Caelia Seacoal - Blue Plater Cybermonk (Approved)

Post Reply
User avatar
Berkley Dig
Posts: 26
Joined: Sun Apr 19, 2020 7:52 pm

Caelia Seacoal - Blue Plater Cybermonk (Approved)

Post by Berkley Dig »

Caelia Seacoal
Rank: Novice Advances Left: 0
Race: Human 1.0
Origin: Blue Plater
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d8
Pace: 6 (d6); Parry: 8; Toughness: 9 (2) w/ armored jacket or 13 (6) w/ ME Suit; Strain: 8/8
Street Cred: d6
Skills:
  • • Athletics d8
    • Common Knowledge d6
    • Electronics d4
    • Fighting d10 (blades)
    • Notice d6
    • Persuasion d4
    • Repair d6
    • Shooting d6 (pistols)
    • Stealth d10
    • Taunt d4
Hindrances
  • • Curious (Major): She can’t let a mystery go unsolved and has to know what’s behind every door.
    • Driven (Minor): She grew up poor, and she is not going back. She is determined to pull herself up, if not by any means necessary, then perhaps by some unnecessary means.
    • Death Wish (Minor): She wants her life to have meant something, and she wants to go out in spectacular fashion (whenever she goes out).
Edges and Racial Abilities
  • • Strong Willed: +2 to resist Smarts and Spirit Tests.
    • Martial Artist: Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks (or increase die a step if you already have it).
    • Gun Fu (IBIS Cybertech): When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage. This benefit only applies to such close range combat, not to attacks from further than adjacent.
    • Brawler (cybertech): +1 toughness, increase unarmed damage by 1 die type.
    • Cybermonk: A cybermonk can overclock her cybertech beyond standard limits, achieving amazing results and becoming a living weapon. She can overclock her cybertech for one additional round every other rank she has before she needs to make a roll to avoid gaining a level of Fatigue. See table 2:1 for more information. Rules for pushing cybernetics are explained on page 79.
Last edited by Berkley Dig on Thu Apr 30, 2020 8:04 am, edited 6 times in total.
Berkley Dig
Berkeley Dig Cleric Parry: 6, Toughness:w/ leather jacket: 07(2);
4 Bennies, 0 Conviction, 0 Wounds, and 0 Fatigue
Beginning 3
  • Expenditures/Gains
  • Expenditures/Gains
  • Expenditures/Gains
0 Conviction
  • Expenditures/Gains
Wounds: 0/3 (-0 to all rolls) Fatigue: 0/3 (-0 to all rolls)
User avatar
Berkley Dig
Posts: 26
Joined: Sun Apr 19, 2020 7:52 pm

Re: Caelia Seacoal - Blue Plater Cybermonk

Post by Berkley Dig »

