Mission 3: Ravenous Fury

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Venatus Vinco
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Mission 3: Ravenous Fury

Post by Venatus Vinco »

Ops Centre
After the group finishes their preparations, which vary from arts and crafts to exorcism, they focus again on the task at hand. First Cory, Qooat, and Mayeena, works to isolate any additional sounds on the audio recording. What they manage to find is unsettling, there is weapons fire - perhaps and exchange between the security group and another group. Then all the groups start screaming, there are some animalistic noises then finally, when Qooat cranks the volume the sound of crunching bones.

Once playback of the sweetened audio is finished Turk gives the best map they have, and it's ain't much.

"We have an external map of the area surrounding the building but it's sketchy. The power plant entrance is highlighted in green, but it goes deeper underground. The entry level is just old offices and stuff. The team was searching for the feds down in the lower levels. We have no idea what to expect down there."

Map of Area
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Sayeen Gabbersleaf
Posts: 218
Joined: Sat Sep 24, 2016 10:20 pm

Re: Mission 3: Ravenous Fury

Post by Sayeen Gabbersleaf »

Venatus Vinco wrote:Ops Centre
Then all the groups start screaming, there are some animalistic noises then finally, when Qooat cranks the volume the sound of crunching bones.
Sir Sayeen cocks an eye at the sound of the animal noise. Terrifying, absolutely appalling... A predator perhaps... I would assume the low levels would not lend themselves to something huge like Merlaggon... But you never know...

Action: Discerning the animal noise
Survival [dice]0[/dice]
explode [dice]2[/dice]
Wild [dice]1[/dice]
Venatus Vinco wrote:The team was searching for the feds down in the lower levels. We have no idea what to expect down there."[/b]
Sir Sayeen looks to Fell and nods. Few people I would follow into the unknown, but he is one of them. Sir Sayeen quietly unwraps the gift Fell had given to him. He smiles and chuckles a bit. Ah a neural mace! " Your call Fell."
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
    Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
    Worn Armor:
    • Cyber Knight medium armor(TW): +6Armor, +1 toughness
    • Cyber Armor: +2 toughness
    Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
    Combat Abilities
    • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
    • Cyberkenetic Combat: -2 to hit if attack is purely technology based
    • Champion: +2 damage & toughness vs supernatural evil
    • Giant Killer: +1d6 damage vs creatures size 3 and larger
    OOC Comments
    Bennies:2 Spent:2
    -reroll to avoid brain burn
    -reroll fighting attck vs beasty in power plant
    +1 for group posting quickly
    Adventure deck cards: Cutting in Line: 3 initiative cards
    Accounts: Sayeen (primary), Iron Tick (secondary)
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    Gale Wingstorm
    Posts: 94
    Joined: Wed Nov 30, 2016 3:19 am

    Re: Mission 3: Ravenous Fury

    Post by Gale Wingstorm »

    [dice]0[/dice]
    [dice]1[/dice]

    Gale elects not to hear the cyborg's remarks about his ability to keep time as he heads to the transport. If Timothy felt the need to be pedantic then it only exemplified his ignorance of the value of what had just been accomplished. Luckily his combat ability made up for his uncongenial tendencies.

    Gale examines the map and considers the situation. Open skies or cramped spaces make no difference. What I lack in ground speed I more than make up for with psionic ability and martial skill, though in this group I may end up in more of a support role. We do have some heavy hitters. Good thing I'm equally skilled no matter what we're doing...
    Gale Wingstorm Lyn-Srial Mind Melter
    Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
    Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
    Pace: 4/flying 12, d4 running die
    Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

    Psionics d12, 9/30 ISP
    Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
    Detect Arcana - At will, free action.
    Active Powers: Detect Arcana

    Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

    Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
    User avatar
    Sinder
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    Location: San Antonio

    Re: Mission 3: Ravenous Fury

    Post by Sinder »

    Sinder listens to the sounds, "This isn't good, how many do you estimate, It doesn't sound like small animals, but rather one maybe even more large ones. Would you agree?
    Sinder Baron: Burster (Master Psi)
    http://savagerifts.com/sr/viewtopic.php?f=20&t=190
    Nicknames: Little Hotfoot, Phoenix,
    OOC Comments
    Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
    ISP:50/50 Spent 8 Left 42
    Active Psi Power:Armor, Flight

    Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
    Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

    Bennys: 2 for EP, +2 from play, Quarter 3
    Cards: Can be played at any time

    5 Out of the Frying Pan
    31 Flesh Wound EP
    46 Renown EP Used Battle of Albuquerque


    New Cards 4th quarter

    3d52 = 99: 35, 30, 34

    Seize the Day The character acts as if he had
    drawn a Joker this combat round

    Revelation Your hero finds all the information
    available when doing research, or
    realizes critical information when
    confronting some obstacle such as
    a monster’s weakness, the answer
    to a riddle or cipher, etc.

    Cutting In Line Draw 3 initiative cards and keep the highest.


    Weapon
    In hand:
    NG-33 Laser Pistol
    for gun above
    15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

    On belt:
    NG Super Laser Pistol
    15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
    AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
    15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
    Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

    Code:
    Buffalo Spirit Fetish
    • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
    • Enchantments (One Major): Common Bond
    • P.P.E.: 0
    • Trait: Always on.
    • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
    Necklace of Greater Slumber
    Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

    Guantlet of the Demon Slayer
    Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
    Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
    Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
    Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
    Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

    Minor: +5 PP
    Minor: +5 PP

    ARMOR:

    Armor Via Powers
    FA +6 3 MDC+GA+5/10=11/16 +4

    Physical Armor
    TW Cannonball Armor
    Powers: speed, quickness, intangibility
    Super Lightweight Composite: ½ weight, d4 strength requirement when powered
    Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
    Activation Cost: 1 ISP/hour
    Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
    PPE Storage: 10

    Plastic Man +4+4
    in storage
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    Sayeen Gabbersleaf
    Posts: 218
    Joined: Sat Sep 24, 2016 10:20 pm

    Re: Mission 3: Ravenous Fury

    Post by Sayeen Gabbersleaf »

    Sinder wrote:Sinder listens to the sounds, "This isn't good, how many do you estimate, It doesn't sound like small animals, but rather one maybe even more large ones. Would you agree?
    Sir Sayeen squints trying to hear the audio playback... He shakes his head, " Whatever it is I have never encountered it. I would be surprised if it was native to North America, let alone this Earth."
    Sayeen Gabbersleaf
    ISP :30/2
    Active Psionic Powers: None
      Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
      Worn Armor:
      • Cyber Knight medium armor(TW): +6Armor, +1 toughness
      • Cyber Armor: +2 toughness
      Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
      Combat Abilities
      • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
      • Cyberkenetic Combat: -2 to hit if attack is purely technology based
      • Champion: +2 damage & toughness vs supernatural evil
      • Giant Killer: +1d6 damage vs creatures size 3 and larger
      OOC Comments
      Bennies:2 Spent:2
      -reroll to avoid brain burn
      -reroll fighting attck vs beasty in power plant
      +1 for group posting quickly
      Adventure deck cards: Cutting in Line: 3 initiative cards
      Accounts: Sayeen (primary), Iron Tick (secondary)
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      Timothy Hernandez
      Posts: 286
      Joined: Fri Jul 01, 2016 3:43 pm

      Re: Mission 3: Ravenous Fury

      Post by Timothy Hernandez »

      Timothy listens to the audio and looks over the map. Timothy is looking for vantage points and choke points. A copy of the map is created and an overlay is displayed for Timothy, along with notations by him. Once the map is completed, Timothy will transmit it to Fell and Qoat. "I recommend we use the cars for cover as we approach the power plant. We need to be sure the building to the right is clear and we also need to ensure we keep our fire lines clear. Splitting up into two groups might be the best bet. The lay line is a double edge sword. Our team will be able to use it, as well as our enemies, whatever they are."
      Timothy Hernandez
      Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
      Weapon in hand: Chain GreatSword
      Damage: 2d12+2
      Ammo: 32/32
      Bennies: 1
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      Merlaggon
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      Re: Mission 3: Ravenous Fury

      Post by Merlaggon »

      To determine the source of the roar or any possible information (Information impressed by his Mother)
      Knowledge (JoaT): [dice]0[/dice]
      Wild [dice]1[/dice]

      "I can give Cory a ride so Gale and the two of us can do an aerial look over before we move in. The rest of you can move in together and use the trees as cover, as you mentioned, Timothy. Cory can also fill up on the Ley Line while we are looking around"
      Merlaggon
      Alternate Characters: Hans Greuber, Growler

      Bennies: 0/3
      • [*]Base Amount
        -2 due Reroll on Hungry Helpers
        -1 due Extra Effort on Armor Power
      ISP :20 / 10
      PPE :38 /20
      Active Psionic Powers: None
      Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
      Combat Edges: Quick (Shapeshifter's Claw)

      Pace: 6 (Fly 12); Parry: 8
      Toughness: Dragon Form - 47 (24) 43(20); Size +8
      Toughness: Human Form - 15(6); Size 0
      Notice: D6
      Default Form: Dragon
      OOC Comments
      Adventure Cards:
      [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

      Worn Armor (Human): CA-1 Heavy Deadboy Armor
      Weapon in Hand (Human): None
      Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

      http://savagerifts.com/sr/viewtopic.php?f=20&t=69
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      Cory Tetrascroll
      Posts: 275
      Joined: Sat Jun 25, 2016 7:44 pm

      Re: Mission 3: Ravenous Fury

      Post by Cory Tetrascroll »

      (I will add dice later, but I needed to get in on the conversation!)

      Cory studies the map. She subconsciously nods as the others discuss the plan. She agrees about both the cars as cover and the ley line.

      "The power of the ley is totally a double edged sword. If we approach the buliding along it, like, we can totally charge up on it. That bonus power doesn't just go away, you know, so we don't have to stay on it. Oh, and like that new armor can totally teleport."

      She shifts a little bit after saying that. Kind of like admitting something personal.

      "But, like if I catch a ride, that means I could be back on the ground without him, like, you know landing."

