Out of Character Chatter

Jesse

Re: Out of Character Chatter

Post by Jesse »

Thank you Captain Murdok!

Thank you everyone in the 32nd!!

Release control to me...NOW!!

That was Jesse's final post. I've decided to retire the character Jesse. Maybe he'll find his way back to the Posse some day.

Until then stay safe 32nd! Have fun and game on!

(I am still here as Fell and as Lars)

8-)



http://savagerifts.com/viewtopic.php?f=30&t=135#p2541
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Deezy Klatta
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Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Hrm. I hope that doesn't mean we have to fight you too. :(

Lets see...Beretta's on the far side at the moment. Who's the pilot of the new glitterboy again? Is that Jonathan?
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

that's Johnny Whatley yeah.
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Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Out of Character Chatter

Post by Kesslan »

Right, well I'm going to pull this character out and see about maybe finding a different group, because this really isn't working for me at all.

Best of luck folks.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Jesse

Re: Out of Character Chatter

Post by Jesse »

Deezy Klatta wrote:Hrm. I hope that doesn't mean we have to fight you too. :(
That would be interesting Deezy. Hopefully not :)

Just FYI to 32nd:

Norona - Wilderness Scout
Deezy - Techno Wizard
Conrad - Operator
Beretta - Glitter Boy
Johnny - Glitter Boy


I retired Jesse simply because I found I did not enjoy the character as much as I thought I would. I have always loved Crazie's and decided to play it instead. Because the 13th is a small new group I had assumed I would go there with Lars (Crazie). I am holding off on that until I chat to GM's to see where is best for me to go. Any which way I hope you 5 have fun.

Kesslan, I also hope you find a spot where you have fun! (Your reasons are yours and between you and the GM's - not any of us players business - and probably best if not posted, just kept between you and the GM's) but I do sincerely hope you have fun with your Fiery Dog boy in whatever group you find a home in!!
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Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: Out of Character Chatter

Post by Kesslan »

Jesse wrote:Kesslan, I also hope you find a spot where you have fun! (Your reasons are yours and between you and the GM's - not any of us players business - and probably best if not posted, just kept between you and the GM's) but I do sincerely hope you have fun with your Fiery Dog boy in whatever group you find a home in!!
Well I've got a few reasons but ya, I wasn't planning on getting into it. End of the day I just wasn't having fun though I still like the character concept at the very least which is why I'd like to find a new home for him.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

Kesslan wrote:Right, well I'm going to pull this character out and see about maybe finding a different group, because this really isn't working for me at all.

Best of luck folks.
sorry that it didn't work out. I liked Keslan, but accidentally circumstances affected your participation
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

what are we still fighting at the moment? is it one juicer vs beretta and the Murder wraith who for this turn still preoccupied with Jesse as he leaves?
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Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

one murderwraith, one juicer, 4 mercs
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

wait a minute, we have a glitter boy who has d4 in shooting. Oi vey
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Deezy Klatta
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Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

lol...how?
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

character design

so who thinks Berreta and Conrad are going to die on the other side?
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

also Johnny, I was looking at your character and I noticed a couple of things. firstly, you haven't included martial artist on your list of edges and secondly you should have a charisma of +4 from your IF and charismatic
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Beretta Le Rouge
Posts: 92
Joined: Wed Nov 30, 2016 8:53 pm

Re: Out of Character Chatter

Post by Beretta Le Rouge »

Heh, I certainly hope things don't turn out to be that weighted against us!

All things being considered though, the Murder Wraith is ludicrously tough to nail down without the rest of our hombres. I suppose shame on us for not making sure the whole group could cross at once, but hindsight is 20/20.
Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

basically we need magic or silver. Conrad is about to try silver
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Deezy Klatta
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Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

We got a magic boom gun. That's all I can do until I get jet across. :(
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

and welcome to Aedyn our new cannon fodder... I mean merchant soldier. Say hello
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Johnny Whateley
Posts: 86
Joined: Tue Dec 13, 2016 5:25 pm

Re: Out of Character Chatter

Post by Johnny Whateley »

I'd typically welcome more ablative armor, but as I'm in glitterboy I think I'm more ablative than others :mrgreen:
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

new tactics hide behind the glitter boys
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Johnny Whateley
Posts: 86
Joined: Tue Dec 13, 2016 5:25 pm

Re: Out of Character Chatter

Post by Johnny Whateley »

Conrad wrote:new tactics hide behind the glitter boys
that wasn't a thing before? o.O

of course there is the downside...that shockwave from the gun.
OOC:
Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

TOTAL BENNIES: 3
Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


Power Points/PPE: 10 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

big ear muffs
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

well that should hopefully help with the shooting. this is going to be close
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

just spoken to Aedyn and he hasn't got permission to post in either forum
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Venatus Vinco
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Re: Out of Character Chatter

Post by Venatus Vinco »

Permission granted!
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
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Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

cheers. I think I have probably not killed the murder wraith. Hopefully Beretta will be able to finish him
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Deezy Klatta
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Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Beretta doesn't have the magic boom gun. It's the new guy who has that.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Conrad
Posts: 388
Joined: Thu Nov 24, 2016 12:01 am

Re: Out of Character Chatter

Post by Conrad »

she now has a silver knife Conrad just handed her
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Deezy Klatta
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Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: Out of Character Chatter

Post by Deezy Klatta »

Oooo...sparklyknife...
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
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Conrad
Posts: 388
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Re: Out of Character Chatter

Post by Conrad »

probably get broken with the sheer force the glitter boy can wield
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Aderyn
Posts: 22
Joined: Mon Dec 19, 2016 6:16 pm

Re: Out of Character Chatter

Post by Aderyn »

Hello!

Finally able to post, will read what is going on in the thread before I post, last I checked I was being dropped off in near the gun fight and got stunned by a nice big boom stick. Which makes me somewhat useless for now.
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Conrad
Posts: 388
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Re: Out of Character Chatter

Post by Conrad »

I think that was just to explain why you didn't do anything last turn.
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Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: Out of Character Chatter

Post by Capt. Murdok »

Aderyn,

Yes that was just to explain the current situation. I did the same thing tonight as well. Since it's been just a few seconds between actions it's wouldn't be that uncommon. Feel free to act.
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Tarin
Posts: 36
Joined: Thu Feb 16, 2017 2:35 pm
Location: Washington

Re: Out of Character Chatter

Post by Tarin »

Hey all. I'm the Noob. I'm Tony/Schoonerhelm playing the Atlantean Shifter. Should be fun. Looking forward to blowing some shit up with style.

Tony/Schooner

Tarin Vinders
True Atlantean Shifter
Bennies: 3
PPE: 14/15

Norona

Re: Out of Character Chatter

Post by Norona »

Welcome,

Perhaps you can change your username to match your character name?

I think this helps us all know who's who.

Norona
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Tarin
Posts: 36
Joined: Thu Feb 16, 2017 2:35 pm
Location: Washington

Re: Out of Character Chatter

Post by Tarin »

I'll hopefully find an updated profile pic at some point too.

Tarin Vinders
True Atlantean Shifter
Bennies: 3
PPE: 14/15

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Conrad
Posts: 388
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Re: Out of Character Chatter

Post by Conrad »

would it be able to do a smarts trick to get the wraith to back a few feet away from Beretta so we don't get hit with boom gun template?
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Deezy Klatta
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Re: Out of Character Chatter

Post by Deezy Klatta »

The order we're acting in is a bit nebulous as well...perhaps the incoming fire can come after allies have a chance to move, but before the wraith does? Or the area can be centered a bit away from the wraith to catch it, but not allies?

Just fishing for ideas at the minute.

It's actually kind of odd the Boom Gun has area, really. It was just a single big impact in the original source material, I thought...
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Sayeen Gabbersleaf
Posts: 218
Joined: Sat Sep 24, 2016 10:20 pm

Re: Out of Character Chatter

Post by Sayeen Gabbersleaf »

Generally in combat your action goes on your initiative card. It would seem Conrad and Beretta have until 3D to move away from the murder wraith. But I do agree with your point, that unless you stay on top of who goes when in the initiative card order it can get a bit confusing. Some of the things we do in the 1st that I think helps alliavate it is at the top of our combat post under our notice roll is we put in our initiative card. We also do a fair amount of discussion on google hangouts about what everyone is planning on doing. Granted we do not have two glitterboys that you have to worry about, but we do have a dragon with some area effect weapons. It does not solve the issue, but I think it helps remind folks something is happening on this inititiative card.

