1.0 Operation: Cold Slither (Interlude)

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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

1.0 Operation: Cold Slither (Interlude)

Post by Daniel »


Image
This is it.

Operation Cold Slither

Starts out with an Interlude so 2 of our 6 can finish up their characters.

For now our game is capped at 6 Players.

Questions? Ask in OOC or on Hangouts. Thank you.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: 1.0 Operation: Cold Slither (Interlude)

Post by Daniel »


Image

Chi Town - 110 P.A. 0600 Hours - Briefing Room 16, level 37, quadrant 26
Off limits to civilians. Security code AA4 or greater (or orders to report).

Day One: Assignment to Wayfarer Program, the disavowed

The following applies to everyone except Rob's Character Richards.
Richards will have his own intro / interlude.


I (GM: Lars) am about to toss you out into the dangers of the world, to face impossible odds on behalf of the Coalition States. I'd like to get to know your character a little more. This is your character making their way to the briefing room. After the Interlude we will have a post about being in briefing as a whole team meeting each other. For now this is kind of a flash back. Just your character, alone and reporting to the Wayfarer Program for now. Rob your info is lower down in post.


Early morning. You know this because there are clocks on the walls of the lift. You are tired. Not many civilians are out and about, city commuters at this hour are mostly active duty CS soldiers on their way to work. What the military's fascination with being up at insane hours is, is something old as time and unknown to any soldier. It just is. Glancing at the lift's wall clock you see that you have just enough time to grab a cup of joe from Karl's Coffee before heading into the restricted briefing room you have orders to report to at 0630 hours.

Stepping off the lift you are now on level 37 of the massive enclosed city of Chi Town. Passing the contingent of Skelebots, Psi Stalkers and Dog Boys guarding the hallway out of the lift, which leads out to the rest of the level, you flash your orders to the guards and they are inspected as machine drones hover and fly around you. Thoroughly scanned and inspected the older Psi Stalker Master Sergeant who inspects your orders nods at you, baring sharpened teeth at you with a smile, "You may pass."

Standing in line and glancing at the wall clock, you are still doing fine on time, you stifle a yawn and wait for that cup of coffee.

INTERLUDE TIME (Prior to reporting in for your new assignment)

You reflect on what has led you to this point in your career. Write a Interlude of your arrival to the Chi Town fortress, where were you previously assigned, what happened that would bring you to the attention of the Wayfarer Program, and how do you feel about what happened. You might detail a awesome thing you did, or some skill/flaw you have that makes you unique, or a failure that happened but also made you stick out and become considered for going undercover.


A recent event transpired that has brought you to the disavowed program leaders attention. You have never heard of the Disavowed and your orders are so vague it’s a little troublesome. This could have been a good or bad thing that happened. Either pick one or a roll a d4.
Interlude Details
Image
We are using Backstory for this. You may not have any idea what the Wayfarer Program is (the disavowed) but some recent even which you will tell us about is likely the reason you were reassigned. This could be a oh damn I’m in trouble feeling or yes I’m getting a new cushy job I bet.

As you arrive Captain Baker will interview you each one at a time. After the Interview/Interlude you will be ushered off to a group meeting which I will post up later after everyone finishes Interludes. Once the Interludes are done we will assemble in the burbs safe house, the donuts shop.

For now:
  1. Jon (Pender) - Sweety Pie: Psi Stalker Delphi Juicer
  2. Nathanial (Sgt 86Delta) - Shades: Psi Ghost Nega Psychic
  3. Steven (Hans) - Klanker: CS Heavy Combat Cyborg
  4. Lars (Kesslen) Hunter: CS Gunslinger Dog Boy
  5. Max (Alecto) - Juno: Commando
Tell us about your events.

Here are some examples.