      Cory Tetrascroll
      PPE: 8/25 | ISP: 5/25 | Bennies: 0
      Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
      Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
      Worn Armor:
      Custom CK Armor:
      [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
      Overcoat:
      [list]+1 Toughness[/list]
      Talisman of Marduk:
      [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
      Weapon in Hand:
      (Right) Sun’s Glaring Sting:
      [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
      (Left) TW Club:
      [list]Damage Str+1d4; +1 Parry[/list][/OOC]
      edit signature
      "all about long sullen silences, followed by mean comments and then more silences"
      "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
      User avatar
      Jackal
      Daniel (Lars)
      Posts: 439
      Joined: Sat Jun 18, 2016 7:14 pm

      Re: Mission 3: Ravenous Fury

      Post by Jackal »

      "All good points! So, first point of business is we want to get to the Ley Line for a refuel for our party members. Second point of business is to access an entry point to the Power Plant, represented by Green. Along the way we utilize Cover and Concealment by hugging walls, using cars, and we stay in one team following one path around from the South East ... the Ley Line ... to the North East Entry Point."

      Fell Pulls out a ratty looking plastic box and squats down with a piece of chalk. Drawing on the floor he continues.

      Image

      "Here is an overview of the Sections. Outside, A and B. C is the unknown portion of the Power Plant not shown on the map. So while we are inside if we get separated, and lets avoid that please, you know how to tell the others where you are if you say I'm in section A."

      Image

      Wiping away his drawing the Juicer sketches out a crude new one.

      "This represents our Path of Entry to the Power Plant. Staying in single file, about 20 feet between each of us, we advance from the South East - at the Ley - to the Plant staying hidden and low. Once we get to the street that parallels the Plant we will divide into two teams as we approach. Team 1 and Team 2. One on either side of the street as we head for an entrance. Team assignments in a moment."

      Image

      Fell glances up at the others.

      "Okay once we make it to the street the two teams will make their ways down the street to preferred entry point 1. Points 2 to 3 are fall back entry points if we encounter hostiles. Our objective is to get in. If we do so from Point 1 we can sweep the entire building from a corner. Going in 2, 3 or 4 means we don't know whats clear behind us. Here look."

      A new chalk drawing is sketched.

      "Team 1: Fell, Sayeen, Qoat, Sinder. Team 2: Timothy, Merl, Gale, Cory. Until we go inside, then we are all one team again."

      Image

      "So making our way down the street Team 1 pays attention to stuff on the north side, look in holes in the walls but stay outside with team. Team 2 is doing same to building on south side of street. Look and go. Stay close to walls. Use the car for cover and hopefully we go in at Point 1. If so we search Sections A throu C until we find ... what ever we find. We go floor by floor, headed down first then back up. Simple!! Sound okay? I'm open to ideas. Questions?"

      Standing back up the Juicer puts his chalk away and looks around at the others.

      "The only other thing is; if we fall under heavy fire and have to retreat, or when we are done if we end up separated, we need a Staging Point. Somewhere several blocks away. Outside the ruins even. A safe fall back point. We can located it on our way in."
      Character
      Jackal

      Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

      The 7th SET

      • Chok'lat
      - Cyberred up Brodkil Tank
      • Strider
      - Sea Titan, MARS Scholar
      • Growler
      - Best Boy Dogboy Nega-Psychic
      • Jarvis Ursus
      - Kittani PA Jock
      • Jonns Mythe
      - Quickflex MARS Gunslinger
      • Rib
      - Trimadore MARS Vagabond Martial Arts & Technical Specialist
      • Kriza
      - What? A Human?! MARS Psi-Druid
      • Jackal
      - Oh, whew, another Human...or is it? AI Pilot
      • Roy
      - True Atlantian Shifter
      User avatar
      Merlaggon
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      Re: Mission 3: Ravenous Fury

      Post by Merlaggon »

      "You mean I have to WALK?!?!? And how am I to hide behind a car?!? I can carry both Cory and Timothy and fly down and land at door 1. OooOOOooo... I can even make myself INVISIBLE!!! If we were ambushed, they would think that they are flying with magic, and I would be invisible cover for them. SURPRISE!!! DRAGON!!! Death from Above!!!"
      Merlaggon
      Alternate Characters: Hans Greuber, Growler

      Bennies: 0/3
      • [*]Base Amount
        -2 due Reroll on Hungry Helpers
        -1 due Extra Effort on Armor Power
      ISP :20 / 10
      PPE :38 /20
      Active Psionic Powers: None
      Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
      Combat Edges: Quick (Shapeshifter's Claw)

      Pace: 6 (Fly 12); Parry: 8
      Toughness: Dragon Form - 47 (24) 43(20); Size +8
      Toughness: Human Form - 15(6); Size 0
      Notice: D6
      Default Form: Dragon
      OOC Comments
      Adventure Cards:
      [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

      Worn Armor (Human): CA-1 Heavy Deadboy Armor
      Weapon in Hand (Human): None
      Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

      http://savagerifts.com/sr/viewtopic.php?f=20&t=69
      User avatar
      Jackal
      Daniel (Lars)
      Posts: 439
      Joined: Sat Jun 18, 2016 7:14 pm

      Re: Mission 3: Ravenous Fury

      Post by Jackal »

      "Good. Yes. Okay. Let's incorporate that. Three teams. Other thoughts? I for one expect the worst to happen. I expect to be attacked on the way in. If we are attacked the North East corner seems like a good point to take cover and fight back. A lot of this will be on the fly. "
      Character
      Jackal

      Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

      The 7th SET

      • Chok'lat
      - Cyberred up Brodkil Tank
      • Strider
      - Sea Titan, MARS Scholar
      • Growler
      - Best Boy Dogboy Nega-Psychic
      • Jarvis Ursus
      - Kittani PA Jock
      • Jonns Mythe
      - Quickflex MARS Gunslinger
      • Rib
      - Trimadore MARS Vagabond Martial Arts & Technical Specialist
      • Kriza
      - What? A Human?! MARS Psi-Druid
      • Jackal
      - Oh, whew, another Human...or is it? AI Pilot
      • Roy
      - True Atlantian Shifter
      User avatar
      Qoat
      Posts: 147
      Joined: Mon Jun 27, 2016 2:45 pm

      Re: Mission 3: Ravenous Fury

      Post by Qoat »

      Notice: 0, Ace: 2, Ace: 3
      Wild Die: 1
      Total: a lot

      Bennies: 5 (+1 from Hangout humor)

      Band of Mental Connection: 18/20 I.S.P.
      Blink Box: 20/20 I.S.P.
      Glove of Remote Manipulation: 20/20 I.S.P.
      Skill Calculator: 20/20 I.S.P.

      Recording wrote:What they manage to find is unsettling, there is weapons fire - perhaps and exchange between the security group and another group. Then all the groups start screaming, there are some animalistic noises then finally, when Qooat cranks the volume the sound of crunching bones.
      Qoat leans back in his chair as he plays the final enhanced recording. He does a quick set of stretches to take out the kink in his shoulders and says, "Not much there. More scary monsters that like to eat people."

      Qoat looks around as Fell begins drawing on the floor in the Legion's base in Hammond, Maleena is not going to be pleased.

      He studies the drawing and compares it to the map. I am with Fell, Quixote and the new guy, Sinder. He needs a nickname: Bic, sterno, something will come to me. Team 2: Tim, the Dragon, Windy, and Cory. Fire on both teams, fire almost always works. Qoat says, "If we are going past entry points 2, 3, and 4, doesn't that leave an opportunity for something to come up from behind us?"
      Qoat
      Qoat

      ISP: 30
      Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
      Worn Armor: Triax T-13 Field Mechanic 14(6)
      Weapon in Hand: CV-212 Variable Laser Rifle
      User avatar
      Merlaggon
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      Posts: 313
      Joined: Fri Sep 23, 2016 2:13 pm

      Re: Mission 3: Ravenous Fury

      Post by Merlaggon »

      Qoat wrote:Qoat says, "If we are going past entry points 2, 3, and 4, doesn't that leave an opportunity for something to come up from behind us?"
      "Sinder and I can always toast those buildings..."
      Merlaggon
      Alternate Characters: Hans Greuber, Growler

      Bennies: 0/3
      • [*]Base Amount
        -2 due Reroll on Hungry Helpers
        -1 due Extra Effort on Armor Power
      ISP :20 / 10
      PPE :38 /20
      Active Psionic Powers: None
      Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
      Combat Edges: Quick (Shapeshifter's Claw)

      Pace: 6 (Fly 12); Parry: 8
      Toughness: Dragon Form - 47 (24) 43(20); Size +8
      Toughness: Human Form - 15(6); Size 0
      Notice: D6
      Default Form: Dragon
      OOC Comments
      Adventure Cards:
      [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

      Worn Armor (Human): CA-1 Heavy Deadboy Armor
      Weapon in Hand (Human): None
      Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

      http://savagerifts.com/sr/viewtopic.php?f=20&t=69
      User avatar
      Timothy Hernandez
      Posts: 286
      Joined: Fri Jul 01, 2016 3:43 pm

      Re: Mission 3: Ravenous Fury

      Post by Timothy Hernandez »

      Timothy is listening to everybody questions and suggestions.
      "So making our way down the street Team 1 pays attention to stuff on the north side, look in holes in the walls but stay outside with team. Team 2 is doing same to building on south side of street. Look and go. Stay close to walls. Use the car for cover and hopefully we go in at Point 1. If so we search Sections A throu C until we find ... what ever we find. We go floor by floor, headed down first then back up. Simple!! Sound okay? I'm open to ideas. Questions?"
      "Wouldn't it make sense to have the north side cover the south side and vise versa? That way each side would have clear unobstructed view? We also don't want to walk in front of cars when we are at points 1 and 2. We want the car between us and them."
      "You mean I have to WALK?!?!? And how am I to hide behind a car?!? I can carry both Cory and Timothy and fly down and land at door 1. OooOOOooo... I can even make myself INVISIBLE!!! If we were ambushed, they would think that they are flying with magic, and I would be invisible cover for them. SURPRISE!!! DRAGON!!! Death from Above!!!"
      "That is a good option, this way you have heavy support and magical support that is mobile, and Air support is always a plus."
      "Sinder and I can always toast those buildings..."
      "and give our position away. If we are trying to get the element of surprise, no fire. Does anyone know breaching tactics? How about clearing rooms?"
      Timothy Hernandez
      Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
      Weapon in hand: Chain GreatSword
      Damage: 2d12+2
      Ammo: 32/32
      Bennies: 1
      User avatar
      Jackal
      Daniel (Lars)
      Posts: 439
      Joined: Sat Jun 18, 2016 7:14 pm

      Re: Mission 3: Ravenous Fury

      Post by Jackal »

      Fell tries to remember he is not on a tactical combat team anymore. Everyone here is unique and very diffident in their powers and abilities. We've been in combat before, we did fine.

      "Come to think of it...With Merl, Tim, Cory, and Gale all airborne, if you follow the pink line of chalk to the open front door, and the rest of us take the red route, under you, we should be fine."