Anyway exciting to read the 32nd. I might need to hit Deezy up for some group crossover repair as I crit failed when using my cyber knight armor healing power.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
    Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
    Worn Armor:
    • Cyber Knight medium armor(TW): +6Armor, +1 toughness
    • Cyber Armor: +2 toughness
    Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
    Combat Abilities
    • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
    • Cyberkenetic Combat: -2 to hit if attack is purely technology based
    • Champion: +2 damage & toughness vs supernatural evil
    • Giant Killer: +1d6 damage vs creatures size 3 and larger
    OOC Comments
    Bennies:2 Spent:2
    -reroll to avoid brain burn
    -reroll fighting attck vs beasty in power plant
    +1 for group posting quickly
    Adventure deck cards: Cutting in Line: 3 initiative cards
    Accounts: Sayeen (primary), Iron Tick (secondary)
    User avatar
    Conrad
    Posts: 388
    Joined: Thu Nov 24, 2016 12:01 am

    Re: Out of Character Chatter

    Post by Conrad »

    panic mode is setting in out of character because Conrad would be a smear on the ground from that damage roll
    User avatar
    Tarin
    Posts: 36
    Joined: Thu Feb 16, 2017 2:35 pm
    Location: Washington

    Re: Out of Character Chatter

    Post by Tarin »

    Conrad wrote:panic mode is setting in out of character because Conrad would be a smear on the ground from that damage roll
    There's always the death and defeat table. Also spending a benny for a jump out of the way could be worthwhile.

    Tarin Vinders
    True Atlantean Shifter
    Bennies: 3
    PPE: 14/15

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    Deezy Klatta
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    Posts: 337
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    Re: Out of Character Chatter

    Post by Deezy Klatta »

    Yeah, those glitterboy slugs don't mess around.

    Having a GB's only gun always fire incredibly devastating area attacks limits them a bit when in groups. It'd be nice if there was a 'kinetic kill slug' option that only did single target damage, and some kind of ammo selector capability.

    ...

    Oh. The things Deezy will do for our GB's. Those modifications don't even require magic!
    OOC Comments
    Player Name: Salmon Max
    Google Handle: samminmax@gmail.com

    Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
    Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
    Race: Human
    Iconic Framework: Techno-Wizard
    Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
    Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
    Skills:
    Knowledge: Arcana d10
    Knowledge: Engineering d10 (+1)
    Knowledge: Science d6
    Knowledge: Electronics d10 (+1)
    Repair d10 (+2 Edge, +4 armor (inc TW bonus))
    Investigate d6 (+2)
    Techno-Wizardry d10
    Fighting
    Notice
    Shooting d6 (+3 w/revolver)

    Hindrances
    Overconfident (Major): Never give up...NEVER SURRENDER!
    Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
    Habit (Minor): Too hyperactive!

    Edges
    Edge: Master of Magic (mega-magic ENGAGE)
    Edge: Extra PPE (+5 PPE)
    Edge: Mr Fixit (+2 Repair, halve time required on raise)
    Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
    Edge: Improved Recharge (recover 1 PPE/.5 hour)

    Gizmos (spells):
    AEGIS (Active ElectroGravitational Interception System)
    Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
    Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

    Omniblaster
    Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
    Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

    TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
    Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
    Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

    ROCKET BOOTS (No acronym; just rockets in boots)
    Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
    Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

    Gear
    Triax T-13 Field Mechanic
    Armor 6, +1 Toughness, Full environment, 18lbs
    Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
    Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
    Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
    10 mile communication, nightvision, loudspeaker, laser rangefinder


    TW Revolver
    2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
    +1 Shooting skill (Minor TW Augmentation)
    2PPE to charge, 2PPE to make Mega-damage


    TechnoWizard Specialized Toolkit
    I use it for techno things that also involve wizardry.

    NG-S2 Survival Pack
    2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations


    Credits: 2000
    User avatar
    Tarin
    Posts: 36
    Joined: Thu Feb 16, 2017 2:35 pm
    Location: Washington

    Re: Out of Character Chatter

    Post by Tarin »

    Deezy Klatta wrote:Yeah, those glitterboy slugs don't mess around.

    Having a GB's only gun always fire incredibly devastating area attacks limits them a bit when in groups. It'd be nice if there was a 'kinetic kill slug' option that only did single target damage, and some kind of ammo selector capability.

    ...

    Oh. The things Deezy will do for our GB's. Those modifications don't even require magic!
    I would think selective fire on template weapons would be a good Edge.

    Tarin Vinders
    True Atlantean Shifter
    Bennies: 3
    PPE: 14/15

    User avatar
    Deezy Klatta
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    Posts: 337
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    Re: Out of Character Chatter

    Post by Deezy Klatta »

    I dunno! It seems to me to be a hardware thing. Either your weapon is equipped with multiple ammo sources, or some kind of 'smart feed' mechanism that can tell ammo types apart and feed them in by user command, or it isn't.

    Having a lot of experience doesn't make much difference if your gun only has a dumb-feed box magazine.

    I suppose a case could be made that -using- a system like that might be an Edge, but I don't see a lot of rules like that in the RAW for comparison. There's edges that reduce the penalties for autofire and multiple shots and stuff, but I don't see edges that simply make it possible to use the capabilities that technology provides.
    OOC Comments
    Player Name: Salmon Max
    Google Handle: samminmax@gmail.com

    Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
    Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
    Race: Human
    Iconic Framework: Techno-Wizard
    Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
    Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
    Skills:
    Knowledge: Arcana d10
    Knowledge: Engineering d10 (+1)
    Knowledge: Science d6
    Knowledge: Electronics d10 (+1)
    Repair d10 (+2 Edge, +4 armor (inc TW bonus))
    Investigate d6 (+2)
    Techno-Wizardry d10
    Fighting
    Notice
    Shooting d6 (+3 w/revolver)

    Hindrances
    Overconfident (Major): Never give up...NEVER SURRENDER!
    Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
    Habit (Minor): Too hyperactive!

    Edges
    Edge: Master of Magic (mega-magic ENGAGE)
    Edge: Extra PPE (+5 PPE)
    Edge: Mr Fixit (+2 Repair, halve time required on raise)
    Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
    Edge: Improved Recharge (recover 1 PPE/.5 hour)

    Gizmos (spells):
    AEGIS (Active ElectroGravitational Interception System)
    Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
    Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

    Omniblaster
    Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
    Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

    TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
    Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
    Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

    ROCKET BOOTS (No acronym; just rockets in boots)
    Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
    Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

    Gear
    Triax T-13 Field Mechanic
    Armor 6, +1 Toughness, Full environment, 18lbs
    Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
    Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
    Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
    10 mile communication, nightvision, loudspeaker, laser rangefinder


    TW Revolver
    2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
    +1 Shooting skill (Minor TW Augmentation)
    2PPE to charge, 2PPE to make Mega-damage


    TechnoWizard Specialized Toolkit
    I use it for techno things that also involve wizardry.

    NG-S2 Survival Pack
    2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations


    Credits: 2000
    User avatar
    Tarin
    Posts: 36
    Joined: Thu Feb 16, 2017 2:35 pm
    Location: Washington

    Re: Out of Character Chatter

    Post by Tarin »

    I suppose it's in the approach. With enough skill you could change your target move the blast template to optimize it, rather than just centering on the enemy you're firing-at.

    Your technological approach does remind me of an old cyberpunk piece of tech where teams would wear transponders that would communicate that they were friendly to the smart-guns, thus preventing automatic weapon friendly fire.

    Of course it got REALLY fun when those transponders were hacked...

    T

    Tarin Vinders
    True Atlantean Shifter
    Bennies: 3
    PPE: 14/15

    User avatar
    Deezy Klatta
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    Posts: 337
    Joined: Mon Dec 19, 2016 12:40 pm

    Re: Out of Character Chatter

    Post by Deezy Klatta »

    Oh yeah. IFF systems are definitely things that giveth...and taketh away. :)
    OOC Comments
    Player Name: Salmon Max
    Google Handle: samminmax@gmail.com

    Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
    Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
    Race: Human
    Iconic Framework: Techno-Wizard
    Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
    Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
    Skills:
    Knowledge: Arcana d10
    Knowledge: Engineering d10 (+1)
    Knowledge: Science d6
    Knowledge: Electronics d10 (+1)
    Repair d10 (+2 Edge, +4 armor (inc TW bonus))
    Investigate d6 (+2)
    Techno-Wizardry d10
    Fighting
    Notice
    Shooting d6 (+3 w/revolver)

    Hindrances
    Overconfident (Major): Never give up...NEVER SURRENDER!
    Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
    Habit (Minor): Too hyperactive!