Example: Sgt. Dyson Croft is a CS Commando. Originally born in the burbs he enlisted in the CS and was assigned to the Archway in St. Louis. While on assignment and working security at the Devils Archway in St. Louis his squad was under fire by dimensional raiders and they were all killed. Croft barely survived the assault (badly wounded, later fixed by cybernetics) and then followed the raiders back into the open portal and killed the leader of the raiders. He wasn't able to get all of the raiders before having to jump back through the closing portal to Earth. He displayed exemplary bravery and resourcefulness. This lead to his service jacket being delivered to Colonel Douglas Hunter who in turn gave it to his commanding officers and Joseph Prosek II who decided that good ol' Croft might be an asset to the Wayfarer program. Croft was interviewed by Col. Hunter and excepted a position in the program.

Example #2: Orson Walker was born in Whykin. He’d never been in CS territory until last month when he was recruited into his current job. After four years of running missions for Lazlo Orson found himself recruited by a man who claimed he was hiring some non CS operatives to work on some CS missions that regular CS troopers couldn’t be seen doing. Travel across the Megaverse was not new to Orson. He really didn’t care who he worked for. As long as the job was interesting and the credits were good his loyalty was for purchase.

Your interlude might be a little longer but a novel isn't needed.

Yours might include a little more meat on the actual events that transpired while jumping into and then out of the open portal (this example - your example can be about anything).

Maybe your family in the burbs were slain by monsters and you are known to be aggressive against the inhuman. Possibly you are a CS Burster and your record for being good at tracking down fugitives is noteworthy?

Interludes are worth an extra Bennie at the start of the game OR YOU CAN ROLL ON THE TABLE BELOW FOR REWARDS. Enjoy.


  • Rob (Ndreare) - Richards: Vanguard Translocator (Shifter)
Rob: As the only non CS soldier you are not reporting to Chi Town like the others, you instead are reporting to Ryan Smith (a higher up, similar to a Captain in the military, of the Vanguard) who will have a conversation with you.
Mission Background Everyone is welcome to read as out of character info
10 Days ago

Ryan Smith looked out at the increasingly misty valley. Snow covered everything and was still falling. It was cold like he’d never felt before. The Line Walker shivered in his medium armor and absently activated his TW armor to make it fully environmentally sealed. That would help warm him up. His companion, undercover CS Special Forces Ranger, Archer, activated his Northern Gun armor's PDA and stated that it was 7 degrees Fahrenheit (-14 C). No wonder Ryan had felt the bitting cold so much. Damn. Looking out at one of the most powerful nexus' points he had ever encountered the Lazlo born, and pro CS Ley Line Walker marveled. He had heard rumors, both in Lazlo and as a member of the Vanguard, but seeing this was immensely more ... surreal.

Whether by pure magic or a side effect of Earth's geography, several major ley lines appeared to converge directly here at the south pole. Where they meet, was definitely a super nexus, larger than St. Louis he wagered. It was night when he arrived, minutes before, via a Line Gate which had been opened by the fleeing dimensional raiders. The Vanguard Line Walker and undercover CS Ranger had been tracking them and followed them through the gateway. Stunned upon his arrival by the sight Ryan stood quietly and took it in. The night sky was illuminated by the magic energies of the super nexus. Alien birds, bugs and other flying creatures cavorted about in the cold air, hundreds more lay in frozen death on the ice and snow for miles around the area. As if once the creatures that came through the open portal succumbed to the frozen wasteland, they dropped dead.

"Where the hell are we Ryan?"

Grabbing the Vanguard by his arm, the CS Ranger, Archer pulled the Line Walker down, to hide behind a snow bank.

"Ryan!" Archer softly hissed, "Get down before we are seen."

"Right...yeah, sorry Archer. ... Antarctica... we are at the South Pole."

"Shit "

Ryan nodded at the Ranger's curse.

Still looking at the super nexus the Vanguard saw that the central nexus itself sat at the middle of a massive, sloping canyon that the energy from the nexuses had melted into the ice sheet. Rivers of melt water sliced through the landscape, carving out channels, emptying into a series of lakes that dotted the canyon's floor. The lakes full of strange alien fish and other odd lifeforms.

Archer punched Ryan in the upper arm.

"Did you hear me!"