      Image

      "One, swing by Line for power. Two direct route to front door. Just be careful and expect an ambush."

      I suppose I should stop drawing on the floor. I don't have an eraser. Awe Hell its chalk not a marker....
      Character
      Jackal

      Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

      The 7th SET

      • Chok'lat
      - Cyberred up Brodkil Tank
      • Strider
      - Sea Titan, MARS Scholar
      • Growler
      - Best Boy Dogboy Nega-Psychic
      • Jarvis Ursus
      - Kittani PA Jock
      • Jonns Mythe
      - Quickflex MARS Gunslinger
      • Rib
      - Trimadore MARS Vagabond Martial Arts & Technical Specialist
      • Kriza
      - What? A Human?! MARS Psi-Druid
      • Jackal
      - Oh, whew, another Human...or is it? AI Pilot
      • Roy
      - True Atlantian Shifter
      User avatar
      Sayeen Gabbersleaf
      Posts: 218
      Joined: Sat Sep 24, 2016 10:20 pm

      Re: Mission 3: Ravenous Fury

      Post by Sayeen Gabbersleaf »

      Sir Sayeen watches Fell mark out their tactical plan using the most appropriate tool available: Chalk... He chuckles slightly. This reminds me of when my pappy illustrated a battle plan using his own blood... The circumstances were much more grim then... He checks the external map Turk provided with Fell's drawing.
      Under his breath he says to himself, " Ok we have cars a few building, the flyers heading directly there, the rest of us a bit more circuitous..."

      Action Kn: Battle to identify choke points, and other possible area's of a likely ambush.

      Kn: Battle [dice]0[/dice]
      Wild [dice]1[/dice]
      explode [dice]2[/dice]

      He grabs some of the paint Merlaggon and Cory had been using. He dips his dips a brush in it, and marks a few places on the map. He looks it over one last time with a nod. " Those would be some natural choke points, and area's I would expect an ambush... But whatever you do, do not under any circumstance-" He stops suddenly holding the paint brush close to his face, a wide grin spread across his face! He eyes Timothy and the paint brush... Hmm, promises are promises are they not borg? Perhaps when we come back I can get you the signature you so deserve...
      Merlaggon do you mind if I hang onto this brush and a small amount of paint, I might have a use for it... As long as you are all done with it.
      (( Assuming Merlaggon is willing to part with it and some paint he stows it with his gear.))
      Sayeen Gabbersleaf
      ISP :30/2
      Active Psionic Powers: None
        Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
        Worn Armor:
        • Cyber Knight medium armor(TW): +6Armor, +1 toughness
        • Cyber Armor: +2 toughness
        Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
        Combat Abilities
        • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
        • Cyberkenetic Combat: -2 to hit if attack is purely technology based
        • Champion: +2 damage & toughness vs supernatural evil
        • Giant Killer: +1d6 damage vs creatures size 3 and larger
        OOC Comments
        Bennies:2 Spent:2
        -reroll to avoid brain burn
        -reroll fighting attck vs beasty in power plant
        +1 for group posting quickly
        Adventure deck cards: Cutting in Line: 3 initiative cards
        Accounts: Sayeen (primary), Iron Tick (secondary)
        User avatar
        Cory Tetrascroll
        Posts: 275
        Joined: Sat Jun 25, 2016 7:44 pm

        Re: Mission 3: Ravenous Fury

        Post by Cory Tetrascroll »

        Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
        Wounds: 0 | PPE: 20/20 | ISP: 20/20
        Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
        Temporary Effects: Name (Duration)
        Bennies: 0

        The strategy session is a new thing for Cory. When she has worked with groups in the past, she's been the only really powerful one, the others farmers or townsfolk in need of aid. Or she was just running from the Federation or the Coalition. Sitting her planning it all out makes her pause and think. And also, as she's coming to realize more and more often, that Fell knows what he's doing and seems to be a good leader. But...

        She is quiet, not in a sullen silence, but focused and attentive. She's relieved when team 3 gets established. Flying in on a dragon seems a lot safer than trudging in on foot. Being able to stay near the ley line on approach will also make a big difference. She's naively excited to see how her new amor performs, though she makes sure to carefully stow the mage armor in the back of the Q-mobile. No one else can wear it.

        Trying to sound like she knows what she's talking about, Cory asks, "Are we staying in the teams once inside? You know."

        She fidgets, thinking that she may have missed the answer, not paying attention to the talking when she was studying the drawings.

        Actually, Cory is very intimidated by this exercise. She has little to add and that makes her feel useless. Inside she battles between getting angry or retreating into detachment. Even Merl seems to have a better grasp of the situation.

        Cory Tetrascroll
        PPE: 8/25 | ISP: 5/25 | Bennies: 0
        Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
        Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
        Worn Armor:
        Custom CK Armor:
        [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
        Overcoat:
        [list]+1 Toughness[/list]
        Talisman of Marduk:
        [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
        Weapon in Hand:
        (Right) Sun’s Glaring Sting:
        [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
        (Left) TW Club:
        [list]Damage Str+1d4; +1 Parry[/list][/OOC]
        edit signature
        "all about long sullen silences, followed by mean comments and then more silences"
        "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
        User avatar
        Merlaggon
        Diamond Patron
        Diamond Patron
        Posts: 313
        Joined: Fri Sep 23, 2016 2:13 pm

        Re: Mission 3: Ravenous Fury

        Post by Merlaggon »

        Sayeen Gabbersleaf wrote:Merlaggon do you mind if I hang onto this brush and a small amount of paint, I might have a use for it... As long as you are all done with it.
        (( Assuming Merlaggon is willing to part with it and some paint he stows it with his gear.))
        Handing Sayeen the bright pink paint can and a brush with a chuckle, "Here you go, have this paint and the brush."

        "Once we are inside, I don't know if I will be able to fit in my natural form. If not, I will not be of as much use."
        Merlaggon
        Alternate Characters: Hans Greuber, Growler

        Bennies: 0/3
        • [*]Base Amount
          -2 due Reroll on Hungry Helpers
          -1 due Extra Effort on Armor Power
        ISP :20 / 10
        PPE :38 /20
        Active Psionic Powers: None
        Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
        Combat Edges: Quick (Shapeshifter's Claw)

        Pace: 6 (Fly 12); Parry: 8
        Toughness: Dragon Form - 47 (24) 43(20); Size +8
        Toughness: Human Form - 15(6); Size 0
        Notice: D6
        Default Form: Dragon
        OOC Comments
        Adventure Cards:
        [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

        Worn Armor (Human): CA-1 Heavy Deadboy Armor
        Weapon in Hand (Human): None
        Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

        http://savagerifts.com/sr/viewtopic.php?f=20&t=69
        User avatar
        Sayeen Gabbersleaf
        Posts: 218
        Joined: Sat Sep 24, 2016 10:20 pm

        Re: Mission 3: Ravenous Fury

        Post by Sayeen Gabbersleaf »

        Merlaggon wrote:
        "Once we are inside, I don't know if I will be able to fit in my natural form. If not, I will not be of as much use."
        Sir Sayeen nods thanking the large dragon for the paint and brush. Sir Sayeen frowns perhaps sensing Merlaggon's hesitation or lack of confidance. He pats the draggon gently and smiles.

        " I must admit I do not see you much in your shifted form. My pappy always used to tell me there is more to it, than brute strength and strong armor. I would suspect this would be true of dragons. Perhaps you have other abilities that you can use creativly in close quarters? You are also never without courage and wit, both can be useful no matter the situation...". He carefully looks at Merlaggon and bows deeply and calls Timothy over. " If it would please you I am sure Timothy and myself could look over your alternate self and give you some pointers." Sir Sayeen grins wide and laughs a bit to himself, " Have you considered giving this other form a name of sorts? It is combersome to say alternate or shifted... Perhaps Stomper would be appropriate."
        Cory Tetrascroll wrote: Trying to sound like she knows what she's talking about, Cory asks, "Are we staying in the teams once inside? You know."

        .
        Sir Sayeen looks at her carefully.She seems a bit nervous. With care he supports her idea, . Good point Cory, no sense on being split if we can help it. Although it might be a good idea to know in rough terms who our scouts are, and who is going to be our rearward.
        Sayeen Gabbersleaf
        ISP :30/2
        Active Psionic Powers: None
          Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
          Worn Armor:
          • Cyber Knight medium armor(TW): +6Armor, +1 toughness
          • Cyber Armor: +2 toughness
          Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
          Combat Abilities
          • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
          • Cyberkenetic Combat: -2 to hit if attack is purely technology based
          • Champion: +2 damage & toughness vs supernatural evil
          • Giant Killer: +1d6 damage vs creatures size 3 and larger
          OOC Comments
          Bennies:2 Spent:2
          -reroll to avoid brain burn
          -reroll fighting attck vs beasty in power plant
          +1 for group posting quickly
          Adventure deck cards: Cutting in Line: 3 initiative cards
          Accounts: Sayeen (primary), Iron Tick (secondary)
          User avatar
          Jackal
          Daniel (Lars)
          Posts: 439
          Joined: Sat Jun 18, 2016 7:14 pm

          Re: Mission 3: Ravenous Fury

          Post by Jackal »

          Fell dusts his hands off, puts his chalk away, mutters aloud, "Well in the end just try to stay somewhat close to each other on our approach to the Power Plant. In case we are attacked - we can defend each other. You all know what you are doing. The area is likely going to have CS patrols and maybe Federation enemies in the plant, not to mention whatever has recently leaked out of the Ley Line. So stay alert. I will meet you in the Q-Mobile Qoat."

          Turning the Juicer walks past Cory towards the ATV.
          Cory Tetrascroll wrote:Trying to sound like she knows what she's talking about, Cory asks, "Are we staying in the teams once inside? You know."
          Fell stops and turns to face her. "Once inside we are one big team, unless there is some reason to split up."

          Scrunching up his face the Juicer looks like he is about to say one thing to her then chooses another thing to say:

          "Have fun flying."

          Fell coughs.

          "Sayeen we can call marching orders once there. Situational. I hope we all stay together inside. I want to go first but will have to arm wrestle Tim for it likely. We'll see."