    Edges
    Edge: Master of Magic (mega-magic ENGAGE)
    Edge: Extra PPE (+5 PPE)
    Edge: Mr Fixit (+2 Repair, halve time required on raise)
    Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
    Edge: Improved Recharge (recover 1 PPE/.5 hour)

    Gizmos (spells):
    AEGIS (Active ElectroGravitational Interception System)
    Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
    Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

    Omniblaster
    Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
    Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

    TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
    Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
    Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

    ROCKET BOOTS (No acronym; just rockets in boots)
    Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
    Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

    Gear
    Triax T-13 Field Mechanic
    Armor 6, +1 Toughness, Full environment, 18lbs
    Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
    Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
    Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
    10 mile communication, nightvision, loudspeaker, laser rangefinder


    TW Revolver
    2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
    +1 Shooting skill (Minor TW Augmentation)
    2PPE to charge, 2PPE to make Mega-damage


    TechnoWizard Specialized Toolkit
    I use it for techno things that also involve wizardry.

    NG-S2 Survival Pack
    2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations


    Credits: 2000
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    Lucretia
    Posts: 347
    Joined: Tue Dec 20, 2016 10:41 pm

    Re: Out of Character Chatter

    Post by Lucretia »

    Or maybe buy/otherwise acquire a back-up gun for the GBs?
    A "modern" mini-railgun is "only" 85k.

    [slinks back to the 13th where she belongs]
    Lucretia Altara Cyber-Knight (appears human) Alt of Ember
    9/10 ISP
    Active effects:
    Armor powered (1 hour), psi-sword, psi-shield, cyber-armor active (indefinite)
    Sunlight pendant (30 minutes)
    Bennies: 4/3
    Parry: 10, -2 to be hit by technological weapons [13 with psi-shield]
    Toughness: 15(6), +2 Toughness vs Supernatural evil [19(10) vs ranged with psi-shield]
    Pace: 8, run d10
    Weapon in hand: Martial Arts (1d6+1d4+2, never unarmed) or Psi-blade (1d6+3d10, AP 8 [4 if split])
    Charisma: +2(mods: +2 if respect CK, -4 if recognized as Altara)
    Other: Blind-ish: Notice auto fails for color, text, and flat images
    Click here to edit your signature
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    Conrad
    Posts: 388
    Joined: Thu Nov 24, 2016 12:01 am

    Re: Out of Character Chatter

    Post by Conrad »

    give us chance. Also IFFs make us easier to track
    User avatar
    Sayeen Gabbersleaf
    Posts: 218
    Joined: Sat Sep 24, 2016 10:20 pm

    Re: Out of Character Chatter

    Post by Sayeen Gabbersleaf »

    Conrad don't forget to roll the wild die. It might save you the bennie.
    Sayeen Gabbersleaf
    ISP :30/2
    Active Psionic Powers: None
      Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
      Worn Armor:
      • Cyber Knight medium armor(TW): +6Armor, +1 toughness
      • Cyber Armor: +2 toughness
      Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
      Combat Abilities
      • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
      • Cyberkenetic Combat: -2 to hit if attack is purely technology based
      • Champion: +2 damage & toughness vs supernatural evil
      • Giant Killer: +1d6 damage vs creatures size 3 and larger
      OOC Comments
      Bennies:2 Spent:2
      -reroll to avoid brain burn
      -reroll fighting attck vs beasty in power plant
      +1 for group posting quickly
      Adventure deck cards: Cutting in Line: 3 initiative cards
      Accounts: Sayeen (primary), Iron Tick (secondary)
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      good point I am always forgetting my wild dice
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      never mind, only a 2. definitely needed the benny
      User avatar
      Conrad
      Posts: 388
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      Re: Out of Character Chatter

      Post by Conrad »

      not complaining but I have noticed that the 32nd forum is only one that allows other teams to comment on it.

      I am happy with this because I like input from other players.
      User avatar
      Venatus Vinco
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      Re: Out of Character Chatter

      Post by Venatus Vinco »

      Conrad,

      I think we recently changed permissions so that all groups can cross comment.

      VV
      Signature
      Didn't have a signature but wanted the 1 EP for using OOC tags!
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      Which is great, but this is the only forum I can post on of the games, so it doesn't appear to have quite worked. Might have something to do with why some of us could see the GM posts at one point
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      Berreta you are up
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      Beretta Le Rouge
      Posts: 92
      Joined: Wed Nov 30, 2016 8:53 pm

      Re: Out of Character Chatter

      Post by Beretta Le Rouge »

      Wasn't really able to work an attack into the mix, because if Beretta doesn't shake off the Murder-Wraith, he'll just move along with her. . . out of the boom-gun burst radius that's centered on her as well. . . :roll:
      Beretta Le Rouge
      GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
      Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      maybe a benny to increase your strength roll

      and you forgot your wild dice
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      Deezy Klatta
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      Silver Patron
      Posts: 337
      Joined: Mon Dec 19, 2016 12:40 pm

      Re: Out of Character Chatter

      Post by Deezy Klatta »

      Yes...use those bennies!
      OOC Comments
      Player Name: Salmon Max
      Google Handle: samminmax@gmail.com

      Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
      Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
      Race: Human
      Iconic Framework: Techno-Wizard
      Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
      Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
      Skills:
      Knowledge: Arcana d10
      Knowledge: Engineering d10 (+1)
      Knowledge: Science d6
      Knowledge: Electronics d10 (+1)
      Repair d10 (+2 Edge, +4 armor (inc TW bonus))
      Investigate d6 (+2)
      Techno-Wizardry d10
      Fighting
      Notice
      Shooting d6 (+3 w/revolver)

      Hindrances
      Overconfident (Major): Never give up...NEVER SURRENDER!
      Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
      Habit (Minor): Too hyperactive!

      Edges
      Edge: Master of Magic (mega-magic ENGAGE)
      Edge: Extra PPE (+5 PPE)
      Edge: Mr Fixit (+2 Repair, halve time required on raise)
      Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
      Edge: Improved Recharge (recover 1 PPE/.5 hour)

      Gizmos (spells):
      AEGIS (Active ElectroGravitational Interception System)
      Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
      Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

      Omniblaster
      Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
      Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

      TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
      Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
      Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

      ROCKET BOOTS (No acronym; just rockets in boots)
      Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
      Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

      Gear
      Triax T-13 Field Mechanic
      Armor 6, +1 Toughness, Full environment, 18lbs
      Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
      Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
      Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
      10 mile communication, nightvision, loudspeaker, laser rangefinder


      TW Revolver
      2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
      +1 Shooting skill (Minor TW Augmentation)
      2PPE to charge, 2PPE to make Mega-damage


      TechnoWizard Specialized Toolkit
      I use it for techno things that also involve wizardry.

      NG-S2 Survival Pack
      2 person tent, +20% water supplies
      Sleeping bag
      Flashlight w/knife; solar
      Inertial compass (+2 to Survival to navigate)
      Short range (5 mile) radio
      First aid kit (+1 to healing; 3 uses)
      Hunting/Fishing kit (+1 to Survival to forage)
      Three ‘saw wires’
      Fire starter
      Survival Knife, hatchet, wooden cross
      4 signal flares
      Climbing kit w/30 rope
      Soap and washcloth
      Canteen
      2 weeks rations


      Credits: 2000
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      Beretta Le Rouge wrote:Wasn't really able to work an attack into the mix, because if Beretta doesn't shake off the Murder-Wraith, he'll just move along with her. . . out of the boom-gun burst radius that's centered on her as well. . . :roll:
      as long we get some distance, I think I am about 10 inches away, we should hopefully survive
      User avatar
      Beretta Le Rouge
      Posts: 92
      Joined: Wed Nov 30, 2016 8:53 pm

      Re: Out of Character Chatter

      Post by Beretta Le Rouge »

      A Bennie was already used, the wild die I did in-fact forget. Musta been more tired than I realized, huehue.

      Thanks for pointing that out. Yeah, hopefully the dice gods are willing to let the murder-wraith fail that test.
      Beretta Le Rouge
      GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
      Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      uhmmm oh boy

      hope somebody has some healing as Conrad doesn't
      User avatar
      Beretta Le Rouge
      Posts: 92
      Joined: Wed Nov 30, 2016 8:53 pm

      Re: Out of Character Chatter

      Post by Beretta Le Rouge »

      I keep forgetting you lack the google hangouts, Conrad.