Turning to look the Ranger in his blue eyes the Line Walker shook his head and stated: "What?"

Archer pointed out at the ice expanse. Ryan's eyes followed and he saw the d-raiders were getting into a massive snow vehicle and heading off across the snow covered land. A large red demon flew directly overhead the tracked snow vehicle.

"We have a job to do Mage. These D-Raiders have sacked the burbs over a dozen times this year, and the last raid they got away with some big ticket CS items. We need to track them to their base and then return to Chi Town where I pass the information onto my superiors. No way we are going to keep up on foot and I sure as all the hells do not want to he seen by the raiders or their flying demon escort. That is a Class IV Devil from Dvyal if my training is right. So... suggestions?"


Ryan nodded and pulled energy into himself to cast spells.

________________________________________________________
Yesterday

Ryan pulled the stopper off the liquor cantor and poured more of the amber liquid into the two glasses set out on the table in the Vanguard briefing room. A warm fire burned in the fireplace, even though it was not really that cold outside, it seemed to put the Line Walkers mind at ease. Returning the cantor to the shelf Ryan nodded at the second glass and then at the Vanguard Translocator.

"As I was saying Richards, we can open the portal together here on the outskirts of the burbs tomorrow night at midnight. Both Killian and Ruth agreed to assist in the Gate creation. The three of us will do the weaving and you can save your energy for the other side. Our order is interested in gathering as much information as possible from Antarctica but the primary mission will be putting a stop to the ruthless d-raiders Archer and I tracked. I have a map here to their base. You are being assigned to work with a team of ... well, I don't know if they are assassins or heroes frankly. They are a rogue bunch of cutthroats for sure but they are in it to save humanity. Prosek's brass balls you'll see and you can form your own opinions. I have been on several missions with one of these disavowed Coalition soldiers a few times, man named Archer I was telling you about."

Ryan sat heavily in the ornate and plush chair across from Richards. The room was luxurious no doubt but starting to be a little warm.

Downing the drink, Vanguard Captain Ryan Smith smiled at the Translocator named Richards.

INTERLUDE FOR ROB: Tell about a thing that happened that made you stand out.

"Tell me Lieutenant Adrian Michael Richards, you were recommended to me by Luther Silas ... (a Shifter in Vanguard you have never met Rob but know is like a general) ... he seems to think you will be a great asset to the Vanguard. What would have given him that to believe? Why should I trust you in my cell and by extension with the CS Cell?"

WRITE YOUR ANSWER TO RYAN USING INTERLUDE RULES ABOVE. AFTERWARDS RYAN NODS. AND SAYS:

"I think you will find it a positive experience. Finish the drink, take the map and be safe. Go report to the safe house I told you about, the donuts shop, and meet your new team. Oh, and as far as the Vanguard is concerned - until we tell you otherwise, this Captain Baker is your commanding officer and you will listen to her - baring anything that might seriously jeopardize the Vanguard. Dismissed."

FIN

REWARD for finishing the Interlude

Roll a 1d4 or pick one of the following:

1. Rank (page 86 Heroes of Humanity). Your rank is enlisted (not an officer) and you start as a Private (base pay 1700 credits a month). Okay, truth be told, rank might not be super important to a bunch of disavowed characters, and I am sure you will find nefarious crafty options to acquire cash on the side, but on occasion you will be "in uniform" and in CS territory, not undercover and to be frank, rank has its privilege. If you pick this reward you get to roll on the meritorious promotion chart. Higher ranks tell lower ranks what to do.
Roll a d10 = (1 and 2) Corporal, monthly pay 1800 credits (3, 4 and 5) Sergeant, monthly pay 1900 credits (6 and 7) Staff Sergeant, monthly pay 2000 credits (8) Sergeant First Class, monthly pay 2050 credits (9) 2nd Lieutenant, monthly pay 2500 credits (10) Roll again. Note: Rob you are not military and are considered a Lieutenant in the Vanguard. This option is useless to you. Go elsewhere. EDIT: Max is at a +2 for this. As per HO. Note: Rank Roll can be bennie’d. Only Rank can be.

