Setting rules

GM: Padawan_GM1
A Star Wars game set in the time of the Clone Wars.
Post Reply
Padawan_GM1
Game Master
Posts: 164
Joined: Fri Feb 14, 2020 5:27 pm

Setting rules

Post by Padawan_GM1 »

WIP

More skill points

Multiple languages

No power points

Creative combat

The AB stand in for the Force is gifted.
Padawan_GM1
Game Master
Posts: 164
Joined: Fri Feb 14, 2020 5:27 pm

Re: Setting rules

Post by Padawan_GM1 »

Some ideas (never tested):
- you CAN'T maintain a power past it's standard duration (btw this makes Concentration Edge attractive again for NPP), except if you add the duration extension cost when casting it. (e.g. you want it to last 15 rounds instead of 5? add +2 PP, so suffer -1 to your activation)

- Replace Rapid Recharge Edges with Casting Penalty is Power Cost divided by 4, then by 6... instead of 2. It helps the expensive spells way more than the low cost spells (1 point is still the same penalty when divided by 2 or 4 or 6, but 13 PP Healing goes from about -7 to -3 to -2)
Post Reply

Return to “Savage Star Wars”