      Regardless this is all I have to say on the matter.
      Beretta Le Rouge
      GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
      Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      wait, the survival kit does
      User avatar
      Deezy Klatta
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      Posts: 337
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      Re: Out of Character Chatter

      Post by Deezy Klatta »

      Deez can improvise a Healing power.

      Dang, I think she's getting close to her cap now. She's improvised an Onslaught, a Smite, a Boost Trait...but yeah she can still do two more...
      OOC Comments
      Player Name: Salmon Max
      Google Handle: samminmax@gmail.com

      Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
      Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
      Race: Human
      Iconic Framework: Techno-Wizard
      Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
      Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
      Skills:
      Knowledge: Arcana d10
      Knowledge: Engineering d10 (+1)
      Knowledge: Science d6
      Knowledge: Electronics d10 (+1)
      Repair d10 (+2 Edge, +4 armor (inc TW bonus))
      Investigate d6 (+2)
      Techno-Wizardry d10
      Fighting
      Notice
      Shooting d6 (+3 w/revolver)

      Hindrances
      Overconfident (Major): Never give up...NEVER SURRENDER!
      Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
      Habit (Minor): Too hyperactive!

      Edges
      Edge: Master of Magic (mega-magic ENGAGE)
      Edge: Extra PPE (+5 PPE)
      Edge: Mr Fixit (+2 Repair, halve time required on raise)
      Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
      Edge: Improved Recharge (recover 1 PPE/.5 hour)

      Gizmos (spells):
      AEGIS (Active ElectroGravitational Interception System)
      Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
      Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

      Omniblaster
      Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
      Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

      TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
      Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
      Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

      ROCKET BOOTS (No acronym; just rockets in boots)
      Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
      Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

      Gear
      Triax T-13 Field Mechanic
      Armor 6, +1 Toughness, Full environment, 18lbs
      Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
      Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
      Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
      10 mile communication, nightvision, loudspeaker, laser rangefinder


      TW Revolver
      2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
      +1 Shooting skill (Minor TW Augmentation)
      2PPE to charge, 2PPE to make Mega-damage


      TechnoWizard Specialized Toolkit
      I use it for techno things that also involve wizardry.

      NG-S2 Survival Pack
      2 person tent, +20% water supplies
      Sleeping bag
      Flashlight w/knife; solar
      Inertial compass (+2 to Survival to navigate)
      Short range (5 mile) radio
      First aid kit (+1 to healing; 3 uses)
      Hunting/Fishing kit (+1 to Survival to forage)
      Three ‘saw wires’
      Fire starter
      Survival Knife, hatchet, wooden cross
      4 signal flares
      Climbing kit w/30 rope
      Soap and washcloth
      Canteen
      2 weeks rations


      Credits: 2000
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      Beretta Le Rouge wrote:I keep forgetting you lack the google hangouts, Conrad.

      Regardless this is all I have to say on the matter.
      is that the end for Beretta?
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      and oh God Ainsley Harriet.
      User avatar
      Deezy Klatta
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      Silver Patron
      Posts: 337
      Joined: Mon Dec 19, 2016 12:40 pm

      Re: Out of Character Chatter

      Post by Deezy Klatta »

      Hm. Mega-heal can resurrect.

      But it takes more PPE than I can imbue a gadget with.
      OOC Comments
      Player Name: Salmon Max
      Google Handle: samminmax@gmail.com

      Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
      Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
      Race: Human
      Iconic Framework: Techno-Wizard
      Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
      Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
      Skills:
      Knowledge: Arcana d10
      Knowledge: Engineering d10 (+1)
      Knowledge: Science d6
      Knowledge: Electronics d10 (+1)
      Repair d10 (+2 Edge, +4 armor (inc TW bonus))
      Investigate d6 (+2)
      Techno-Wizardry d10
      Fighting
      Notice
      Shooting d6 (+3 w/revolver)

      Hindrances
      Overconfident (Major): Never give up...NEVER SURRENDER!
      Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
      Habit (Minor): Too hyperactive!

      Edges
      Edge: Master of Magic (mega-magic ENGAGE)
      Edge: Extra PPE (+5 PPE)
      Edge: Mr Fixit (+2 Repair, halve time required on raise)
      Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
      Edge: Improved Recharge (recover 1 PPE/.5 hour)

      Gizmos (spells):
      AEGIS (Active ElectroGravitational Interception System)
      Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
      Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

      Omniblaster
      Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
      Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

      TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
      Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
      Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

      ROCKET BOOTS (No acronym; just rockets in boots)
      Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
      Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

      Gear
      Triax T-13 Field Mechanic
      Armor 6, +1 Toughness, Full environment, 18lbs
      Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
      Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
      Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
      10 mile communication, nightvision, loudspeaker, laser rangefinder


      TW Revolver
      2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
      +1 Shooting skill (Minor TW Augmentation)
      2PPE to charge, 2PPE to make Mega-damage


      TechnoWizard Specialized Toolkit
      I use it for techno things that also involve wizardry.

      NG-S2 Survival Pack
      2 person tent, +20% water supplies
      Sleeping bag
      Flashlight w/knife; solar
      Inertial compass (+2 to Survival to navigate)
      Short range (5 mile) radio
      First aid kit (+1 to healing; 3 uses)
      Hunting/Fishing kit (+1 to Survival to forage)
      Three ‘saw wires’
      Fire starter
      Survival Knife, hatchet, wooden cross
      4 signal flares
      Climbing kit w/30 rope
      Soap and washcloth
      Canteen
      2 weeks rations


      Credits: 2000
      User avatar
      Beretta Le Rouge
      Posts: 92
      Joined: Wed Nov 30, 2016 8:53 pm

      Re: Out of Character Chatter

      Post by Beretta Le Rouge »

      While I appreciate the thought Deezy, I think TW's are limited to just the basic Healing spell. Regardless, I'm not really sure even that would help. In the absolute best case scenario Beretta is at one wound, and totally without her armor (or so the story goes).

      I believe the situation is thus: Beretta suffered 3 Wounds from the Murder Wraith, not bad, she could still pull through, albeit suffering substantial minuses for the rest of the adventure. Incapacitation is only suffered for any successful wound that would be beyond 3, wounds themselves cap at 3. I'm not sure the whole institution of Technical Difficulties was applied appropriately in this case, but to avoid coming off as a know-it-all douche, I'm not going to question the GM's call. It's not conducive for a new GM to have someone nit-pick every last iota like the almighty Potoo bird. Plus, it really doesn't affect the situation at large and would only come into play if she lived.

      The options before Beretta are as follows: spend a bennie and hope that shit aces, because the minus three wound modifier applies to all trait tests including incapacitation rolls; which would be the case with the lovely addition of Johnny's friendly-fire (with friends like this guy, amirite). Or just accept the fact she took ~100 damage in a round and roll on the Death & Defeat table, which offers an 80% chance of being totally incapacitated (or just d-e-d) for the rest of the adventure.

      After that tasty morsel I have my choice of dessert. The character maiming doesn't really irk me all that much, in the proper scenario, I could get into the six million credit lass narrative if there was some intense characterization to be had. . . but this seems like it would be more along the lines of vegetative sloylent-mush, hooked up to a catheter, going silently into the night. . . *Queue moist gurgling noises*

      I could play it out, most likely die anyways, but come off as a stoic badass! That being said I'm not sure how enticing the concept of role-playing fermenting cabbage stew comes off. . . I haven't done enough molly *cough* yet *cough* for that to sound appealing.

      #decisions-yo

      I had a much more satirical spiel written up, but decided it was TL;DR material and the humor would just come off as pure, unadulterated salt.

      At this point, I want to make sure what all the options are before making any "official" decision. So, in the meanwhile, Beretta will dream of Ainsley.
      Beretta Le Rouge
      GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
      Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
      User avatar
      Deezy Klatta
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      Posts: 337
      Joined: Mon Dec 19, 2016 12:40 pm

      Re: Out of Character Chatter

      Post by Deezy Klatta »

      Deez has the Master Mage perk, so she can access the mega-version of any power she can use...which is pretty much any of the TW-eligible powers, via the Arcane Machinist power.