2. Training. You have received some sort of extra training in your time with the CS and as a reward for writing up a nice Interlude you can roll a d4 and take the result. (1) +1 Fighting or Shooting, (2) +1 to Common Knowledge skill, (3) +1 to Persuasion skill, (4) +1 to stealth skill.

3. One Bennie.

4. Credits. $ cash baby. On your last assignment you came across some loot. Roll 1d10 x 1000 + 25000 credits. Hold onto it or spend it now.


As soon as the six of you finish your Interludes I will post up the next post. All of you gathering at the undercover Wayfarer headquarters in the burbs. The donuts shop that your cell team meets in. Then we are off on adventures across the globe and megaverse! - Lars


Post Interlude here.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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Hunter
Posts: 60
Joined: Tue Apr 04, 2017 12:29 am

Re: 1.0 Operation: Cold Slither (Interlude)

Post by Hunter »

Hunter had found himself shuffled about and transferred around after his last tour. A little more than usual this time around, so he was practically lost when the latest round of orders got issued to him. None the less, he tried to remain upbeat about it all. All he knew was, his latest assignment was part punishment, part reward. Punishment for getting caught having gotten addicted to painkillers, reward for continued valiant service... or... something like that. After all, he was as much a patriot of the CS as anyone could be, despite everything that had happened to him, and despite the, sometimes less than ideal, treatment he'd received over time.

The last mission he was out on had been... well, it had been both good and bad in equal measure. The weather had been terrible, strong wind, sleet, his senses dulled heavily by the nearby leylines. There'd been a bunch of casualties.. again. Especially among the dog packs. He'd been spared the brunt of it though, mostly because of his unusual status as a marksman. Not many dogboys got that distinction. Most liked it up close and personal, but Hunter was just as happy staring his target through the sight of one of his scopes.

In the end they'd found the bandits they'd been after, managed to ambush the lot and, while things went sideways very quickly, the fight was mercifully brief, and had left over a hoard of gear and other bounties that had gotten divvied up among the survivors. Hunter had gotten a larger share than he'd expected out of that, perhaps to soften the blow that came from being suddenly transferred out of his unit. Someone hated him, he hated them back.. that was... pretty much that. Except that the other person outranked him... considerably.

So here he was.

Reward: (to the dice gods!) [dice:1uwqpdpe]65616:0[/dice:1uwqpdpe]
Credits: [dice:1uwqpdpe]65616:1[/dice:1uwqpdpe] +25,000 = 32,000
Goodwill Hunting
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
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Juno Reyes
Posts: 41
Joined: Sun Jun 16, 2019 7:04 pm

Re: 1.0 Operation: Cold Slither (Interlude)

Post by Juno Reyes »

Sergeant. Staff Sergeant. The word still sounded weird in her head. Not because she felt like she hadn't earned it, but because she'd rather expected to be labeled traitor and executed. Instead, they'd promoted her and given her a new assignment. Juno still didn't quite get this Coalition thing.

In this case she wasn't complaining though.

There were a few others in the room when she got in, and she gave them nods of acknowledgement. Odds were they'd be learning one another's names pretty soon if they were going to serve together.

Memories
Juno had barely gotten out of her damaged armor before Sgt DeMillo caught her in the barracks to let her know that her debriefing had been moved up. There'd been a glint of concern in his eye that she'd asked about, then immediately regretted it. There was, it seemed, a political officer at the debriefing.

Never a good sign.

The butterflies in her gut were worse making the walk from the barracks to the admin offices...another bad sign for a debriefing, having it there. Admin wasn't really part of the military. It was an uneasy boundary where civilian and military met, and sizzled against one another. A soldier like her wanted as little to do with them as possible. It only ever meant something was wrong, and usually something that couldn't be fixed with a swift punch or a bullet.

