD AP 12, RoF 1, 18/36/72 rng, 8 shots/charge, 11lbs, min Str d6; +2d4 dmg on raise, Snapfire) 71,400cr
Major: Wizard Edge (changes weapon trapping only)
Minor: +2 AP
Minor: +2 AP
Minor: +1 Shooting
Minor: +1 Shooting
Base Item: Multi-Optics Goggles, 75,000
Minor: 5 PPE for charging or using power
MInor: +1 Notice
Major: Power - Detect/Conceal Arcana
Major: Power Modifier - Exalted Detect Arcana
Major: Power Modifier - Presence Sense
Base Item: Vibroblade Vambraces (Str+2d4 MD, AP 10, Min Str d6, +1 Parry) 23200cr
Minor: +2 AP
Minor: +1 Parry
High Threat Utility Environment Suit
Base Item: Triax T-13 Field Mechanic Armor (+8 armor, +4 toughness, min Str d4, wgt 9, infravision +2 Repair, hvy improvised weapon) 55,000
Minor: +2 Armor
Minor: +1 toughness
Minor: +1 toughness
Minor: 1/2 weight
Major: Power - Environmental Protection
Cost Breakdown
OmniblasterBase Item: NG-P7 Particle Beam Rifle (4d8 MD AP 12, RoF 1, 18/36/72 rng, 8 shots/charge, 11lbs, min Str d6; +2d4 dmg on raise, Snapfire) 71,400cr
Major: Wizard Edge (changes weapon trapping only)
Minor: +2 AP
Minor: +2 AP
Minor: +1 Shooting
Minor: +1 Shooting
Cost Breakdown
TIAMAT (Thaumic Imaging And Magical Ambiance Testing)Base Item: Multi-Optics Goggles, 75,000
Minor: 5 PPE for charging or using power
MInor: +1 Notice
Major: Power - Detect/Conceal Arcana
Major: Power Modifier - Exalted Detect Arcana
Major: Power Modifier - Presence Sense
Cost Breakdown
Defense NetworkBase Item: Vibroblade Vambraces (Str+2d4 MD, AP 10, Min Str d6, +1 Parry) 23200cr
Minor: +2 AP
Minor: +1 Parry
Cost Breakdown
Last edited by Deezy Klatta on Sun Jan 03, 2021 9:18 pm, edited 1 time in total.
OOC Comments
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: War Breakers - Deezy Klatta: Legendary Techno-Wizard!
Character Name: Klatta Boy
Rank: Veteran; Advances: 8
Iconic Framework: Intelligent Construct
Attributes: Agility d12, Smarts d6, Spirit d8, Strength d12+6, Vigor d12
Pace: 6/12 flight; Parry: 9; Toughness: 35 (20) MD
Athletics 1d8 (2)
Persuasion 1d6 (1)
Stealth 1d4
Common Knowledge 1d4
Intimidation 1d6 (2)
Notice 1d8+4 (1)
Fighting 1d12 (4)
Shooting 1d12 (5)
Hindrances
Core Directive - Represent the Interests of Klattatech Heavy Industries
Major - Heroic
Minor - Loyal
Minor - Jealous (openly critical of the products of competing companies)
Attacks
- Starfire Pulse Cannon, 3d10+6 AP 30 MD, 50/100/200, RoF 1, 16 shots, 12 PPE recharge, +1 Shooting
- Giant Vibrosword, 1d12+2d8+6 AP 16 MD, Reach 2
- Unarmed, 1d12+1d4+6
Edges
Hind: Brave
Hind: Martial Artist
Nov1: Synthetic Immortality
Nov2: +1d Spirit
Nov3: +1d Notice, +1d Shooting
Sea1: Frenzy
Sea2: Block
Sea3: Marksman
Sea4: Sharpshooting
Vet1: Sweep
Rank: Veteran; Advances: 8
Iconic Framework: Intelligent Construct
Attributes: Agility d12, Smarts d6, Spirit d8, Strength d12+6, Vigor d12
Pace: 6/12 flight; Parry: 9; Toughness: 35 (20) MD
Intelligent Construct IF
Skills: (15 + core)Athletics 1d8 (2)
Persuasion 1d6 (1)
Stealth 1d4
Common Knowledge 1d4
Intimidation 1d6 (2)
Notice 1d8+4 (1)
Fighting 1d12 (4)
Shooting 1d12 (5)
Hindrances
Core Directive - Represent the Interests of Klattatech Heavy Industries
Major - Heroic
Minor - Loyal
Minor - Jealous (openly critical of the products of competing companies)
Attacks
- Starfire Pulse Cannon, 3d10+6 AP 30 MD, 50/100/200, RoF 1, 16 shots, 12 PPE recharge, +1 Shooting
- Giant Vibrosword, 1d12+2d8+6 AP 16 MD, Reach 2
- Unarmed, 1d12+1d4+6
Edges
Hind: Brave
Hind: Martial Artist
Nov1: Synthetic Immortality
Nov2: +1d Spirit
Nov3: +1d Notice, +1d Shooting
Sea1: Frenzy
Sea2: Block
Sea3: Marksman
Sea4: Sharpshooting
Vet1: Sweep
Last edited by Deezy Klatta on Sun Jan 03, 2021 9:27 pm, edited 6 times in total.