Augmentations
• Acme Cybereyes [Low Light Vision]
  • • A solid set of cyber-eyes.
    • Grade: Streetware Cybertech
    • Base/Total Cost: $600; $600 (Origin)
    • Base/Final Strain: 1/1
    • Abilities: Eyes are altered to work better in low light conditions, eliminating the penalties for Dim and Dark illumination (but not Pitch Darkness).
    • Quirks: The implant is Hackable and can be deactivated using the Disable Device Command.
• Better-U Reflex Boost
  • • A basic biotech boost to increase reflexes.
    • Grade: Streetware Biotech
    • Base/Total Cost: $1,000; $1,000 (Origin)
    • Base/Final Strain: 2/2
    • Abilities: +1 Die Type to Agility
    • Quirks: Can cause Quirk Hindrance (minor); Uncontrolled Twitching.
• Act of God Armaments IBIS
  • • Act of God Armaments introduces the Integrated Battle Information System, commonly known as the IBIS. The IBIS syncs with your Tendril Access Processor and translates visual and auditory information into signals that enhance your prowess in combat.
    • Grade: Customwear
    • Base/Total Cost: $1,200; $4,800
    • Base/Final Strain: 2/1
    • Abilities: Gives the character the Gun-Fu! Edge.
    • Quirks: The IBIS is Hackable and can be deactivated using the Disable Device Command.
• Bastion Cybertech Iron Palm Combat Augmentations
  • • Bastion Cybertech forearm and hand augmentations. This is a proprietary combination of software and hardware that syncs with your Tendril Access Processor to increase prowess in hand to hand combat and improve resiliency.
    • Grade: Customwear
    • Base/Total Cost: $1,200; $4,800
    • Base/Final Strain: 2/1
    • Abilities: Gives the Brawler Edge.
    • Quirks: The Iron Palm system is Hackable.
• Bastion Cybertech Cybernetic Muscle Fiber Augmentations
  • • Bastion Cybertech’s custom weaved, artificial muscle fibers will enhance your physical prowess without the need for full limb replacement.
    • Grade: Customwear
    • Base/Total Cost: $1,200/$4,800
    • Base/Final Strain: 2/1
    • Abilities: Adds 1 die type to Strength.
    • Quirks: The system is Hackable.
• AGA Guardian Vambraces
  • • Need some added protection on the battlefield or urban jungle? Check out our Guardian series of combat vambraces! Made with the finest polymers for defense and modded with extending blades honed to razor thin edges, these vambraces extend with a simple blocking motion, covering the entire forearm with thick composite plates so you can block incoming attacks. With a flick of the wrist, razor-sharp blades extend to line the vambraces to give you an extra edge when fighting off your opponent.
    • Grade: Streetwear
    • Base/Total Cost: $1,200/$1,200
    • Base/Final Strain: 2 Strain for +1 Parry and +2 Damage/2 Strain
    • Abilities: Act of God Armaments’ Guardian Combat Vambraces provide a +1 bonus to Parry per 2 points of strain. Additionally, they add +1 damage to unarmed Fighting attacks per point of Strain.
    • Quirks: Hackable only if attached to a cyber arm. The character must spend an action to ready the blades.
For Later
• Acme Cybereyes Telescopic Enhancement [Telescopic Vision]
  • • A an upgrade to her cybereyes.
    • Grade: Streetwear
    • Base/Total Cost: $600/$600
    • Base/Final Strain: 1/1
    • Abilities: Adds to her cybereyes, giving telescopic vision.
    • Quirks: The implant is Hackable and can be deactivated using the Disable Device Command.
Berkley Dig
Berkeley Dig Cleric Parry: 6, Toughness:w/ leather jacket: 07(2);
4 Bennies, 0 Conviction, 0 Wounds, and 0 Fatigue
Beginning 3
  • Expenditures/Gains
  • Expenditures/Gains
  • Expenditures/Gains
0 Conviction
  • Expenditures/Gains
Wounds: 0/3 (-0 to all rolls) Fatigue: 0/3 (-0 to all rolls)
User avatar
Berkley Dig
Posts: 26
Joined: Sun Apr 19, 2020 7:52 pm

Re: Caelia Seacoal - Blue Plater Cybermonk

Post by Berkley Dig »

Background:
My father worked as a janitor cleaning offices and studios. He made friends with a small business that ran a martial arts dojo. He would take me at nights when I was young and I would play on the mats and watch the videos of the virtual martial arts classes that would be held there. The dojo was always Dad’s favorite place to clean. As I grew older my father wanted to put me into the classes at the dojo but we couldn’t afford it. So my dad started taking free-lancing jobs and other part time and temporary jobs to bring in more crypto. It wasn’t a lot but between the friendship with the dojo owner and the extra work it was enough to get me in the classes. Recognizing the sacrifice that my father was making, I dived in head first spending every waking minute learning as much as I could about martial arts. Like a sponge I soaked it up, based on the amount of time in the classes one would have thought I was a prodigy, but there was little else I did. Soon the dojo owner had me teaching and mentoring students in the dojo myself. A few years into my lessons a couple days after my 16th birthday, after one of his temp or free-lancing jobs, Dad didn’t come home. Lacking information on what the job was, it was like he simply disappeared. I took over the janitor position that my father held in order to survive. With my teaching at the dojo I slowly saved enough to invest in cyber tech. Then one day I got a hush call about a free-lancing cleaning assignment, I felt a premonition that this assignment would somehow help me solve the mystery of my father’s disappearance. I’ve been an active participant of this new “cleaning” group for the past four years and while I haven’t yet learned how this group is/was connected to my father, something inside tells me it’s only a matter of time.
Berkley Dig
Berkeley Dig Cleric Parry: 6, Toughness:w/ leather jacket: 07(2);
4 Bennies, 0 Conviction, 0 Wounds, and 0 Fatigue
Beginning 3
  • Expenditures/Gains
  • Expenditures/Gains
  • Expenditures/Gains
0 Conviction
  • Expenditures/Gains
Wounds: 0/3 (-0 to all rolls) Fatigue: 0/3 (-0 to all rolls)
User avatar
Berkley Dig
Posts: 26
Joined: Sun Apr 19, 2020 7:52 pm

Re: Caelia Seacoal - Blue Plater Cybermonk

Post by Berkley Dig »