      I'll respect your wishes of course, but I'd be happy to help out however I can to keep your character viable.
      OOC Comments
      Player Name: Salmon Max
      Google Handle: samminmax@gmail.com

      Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
      Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
      Race: Human
      Iconic Framework: Techno-Wizard
      Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
      Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
      Skills:
      Knowledge: Arcana d10
      Knowledge: Engineering d10 (+1)
      Knowledge: Science d6
      Knowledge: Electronics d10 (+1)
      Repair d10 (+2 Edge, +4 armor (inc TW bonus))
      Investigate d6 (+2)
      Techno-Wizardry d10
      Fighting
      Notice
      Shooting d6 (+3 w/revolver)

      Hindrances
      Overconfident (Major): Never give up...NEVER SURRENDER!
      Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
      Habit (Minor): Too hyperactive!

      Edges
      Edge: Master of Magic (mega-magic ENGAGE)
      Edge: Extra PPE (+5 PPE)
      Edge: Mr Fixit (+2 Repair, halve time required on raise)
      Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
      Edge: Improved Recharge (recover 1 PPE/.5 hour)

      Gizmos (spells):
      AEGIS (Active ElectroGravitational Interception System)
      Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
      Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

      Omniblaster
      Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
      Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

      TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
      Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
      Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

      ROCKET BOOTS (No acronym; just rockets in boots)
      Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
      Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

      Gear
      Triax T-13 Field Mechanic
      Armor 6, +1 Toughness, Full environment, 18lbs
      Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
      Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
      Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
      10 mile communication, nightvision, loudspeaker, laser rangefinder


      TW Revolver
      2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
      +1 Shooting skill (Minor TW Augmentation)
      2PPE to charge, 2PPE to make Mega-damage


      TechnoWizard Specialized Toolkit
      I use it for techno things that also involve wizardry.

      NG-S2 Survival Pack
      2 person tent, +20% water supplies
      Sleeping bag
      Flashlight w/knife; solar
      Inertial compass (+2 to Survival to navigate)
      Short range (5 mile) radio
      First aid kit (+1 to healing; 3 uses)
      Hunting/Fishing kit (+1 to Survival to forage)
      Three ‘saw wires’
      Fire starter
      Survival Knife, hatchet, wooden cross
      4 signal flares
      Climbing kit w/30 rope
      Soap and washcloth
      Canteen
      2 weeks rations


      Credits: 2000
      User avatar
      Beretta Le Rouge
      Posts: 92
      Joined: Wed Nov 30, 2016 8:53 pm

      Re: Out of Character Chatter

      Post by Beretta Le Rouge »

      Yeah, but that upgrades Healing into an AoE, I Believe. I thought TW's were limited to their spell list in the thingy, but I could be smoking crack. There's a lot-a nuance and yadda yadda in the books, it's easy to miss stuff.

      By all means, if you could do a resurrection, then Frankenstein this bitch!

      I recently did a rules refresher to see what everyone had, what could be done, etc. It is fairly bleak from the current perspective without a lucky roll. Mainly because incapacitation, of any sort, necessitates several days of coma.
      Beretta Le Rouge
      GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
      Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
      User avatar
      Deezy Klatta
      Silver Patron
      Silver Patron
      Posts: 337
      Joined: Mon Dec 19, 2016 12:40 pm

      Re: Out of Character Chatter

      Post by Deezy Klatta »

      The mega version of healing in my PDF is resurrection...

      But without a source of PPE, I can't cast it. I have 20, native, but it costs 30 to cast. And TWs are limited in their power selection, but Healing is on their list.

      I'd probably need another TW to assist me in the casting, both for PPE and to offset the skill penalty. Which could be an issue. :(
      OOC Comments
      Player Name: Salmon Max
      Google Handle: samminmax@gmail.com

      Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
      Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
      Race: Human
      Iconic Framework: Techno-Wizard
      Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
      Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
      Skills:
      Knowledge: Arcana d10
      Knowledge: Engineering d10 (+1)
      Knowledge: Science d6
      Knowledge: Electronics d10 (+1)
      Repair d10 (+2 Edge, +4 armor (inc TW bonus))
      Investigate d6 (+2)
      Techno-Wizardry d10
      Fighting
      Notice
      Shooting d6 (+3 w/revolver)

      Hindrances
      Overconfident (Major): Never give up...NEVER SURRENDER!
      Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
      Habit (Minor): Too hyperactive!

      Edges
      Edge: Master of Magic (mega-magic ENGAGE)
      Edge: Extra PPE (+5 PPE)
      Edge: Mr Fixit (+2 Repair, halve time required on raise)
      Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
      Edge: Improved Recharge (recover 1 PPE/.5 hour)

      Gizmos (spells):
      AEGIS (Active ElectroGravitational Interception System)
      Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
      Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

      Omniblaster
      Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
      Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

      TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
      Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
      Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

      ROCKET BOOTS (No acronym; just rockets in boots)
      Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
      Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

      Gear
      Triax T-13 Field Mechanic
      Armor 6, +1 Toughness, Full environment, 18lbs
      Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
      Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
      Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
      10 mile communication, nightvision, loudspeaker, laser rangefinder


      TW Revolver
      2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
      +1 Shooting skill (Minor TW Augmentation)
      2PPE to charge, 2PPE to make Mega-damage


      TechnoWizard Specialized Toolkit
      I use it for techno things that also involve wizardry.

      NG-S2 Survival Pack
      2 person tent, +20% water supplies
      Sleeping bag
      Flashlight w/knife; solar
      Inertial compass (+2 to Survival to navigate)
      Short range (5 mile) radio
      First aid kit (+1 to healing; 3 uses)
      Hunting/Fishing kit (+1 to Survival to forage)
      Three ‘saw wires’
      Fire starter
      Survival Knife, hatchet, wooden cross
      4 signal flares
      Climbing kit w/30 rope
      Soap and washcloth
      Canteen
      2 weeks rations


      Credits: 2000
      User avatar
      Beretta Le Rouge
      Posts: 92
      Joined: Wed Nov 30, 2016 8:53 pm

      Re: Out of Character Chatter

      Post by Beretta Le Rouge »

      Well there's a difference between Greater Healing and Healing - Greater Healing's mega form is Resurrection. For the regular Healing power, its mega is Mass Healing. Pages 114 and 115, respectively, in the the Tomorrow Legion Player's Guide.

      My PDF might be older, but it doesn't list greater healing as available to TW's. So that's the info I currently have access to.

      But yeah, that was initially what I determined the circumstances to be, and failure on the incapacitation roll does instill bleeding. She'd probably bleed out on the spot before anyone had time to arrive, given the hefty minuses associated with the wounds. So once technical death happens according to the base Savage World Rules, the option to roll for Death & Defeat opens up, which again, statistically guarantees a long-term absence. The adventure would either be cut short or she'd just have to wait it out, and it would be absurd to consider cutting the adventure short -- at least in my opinion.
      Last edited by Beretta Le Rouge on Wed Mar 08, 2017 2:37 pm, edited 1 time in total.
      Beretta Le Rouge
      GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
      Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
      User avatar
      Deezy Klatta
      Silver Patron
      Silver Patron
      Posts: 337
      Joined: Mon Dec 19, 2016 12:40 pm

      Re: Out of Character Chatter

      Post by Deezy Klatta »

      Oh, Greater Healing is a separate power?

      Huh.
      OOC Comments
      Player Name: Salmon Max
      Google Handle: samminmax@gmail.com

      Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
      Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
      Race: Human
      Iconic Framework: Techno-Wizard
      Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
      Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
      Skills:
      Knowledge: Arcana d10
      Knowledge: Engineering d10 (+1)
      Knowledge: Science d6
      Knowledge: Electronics d10 (+1)
      Repair d10 (+2 Edge, +4 armor (inc TW bonus))
      Investigate d6 (+2)
      Techno-Wizardry d10
      Fighting
      Notice
      Shooting d6 (+3 w/revolver)

      Hindrances
      Overconfident (Major): Never give up...NEVER SURRENDER!
      Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
      Habit (Minor): Too hyperactive!

      Edges
      Edge: Master of Magic (mega-magic ENGAGE)
      Edge: Extra PPE (+5 PPE)
      Edge: Mr Fixit (+2 Repair, halve time required on raise)
      Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
      Edge: Improved Recharge (recover 1 PPE/.5 hour)

      Gizmos (spells):
      AEGIS (Active ElectroGravitational Interception System)
      Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
      Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

      Omniblaster
      Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
      Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

      TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
      Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
      Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

      ROCKET BOOTS (No acronym; just rockets in boots)
      Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
      Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

      Gear
      Triax T-13 Field Mechanic
      Armor 6, +1 Toughness, Full environment, 18lbs
      Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
      Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
      Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
      10 mile communication, nightvision, loudspeaker, laser rangefinder


      TW Revolver
      2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
      +1 Shooting skill (Minor TW Augmentation)
      2PPE to charge, 2PPE to make Mega-damage


      TechnoWizard Specialized Toolkit
      I use it for techno things that also involve wizardry.