          Smiling at the Knight Fell heads for the ATV.
          Character
          Jackal

          Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

          The 7th SET

          • Chok'lat
          - Cyberred up Brodkil Tank
          • Strider
          - Sea Titan, MARS Scholar
          • Growler
          - Best Boy Dogboy Nega-Psychic
          • Jarvis Ursus
          - Kittani PA Jock
          • Jonns Mythe
          - Quickflex MARS Gunslinger
          • Rib
          - Trimadore MARS Vagabond Martial Arts & Technical Specialist
          • Kriza
          - What? A Human?! MARS Psi-Druid
          • Jackal
          - Oh, whew, another Human...or is it? AI Pilot
          • Roy
          - True Atlantian Shifter
          User avatar
          Venatus Vinco
          Bronze Patron
          Bronze Patron
          Posts: 2872
          Joined: Sat Jun 11, 2016 3:30 pm

          Re: Mission 3: Ravenous Fury

          Post by Venatus Vinco »

          Old Chicago
          A mere 80 miles north east of the mighty fortress city of Chi-Town the ruins of Old Chicago sprawl along the shores of Lake Michigan. The ruins are a hot bed of supernatural activity. Dozens of ley lines crisscross the area, forming a nexus point in the downtown core. The ruins make an ironic, and tragic, neighbor for the capital of a nation that despises the supernatural and loathes magic. The cityscape is a crumbled skeleton of its former self, continuously bathed in pale blue light from the ley lines.

          Within the ruins conflict is constant. Random rift activity brings a steady influx of supernatural creatures and d-bees into the area. Coalition patrols constantly monitor the rubble but can’t stem the tide completely. Meanwhile, agents of the Federation of Magic use the ruins as a staging ground for attacks against the heart of the Coalition States. And this is where the 1st SET is going!

          Hammond only sits a few miles from what used to be the South Side of Chicago, moving through the ruins is slow - even with a heavy all terrain vehicle - but for the most part uneventful. However, all magic and psionic team members can feel the immense power of the network of ley lines moving throughout the ruin.

          Power Plant Ruins
          Skeletons of a bygone era litter the area. Decrepit cars, rubble, and old buildings surround what was once a parking lot. Anything of value has long been pilfered by scrap metal scavengers. A large ley line runs northwest, washing the lot in blue light. The power plant entrance marks the northern boundary of the area. The team is approaching from the southeast (bottom right of map).

          As they approach the group can hear the sounds of a firefight! Coalition troops are in a vicious firefight with another, perhaps magical, force each group using cars and old buildings as cover. The fight is blocking the power plant entrance. Getting to it involves getting around (or fighting through) the battle. For now, the 1st SET seems to be unnoticed as the forces are preoccupied with each other.

          MAP

          What do you do?
          Signature
          Didn't have a signature but wanted the 1 EP for using OOC tags!
          User avatar
          Jackal
          Daniel (Lars)
          Posts: 439
          Joined: Sat Jun 18, 2016 7:14 pm

          Re: Mission 3: Ravenous Fury

          Post by Jackal »

          OOC - Stay hidden until we device a swift and brilliant plan. Merl and ATV hunker down in Ley Line and around some other junk cars etc for cover. https://db4sgowjqfwig.cloudfront.net/ca ... 1487444719
          _________________________________________________________________________________________________________
          Power Plant Ruins

          Sitting forward in the front passenger seat of the Q-Mobile the Juicer grins and thinks: Action!

          Across the radio Fell says, "Hold. Hide. Look there, a spot to hide, in the ley line behind those other junk cars."
          Character
          Jackal

          Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

          The 7th SET

          • Chok'lat
          - Cyberred up Brodkil Tank
          • Strider
          - Sea Titan, MARS Scholar
          • Growler
          - Best Boy Dogboy Nega-Psychic
          • Jarvis Ursus
          - Kittani PA Jock
          • Jonns Mythe
          - Quickflex MARS Gunslinger
          • Rib
          - Trimadore MARS Vagabond Martial Arts & Technical Specialist
          • Kriza
          - What? A Human?! MARS Psi-Druid
          • Jackal
          - Oh, whew, another Human...or is it? AI Pilot
          • Roy
          - True Atlantian Shifter
          User avatar
          Sayeen Gabbersleaf
          Posts: 218
          Joined: Sat Sep 24, 2016 10:20 pm

          Re: Mission 3: Ravenous Fury

          Post by Sayeen Gabbersleaf »

          Sir Sayeen looks out over the battle field and shakes his head. So much bloodshed. Its not that we should all get along, there is just so much more we could accomplish if we work together... He hunkers down next to Fell. " I feel like I should warn you, I am about to act my conscience... If successful there may be a lull in the fighting in which you and the others can gain entrance..." Sir Sayeen chuckles, " If you could see to it that Merlaggon is in his conspicuous form that may play out the best." Sir Sayeen leans over the hood of the junked vehicle trying to get a better look. Just as I thought, Firefox Frank, and Dazzle the sorcerer supreme. Sir Sayeen laughs to himself sort of snorting. Dazzle... Not her real name, Shyala I think it is, but she likes Dazzle...
          Sir Sayeen stands up and over the radio with great conviction he tells the team, " I got this!"
          He grits his teeth and walks out to the middle of the Firefight!!!

          Action: Peace Card To get a temporary ceasefire, enough time to let the 1st into the power plant

          Sir Sayeen closes his eyes for the breifest of moments. He draws on his inner reserves, willing his legs to move faster than they have any right to.
          Action: Speed
          Psionics: [dice]0[/dice]
          Wild [dice]1[/dice]
          ISP:1 ( Raise effect: Wall walker )
          Effect: Pace=18

          At the same time his nanobots strengthening his voice.
          Action greater Boost Trait: Persuasion
          Psionics [dice]2[/dice]
          Wild [dice]3[/dice]
          ISP: 6 (+1 isp for toughness boost, raise effect increase 1 die type toughness d6)
          Effect: 4 die type increase to persuasion= 1d12+2

          By the time a heartbeat is felt he has also raised a crackling blue and white electromagnetic deflection field around him, it pulsates as it pushes debris aside
          Action: Greater Deflection
          Explode: [dice]8[/dice]
          Psionic [dice]4[/dice]
          Wild [dice]5[/dice]
          Isp:6 ( Jazz trapping, +2 pace, raise effect increase agility to d8)
          Effect: -6 to hit

          Before anyone can stop him he rushes into the fray taking up a defense stance in the middle of the battle field. With the fury and thunder of something less than a deity but greater than a demigod he unleashes his voice.

          " I am Cyber-knight Sir Sayeen Gabbersleaf, the elder and eldest!!!. He raises one hand high activating his glowing orange psychic maul for effect. " I know both of you, Dazzle the sorcerer supreme, and Captain Firefox!!! And you know me!!! He twirls the maul high overhead, and continues with a booming voice. " I would not come forth to such a place in such a manner if my need was not great. A moment of ceasefire is all I ask. Come forth and parley with me!!! Listen to my words, for they concern you both!!!

          ((Assuming he can get an audience with the leaders))

          In a more measured and less thunderous voice he greats them both. In a grim tone he sets forth trying to hold the peace. " There is something unleashed beneath this power plant. I mean to discover it and if I can put an end to it... I have a team with me put together to accomplish just this... Will you not let us pass, there maybe an injured security team that needs rescuing as well... I wish no quarrel with either of you. I must press upon you than it is vital this beast be contained, perhaps each of you could assist me in this effort. For if we fail down below the creature will need to be contained up here. Can I count on you?"

          Action: Persuasion roll To get a temporary ceasefire for the 1st to move through
          Persuation [dice]6[/dice] 4 die increase due to greater boost trait
          Wild [dice]7[/dice]
          Last edited by Sayeen Gabbersleaf on Sun Feb 19, 2017 12:11 am, edited 2 times in total.
          Sayeen Gabbersleaf
          ISP :30/2
          Active Psionic Powers: None
            Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
            Worn Armor:
            • Cyber Knight medium armor(TW): +6Armor, +1 toughness
            • Cyber Armor: +2 toughness
            Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
            Combat Abilities
            • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
            • Cyberkenetic Combat: -2 to hit if attack is purely technology based
            • Champion: +2 damage & toughness vs supernatural evil
            • Giant Killer: +1d6 damage vs creatures size 3 and larger
            OOC Comments
            Bennies:2 Spent:2
            -reroll to avoid brain burn
            -reroll fighting attck vs beasty in power plant
            +1 for group posting quickly
            Adventure deck cards: Cutting in Line: 3 initiative cards
            Accounts: Sayeen (primary), Iron Tick (secondary)
            User avatar
            Cory Tetrascroll
            Posts: 275
            Joined: Sat Jun 25, 2016 7:44 pm

            Re: Mission 3: Ravenous Fury

            Post by Cory Tetrascroll »

            Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
            Wounds: 0 | PPE: 20/20 | ISP: 20/20
            Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
            Temporary Effects: Name (Duration)
            Bennies: 0

            Strapped in tight to the back of the friendly dragon, Cory feels a little helpless, but also flushed with the joy of soaring through the air, the beating of Merl's wings and her cloak flapping in the wind. It's magical. She wishes she could take the helmet off and feel the air herself. It doesn't occur to her that they might all die in this rescue attempt, so she is counting on a flight where she isn't concealed in heavy armor.

            Airborne she has a pretty good view of what's going on as they approach. Cory curses, why does this need to be harder? She is comforted some by the presence of the ley line, the power coursing through her reinforces her connection with Sun and Moon, though this is primarily Sun's domain. She feels Sun's power ready to unleash on the enemies of life. But down below, which is which?

            "Merl! What is Sayeen doing??" Cory says to the dragon in shock. She'd ask Fell, but she's hesitant to put out too much radio traffic when their trying to be stealthy. Or maybe she just is thinking that because she just doesn't want to talk the team leader.

            She watches in horror as the old knight approaches the center of the fighting. "He really is the most noble person I have ever met. He's crazy, but he holds true to his convictions. I just hope it doesn't get him killed."

            Cory Tetrascroll
            PPE: 8/25 | ISP: 5/25 | Bennies: 0
            Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
            Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
            Worn Armor:
            Custom CK Armor:
            [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
            Overcoat:
            [list]+1 Toughness[/list]
            Talisman of Marduk:
            [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
            Weapon in Hand:
            (Right) Sun’s Glaring Sting:
            [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
            (Left) TW Club:
            [list]Damage Str+1d4; +1 Parry[/list][/OOC]
            edit signature
            "all about long sullen silences, followed by mean comments and then more silences"
            "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
            User avatar
            Jackal
            Daniel (Lars)
            Posts: 439
            Joined: Sat Jun 18, 2016 7:14 pm

            Re: Mission 3: Ravenous Fury

            Post by Jackal »

            Notice Roll: [dice]0[/dice]

            Ace, [dice]2[/dice]

            Wild Die for Notice: [dice]1[/dice]
            _______________________________________________________________________________________________________

            Fell watches out the front window of the ATV as he opens the right passenger door, preparing to step outside. Coalition and Federation goons, great.

