Wurmha Nodagog (Orc Titan Juicer)

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Poor Yorick
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Wurmha Nodagog (Orc Titan Juicer)

Post by Poor Yorick »

HJ
Close Combat Weapons [dice:2dxn6bnp]63344:0[/dice:2dxn6bnp]
Body Armor [dice:2dxn6bnp]63344:1[/dice:2dxn6bnp]
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Poor Yorick
Posts: 16
Joined: Thu Feb 20, 2020 8:19 pm

Re: Wurmha Nodagog (Orc Titan Juicer)

Post by Poor Yorick »

Wurmha Nodagog

Rank: Novice Advances Left: 0
Race: Orc
Iconic Framework: Juicer (Titan)
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+2, Vigor d12
Pace: 8; Parry: 8; Toughness: 22 (7); Size: 3; Burn: 7
Skills:
  • Athletics d10 (3)
  • Common Knowledge d4
  • Notice d6 (1)
  • Fighting d12 (6)
  • Intimidate d6 (2)
  • Persuasion d4
  • Shooting d8 (3)
  • Stealth d4
Hindrances
  • Ruthless (Major): A relentless monster
  • Obligation (Minor): Is working off a big debt to Boss Dutcher in MercTown
  • Loyal (Minor): Is the perfect henchman
  • Death Wish (Minor): Wants to die in glorious battle.
  • Big: -2 from Trait rolls when using equipment that wasn’t specifically designed for his race and cannot wear their armor or clothing. Equipment, food, and clothing cost double the listed price.
  • Cybernetics: Each point of Strain removes a point of Burn.
  • Drug-induced Euphoria/Tranquility: −1 to all Smarts or Smarts- linked skill rolls in non-combat or low stress situations. Doesn’t gain the benefits of Uncanny Reflexes or Quick on the first round of an unexpected combat or high-stress situation.
  • Psionics & Magic: Cannot use Psionics or Magic.
Racial Abilities
  • Bad Reputation (Major): Reaction start two levels below normal
  • Bite: Str+d4, natural weapon
  • Big Brutes: Brute Edge, +1 Size, +1 Toughness, Max Str
  • Disagreeable D-Bee: -1 Persuasion
  • Instinct Over Intellect: -1 to Smarts rolls (not Smarts linked skills)
  • Physical Strength: Start with Strength d6
Edges and Iconic Abilities
  • Burn: d6 Burn Die. 7 Burn.
  • Internal Repair System: Slow Regeneration (Natural Healing once per day). Can make natural Healing roll at +2 as an action. 3 charges. 8 hours to recover a charge.
  • Super Endurance: +2 Vigor. Only requires half the normal amount of sleep and gains +2 on all Fatigue checks.
  • Super Reflexes: +2 Agility and Quick Edge.
  • Super Speed: Pace 8, Running d8.
  • Super Strength: +2 Strength die types and Brawny
  • Uncanny Reflexes: −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
  • Titan: +2 Strength, +1 Vigor, +2 Size, -1 Burn. Big negative trait. Reduced Speed.
  • Brute: Link Athletics to Strength instead of Agility (including resistance). Short Range of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range.
  • Brawny: +1Toughness. Treat Strength as one die type higher for Encumbrance and Minimum Strength to use weapons, armor, or equipment.
  • Quick: Redraw action cards of 5 or less.
  • Fleet Footed: +2 Pace. +1 Run Die.
  • Frenzy: Roll a second Fighting die with one melee attack per turn.
  • Sweep: Fighting roll at –2 to hit all targets in weapon’s Reach, no more than once per turn.
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Poor Yorick
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Re: Wurmha Nodagog (Orc Titan Juicer)

Post by Poor Yorick »

Background
Former member of the Greenskins gang in MercTown until Crotalo helped arrange a loan for Titan treatment through Boss Dutcher of the MercTown Black Market. The Simple minded Orc feels like he owes the big snake for getting him out of the Warrens and is surprisingly loyal to the old pit viper. He likes to help Crotalo out on jobs when he’s not putting in work to pay off the Bossman.

Image: https://i.pinimg.com/736x/f5/43/45/f543 ... b1b189.jpg
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Poor Yorick
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Re: Wurmha Nodagog (Orc Titan Juicer)

Post by Poor Yorick »

Gear
NG-S2 Survival Pack (20 lb)
• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
• Survival Knife
• Wooden Cross
• Mallet and wooden stakes
• 1 set extra clothes
JA-9 Variable Laser Rifle
NG-56 Light Ion Pistol
9 Fragmentation Grenades

Giant Vibro Axe
  • Damage: Str+2d8 AP 18
  • Min Str: d12+2
  • Notes: Reach 2; sized for Size 2 or larger, requires two hands if not Size 3 or larger. Ignore 2 points of penalties to Fighting rolls and has a bonus +2AP.
  • Cost: 18,000 (exchanged gear, see below)
Titan Heavy Plate
  • Armor: +7, +3 Toughness, MDC
  • Min Str: d12+1
  • Weight: 80
  • Notes: EBA
  • Cost: 105,000
Exchanges
Sell: Juicer Assassin Plate Medium Armor (32,000)
Sell: Vibro-Shortsword (9,000)
Total: 41,000
Buy: Vibro Great Sword (Axe) - 18,000
Buy: HJ upgrade to Axe - 18,000
Buy: 9 Fragmentation Grenades - 4,950
Total: 40,950
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Poor Yorick
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Re: Wurmha Nodagog (Orc Titan Juicer)

Post by Poor Yorick »

Advances

Choose Race: Orc
Choose Iconic Framework: Juicer
Hero’s Journey
  • Close Combat Weapons 5: Ignore 2 points of penalties when Fighting
  • Body Armor 1: Choose - Titan Plate EBA
Advances
  • Initial Advances: (Bonus from Hindrances): Frenzy, Sweep
  • Novice 1 Advance: Titan Treatment
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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