      NG-S2 Survival Pack
      2 person tent, +20% water supplies
      Sleeping bag
      Flashlight w/knife; solar
      Inertial compass (+2 to Survival to navigate)
      Short range (5 mile) radio
      First aid kit (+1 to healing; 3 uses)
      Hunting/Fishing kit (+1 to Survival to forage)
      Three ‘saw wires’
      Fire starter
      Survival Knife, hatchet, wooden cross
      4 signal flares
      Climbing kit w/30 rope
      Soap and washcloth
      Canteen
      2 weeks rations


      Credits: 2000
      User avatar
      Conrad
      Posts: 388
      Joined: Thu Nov 24, 2016 12:01 am

      Re: Out of Character Chatter

      Post by Conrad »

      yep fraid so.

      Berreta is the first pc to be taken down i think which sucks. the best we can offer is healing in a couple of rounds or Conrad on a d4-1 and wild dice
      User avatar
      Sayeen Gabbersleaf
      Posts: 218
      Joined: Sat Sep 24, 2016 10:20 pm

      Re: Out of Character Chatter

      Post by Sayeen Gabbersleaf »

      Not sure if Deezy could get there in time, but a warriors gift device to bestow hard to kill?

      Yeah only healing is available to the TW.
      Sayeen Gabbersleaf
      ISP :30/2
      Active Psionic Powers: None
        Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
        Worn Armor:
        • Cyber Knight medium armor(TW): +6Armor, +1 toughness
        • Cyber Armor: +2 toughness
        Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
        Combat Abilities
        • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
        • Cyberkenetic Combat: -2 to hit if attack is purely technology based
        • Champion: +2 damage & toughness vs supernatural evil
        • Giant Killer: +1d6 damage vs creatures size 3 and larger
        OOC Comments
        Bennies:2 Spent:2
        -reroll to avoid brain burn
        -reroll fighting attck vs beasty in power plant
        +1 for group posting quickly
        Adventure deck cards: Cutting in Line: 3 initiative cards
        Accounts: Sayeen (primary), Iron Tick (secondary)
        User avatar
        Deezy Klatta
        Silver Patron
        Silver Patron
        Posts: 337
        Joined: Mon Dec 19, 2016 12:40 pm

        Re: Out of Character Chatter

        Post by Deezy Klatta »

        Deezy's still something like 5 turns out or so, at least.
        OOC Comments
        Player Name: Salmon Max
        Google Handle: samminmax@gmail.com

        Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
        Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
        Race: Human
        Iconic Framework: Techno-Wizard
        Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
        Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
        Skills:
        Knowledge: Arcana d10
        Knowledge: Engineering d10 (+1)
        Knowledge: Science d6
        Knowledge: Electronics d10 (+1)
        Repair d10 (+2 Edge, +4 armor (inc TW bonus))
        Investigate d6 (+2)
        Techno-Wizardry d10
        Fighting
        Notice
        Shooting d6 (+3 w/revolver)

        Hindrances
        Overconfident (Major): Never give up...NEVER SURRENDER!
        Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
        Habit (Minor): Too hyperactive!

        Edges
        Edge: Master of Magic (mega-magic ENGAGE)
        Edge: Extra PPE (+5 PPE)
        Edge: Mr Fixit (+2 Repair, halve time required on raise)
        Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
        Edge: Improved Recharge (recover 1 PPE/.5 hour)

        Gizmos (spells):
        AEGIS (Active ElectroGravitational Interception System)
        Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
        Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

        Omniblaster
        Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
        Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

        TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
        Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
        Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

        ROCKET BOOTS (No acronym; just rockets in boots)
        Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
        Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

        Gear
        Triax T-13 Field Mechanic
        Armor 6, +1 Toughness, Full environment, 18lbs
        Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
        Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
        Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
        10 mile communication, nightvision, loudspeaker, laser rangefinder


        TW Revolver
        2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
        +1 Shooting skill (Minor TW Augmentation)
        2PPE to charge, 2PPE to make Mega-damage


        TechnoWizard Specialized Toolkit
        I use it for techno things that also involve wizardry.

        NG-S2 Survival Pack
        2 person tent, +20% water supplies
        Sleeping bag
        Flashlight w/knife; solar
        Inertial compass (+2 to Survival to navigate)
        Short range (5 mile) radio
        First aid kit (+1 to healing; 3 uses)
        Hunting/Fishing kit (+1 to Survival to forage)
        Three ‘saw wires’
        Fire starter
        Survival Knife, hatchet, wooden cross
        4 signal flares
        Climbing kit w/30 rope
        Soap and washcloth
        Canteen
        2 weeks rations


        Credits: 2000
        User avatar
        Conrad
        Posts: 388
        Joined: Thu Nov 24, 2016 12:01 am

        Re: Out of Character Chatter

        Post by Conrad »

        so Conrad it is with possibly Tarin assisting

        but on the plus side I have gotten hangouts to work
        User avatar
        Johnny Whateley
        Posts: 86
        Joined: Tue Dec 13, 2016 5:25 pm

        Re: Out of Character Chatter

        Post by Johnny Whateley »

        I'm so sorry about that, Beretta, I really should've stuck with taking out the mercs. I was hoping it wouldn't go bad like this when I went for the redirect on the Wraith.

        Schoolboy's got some mundane healing and magic, but it'll still be a bit to head in that direction with getting out of being dug-in.
        OOC:
        Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

        TOTAL BENNIES: 3
        Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


        Power Points/PPE: 10 (of 10)

        Schoolboy's "Greatest Covers":
        * The Devil's Right Hand
        * Purple Haze
        * Amazing Grace

        EP: 1
        Played by: Martin Coulter
        User avatar
        Aderyn
        Posts: 22
        Joined: Mon Dec 19, 2016 6:16 pm

        Re: Out of Character Chatter

        Post by Aderyn »

        Well as a last arrival I could have brought some sort of healing equipment to alíviate the situation, just not sure what type of healing and who can use it. Some scroll, technology gadget or something of that sort I could bring with me?

        I got some credits if I have to buy it to bring it if necessary.

        Edit: Someone in the group has decent healing? I can buy a Trauma Kit and Bio Analysis Kit, in addition of one use of my First Aid kit to give good bonuses to a healing check and remove up to -2 on penalties.

        If allowed I can remove my stealth skill and change it to Knowledge (Chemistry) d4, Healing d6 so I can be the "Non-magical Medic"
        User avatar
        Johnny Whateley
        Posts: 86
        Joined: Tue Dec 13, 2016 5:25 pm

        Re: Out of Character Chatter

        Post by Johnny Whateley »

        Heal d6 with the Healer Edge from one of the rolls. Healer gives a +2. Then there's the Heal spell Schoolboy has, but that's piddly compared to what spells others have.

        though it doesn't hurt to have a dedicated. it sure wasn't my plan when that roll hit.
        OOC:
        Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

        TOTAL BENNIES: 3
        Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


        Power Points/PPE: 10 (of 10)

        Schoolboy's "Greatest Covers":
        * The Devil's Right Hand
        * Purple Haze
        * Amazing Grace

        EP: 1
        Played by: Martin Coulter
        User avatar
        Beretta Le Rouge
        Posts: 92
        Joined: Wed Nov 30, 2016 8:53 pm

        Re: Out of Character Chatter

        Post by Beretta Le Rouge »

        Don't worry about it, it is what it is.

        Beretta might live through this, time will tell. Realistically, the Murder-Wraith would have had another round to wreak havoc, it's all conjecture to say what could have happened, but it could have potentially been worse.

        Just, uh, GB bro-pact that we don't go tossing those MBT's around all willy-nilly. ;)
        Beretta Le Rouge
        GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
        Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
        User avatar
        Deezy Klatta
        Silver Patron
        Silver Patron
        Posts: 337
        Joined: Mon Dec 19, 2016 12:40 pm

        Re: Out of Character Chatter

        Post by Deezy Klatta »

        lol...Deezy is already compiling a list of grievous system flaws with glitterboys, and itemizing a companion list of solutions!