            Being cooped up inside the ATV when Action is possible doesn’t sit well with his chemical burn starting to boil.

            When Sir Sayeen hunkers down next to Fell the Juicer pauses and listens to the knight. Fell thinks: I am about to act my conscience….what in the holy hells does that mean? Oh crap! By Proseks Balls what in the…!

            As Sir Sayeen stands up and tells the team over the radio, "I got this!" Fell flips his biocomp system to MAX JUICE.

            Across the radio Fell yells, ”Merl get down! Change into a human form NOW! Cory, Merl, whoever, get over by the wall of the adjacent ruins wall. Take cover and stay PEACEful! Everyone else take cover and prepare to cover Sir Sayeen the insanely brave! Hold fire until we see how this goes! MOTHER OF GOD Sayeen I’ll kill you if you get dead from this!”

            Fell rolls out of the ATV door and follows Sir Sayeen. Keeping his hands up, in the universal I give up fashion, the Juicer leaves his weapons across his back and keeps his hands up, keeping about 15 feet off the rear of Sayeen.

            Hands up means, he keeps his hands near the handle of his Great ChainSaw. It'll just be a split second to grab the handle of his Mighty Fellblade and leap into action.

            His eyes flirt about rapidly taking in the CS and Feds. (((Notice = 11)))

            Sayeen my man, noble Knight, I was just day dreaming about detox and becoming a Cyber Knight, hell no. I'll take the Burn over this! I admire you but I could never be this...noble. By Tarn, let this work. Hmmm, I was also day dreaming about a certain some one in a gold bikini, focus Fell!
            Character
            Jackal

            Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

            The 7th SET

            • Chok'lat
            - Cyberred up Brodkil Tank
            • Strider
            - Sea Titan, MARS Scholar
            • Growler
            - Best Boy Dogboy Nega-Psychic
            • Jarvis Ursus
            - Kittani PA Jock
            • Jonns Mythe
            - Quickflex MARS Gunslinger
            • Rib
            - Trimadore MARS Vagabond Martial Arts & Technical Specialist
            • Kriza
            - What? A Human?! MARS Psi-Druid
            • Jackal
            - Oh, whew, another Human...or is it? AI Pilot
            • Roy
            - True Atlantian Shifter
            User avatar
            Sinder
            Diamond Patron
            Diamond Patron
            Posts: 285
            Joined: Sun Jan 29, 2017 1:17 pm
            Location: San Antonio

            Re: Mission 3: Ravenous Fury

            Post by Sinder »

            Sinder plans on Staying in the Vehicle.

            Sinder sees the two parties fight. One is CS and the other Feds. Sinder shakes his head a bit. “Boy this is great my group going to be in the middle of a show down. I wonder which one is going to win. We should just back up and wait.”

            Then Sinder sees Uncle Sayeen get out, “Uncle Sayeen what?” “Gee he is a true hero, a diplomat. Hmm I need to just stay back, can’t have CS recognize me keep the mask on. Oh, Flaming Piles of Crapola, Fell went out too.”

            Sinders thinks out loud, the worst case is they, “So the worst case is they open up on the two. I need to pick a car, I’ll have to set it off and make a lot of smoke to cover for them. Don’t want to, it will take energy away for me, energy I might need later.”

            “I hope Uncle Sayeen can get them to be reasonable.”
            Sinder Baron: Burster (Master Psi)
            http://savagerifts.com/sr/viewtopic.php?f=20&t=190
            Nicknames: Little Hotfoot, Phoenix,
            OOC Comments
            Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
            ISP:50/50 Spent 8 Left 42
            Active Psi Power:Armor, Flight

            Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
            Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

            Bennys: 2 for EP, +2 from play, Quarter 3
            Cards: Can be played at any time

            5 Out of the Frying Pan
            31 Flesh Wound EP
            46 Renown EP Used Battle of Albuquerque


            New Cards 4th quarter

            3d52 = 99: 35, 30, 34

            Seize the Day The character acts as if he had
            drawn a Joker this combat round

            Revelation Your hero finds all the information
            available when doing research, or
            realizes critical information when
            confronting some obstacle such as
            a monster’s weakness, the answer
            to a riddle or cipher, etc.

            Cutting In Line Draw 3 initiative cards and keep the highest.


            Weapon
            In hand:
            NG-33 Laser Pistol
            for gun above
            15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

            On belt:
            NG Super Laser Pistol
            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
            AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
            Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

            Code:
            Buffalo Spirit Fetish
            • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
            • Enchantments (One Major): Common Bond
            • P.P.E.: 0
            • Trait: Always on.
            • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
            Necklace of Greater Slumber
            Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

            Guantlet of the Demon Slayer
            Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
            Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
            Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
            Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
            Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

            Minor: +5 PP
            Minor: +5 PP

            ARMOR:

            Armor Via Powers
            FA +6 3 MDC+GA+5/10=11/16 +4

            Physical Armor
            TW Cannonball Armor
            Powers: speed, quickness, intangibility
            Super Lightweight Composite: ½ weight, d4 strength requirement when powered
            Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
            Activation Cost: 1 ISP/hour
            Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
            PPE Storage: 10

            Plastic Man +4+4
            in storage
            User avatar
            Cory Tetrascroll
            Posts: 275
            Joined: Sat Jun 25, 2016 7:44 pm

            Re: Mission 3: Ravenous Fury

            Post by Cory Tetrascroll »

            [Rolls carried over]

            To charge from Ley Line: Mysticism [dice]0[/dice], Wild [dice]1[/dice]

            Cory's shock is quickly replaced by action. "Merlaggon! We need to take cover! Let's listen to Fell and hope the old man can peacefully solve this conflict. That would be amazing. I still think we should be prepared for the worst."

            If Merlaggon lands per Fell's "recommendation", Cory will take cover by the corner of the building. She will be ready to dash into action if she's needed. If she's too far, she'll run into range before casting a spell.

            [OOC: How long did we charge along the ley line?]

            Cory Tetrascroll
            PPE: 8/25 | ISP: 5/25 | Bennies: 0
            Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
            Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
            Worn Armor:
            Custom CK Armor:
            [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
            Overcoat:
            [list]+1 Toughness[/list]
            Talisman of Marduk:
            [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
            Weapon in Hand:
            (Right) Sun’s Glaring Sting:
            [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
            (Left) TW Club:
            [list]Damage Str+1d4; +1 Parry[/list][/OOC]
            edit signature
            "all about long sullen silences, followed by mean comments and then more silences"
            "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
            User avatar
            Merlaggon
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            Posts: 313
            Joined: Fri Sep 23, 2016 2:13 pm

            Re: Mission 3: Ravenous Fury

            Post by Merlaggon »

            Cory Tetrascroll wrote:Cory's shock is quickly replaced by action. "Merlaggon! We need to take cover! Let's listen to Fell and hope the old man can peacefully solve this conflict. That would be amazing. I still think we should be prepared for the worst."

            If Merlaggon lands per Fell's "recommendation", Cory will take cover by the corner of the building. She will be ready to dash into action if she's needed. If she's too far, she'll run into range before casting a spell.

            [OOC: How long did we charge along the ley line?]
            Knowledge (Federation of Magic) (JoaT): [dice]2[/dice]
            Wild: [dice]1[/dice]
            **[dice]0[/dice]**Ignore - Wrong Die**

            Notice: [dice]3[/dice]
            Wild: [dice]4[/dice]
            Aced Wild: [dice]5[/dice]

            Merlaggon doesn't know what the strange magical beasts the Federation of Magic are fielding, but those 2 big ones look scary. Merlaggon lands at the SE corner of the SE most building (where Fell "recommended") and change into his human form. He will be keeping an eye out for any danger from the Federation, the Coalition, or anything else around here. He will be keeping quiet and watching. If he is needed for action, he will revert to his natural form and mantle around Cory to give her some cover as they further react to the need.

            ((OOC: We will be landing about 14 squares from the Ley Line - in range of Cory drawing power from it.))
            Merlaggon
            Alternate Characters: Hans Greuber, Growler

            Bennies: 0/3
            • [*]Base Amount
              -2 due Reroll on Hungry Helpers
              -1 due Extra Effort on Armor Power
            ISP :20 / 10
            PPE :38 /20
            Active Psionic Powers: None
            Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
            Combat Edges: Quick (Shapeshifter's Claw)

            Pace: 6 (Fly 12); Parry: 8
            Toughness: Dragon Form - 47 (24) 43(20); Size +8
            Toughness: Human Form - 15(6); Size 0
            Notice: D6
            Default Form: Dragon
            OOC Comments
            Adventure Cards:
            [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

            Worn Armor (Human): CA-1 Heavy Deadboy Armor
            Weapon in Hand (Human): None
            Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

            http://savagerifts.com/sr/viewtopic.php?f=20&t=69
            User avatar
            Qoat
            Posts: 147
            Joined: Mon Jun 27, 2016 2:45 pm

            Re: Mission 3: Ravenous Fury

            Post by Qoat »

            Notice: 0
            Wild Die: 1
            Total: 3

            Bennies: 5 (+1 from Hangout humor)

            Band of Mental Connection: 20/20 I.S.P.
            Blink Box: 20/20 I.S.P.
            Glove of Remote Manipulation: 20/20 I.S.P.
            Skill Calculator: 20/20 I.S.P.

            At the sound of combat, Qoat slows the Q-mobile down, he looks for a place to conceal the Q-Mobile from the two groups. He pauses for a second as he hears the cyberknight say he's got this. "You're going to do what?" No plan survives the battle," Then as Fell hops out a blur of motion, Qoat thinks about what he's going to say to the brass back at the Refuge. The old man and our fearless leader decided peace was the path to victory. No I didn't follow them, I am pretty awesome, but I've seen what CS weapons can do close up.

            Qoat pulls the CV-212 into his lap, ready to leave the Q-Mobile if the 'plan' is successful. Sh$t, if I walk out with this and they are still there, I am still going to get shot. I am going to end up in a bug hunt with just my NG-33 aren't I?
            Qoat
            Qoat

            ISP: 30
            Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
            Worn Armor: Triax T-13 Field Mechanic 14(6)
            Weapon in Hand: CV-212 Variable Laser Rifle
            User avatar
            Gale Wingstorm
            Posts: 94
            Joined: Wed Nov 30, 2016 3:19 am

            Re: Mission 3: Ravenous Fury

            Post by Gale Wingstorm »

            Planning

            After the excitement with Sayeen Gale takes some time to gather himself. That was fun, too bad the others couldn't see how awesome I was...