Weird to think that these things were still true, even in this...place she found herself in now. Earth, but not Earth. People clinging to survival under a banner that she'd have died fighting...if the alternative hadn't been the extinction of her species.

I'm not fighting for this Emperor. I'm fighting for human beings.

And then she was there, at the room.

Inside it was featureless and white, with a table and two chairs. Both were empty. As Juno warily surveyed the setup, a disembodied voice rang out.

"Private First Class Juno Reyes, please have a seat."

She did so, and looked around. No camera in view, but there was some high tech hiding out in this dystopia. It could be small, or disguised. "Will you be joining me, or can I put my feet up on this other chair?"

Her attitude had gotten her into trouble before. Even before she'd fallen through a hole in time.

There was a chuckle from overhead. "If you want your debriefing officer to sit in the dirt on your soles, be my guest. He won't be here until the second stage of this though. First it's just you and me."

Juno nodded and refrained from putting her feet up. "And you are?"

"Consul David Williams. I'm here to discuss certain classified matters regarding your..." here he paused for a moment, and Juno quickly filled in the gap.

"...my cover story,"

"Ah heh, yes. Thank you."

The lanky latina spread her arms and shrugged. "I don't know what to tell you, man. I've stuck to the script. As far as anyone knows, I transferred in from Lone Star."

"Yes, we're aware. In fact your cooperation has been...notable. First with our scientific team, then with the military. That's why I'm here. To evaluate your loyalty."

Now Juno was silent, waiting. After a moment she asked, "Is there a question in there?"

"We've corroborated your story, Private Reyes, to the extent that it's possible to. We believe you were a citizen of the old nation of the United States. We're aware that this...is not what you're used to. What I'd like to know is how you feel about that."

For the first time in a long time, Juno found herself wishing she had a cigarette. Reflexively she reached up and rubbed her lips with her first two fingers, as if trying to grip one there. Feelings weren't her favorite topic in the best of times. Discussing them with a political officer in a little cell in a tyrannical dictatorship wasn't that. Far from it.

"How I feel. All right." She took in a deep breath. At the end of the day she was a lousy liar. Maybe this time it'd get her killed. "This has been tough. I don't agree with a lot of the politics here, which is what I guess you're talking about."

She looked up then.

"But I also get that this isn't my world anymore. My world's dead. I was there, you know? When this whole...when it all happened, I was there. I saw the tidal waves hitting the west coast. Drowning it. I saw the first rifts, or whatever you want to call them, open up. I saw the monsters no one could kill just ripping through people. Then, blue flash, and suddenly I'm here, with Chicago looking like a set on The Walking Dead. I don't care about politics. You want an emperor, fine. You want to...stomp out reading and writing and the bill of rights? Not great, but whatever. Because you're human beings, and you're alive, and I will fight for you. Like I did then. That is literally all I have left now. You want proof?"

Juno held up her right arm, her mechanized one. It had been designed not just to replace the arm that some creature had torn off, but to be a piece of military hardware. As such it was heavily plated and whirred with powerful servomotors when she moved it. It was surprisingly compact for its power though; enough so to fit into the armor fitted to her normal arm. There was other metal in her too, albeit not much. Reinforcements mostly, and repairing some internal damage from other incidents. The arm was definitely the most dramatic though.

There was a prolonged silence, and Juno brushed the back of her hand across her eyes. Then the Consul said, "That's everything I need, Private. Your commanding officer will be here momentarily to complete your debriefing...and let you know about your reassignment. Pleasant days."
"So," Juno said finally as she pulled out of her recollections and looked around at the others in the briefing room. "Juno Reyes." Her hand and arm whirred as she gave them a wave. "Everyone here to be assigned, or just me?"