        Self-guided kinetic kill boom gun slugs are coming right up. She's still working on how to get the 'hamster with a joystick' to survive the railgun's acceleration forces.
        OOC Comments
        Player Name: Salmon Max
        Google Handle: samminmax@gmail.com

        Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
        Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
        Race: Human
        Iconic Framework: Techno-Wizard
        Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
        Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
        Skills:
        Knowledge: Arcana d10
        Knowledge: Engineering d10 (+1)
        Knowledge: Science d6
        Knowledge: Electronics d10 (+1)
        Repair d10 (+2 Edge, +4 armor (inc TW bonus))
        Investigate d6 (+2)
        Techno-Wizardry d10
        Fighting
        Notice
        Shooting d6 (+3 w/revolver)

        Hindrances
        Overconfident (Major): Never give up...NEVER SURRENDER!
        Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
        Habit (Minor): Too hyperactive!

        Edges
        Edge: Master of Magic (mega-magic ENGAGE)
        Edge: Extra PPE (+5 PPE)
        Edge: Mr Fixit (+2 Repair, halve time required on raise)
        Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
        Edge: Improved Recharge (recover 1 PPE/.5 hour)

        Gizmos (spells):
        AEGIS (Active ElectroGravitational Interception System)
        Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
        Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

        Omniblaster
        Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
        Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

        TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
        Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
        Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

        ROCKET BOOTS (No acronym; just rockets in boots)
        Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
        Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

        Gear
        Triax T-13 Field Mechanic
        Armor 6, +1 Toughness, Full environment, 18lbs
        Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
        Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
        Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
        10 mile communication, nightvision, loudspeaker, laser rangefinder


        TW Revolver
        2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
        +1 Shooting skill (Minor TW Augmentation)
        2PPE to charge, 2PPE to make Mega-damage


        TechnoWizard Specialized Toolkit
        I use it for techno things that also involve wizardry.

        NG-S2 Survival Pack
        2 person tent, +20% water supplies
        Sleeping bag
        Flashlight w/knife; solar
        Inertial compass (+2 to Survival to navigate)
        Short range (5 mile) radio
        First aid kit (+1 to healing; 3 uses)
        Hunting/Fishing kit (+1 to Survival to forage)
        Three ‘saw wires’
        Fire starter
        Survival Knife, hatchet, wooden cross
        4 signal flares
        Climbing kit w/30 rope
        Soap and washcloth
        Canteen
        2 weeks rations


        Credits: 2000
        User avatar
        Sayeen Gabbersleaf
        Posts: 218
        Joined: Sat Sep 24, 2016 10:20 pm

        Re: Out of Character Chatter

        Post by Sayeen Gabbersleaf »

        Hi Beretta,

        I did notice you never spent a bennie to make a vigor roll to soak any of the wounds from the murder wraith. I am not sure how many wounds you took from the boom gun blast so maybe it would not matter.
        Sayeen Gabbersleaf
        ISP :30/2
        Active Psionic Powers: None
          Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
          Worn Armor:
          • Cyber Knight medium armor(TW): +6Armor, +1 toughness
          • Cyber Armor: +2 toughness
          Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
          Combat Abilities
          • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
          • Cyberkenetic Combat: -2 to hit if attack is purely technology based
          • Champion: +2 damage & toughness vs supernatural evil
          • Giant Killer: +1d6 damage vs creatures size 3 and larger
          OOC Comments
          Bennies:2 Spent:2
          -reroll to avoid brain burn
          -reroll fighting attck vs beasty in power plant
          +1 for group posting quickly
          Adventure deck cards: Cutting in Line: 3 initiative cards
          Accounts: Sayeen (primary), Iron Tick (secondary)
          User avatar
          Jackal
          Daniel (Lars)
          Posts: 439
          Joined: Sat Jun 18, 2016 7:14 pm

          Re: Out of Character Chatter

          Post by Jackal »

          EP

          Auto Ace.
          Character
          Jackal

          Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

          The 7th SET

          • Chok'lat
          - Cyberred up Brodkil Tank
          • Strider
          - Sea Titan, MARS Scholar
          • Growler
          - Best Boy Dogboy Nega-Psychic
          • Jarvis Ursus
          - Kittani PA Jock
          • Jonns Mythe
          - Quickflex MARS Gunslinger
          • Rib
          - Trimadore MARS Vagabond Martial Arts & Technical Specialist
          • Kriza
          - What? A Human?! MARS Psi-Druid
          • Jackal
          - Oh, whew, another Human...or is it? AI Pilot
          • Roy
          - True Atlantian Shifter
          User avatar
          Johnny Whateley
          Posts: 86
          Joined: Tue Dec 13, 2016 5:25 pm

          Re: Out of Character Chatter

          Post by Johnny Whateley »

          Beretta Le Rouge wrote:Don't worry about it, it is what it is.

          Beretta might live through this, time will tell. Realistically, the Murder-Wraith would have had another round to wreak havoc, it's all conjecture to say what could have happened, but it could have potentially been worse.

          Just, uh, GB bro-pact that we don't go tossing those MBT's around all willy-nilly. ;)
          Deal!
          OOC:
          Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

          TOTAL BENNIES: 3
          Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


          Power Points/PPE: 10 (of 10)

          Schoolboy's "Greatest Covers":
          * The Devil's Right Hand
          * Purple Haze
          * Amazing Grace

          EP: 1
          Played by: Martin Coulter
          User avatar
          Conrad
          Posts: 388
          Joined: Thu Nov 24, 2016 12:01 am

          Re: Out of Character Chatter

          Post by Conrad »

          sorry, work are blocking my ability to post to the main thread again. If the last post in the sorry thread could be transferred that would be great. Conrad is vainly trying to heal Berreta which might help her a little bit
          User avatar
          Conrad
          Posts: 388
          Joined: Thu Nov 24, 2016 12:01 am

          Re: Out of Character Chatter

          Post by Conrad »

          as a separate issue, who is now in command of the squad? or do we divvy up responsibilities depending on what they are?
          User avatar
          Johnny Whateley
          Posts: 86
          Joined: Tue Dec 13, 2016 5:25 pm

          Re: Out of Character Chatter

          Post by Johnny Whateley »

          not it!
          OOC:
          Character Sheet: http://savagerifts.com/sr/viewtopic.php?f=29&t=146

          TOTAL BENNIES: 3
          Quarterly Card: Revelation: "Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc."


          Power Points/PPE: 10 (of 10)

          Schoolboy's "Greatest Covers":
          * The Devil's Right Hand
          * Purple Haze
          * Amazing Grace

          EP: 1
          Played by: Martin Coulter
          User avatar
          Beretta Le Rouge
          Posts: 92
          Joined: Wed Nov 30, 2016 8:53 pm

          Re: Out of Character Chatter

          Post by Beretta Le Rouge »

          Well, given that Beretta has a decent chance to see the end of this adventure, she might be naturally inclined towards the position given the whole Knight Errant trope of GB pilots.

          Even if only from a tactical standpoint, Beretta probably doesn't care too much about cutting corners as long as the group functions as a well oiled machine in combat. She has some less than reputable contacts/skills herself, so she'd be more Robin Hood in practice.

          I was planning on taking a slew of leadership edges to assist in that endeavor, the increased command radius edge extends well beyond the boom-stun making the thought of getting close, less impactful.

          'Twas the original build path I foresaw in character creation, actually. Plus, it gives some opportunity to explore her backstory as having fought in the Tolkeen war. :mrgreen:

          From an OCC standpoint I don't think the role of leader is all that big a deal; from in IC standpoint, most groups practice soft anarchism. So it's not a huge deal who take up the IC role, regardless. From my perspective.
          Last edited by Beretta Le Rouge on Fri Mar 10, 2017 1:17 pm, edited 1 time in total.
          Beretta Le Rouge
          GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
          Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.
          User avatar
          Deezy Klatta
          Silver Patron
          Silver Patron
          Posts: 337
          Joined: Mon Dec 19, 2016 12:40 pm

          Re: Out of Character Chatter

          Post by Deezy Klatta »

          Beretta seems like a strong choice to me, IC and OOC.
          OOC Comments
          Player Name: Salmon Max
          Google Handle: samminmax@gmail.com

          Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
          Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
          Race: Human
          Iconic Framework: Techno-Wizard
          Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
          Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
          Skills:
          Knowledge: Arcana d10
          Knowledge: Engineering d10 (+1)
          Knowledge: Science d6
          Knowledge: Electronics d10 (+1)
          Repair d10 (+2 Edge, +4 armor (inc TW bonus))
          Investigate d6 (+2)
          Techno-Wizardry d10
          Fighting
          Notice
          Shooting d6 (+3 w/revolver)

          Hindrances
          Overconfident (Major): Never give up...NEVER SURRENDER!
          Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
          Habit (Minor): Too hyperactive!