            He stays quiet through the planning session, happy to be part of the aerial division of the team and leave the planning to the military types. It seems like a good plan. It will never last, but it seems like a good plan. When the plan fails I'll get back to doing what I do best. Winning.

            Old Chicago

            Notice
            [dice]0[/dice] ACE!
            [dice]2[/dice]
            [dice]1[/dice]

            Total: 5. (for someone without notice, I succeed on a lot of rolls...)

            Gale keeps his eyes and ears open while traveling through the derelict city. The sounds of battle reach him over the roof tops and before he knows it Sayeen is charging in. I destroyed the thing that was messing with his mind, I guess he was always this crazy. Good man, it's a wonder he survived long enough to be eldest though.

            When the command comes through to stay concealed while Sayeen charges in Gale looks for an unoccupied rooftop to observe from. He'll approach from the opposite side of the building, land, and peer over the nearest edge, ready to assist the cyber knight if necessary.
            Gale Wingstorm Lyn-Srial Mind Melter
            Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
            Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
            Pace: 4/flying 12, d4 running die
            Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

            Psionics d12, 9/30 ISP
            Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
            Detect Arcana - At will, free action.
            Active Powers: Detect Arcana

            Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

            Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
            User avatar
            Sinder
            Diamond Patron
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            Posts: 285
            Joined: Sun Jan 29, 2017 1:17 pm
            Location: San Antonio

            Re: Mission 3: Ravenous Fury

            Post by Sinder »

            Sinder looks to Qoat and rather quickly says, "Does this happen all the time! We spend time planning then decide at the last minute, I mean second, that it is better to forget all that planning and stop two armies from destroying each other. Mind you both those sides would more than likely attack us anyway. What happen to the classic, sit back, let them kill each other off. Then swoop in, do what we have to, and get out alive. That is Basic D&D 101 isn't it."

            Sinder realizes that Qoat might not know what D&D is, "D&D is a game from Pre Rifts. They also made some crappy movies but they all seemed to have survived. But any Pre Rift Video game it is the same."

            As Sinder continues his rantings, "If two Armies are fighting you sneak past them to your Objective, get the goods and get the Hell Outta Dodge! Oh I have been there before, Dodge that is. No the old Dodge cars weren't made there. Dodge the city isn't that great and you really don't have to sneak, you can just ride out of there."
            Sinder Baron: Burster (Master Psi)
            http://savagerifts.com/sr/viewtopic.php?f=20&t=190
            Nicknames: Little Hotfoot, Phoenix,
            OOC Comments
            Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
            ISP:50/50 Spent 8 Left 42
            Active Psi Power:Armor, Flight

            Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
            Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

            Bennys: 2 for EP, +2 from play, Quarter 3
            Cards: Can be played at any time

            5 Out of the Frying Pan
            31 Flesh Wound EP
            46 Renown EP Used Battle of Albuquerque


            New Cards 4th quarter

            3d52 = 99: 35, 30, 34

            Seize the Day The character acts as if he had
            drawn a Joker this combat round

            Revelation Your hero finds all the information
            available when doing research, or
            realizes critical information when
            confronting some obstacle such as
            a monster’s weakness, the answer
            to a riddle or cipher, etc.

            Cutting In Line Draw 3 initiative cards and keep the highest.


            Weapon
            In hand:
            NG-33 Laser Pistol
            for gun above
            15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

            On belt:
            NG Super Laser Pistol
            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
            AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
            Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

            Code:
            Buffalo Spirit Fetish
            • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
            • Enchantments (One Major): Common Bond
            • P.P.E.: 0
            • Trait: Always on.
            • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
            Necklace of Greater Slumber
            Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

            Guantlet of the Demon Slayer
            Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
            Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
            Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
            Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
            Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

            Minor: +5 PP
            Minor: +5 PP

            ARMOR:

            Armor Via Powers
            FA +6 3 MDC+GA+5/10=11/16 +4

            Physical Armor
            TW Cannonball Armor
            Powers: speed, quickness, intangibility
            Super Lightweight Composite: ½ weight, d4 strength requirement when powered
            Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
            Activation Cost: 1 ISP/hour
            Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
            PPE Storage: 10

            Plastic Man +4+4
            in storage
            User avatar
            Qoat
            Posts: 147
            Joined: Mon Jun 27, 2016 2:45 pm

            Re: Mission 3: Ravenous Fury

            Post by Qoat »

            (Rolls Carried)
            Sinder wrote:Sinder looks to Qoat and rather quickly says, "Does this happen all the time! We spend time planning then decide at the last minute, I mean second, that it is better to forget all that planning and stop two armies from destroying each other. Mind you both those sides would more than likely attack us anyway. What happen to the classic, sit back, let them kill each other off. Then swoop in, do what we have to, and get out alive. That is Basic D&D 101 isn't it."

            Sinder realizes that Qoat might not know what D&D is, "D&D is a game from Pre Rifts. They also made some crappy movies but they all seemed to have survived. But any Pre Rift Video game it is the same."

            As Sinder continues his rantings, "If two Armies are fighting you sneak past them to your Objective, get the goods and get the Hell Outta Dodge! Oh I have been there before, Dodge that is. No the old Dodge cars weren't made there. Dodge the city isn't that great and you really don't have to sneak, you can just ride out of there."
            Qoat, hands behind his head and his chair turned so he can put his legs on the opposite chair looks towards Sinder and says, "This is exactly what happens. Haven't heard of D&D, but I did see this series of movies called 'Star Wars.' Really cheesy graphics, but it has these knights with special abilities like Sayeen. They, just like him, get into all these crazy situations because they never plan, they just jump in and trust that it will all work out."

            Qoat pauses a second, "Fell, for sure, thinks if he gets in over his head I am going to save him."
            Qoat
            Qoat

            ISP: 30
            Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
            Worn Armor: Triax T-13 Field Mechanic 14(6)
            Weapon in Hand: CV-212 Variable Laser Rifle
            User avatar
            Cory Tetrascroll
            Posts: 275
            Joined: Sat Jun 25, 2016 7:44 pm

            Re: Mission 3: Ravenous Fury

            Post by Cory Tetrascroll »

            It didn't register at first. Cory only realizes belatedly that Fell has exited the Q-mobile and is heading towards the battle with Sayeen. She still has many preconceptions about her teammates. She is surprised. Whats next? Timothy will be handing out flowers to children?

            Cory Tetrascroll
            PPE: 8/25 | ISP: 5/25 | Bennies: 0
            Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
            Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
            Worn Armor:
            Custom CK Armor:
            [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
            Overcoat:
            [list]+1 Toughness[/list]
            Talisman of Marduk:
            [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
            Weapon in Hand:
            (Right) Sun’s Glaring Sting:
            [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
            (Left) TW Club:
            [list]Damage Str+1d4; +1 Parry[/list][/OOC]
            edit signature
            "all about long sullen silences, followed by mean comments and then more silences"
            "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
            User avatar
            Timothy Hernandez
            Posts: 286
            Joined: Fri Jul 01, 2016 3:43 pm

            Re: Mission 3: Ravenous Fury

            Post by Timothy Hernandez »

            Notice [dice]0[/dice]
            Wiles: [dice]1[/dice]

            Timothy sees the formations and knows its about to go down. The two UARs are not used for just any missions, and those are definitely Fed Magic units.

            Knowledge Battle: [dice]2[/dice]
            Aced: [dice]4[/dice]
            Wild: [dice]3[/dice]

            "Fell, lets wait this out. This is only going to be one way and that is going to be bad."

            Seeing the Cyber Knight walking into the cross-fire What the hell is that crazy old man doing?

            Timothy pulls out the JA-11 and takes aim at the apparent Fed Magic leader. If we are going to be stupid, might as well do stupid right. Timothy stands there taking aim on his target and listening to everyone talking is a distraction. "Shut the hell up and concentrate on the fight. If anyone dies because you maggots wont shut up, you'll be next." Civies who think they want to play soldier, there is nothing worse.
            Timothy Hernandez
            Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
            Weapon in hand: Chain GreatSword
            Damage: 2d12+2
            Ammo: 32/32
            Bennies: 1
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            Venatus Vinco
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            Bronze Patron
            Posts: 2872
            Joined: Sat Jun 11, 2016 3:30 pm

            Re: Mission 3: Ravenous Fury

            Post by Venatus Vinco »

            As the approach the power plant, the group comes across a raging firefight between two forces, the Coalition and what appears to be the Federation of Magic. Prudently, Fell gives the order to wait and assess.

            "Hold. Hide. Look there, a spot to hide, in the ley line behind those other junk cars."

            Of course, the 1st Special Exploratory Group was never much for prudence.

            Sir Sayeen stands up and over the radio with great conviction he tells the team, " I got this!"
            He grits his teeth and walks out to the middle of the firefight

            Propelled by his faith and will the old knight moves through the pitched battle with ridiculous speed. Stray laser blasts seem to bend and arc around him as he looks like a mad man dodging raindrops in a monsoon - and succeeding.

            His actions seems to sow confusion at first, the CS assume he must be another magic user but the Federation has no idea what to think. Nearby the rest of the SET watches with a mix of horror and amazement. Not to be outdone in rash movements Fell charges after the cyberknight bobbing and weaving between cars and avoid all sorts of indirect fire.

            While the two madmen/heroes plow into the jaws of death, the rest of the SET make sure to get good seats. Perching on a nearby rooftop Gale surveys the scene, he notices that as Sayeen and Fell reach the middle of the battle that the rate of fire seems to be slacking off as both sides become confused. The eagled eyes Lyn-Siral spots what he assumes to be the CS commander shouting furiously into a radio just inside one of the westernmost buildings. Likewise Timothy is able to identify the commander of the Federation forces and takes a bead on him with the JA-11.

            Setting down out of sight, Merlaggon transforms into his less conspicuous human form. Both he and Cory can feel the power of the ley line pulsing nearby. Qooat and Sinder carry on short conversation and stash their CS gear out of sight while they watch the show go down.

            On the battlefield furious fire becomes sporadic and eventually stops as the two swide stare incredulously at the Cyberknight and his companion standing in their midst. Finally, the CS commander speaks through the loudspeaker on one of the UAR-1 Enforcer Robot.

            “Hold your position!”

            Gale spots the commander weaving out from the buildings toward Sayeen. Timothy also watches the Federation commander break free and begin to walk toward the middle. Just like that, a small detente breaks out. Although, the cyborg still holds the Federation commander in his sights (Aim, +2 shooting next round if you fire).

            The two commanders, or at least their representatives, come to Sayeen and Fell.

            The Coalition commander speaks first, “You are interfering with the operation of the Coalition States military protecting our sovereign territory. Withdraw or be destroyed!”

            For his part the Federation commander scoffs, “This city was razed and destroyed by your army. Taking something by force from its inhabitants does not make it yours. Our forces are missing in that building and we intend to recover them.”

            The admission that the Federation of Magic has operatives in the building makes the CS commander pause. Finally he speaks up, “So, you have come to cover up your previous intrusions.” Turning his gaze to Sayeen, the CS commander makes a deal, “Sir Knight. You say you also have companions lost inside. I will grant you access on the condition you share what information you find in there with us.”

            Bristling the Federation of Magic leader seems to lose his cool, “You are in no position to make such a deal. We will destroy you and take what is ours.”

            The Coalition officer shrugs, not bothered at all by the threat, “I will take my chances on the field of battle...Sir Knight, move your team inside the derelict. My unit will cover your advance from these interlopers. When you return I will be waiting. Or I will be dead, and you will have to deal with what remains of these scum.”

            Turning on his heel the CS officer leaves no more room for parley, the 1st SET has a window to enter the old power plant. But who will be waiting for them if they exit will depend on the outcome of this battle.
            Signature
            Didn't have a signature but wanted the 1 EP for using OOC tags!
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            Sinder
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            Posts: 285
            Joined: Sun Jan 29, 2017 1:17 pm
            Location: San Antonio

            Re: Mission 3: Ravenous Fury

            Post by Sinder »

            Sinder looks at Tim, and sits up, and turns and speaks, "Sorry Tim, first time, I was thinking of sending a fireball in or just starting a fire. If you have an idea where you want the fire and when let me know."

            Sinder sits up straight and pulls his laser pistol, "If you have some grenade, I might be able to toss a few. Smoke gives them cover, frags for those that are going to rush us."

            After observing the talk Sinder is a bit more calm. "Hey they stopped shooting for a w did Sayeen While that is good news. Looks like something might be in the works."
            Last edited by Sinder on Sat Feb 25, 2017 3:25 pm, edited 1 time in total.
            Sinder Baron: Burster (Master Psi)
            http://savagerifts.com/sr/viewtopic.php?f=20&t=190
            Nicknames: Little Hotfoot, Phoenix,
            OOC Comments
            Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
            ISP:50/50 Spent 8 Left 42
            Active Psi Power:Armor, Flight

            Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
            Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

            Bennys: 2 for EP, +2 from play, Quarter 3
            Cards: Can be played at any time

            5 Out of the Frying Pan
            31 Flesh Wound EP
            46 Renown EP Used Battle of Albuquerque


            New Cards 4th quarter

            3d52 = 99: 35, 30, 34

            Seize the Day The character acts as if he had
            drawn a Joker this combat round

            Revelation Your hero finds all the information
            available when doing research, or
            realizes critical information when
            confronting some obstacle such as
            a monster’s weakness, the answer
            to a riddle or cipher, etc.

            Cutting In Line Draw 3 initiative cards and keep the highest.


            Weapon
            In hand:
            NG-33 Laser Pistol
            for gun above
            15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

            On belt:
            NG Super Laser Pistol
            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
            AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
            Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

            Code:
            Buffalo Spirit Fetish
            • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
            • Enchantments (One Major): Common Bond
            • P.P.E.: 0
            • Trait: Always on.
            • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
            Necklace of Greater Slumber
            Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

            Guantlet of the Demon Slayer
            Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
            Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
            Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
            Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
            Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

            Minor: +5 PP
            Minor: +5 PP

            ARMOR:

            Armor Via Powers
            FA +6 3 MDC+GA+5/10=11/16 +4

            Physical Armor
            TW Cannonball Armor
            Powers: speed, quickness, intangibility
            Super Lightweight Composite: ½ weight, d4 strength requirement when powered
            Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
            Activation Cost: 1 ISP/hour
            Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
            PPE Storage: 10

            Plastic Man +4+4
            in storage
            User avatar
            Cory Tetrascroll
            Posts: 275
            Joined: Sat Jun 25, 2016 7:44 pm

            Re: Mission 3: Ravenous Fury

            Post by Cory Tetrascroll »

            Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
            Wounds: 0 | PPE: 29/20 | ISP: 20/20
            Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
            Temporary Effects: Name (Duration)
            Bennies: 1
            Image

            To gather ley line power:
            1. Mysticism [dice]2[/dice] | Wild [dice]3[/dice]
            2. Mysticism [dice]4[/dice] | Wild [dice]5[/dice]
            3. Mysticism [dice]6[/dice] | Wild [dice]7[/dice]

            It looks like the negotiations are actually going well. "Wow, Merlaggon, do you that? Sayeen and Fell actually those guys talking instead of killing each other! Amazing," Cory says quietly to her metamorphed buddy. She's so close to the entrance, the she feels the power of the ley line coursing through her. She's got a dragon at her back. Plus, it's killing her to not know what's in there. They just can't wait any longer. Those Legion people are in trouble!

            "I think we should take this chance to head for the door, come on! But stay small, we don't want them to really notice us." She doesn't want to leave Merl behind, as much as she does want to get to the entrance quickly using her cool new speed and teleport abilities. Also, full on sprinting across the open ground might be more distracting and attention grabbing than a thoughtful walking pace, no more of a hustle [Up to Pace 8].

            Assuming she's not shot at or otherwise impeded she'll dive right into the building and look around.

            "Are you guys coming or what, there's people to save! And I just gotta know, like what's down there! Come on!"

            Cory Tetrascroll
            PPE: 8/25 | ISP: 5/25 | Bennies: 0
            Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
            Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
            Worn Armor:
            Custom CK Armor:
            [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
            Overcoat:
            [list]+1 Toughness[/list]
            Talisman of Marduk:
            [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
            Weapon in Hand:
            (Right) Sun’s Glaring Sting:
            [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
            (Left) TW Club:
            [list]Damage Str+1d4; +1 Parry[/list][/OOC]
            edit signature
            "all about long sullen silences, followed by mean comments and then more silences"
            "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
            User avatar
            Gale Wingstorm
            Posts: 94
            Joined: Wed Nov 30, 2016 3:19 am

            Re: Mission 3: Ravenous Fury

            Post by Gale Wingstorm »

            Notice
            [dice]0[/dice] (ace)
            [dice]2[/dice]
            [dice]1[/dice]

            Gale looks incredulous as only a bird can. He pauses to take in the absurd scene, crossing all four arms as he observes.

            Then he shrugs his shoulders and glides down to join the crazy pair.
            Gale Wingstorm Lyn-Srial Mind Melter
            Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
            Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
            Pace: 4/flying 12, d4 running die
            Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

            Psionics d12, 9/30 ISP
            Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
            Detect Arcana - At will, free action.
            Active Powers: Detect Arcana

            Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

            Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
            User avatar
            Sinder
            Diamond Patron
            Diamond Patron
            Posts: 285
            Joined: Sun Jan 29, 2017 1:17 pm
            Location: San Antonio

            Re: Mission 3: Ravenous Fury

            Post by Sinder »

            After hearing Cory, Sinder puts his weapon away and raises his hand trying to make everyone see him as no threat. He makes his move. He will get out there unless Qoat moves the vehicle closer to the building. Slowly and purposely couching behind any cover he moves toward the building. Sinder's heart is thumping at a fast pace. "Don't use any powers out here it will just cause attention to you and make you a target. Stay low and move in cover."

            Use the others as cover when needed. "Great I'm the slow one here."
            Sinder Baron: Burster (Master Psi)
            http://savagerifts.com/sr/viewtopic.php?f=20&t=190
            Nicknames: Little Hotfoot, Phoenix,
            OOC Comments
            Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
            ISP:50/50 Spent 8 Left 42
            Active Psi Power:Armor, Flight

            Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
            Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

            Bennys: 2 for EP, +2 from play, Quarter 3
            Cards: Can be played at any time

            5 Out of the Frying Pan
            31 Flesh Wound EP
            46 Renown EP Used Battle of Albuquerque


            New Cards 4th quarter

            3d52 = 99: 35, 30, 34

            Seize the Day The character acts as if he had
            drawn a Joker this combat round

            Revelation Your hero finds all the information
            available when doing research, or
            realizes critical information when
            confronting some obstacle such as
            a monster’s weakness, the answer
            to a riddle or cipher, etc.

            Cutting In Line Draw 3 initiative cards and keep the highest.


            Weapon
            In hand:
            NG-33 Laser Pistol
            for gun above
            15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

            On belt:
            NG Super Laser Pistol
            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
            AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
            Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

            Code:
            Buffalo Spirit Fetish
            • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
            • Enchantments (One Major): Common Bond
            • P.P.E.: 0
            • Trait: Always on.
            • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
            Necklace of Greater Slumber
            Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

            Guantlet of the Demon Slayer
            Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
            Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
            Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
            Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
            Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

            Minor: +5 PP
            Minor: +5 PP

            ARMOR:

            Armor Via Powers
            FA +6 3 MDC+GA+5/10=11/16 +4

            Physical Armor
            TW Cannonball Armor
            Powers: speed, quickness, intangibility
            Super Lightweight Composite: ½ weight, d4 strength requirement when powered
            Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
            Activation Cost: 1 ISP/hour
            Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
            PPE Storage: 10

            Plastic Man +4+4
            in storage
            User avatar
            Sayeen Gabbersleaf
            Posts: 218
            Joined: Sat Sep 24, 2016 10:20 pm

            Re: Mission 3: Ravenous Fury

            Post by Sayeen Gabbersleaf »

            Notice [dice]0[/dice]
            Wild [dice]1[/dice]

            Venatus Vinco wrote:
            For his part the Federation commander scoffs, “This city was razed and destroyed by your army. Taking something by force from its inhabitants does not make it yours. Our forces are missing in that building and we intend to recover them.”

