Build Notes
Infernal spirit inhabiting an enhanced "human" vessel. (Intelligent Construct)
Agility d6->d12
Smarts d6 ->d8
Spirit d6 ->d8
Strength d6 ->d8
Vigor d6->d12
Hindrances: Bloodthirsty, Overconfident
Construct
Inorganic
Outsider (M)
Core Directive: Vengeful (M)
Wanted (M)
Malfunctions
Transferred Intelligence (0)
Arcane System (-4)
Medium Frame (0)
Legs (0)
Advanced Senses (2)
Lifelike Appearance, Standard Vocals (0)
Feature-Locked Physiology (-4)
Weakness: Holy (-1)
Additional Action (3)
Automated Repair Unit (2)
Attributes: +3d Agility, +1d Smarts, +1d Spirit, +1d Strength, +3d Vigor (9)
Bio-reactor (1)
Skill Bonuses: +2 Fighting, +2 Inimidation, +2 Shooting (3)
Integral Weapon System: concealed Battle Fury Blade (1)
Hardwired Skills: +2d Fighting, +2 Intimidation, +2d Notice, +2d Shooting (4)
Edges: AB (Magic), Adept, Danger Sense, Dodge, First Strike, Master of Magic, New Powers, Tough as Nails (8)
Skills:
Athletics d8 (2)
Common Knowledge d4 (0)
Fighting d10+2 (2)
Intimidation d8+2 (1)
Notice d8+6 (0)
Occult d8 (3)
Persuasion d4 (0)
Shooting d8 (1)
Spellcasting d8 (3)
Stealth d8 (2)
Advances (from Hindrances): Level-Headed, Rich
N1 advance (from site): Power Points
Powers Known: Disguise, Entangle, Fly, Smite, Speed
PPE: 15
Gear (from Rich): Arzno Exterminator EBA; 15,000 credits (add Light/Darkness to armor); armored cloak (Patron); Auracles of Spineas (Patron)
Signature Item: Heartseeker Bow (TW p-beam rifle retrapped as a bow with flaming arrows): +2 Shooting, +2 AP, Marksman, Sharpshooter, 10 PPE
Agility d6->d12
Smarts d6 ->d8
Spirit d6 ->d8
Strength d6 ->d8
Vigor d6->d12
Hindrances: Bloodthirsty, Overconfident
Construct
Inorganic
Outsider (M)
Core Directive: Vengeful (M)
Wanted (M)
Malfunctions
Transferred Intelligence (0)
Arcane System (-4)
Medium Frame (0)
Legs (0)
Advanced Senses (2)
Lifelike Appearance, Standard Vocals (0)
Feature-Locked Physiology (-4)
Weakness: Holy (-1)
Additional Action (3)
Automated Repair Unit (2)
Attributes: +3d Agility, +1d Smarts, +1d Spirit, +1d Strength, +3d Vigor (9)
Bio-reactor (1)
Skill Bonuses: +2 Fighting, +2 Inimidation, +2 Shooting (3)
Integral Weapon System: concealed Battle Fury Blade (1)
Hardwired Skills: +2d Fighting, +2 Intimidation, +2d Notice, +2d Shooting (4)
Edges: AB (Magic), Adept, Danger Sense, Dodge, First Strike, Master of Magic, New Powers, Tough as Nails (8)
Skills:
Athletics d8 (2)
Common Knowledge d4 (0)
Fighting d10+2 (2)
Intimidation d8+2 (1)
Notice d8+6 (0)
Occult d8 (3)
Persuasion d4 (0)
Shooting d8 (1)
Spellcasting d8 (3)
Stealth d8 (2)
Advances (from Hindrances): Level-Headed, Rich
N1 advance (from site): Power Points
Powers Known: Disguise, Entangle, Fly, Smite, Speed
PPE: 15
Gear (from Rich): Arzno Exterminator EBA; 15,000 credits (add Light/Darkness to armor); armored cloak (Patron); Auracles of Spineas (Patron)
Signature Item: Heartseeker Bow (TW p-beam rifle retrapped as a bow with flaming arrows): +2 Shooting, +2 AP, Marksman, Sharpshooter, 10 PPE