Interlude: [dice:38vb6rpw]65617:0[/dice:38vb6rpw]
Reward: [dice:38vb6rpw]65617:1[/dice:38vb6rpw]+2 - Sergeant
Cuz I'm crazy and the GM said I could- Benny [dice:38vb6rpw]65617:2[/dice:38vb6rpw]
Last edited by Juno Reyes on Fri Apr 17, 2020 5:21 pm, edited 10 times in total.
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Sweetie Pie
Posts: 26
Joined: Sun Apr 12, 2020 3:50 pm

Re: 1.0 Operation: Cold Slither (Interlude)

Post by Sweetie Pie »

Rank: [dice:3pepgth2]65618:0[/dice:3pepgth2]: Sgt Sweetie Pie
7:00am in line at Karl's for a cup of coffee that the Prosek's drank was the stuff that dreams were made from. Still though in line with 40 other souls gave you enough time to think about how you got here...

I'll kill you, you son of a bitch if that is the last thing I ever do... The newly minted Sergeant Jeffery Sweets woke up with a start. He was in his boyhood room. Sparse as if he had not slept there for years. A bed one foot too small, a closet with neatly hung clothing that came from a much younger and now ill fitting year. A desk stood empty to one side say for a Top Hat resting dead center and a blaring alarm clock: 5 AM. His black leather jacket was hung neatly on the back of the desk chair. Nailed to the back of the door were four dog tags. He stretched his arms and got up inadvertently glancing at the dog tags. He grimaced remembering the events of three nights ago. 25 people had died in a clearing just 5 miles north of Chi-town. Guile, Cammy, Blonka, Juri... Sorry... He held back an ironic incriminating snicker. He alone, as far as he knew, walked away from that clearing. After he gave some shadowy psi-ops agent on lvl 18, a 4x4 package he got promoted to Sgt, and two days off before his next assignment: Project Wayfare. Probably some cushy job escorting NGR reps from point A to point B.

"Hey bro... Mom's up baking... You want too?" His little sister, Sara... His family was a generational baking family that ran The Sweetest Thing Bakery. It never seemed to matter to them that he was adopted. Being a psi-stalker he had a hard time fitting in, but the Sweets made him one of their own and even gave him a human name: Jeffery.

He threw on his pants stored neatly under the bed right next to an old discarded oxygen tank. His sister knocked again, "Common sleepy head I know you are up."

He chuckled, some how Sarah had always known when he was awake, or coming back from a mission. His voice was rough like he hardly used it, "Coming..." He grabbed his leather jacket off the chair. There was a cut out for his juicer rig, and a purple heart shaped pie emblem had been sown into the left shoulder. He touched it fondly and headed down.

Coming home, seeing his family, had been hard. He had not seen any of them since his operation. Downstairs his mom was half smiling wondering when she would loose her son, but being a parent and all she laughed it off. Jeffery knew the ropes and pitched in putting rolls and breads into the ovens of the bakery. At 6:30am though he stopped and leaned against an oven. The heat and constant deep knee bending to shovel one loaf after another was more draining that he would care to admit. He nodded to his Mom who cut him off with a wave of a hand.

Her voice was bitter sweet, " I know Jeffery... You got to go shower, get some coffee at Karl's, and then report for duty..." She flung herself into his arms, "Just promise me, we'll see you again soon... My boy..."

Five years ago he would have never thought he would have seen any of them again. Plagued with an illness that was killing him from the inside his organ's were shutting down... Death was certain, until it was not. He hugged his mom whispering one word, "Promise."
Stats
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d8, Vigor d8
Pace: 16 d10; Parry: 8; Toughness:[21]15(5); Strain: 0; Burn:8(d6)
Hindrances: Heroic, ruthless (minor), vow (minor, CS)
Active Powers
+2die steps fighting 2/5
+2 fighting, imp frenzy, +6 toughness
Bennies
3/3
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Shades
Posts: 37
Joined: Sat Apr 11, 2020 10:42 pm

Re: 1.0 Operation: Cold Slither (Interlude)

Post by Shades »

Interlude (1d4) [dice:20j3bp1q]65619:0[/dice:20j3bp1q] HEARTS
Reward (1d4) [dice:20j3bp1q]65619:1[/dice:20j3bp1q] - I am scratching the Rank. Shades is a double negative and if he ever got promoted it is likely that he was shaggy Prosek's third of fourth wife/concubine.
Training (1d4) [dice:20j3bp1q]65619:2[/dice:20j3bp1q] +1 to Fighting

Why Shades thought he was being admitted
One thing that Shades always seemed to have was way more energy than everyone else. He was up early and went to bed late. He never drank coffee or had any thing he had not made himself (he even pressed his own apples for apple cider and such). He was just that kind of crafty.