Gear:
Revised Hacking Rules
Tier 2 TAP
  • • Active Memory Sectors (AMS): 4
    • Hacking Penalty: -1
    • PAN Range: 6” (36 feet)
    • Resilience: 6
    • Wounds: 3
    • Skill Die (IDS base skill die for Hacking and Notice rolls): d6
Backpack
  • • Gas Mask (120)
    • Grapple Gun (250)
    • Squealer (50)
    • Flare Gun (25) - Single shot, flares fired into the air rise about 100 yards and are visible for line of sight. If used as a weapon: Range 5/10/20, Damage 1d6, RoF 1, Min Str d4, -2 to Shooting.
    • Flare Signal (50) -- Qty 5. Flare gun ammunition.
    • Compass (10) - +1 bonus to Survival Rolls for the purpose of Navigation only.
    • Glow Sticks (50) -- 100 glow sticks. LBT dim light. Duration 30 minutes.
    • Swimming Equipment - (100) - A swimmer may move at full pace instead of half pace while swimming.
    • RadBand - (150) - Hyper Object, displays ambient radiation, range 4” (8 yards).
    • Binoculars - (25) - 10x magnification
    • Flare, Smoke - (15)
    • 325 9 mm rounds (130)
    • Repair Kit: +1 to Repair rolls, 3 uses ($100)
    =0
Armored Jacket
  • • +2 Armor [arms, torso]
    • Weight: 2 (Min. Str. d4)
    • Cost: Origin
ME Enviro-Suit (Full)
  • • +6 Armor [Full]
    • Weight: 20 (Min. Str. d8)
    • Cost: $825
Street Chic .45 Heavy Pistol (Origin)
  • • Range: 12/24/48
    • Dmg: 2d6+2, AP: 1
    • ROF: 1
    • Shots: 15
    • Weight: 4 lbs. (Min Str: d4)
    • Cost: 400
RT 328t Vengeance (9mm) Pistol (Acquired loot)
  • • Range: 12/24/48
    • Dmg: 2d6, AP: 2
    • ROF: 1
    • Shots: 12
    • Weight: 2 lbs. (Min Str: d6)
    • Conceal: 0
    • Cost: 255
Duke McCoy Combat Knife (Origin)
  • • Range: 3/6/12 (Thrown with Athletics)
    • Dmg: Str+d6+1, AP: -
    • Weight: 1 lbs. (Min Str: d4)
    • Cost: 150
Transportation: Beat Up Van
Honda UPHL Delivery Vehicle
The UPHL “uphill” is a simple ground vehicle, designed for delivery. Armored models are available for deliveries in dangerous areas or valuable cargo.
• Size: 8
• Handling: 0
• Top Speed: 80
• Toughness: 14(2)
• Passengers: 1+1
• Cost: 22,000
• Notes: Typical delivery van

• Home: LIVEfacs.

Cryptodollars: $1,000

Contacts
Yan Zexian, Owner/Sensei of the Zexian Way Dojo (older Asian-American gentleman -- think Mr. Miyagi).
Caelia and her father have been the janitors for the Dojo for years. Caelia has taught at the dojo on the side as well.
Last edited by Berkley Dig on Tue May 19, 2020 7:38 am, edited 4 times in total.
Berkley Dig
Berkeley Dig Cleric Parry: 6, Toughness:w/ leather jacket: 07(2);
4 Bennies, 0 Conviction, 0 Wounds, and 0 Fatigue
Beginning 3
  • Expenditures/Gains
  • Expenditures/Gains
  • Expenditures/Gains
0 Conviction
  • Expenditures/Gains
Wounds: 0/3 (-0 to all rolls) Fatigue: 0/3 (-0 to all rolls)
User avatar
Berkley Dig
Posts: 26
Joined: Sun Apr 19, 2020 7:52 pm

Re: Caelia Seacoal - Blue Plater Cybermonk

Post by Berkley Dig »

Advances:
Initial Advances: (Bonus from Hindrances): Increase Agility, Increase Strength
Edge(s) and Features granted by Racial Features: Strong Willed, Martial Artist, Gun Fu
Augmentations: Cyber-Eyes (cyber), Vambraces (cyber), Brawler (cyber), Str Aug (cyber), Reflex Boost (bioware)
Novice 1 Advance: Cybermonk Edge
Novice 2 Advance:
Novice 3 Advance:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Last edited by Berkley Dig on Tue May 19, 2020 8:53 pm, edited 2 times in total.
Berkley Dig
Berkeley Dig Cleric Parry: 6, Toughness:w/ leather jacket: 07(2);
4 Bennies, 0 Conviction, 0 Wounds, and 0 Fatigue
Beginning 3
  • Expenditures/Gains
  • Expenditures/Gains
  • Expenditures/Gains
0 Conviction
  • Expenditures/Gains
Wounds: 0/3 (-0 to all rolls) Fatigue: 0/3 (-0 to all rolls)
Post Reply

Return to “Data Archive”