          Edges
          Edge: Master of Magic (mega-magic ENGAGE)
          Edge: Extra PPE (+5 PPE)
          Edge: Mr Fixit (+2 Repair, halve time required on raise)
          Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
          Edge: Improved Recharge (recover 1 PPE/.5 hour)

          Gizmos (spells):
          AEGIS (Active ElectroGravitational Interception System)
          Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
          Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

          Omniblaster
          Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
          Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

          TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
          Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
          Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

          ROCKET BOOTS (No acronym; just rockets in boots)
          Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
          Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

          Gear
          Triax T-13 Field Mechanic
          Armor 6, +1 Toughness, Full environment, 18lbs
          Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
          Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
          Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
          10 mile communication, nightvision, loudspeaker, laser rangefinder


          TW Revolver
          2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
          +1 Shooting skill (Minor TW Augmentation)
          2PPE to charge, 2PPE to make Mega-damage


          TechnoWizard Specialized Toolkit
          I use it for techno things that also involve wizardry.

          NG-S2 Survival Pack
          2 person tent, +20% water supplies
          Sleeping bag
          Flashlight w/knife; solar
          Inertial compass (+2 to Survival to navigate)
          Short range (5 mile) radio
          First aid kit (+1 to healing; 3 uses)
          Hunting/Fishing kit (+1 to Survival to forage)
          Three ‘saw wires’
          Fire starter
          Survival Knife, hatchet, wooden cross
          4 signal flares
          Climbing kit w/30 rope
          Soap and washcloth
          Canteen
          2 weeks rations


          Credits: 2000
          User avatar
          Conrad
          Posts: 388
          Joined: Thu Nov 24, 2016 12:01 am

          Re: Out of Character Chatter

          Post by Conrad »

          it's always handy to have somebody have authority to say don't do something stupid
          User avatar
          Venatus Vinco
          Bronze Patron
          Bronze Patron
          Posts: 2872
          Joined: Sat Jun 11, 2016 3:30 pm

          Re: Out of Character Chatter

          Post by Venatus Vinco »

          Conrad,

          I fixed the group permission issue you reported. You can now cross post in our groups, when needed.

          Also, I like Beretta or School Boy as our group leader. Glitter Boys have that extra charisma and reputation.

          VV
          Signature
          Didn't have a signature but wanted the 1 EP for using OOC tags!
          User avatar
          Conrad
          Posts: 388
          Joined: Thu Nov 24, 2016 12:01 am

          Re: Out of Character Chatter

          Post by Conrad »

          cheers venatus

          also take tactician - those extra cards can be helpful
          User avatar
          Conrad
          Posts: 388
          Joined: Thu Nov 24, 2016 12:01 am

          Re: Out of Character Chatter

          Post by Conrad »

          and as this may have been missed with everything else going on but I finally have hangouts sorted
          User avatar
          Aderyn
          Posts: 22
          Joined: Mon Dec 19, 2016 6:16 pm

          Re: Out of Character Chatter

          Post by Aderyn »

          I assume no need to change skills to be the "Medic" then.
          User avatar
          Conrad
          Posts: 388
          Joined: Thu Nov 24, 2016 12:01 am

          Re: Out of Character Chatter

          Post by Conrad »

          turns out we do have healers. bizarrely they both pilot glitter boys
          User avatar
          Venatus Vinco
          Bronze Patron
          Bronze Patron
          Posts: 2872
          Joined: Sat Jun 11, 2016 3:30 pm

          Re: Out of Character Chatter

          Post by Venatus Vinco »

          FYI

          Unicorn
          Often seen as the embodiment of good and purity, unicorns are white horses with a horn growing from their forehead. The horn is said to possess magical properties, which makes them a target for unscrupulous hunters. A unicorn that loses its horn while still alive instantly dies.

          Attributes: Agility d8, Smarts d8(A), Spirit d10, Strength d12+2, Vigor d10
          Skills: Fighting d6, Guts d10, Notice d8, Spellcasting d12, Stealth d8
          Pace: 10; Parry: 5; Toughness: 9
          Treasure: None
          Special Abilities:
          • Fleet Footed: Unicorns roll a d10 for their running die, rather than a d6.
          • Force of Good: Unicorns add +2 to damage when attacking supernatural evil foes, and have +2 Toughness when suffering damage from such creatures.
          Healing: A unicorn can cast healing and greater healing by touching its horn to a target. It has 40 Power Points. A horn cut from a living unicorn retains these powers. Anyone performing such a foul deed is cursed by the gods of good. The victim’s skin becomes covered in boils and blisters which no magic can heal. He suffers –4 Charisma.
          • Kick: Str+d6.
          • Size +2: Unicorns weigh between 600 and 800 pounds.
          Signature
          Didn't have a signature but wanted the 1 EP for using OOC tags!
          User avatar
          Tarin
          Posts: 36
          Joined: Thu Feb 16, 2017 2:35 pm
          Location: Washington

          Re: Out of Character Chatter

          Post by Tarin »

          Handy thing to remember. Plus I wouldn't have to worry about corruption.

          Tarin Vinders
          True Atlantean Shifter
          Bennies: 3
          PPE: 14/15

          User avatar
          Deezy Klatta
          Silver Patron
          Silver Patron
          Posts: 337
          Joined: Mon Dec 19, 2016 12:40 pm

          Re: Out of Character Chatter

          Post by Deezy Klatta »

          Hm. Well, anyone else need healing then? I still got a gadget here with 7 PPE in it. :)
          OOC Comments
          Player Name: Salmon Max
          Google Handle: samminmax@gmail.com

          Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
          Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
          Race: Human
          Iconic Framework: Techno-Wizard
          Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
          Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
          Skills:
          Knowledge: Arcana d10
          Knowledge: Engineering d10 (+1)
          Knowledge: Science d6
          Knowledge: Electronics d10 (+1)
          Repair d10 (+2 Edge, +4 armor (inc TW bonus))
          Investigate d6 (+2)
          Techno-Wizardry d10
          Fighting
          Notice
          Shooting d6 (+3 w/revolver)

          Hindrances
          Overconfident (Major): Never give up...NEVER SURRENDER!
          Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
          Habit (Minor): Too hyperactive!

          Edges
          Edge: Master of Magic (mega-magic ENGAGE)
          Edge: Extra PPE (+5 PPE)
          Edge: Mr Fixit (+2 Repair, halve time required on raise)
          Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
          Edge: Improved Recharge (recover 1 PPE/.5 hour)

          Gizmos (spells):
          AEGIS (Active ElectroGravitational Interception System)
          Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
          Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

          Omniblaster
          Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
          Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

          TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
          Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
          Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

          ROCKET BOOTS (No acronym; just rockets in boots)
          Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
          Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

          Gear
          Triax T-13 Field Mechanic
          Armor 6, +1 Toughness, Full environment, 18lbs
          Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
          Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
          Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
          10 mile communication, nightvision, loudspeaker, laser rangefinder


          TW Revolver
          2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
          +1 Shooting skill (Minor TW Augmentation)
          2PPE to charge, 2PPE to make Mega-damage


          TechnoWizard Specialized Toolkit
          I use it for techno things that also involve wizardry.

          NG-S2 Survival Pack
          2 person tent, +20% water supplies
          Sleeping bag
          Flashlight w/knife; solar
          Inertial compass (+2 to Survival to navigate)
          Short range (5 mile) radio
          First aid kit (+1 to healing; 3 uses)
          Hunting/Fishing kit (+1 to Survival to forage)
          Three ‘saw wires’
          Fire starter
          Survival Knife, hatchet, wooden cross
          4 signal flares
          Climbing kit w/30 rope
          Soap and washcloth
          Canteen
          2 weeks rations


          Credits: 2000
          User avatar
          Conrad
          Posts: 388
          Joined: Thu Nov 24, 2016 12:01 am

          Re: Out of Character Chatter

          Post by Conrad »

          a unicorn turning up is going to blow conrad's mind a bit though he is going to have to make a comment on somebody being virgin in order to summon one :p
          User avatar
          Conrad
          Posts: 388
          Joined: Thu Nov 24, 2016 12:01 am

          Re: Out of Character Chatter

          Post by Conrad »

          will post today to modify my actions to get the ferry over

          how do we want to approach this? use the rift for norona and Tarin to scout while Conrad brings everything and everyone else over on the ferry. we need to find survivors, deal with anything left like the mw's boss and search for Jesse as ic we don't know what happened to him
          Post Reply

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