Novice Male Human 2.0, Ronin, and Combat Psybermonk (in training)
Framework: Ronin
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Athletics d8, Common Knowledge d6, Driving d8 [Civilian Wheeled Vehicles and APCs], Fighting d8 [Unarmed and Blades], Language (Arabic (Standard)) d6, Language (English) d8, Language (Russian) d6, Language (Spanish) d6, Notice d6, Persuasion d6, Psionics d6, Shooting d8 [Rifles and long arms], Stealth d6, Thievery d6
Languages: English (native, d8), Arabic (Standard) (d6), Russian (d6), Spanish (d6), Native
Pace: 6; Parry: 6; Toughness: 22 (10); Size: Normal (1)
Street Cred: d6 Lifestyle: d6 Current Wealth: $35
Hindrances: Giri (major), Overconfident, Ruthless (minor), Watched
Edges: Arcane Background (Psionics), Brawler, Brawny, Martial Artist
Armor:
- PD Outlaw Duster (Armor 4)
The Private Dick tactical long coat provides excellent armor and cold protection. A concealed holster in the front of the duster can render a sub-machine gun nearly invisible without a careful pat down.
• Notes: Concealed holster for Conceal +2 or smaller; −2 to Conceal of object
WT Brawler Gear (Armor 4)
Is this armor or a weapon? Even Wasteland Traders isn’t certain! With plates of spikes on nearly every surface, as well as heavy cestus gauntlets, anything touching or touched by the wearer will bleed.
• Notes: Str+d4 unarmed, Reactive Damage (2d4)
- Unarmed (Range Melee, Damage Str+d8, +1 to Hit)
Nano Blade
Retractable, counts as claws
• Dmg: Str+d8, AP: 0
• Weight: 2 lbs. (Min Str: d4)
• Notes:
• Cost:
Act of God Armaments Rhino-10 Heavy Pistol (.50)
When it comes to stopping power, the Rhino-10 surpasses all. Put your enemies down with the first shot every time.- • Range: 12/24/48
• Dmg: 2d8+1, AP: 3
• ROF: 1
• Shots: 12
• Weight: 5 lbs. (Min Str: d6)
• Cost: $875
Ravenlocke Securities has finally brought their proprietary heavy security weapon to the general market. The M209 is an assault rifle designed to fire .50 Browning Machine Gun rounds without breaking the shooter. Just the thing for stopping a charging cyborg prisoner or engaging power armor-equipped terrorists.- • Range: 30/60/120
• Dmg: 2d10, AP: 4
• ROF: 2
• Shots: 20
• Weight: 22 lbs. (Min Str: d10)
• Notes: Heavy
• Cost: $2250
- • Range: 12/24/48
Backpack (Contains: 80x Bullet (.50 BMG [rifle]) and 60x Bullet (.50 AE [Pistol])),
Tactical Radio
There are times when you can’t just call or text via TAP—interference, signals monitoring, or simply working with the Unplugged. Tactical radios are small, light, and clipped to a strap—belt, bandoleer, holster, or stylish Urban Punk coat. Comes with configurable encryption (−4 Electronics rolls to understand communication).
• Notes: Range 2 km
Tactical Radio Headset
A small hands-free headset that fits over the ear and has a microphone arm that extends towards the mouth.
Tactical Whisper Microphone
An earplug speaker and an ultra-sensitive mic strapped over the larynx allow sub-vocal speech with practice.
Arcane Background: Psionics (SWADE)
- Power Points: 10
- Powers:
- Bio-Regeneration (Healing; Savage Worlds: Adventure Edition p162; Limitations: Self (limited) 2 Inner Strength each use)
- Reach Within (Boost Trait; Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +2, 1 Inner Strength each use)
- Zen Awareness (Deflection; Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited); Skill Bonus: +2, 1 Inner Strength each use)
- Better Genetics: Superior genetics and training provide the ability to overcome all challenges. Human 2.0 are Overconfident.
- Fitter: Human 2.0 starts with d6 Vigor instead of d4. This increases the maximum Vigor to d12+1.
- Skilled: Human 2.0 gain one extra skill at d6.
- Smarter: Human 2.0 starts with d6 Smarts instead of d4. This increases the maximum Smarts to d12+1.
- Psionics: Power Points: 10; Powers: Bio-Regeneration (Healing; Savage Worlds: Adventure Edition p162; Limitations: Self (limited)), Reach Within (Boost Trait; Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Zen Awareness (Deflection; Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited))
- Eye-Know Retinal Prosthesis: This implant allows the user to focus from incredible distances, magnifying images up to 50 times and eliminates the penalties for Dim and Dark illumination (but not Pitch Darkness).
- Origin Skills: Thievery and Shooting or Fighting
Cyberware
- 2x Kenta Cyber Dynamics Cybernetic Arm Prosthesis (CustomWare) (3 strain, Custom): Increases Strength
- Kenta Cyber Dynamics Eye-Know Retinal Prosthesis with Telescopic and Low Light Modules (CustomWare) (1 strain, Custom): Telescopic Vision (50x mag) and Low Light
- Kenta Cyber Dynamics Adrenaline Control System (CustomWare) (1 strain, Custom): Gains the Brawler Edge, +1 Toughness, and increase empty handed damage by 1 die type.
- Kenta Cyber Dynamics Combat Nano-Ceramic Blades (CustomWare) (1 strain, Custom): Nano Blade increases unarmed damage by one step and the colony is hidden in the arm.
- 2x Kenta Cyber Dynamics Rhino Dermal Armor (Streetware) (2 strain, Custom): grants +2 Armor per rank
- Biotech Mass Impact (CustomWare) (2 strain, Custom): The Mass Impact™ treatment adds +3 to Toughness.
- Tier 2 TAP (Streetware) (0 strain, Custom): IDS 2, Hacking Penalty -1, Skill d6, AMS 2, Range 6", Toughness 5, Hardness 7, Modules 4
Advances
Novice Advances
- Edge: Martial Artist
Books In Use: Savage Worlds: Adventure Edition, Interface Zero 3.0Setting Rules: Character Frameworks, Cyberware Tab, Interface Zero Strain, Multiple Languages, Skill SpecializationsValidity: Character appears valid and optimal
Created with Savaged.us