OOC Comments
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: War Breakers - Deezy Klatta: Legendary Techno-Wizard!
Note ,if you take Sidekick at Legendary then it will not benefit from the 8 advances. That is to represent the 50% experience of the adventurer he traveled with.
A simple fix that will only change the paperwork is switching out your advancement track as follows.
Advances
Free Edge (Human): Master of Magic
Hindrance: +1d Smarts
Hindrance: Sidekick
HJ: Mr Fixit and +1 dt to Repair
HJ: Magic & Mysticism; Off list spell (Summon Ally)
HJ: Magic & Mysticism; Auto Raise w/entangle
HJ: Body Armor; Chose any armor (Triax Mechanic Armor)
Novice 1 Advance: +1d Smarts
Novice 2 Advance: Power Points
Novice 3 Advance: Rich
Seasoned 1 Advance: +1d Str
Seasoned 2 Advance: Power Points
Seasoned 3 Advance: +1d Tech-Wizard skill, +1d Notice skill
Seasoned 4 Advance: Concentration? Channeling?
Veteran 1 Advance: Rapid Recharge
Veteran 2 Advance: Filthy Rich
Veteran 3 Advance: +1d Occult, +1d Repair
Veteran 4 Advance: Elementalist
Heroic 1 Advance: Sidekick Rapid Recharge
Heroic 2 Advance: +1d Agility
Heroic 3 Advance: +1d Shooting, +1d Fighting
Heroic 4 Advance: New Powers
Legendary 1 Advance: Exceptional Rapid Recharge
A simple fix that will only change the paperwork is switching out your advancement track as follows.
Advances
Free Edge (Human): Master of Magic
Hindrance: +1d Smarts
Hindrance: Sidekick
HJ: Mr Fixit and +1 dt to Repair
HJ: Magic & Mysticism; Off list spell (Summon Ally)
HJ: Magic & Mysticism; Auto Raise w/entangle
HJ: Body Armor; Chose any armor (Triax Mechanic Armor)
Novice 1 Advance: +1d Smarts
Novice 2 Advance: Power Points
Novice 3 Advance: Rich
Seasoned 1 Advance: +1d Str
Seasoned 2 Advance: Power Points
Seasoned 3 Advance: +1d Tech-Wizard skill, +1d Notice skill
Seasoned 4 Advance: Concentration? Channeling?
Veteran 1 Advance: Rapid Recharge
Veteran 2 Advance: Filthy Rich
Veteran 3 Advance: +1d Occult, +1d Repair
Veteran 4 Advance: Elementalist
Heroic 1 Advance: Sidekick Rapid Recharge
Heroic 2 Advance: +1d Agility
Heroic 3 Advance: +1d Shooting, +1d Fighting
Heroic 4 Advance: New Powers
Legendary 1 Advance: Exceptional Rapid Recharge
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: War Breakers - Deezy Klatta: Legendary Techno-Wizard!
But...Sidekick is a Legendary advance. You can't take it...
Oh, I see what you did.
Huh. Hmm.
Yeah, that'd work. I was trying to keep Deezy closer to the build she'd had before, but okay, that'll work. Thanks!
Oh, I see what you did.
Huh. Hmm.
Yeah, that'd work. I was trying to keep Deezy closer to the build she'd had before, but okay, that'll work. Thanks!
OOC Comments
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: War Breakers - Deezy Klatta: Legendary Techno-Wizard!
Looks good.
I guess with the inclusion of the Starfire Pulse cannon I will need to present some options where there are robots to shoot at. After-all that AP 30 will be useless against smaller stuff.
I guess with the inclusion of the Starfire Pulse cannon I will need to present some options where there are robots to shoot at. After-all that AP 30 will be useless against smaller stuff.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell