2019 Q2 Improving Avanzada Seca Poll

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How to Improve Avanzada Seca This Time?

Convert a dilapidated building into a proper gymnasium (legionnaires training at a gymnasium who use an Advance to increase skills linked to Agility or Strength may treat those attributes as one die type higher for the purposes of increasing their skills.)
3
50%
Update the local library (granting a +2 bonus to all Investigation rolls and to any Knowledge rolls appropriate to the scene, as determined by the GM).
1
17%
Install defense systems around the outpost (e.g., gun turrets or other defenses that could be engaged in the event of a barbarian raid, a mass battle, or in other thematically appropriate situations).
1
17%
Prepare advanced training facilities (e.g., computer programs, VR training, etc., which would give anyone using an Advance to buy skill points the ability to spend both skill points on the same skill. Note: per our house rules, new skills can be bought at a d4 with one skill point while still retaining the second skill point to increase a different skill.)
1
17%
Other, and see my detailed post, below!
0
No votes
 
Total votes: 6

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Pursuit
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2019 Q2 Improving Avanzada Seca Poll

Post by Pursuit »

Okay, so far you guys have:
  • +2 Charisma in Avanzada Seca
  • +2 to Repair rolls made in the garage
  • +2 to Repair or device building/modification rolls for rolls made in the workshop
How do you want to build up your HQ this time around? Vote!
Curse of the Crimson Throne GM Bennies: 3/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
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John Smith
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Joined: Sun Oct 21, 2018 5:49 am

Re: 2019 Q2 Improving Avanzada Seca Poll

Post by John Smith »

That's a tough call for me. It's between defences and the gymnasium.
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Deezy Klatta
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Joined: Mon Dec 19, 2016 12:40 pm

Re: 2019 Q2 Improving Avanzada Seca Poll

Post by Deezy Klatta »

Liking the sound of that training facility!
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
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Pender Lumkiss
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Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: 2019 Q2 Improving Avanzada Seca Poll

Post by Pender Lumkiss »

Can we just keep upgrading the garage or is it all it can take?
Field Team Six Bennies
3/6
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Pursuit
Game Master
Posts: 1211
Joined: Thu Jan 04, 2018 9:21 am

Re: 2019 Q2 Improving Avanzada Seca Poll

Post by Pursuit »

Pender Lumkiss wrote: Tue Apr 02, 2019 10:04 am Can we just keep upgrading the garage or is it all it can take?
That's all it can take. Each thing can get one boost.
Curse of the Crimson Throne GM Bennies: 3/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
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