During a formation and rollcall, Shades had found a manequin of sorts and dressed him in uniform and placed it in formation. While Shades himself was well out of sight, the stand in did fabulously well in formation, until the unit was dismissed and he was discovered not to be in attendance.

He loves to fiddle around with equipment and specifically enjoys staging "accidents". empty power armors sealed from the inside, reversing the pistol grips on training weapons so the dummy rounds fired at the weilder of the gun, even painting a balloon his skin color with shades and staging it in a box to float out when the box was opened behind a wall.

Shades was even working some special espionage tactics.
The Real Reason he was admitted
Shades holds the secret location to several Psi-ghost settlements. A valuable asset for anyone who holds the coordinates.

All the psychic interrogators were able to get was that there existed several undisclosed locations of Psi-Ghosts. Command believed by giving Shades some freedom, that he might lead them to these locations. In the mean time, command has and is acting as if Shades revealed those locations already, creating in Shades a sense of Shame and Guilt about the settlements.
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Klanker
Posts: 38
Joined: Sun Nov 10, 2019 4:51 pm

Re: 1.0 Operation: Cold Slither (Interlude)

Post by Klanker »

OOC Comments
Interlude: [dice:a1bawh3i]65691:0[/dice:a1bawh3i]
  • Misfortune
Looking down the hill at the massed Federation soldiers, Ron Vasseur sighed deeply. A quick glance over at the Sargent confirmed Ron's worse fears. They were going to be sent down as the first wave against the Federation encampment as a bloody distraction. Just great. When the command came to head down the hill towards the DB's and mages, Ron grabbed his laser rifle and joined his unit in the assault. They needed his help... and the fact that their Sargent would shoot him in the back himself if he was to run.

His unit got decimated. After just a few seconds they were down to 3 men up out of 20. They were the perfect distraction, however. Thankfully the Sargent was one of the first to die. Grabbing a couple of his team mates by their collars, Ron started carefully dragging them to the medics. No need to draw the attention of the enemy. After getting them over the crest of the hill, Ron went back down the hill after more. As he almost crested the hill with the next pair of team mates, Ron saw a grenade coming towards them... no, it was going to go just over the crest and land next to the two soldiers he had already dragged up the hill. Dropping the two soldiers he was currently dragging, Ron ran and jumped on the grenade. There was a thump of pressure and everything went black.

When he woke up, he did not feel any pain. In fact, he could sort of see and could hear, but that was it.

"I am Gene Fletcher. I am the technician assigned to this ward to help you get accustomed to your new body. We will be turning on an additional subsystem once you get accustomed to your current set. In addition to your team mates, your actions saved the two teams of medics that were working on them. We were able to recover enough of you to put you into this experimental Borg body. You needed more than the normal level of life support during the process so this was the only choice. We take care of those who take care of us. This is the brother of one of those you rescued. Colonel Baker, here is the man."
Reward - Credits
Credits: [dice:a1bawh3i]65691:1[/dice:a1bawh3i] x 1000 + 25000 = 29k Credits
Klanker
Main: Tiny Tim
WIP

Bennies: 1/3
-2 due Vigor Reroll vs. Fatigue
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Richards
Posts: 30
Joined: Sat Apr 11, 2020 11:28 pm

Re: 1.0 Operation: Cold Slither (Interlude)

Post by Richards »

When told he was recommended by a man he never heard of Richards thinks back. He knows why he would would stand out. The pride from the indecent, enough to fill him with shame all over again the the means needed to accomplish it. Though how someone as high ranking and important as Luther Silas would have heard of it is beyond him.


... Six Weeks Earlier ...


This was not good. The Patrol ahead of him was small, but each of the heroes in it deserved a better situation than what they had happening now. The two demons summoned by these Tomorrow Legion villains where toying with them now. These foul Legion people had allied with demons and had already worked through most of the skelebots. Two of the Heroes had already died as the whole patrol went on the defensive.

Par was not supposed to expose himself to other Coalition forces, it was forbidden to reveal his nature. That meant to interfere in this would bring a death sentence on himself. But he could not allow the Champions of mankind to be slaughtered. Reaching inside and drawing on the spring of power within himself Richards began forming the stone of the earth into a manlike shape, then reaching out to the humanoid forms he spoke a word, naming them each. Then with a suggestion he sent them forth. "Kill the villains."

The half dozen elementals moved forward in a rush, without mercy they hunted down and crushed the malicious demon summoning monsters. Then in short order the demon changed targets focusing their attack on the elementals he had summoned. This was the break the Coalition squads needed. Unbelieving they still responded as true heroes and fought to eliminate the heinous monsters.

When it was all said and done the men began speaking to one another. A seasoned officer pointed out to the others that such elementals do not normally fight like that. Those d-bees where assassinated by another magic user. That was when Richards knew he had stayed to long. The patrol started hunting him, rightfully looking for the mage that would break natures laws and risk this worlds safety. As Richards ran he was careful to ensure he did not lead them anywhere unsafe. But the nearest ley line was miles away and he was unsure if he would be able to escape.

In the end the simple 2 mile flight took nearly three hours and he was spotted twice where they where able to fire on him. The scars from one of those shots where still pink on his back. He was proud, he had helped, helped save the real heroes of humanity, those men and women who risked everything for others.

And that pride shamed him. What was he to take pride, he who was cursed with these foul powers, who could simply stop using them. But deep down he knew he liked them, he was addicted to the power like a drug, and it shamed him.

Interlude Reward, Shooting d4
Selected Training, rolled [dice:37cgan5q]65839:0[/dice:37cgan5q]
+1 Fighting or Shooting = Chose Shooting, Shooting now d4
Richards
Lieutenant Adrian Michael Richards (Disavowed)
Rank: Novice 1 Advances Left: 0
Race: Human
Iconic Framework: Translocator (Shifter)
Attributes: Agility d4, Smarts d10, Spirit d6, Strength d4, Vigor d6
Pace: 6; Parry: 5; Toughness: 13 (6)
Skills:
  • Athletics d4
  • Common Knowledge d8 (2)
  • Notice d8+2 (2, Danger Sense)
  • Occult d10 (2)
  • Persuasion d4
  • Shooting d4 (special award)
  • Spellcasting d10 (2)
  • Stealth d4
  • Academics d8 (3)
  • Fighting d8 (4)

PPE: 10/15

Bennies: 3 (Updated July 21, 2020)
  • +3 Quarter reset
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d4, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Occult d8, Notice d8, Persuasion d10, Performance d8, Spellcasting d10, Stealth d8, Thievery d6
Pace: 4; Parry: 5*; Toughness: 3
Hindrances: Clueless, Impulsive
Edges: Very Attractive
Special Abilities:
„ Flight: Even the wingless Pixies possess a flying Pace of 12.
„ Inherent Magic: All minor Faerie Folk possess the following powers: beast friend, confusion (befuddling dancing lights), darksight, entangle (gripping ice), invisibility, puppet (Faeries invariably use this to lead their victims in a Faerie Dance, stealing their clothes and equipment while they cavort), slumber, and speak language. Frost Pixies know bolt.
Faeries often Support each other to be more effective casters. In the PPE rich biome of Rifts Earth, Faerie Folk possess effectively unlimited PPE.
„ Size −3 (Very Small): The various sorts of Faerie Folk range from four to 12 inches tall.
„ Weakness (Salt): Salt does damage to Faeries, dealing +4 damage. Even a pinch deals 1d4+4 damage, quite deadly to such small creatures.
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