            As the commander walks away dissolving the bristling parley Sir Sayeen yells, " Ever the Hot head Dazzle... Even after that time in Shadowvillage... Know this Dazzle, if I can, I will recover your men as well. Sir Sayeen pauses for a moment hit by an errant memory forgotten yet recently recovered. Shadowvillage. An abysmal patch of land if there was one. At the edge of the magic zone. She was so sure she could get that kid to set free some D-bees... That kid, Oleksandr, took the blame, and the D-bees escaped her grasp... She was hot tempered then as she is now. He shakes his head as his words have little effect.
            Venatus Vinco wrote: The admission that the Federation of Magic has operatives in the building makes the CS commander pause. Finally he speaks up, “So, you have come to cover up your previous intrusions.” Turning his gaze to Sayeen, the CS commander makes a deal, “Sir Knight. You say you also have companions lost inside. I will grant you access on the condition you share what information you find in there with us.”
            Part of me wishes I could aid him Sir Sayeen reaches out a hand to shake the Commanders'. " You have my word my finding of what is going on below will be shared. I am sorry for my part I cannot do more to aid you in this conflict. But it is not my place to help decide the outcome." With great sadness he finishes, " There is so much more we can build together than apart."
            Sir Sayeen gently puts a hand on Fell's shoulder and whispers privately to him, " I will follow you, but know this if we engage now I am bound only to defend... A cyber-knight cannot help to end this conflict no matter the slight."
            Sayeen Gabbersleaf
            ISP :30/2
            Active Psionic Powers: None
              Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
              Worn Armor:
              • Cyber Knight medium armor(TW): +6Armor, +1 toughness
              • Cyber Armor: +2 toughness
              Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
              Combat Abilities
              • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
              • Cyberkenetic Combat: -2 to hit if attack is purely technology based
              • Champion: +2 damage & toughness vs supernatural evil
              • Giant Killer: +1d6 damage vs creatures size 3 and larger
              OOC Comments
              Bennies:2 Spent:2
              -reroll to avoid brain burn
              -reroll fighting attck vs beasty in power plant
              +1 for group posting quickly
              Adventure deck cards: Cutting in Line: 3 initiative cards
              Accounts: Sayeen (primary), Iron Tick (secondary)
              User avatar
              Jackal
              Daniel (Lars)
              Posts: 439
              Joined: Sat Jun 18, 2016 7:14 pm

              Re: Mission 3: Ravenous Fury

              Post by Jackal »

              Well that de-escalated faster than I thought. Some how it feels backwards. Amazing, one simply storms into a mass of chaos and declares hey everyone I’m a Cyber Knight! Listen to me. For I am here to tell you, no matter how you may normally feel about it, I need you to now feel this way. Seriously? See. This is why I daydream about becoming a Cyber Knight. Granted, I won’t ever, even if I detoxed I am sure it takes a higher caliber of goodness than I have ever managed to have in my soul.

              Watching the CS Commander move away reminds Fell of his brother who is or was a CS Officer. I should try sending him another message.

              Seeing the Federation Commander glaring at the CS Commander and then start to turn away Fell’s heart skips a beat. Now. Go. Come on. Right now…I can cut him down before the demonic soul can start a spell. Reach, swing, cut and run.

              Hearing Sir Sayeen’s words: "I will follow you, but know this if we engage now I am bound only to defend... A cyber-knight cannot help to end this conflict no matter the slight." As the Eldest of the Eldest gently puts a hand on Fell's shoulder the Juicer spins with blinding speed to face the Knight.

              Oh fantastic, here it comes.
              The Commanders are walking with agonizing slowness.
              The Knight is still applying light downward pressure on my shoulder.
              I’ve already got the pistol pulled, I didn’t even see that.
              I really need to stop.
              Shooting Sayeen will ruin everything.
              Hmm, I count 17 Feds, and 19 CS, not counting hidden – no, no, no I am not going to open fire on them after Sayeen.
              I need this juice to chill.
              Damn it hand pointed at Sayeens midriff, really need to stop.
              Ha, Tim, I never did get a chance to respond to his radio call.
              Let’s wait this out would have been my first preference too.
              I wonder how the new guy, Sinder, is doing.
              Qoat is no doubt filling him in on things.
              Oh, finger is starting to squeeze the trigger, I always loved this part, and no one is moving except me.
              I should shoot the Fed Commander, not Sayeen.
              The Knight set me off but he’s on my side.
              Stop Severin.
              Hey, I wonder if I ever even told anyone my first name.
              Does the team know my first name?
              I wanted to tell Cory it, ask her to call me Severin.
              Snap, I really don’t need to start thinking about her right now.
              That Will distract me and next thing I know I will be dead or have killed everyone.
              Okay, seriously I need to stop.
              That’s it.
              Bring it back, holster it.
              Look casual.


              Breathing in rapid quick short breaths Fell lowers the Pulse Pistol back into his holster, returning it nearly as fast as he pulled it.

              ”Bit jumpy. Juiced up. Was in mid thought there. Incredible Sir Knight. That was all you, but I'm glad I had a front row seat for seeing it. Yes. I. Agree, we should make haste and get into the power plant before someone changes their mind. Well done. If I didn’t know better I’d think you cast a spell to sway them.”

              Breathing normally now Fell says, ”Did you know my first name is Severin? You can keep calling me Fell, but, yeah, that’s my given first name.”

              Turning to face the power plant the Juicer radios: ”Well great. Sounds like Cory and Merl are inside already, I see Gale headed down to me and Sayeen, which leaves Qoat, Sinder and Timothy. Shall we all make haste and get inside before things explode out here.”

              Fell will walk with Sayeen to the entrance and head inside to look the first room as the rest arrive.

              Now the fun starts.
              Character
              Jackal

              Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

              The 7th SET

              • Chok'lat
              - Cyberred up Brodkil Tank
              • Strider
              - Sea Titan, MARS Scholar
              • Growler
              - Best Boy Dogboy Nega-Psychic
              • Jarvis Ursus
              - Kittani PA Jock
              • Jonns Mythe
              - Quickflex MARS Gunslinger
              • Rib
              - Trimadore MARS Vagabond Martial Arts & Technical Specialist
              • Kriza
              - What? A Human?! MARS Psi-Druid
              • Jackal
              - Oh, whew, another Human...or is it? AI Pilot
              • Roy
              - True Atlantian Shifter
              User avatar
              Sayeen Gabbersleaf
              Posts: 218
              Joined: Sat Sep 24, 2016 10:20 pm

              Re: Mission 3: Ravenous Fury

              Post by Sayeen Gabbersleaf »

              (( Rolls Carried over))
              Fell wrote:
              Breathing normally now Fell says, ”Did you know my first name is Severin? You can keep calling me Fell, but, yeah, that’s my given first name.”
              Sir Sayeen put his hand on Fell's shoulder. It might surprise Fell but Sir Sayeen shifts quite a bit of his weight onto Fell doing his best to hide the fact he is leaning on him for support. He weakly says, " Severin, a good name... His breathing is labored. " A good name, I am glad I got to know it."

              Inside he leans up against up against the wall of the plant and removes his helmet. Sweat drenches his his white hair giving it a silver sheen. His face is speckled with red patches. His breathing sounds strained at best. " Oh I can't catch... Its so stifling... Severin... Severin..." He looses his footing and slumps the rest of the way down clsoing his eyes. His brow furrows in concentration as he tries to regain control of his breath. It takes a few moments but his breathing returns to normal. He weakly smiles clutching his chest and wipes the sweat from his face. He chuckles a bit saying to himself, " I thought that was it..." He pushes himself up, a bit wobbily, and nods at Fell. " I am ready Severin."
              Sayeen Gabbersleaf
              ISP :30/2
              Active Psionic Powers: None
                Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                Worn Armor:
                • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                • Cyber Armor: +2 toughness
                Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                Combat Abilities
                • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                • Champion: +2 damage & toughness vs supernatural evil
                • Giant Killer: +1d6 damage vs creatures size 3 and larger
                OOC Comments
                Bennies:2 Spent:2
                -reroll to avoid brain burn
                -reroll fighting attck vs beasty in power plant
                +1 for group posting quickly
                Adventure deck cards: Cutting in Line: 3 initiative cards
                Accounts: Sayeen (primary), Iron Tick (secondary)
                User avatar
                Sinder
                Diamond Patron
                Diamond Patron
                Posts: 285
                Joined: Sun Jan 29, 2017 1:17 pm
                Location: San Antonio

                Re: Mission 3: Ravenous Fury

                Post by Sinder »

                Turning to face the power plant the Juicer radios: ”Well great. Sounds like Cory and Merl are inside already, I see Gale headed down to me and Sayeen, which leaves Qoat, Sinder and Timothy. Shall we all make haste and get inside before things explode out here.”
                Sinder hears the familiar voice of the Sergeant over the radio, he slows down where he is at. He then forms the words in his mind before he keys the mic and speaks, "Copy Sargent, Sinder here and on the way." "Well that sounded professional."
                Sinder Baron: Burster (Master Psi)
                http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                Nicknames: Little Hotfoot, Phoenix,
                OOC Comments
                Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                ISP:50/50 Spent 8 Left 42
                Active Psi Power:Armor, Flight

                Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                Bennys: 2 for EP, +2 from play, Quarter 3
                Cards: Can be played at any time

                5 Out of the Frying Pan
                31 Flesh Wound EP
                46 Renown EP Used Battle of Albuquerque


                New Cards 4th quarter

                3d52 = 99: 35, 30, 34

                Seize the Day The character acts as if he had
                drawn a Joker this combat round

                Revelation Your hero finds all the information
                available when doing research, or
                realizes critical information when
                confronting some obstacle such as
                a monster’s weakness, the answer
                to a riddle or cipher, etc.

                Cutting In Line Draw 3 initiative cards and keep the highest.


                Weapon
                In hand:
                NG-33 Laser Pistol
                for gun above
                15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                On belt:
                NG Super Laser Pistol
                15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                Code:
                Buffalo Spirit Fetish
                • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                • Enchantments (One Major): Common Bond
                • P.P.E.: 0
                • Trait: Always on.
                • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                Necklace of Greater Slumber
                Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                Guantlet of the Demon Slayer
                Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                Minor: +5 PP
                Minor: +5 PP

                ARMOR:

                Armor Via Powers
                FA +6 3 MDC+GA+5/10=11/16 +4

                Physical Armor
                TW Cannonball Armor
                Powers: speed, quickness, intangibility
                Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                Activation Cost: 1 ISP/hour
                Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                PPE Storage: 10

                Plastic Man +4+4
                in storage
                User avatar
                Jackal
                Daniel (Lars)
                Posts: 439
                Joined: Sat Jun 18, 2016 7:14 pm

                Re: Mission 3: Ravenous Fury

                Post by Jackal »

                As the Cyber Knight wobbly stands up, Fell places his hand on Sir Sayeen's shoulder. Kind of holding him up and still.

                "Take a moment. Relax. You did well. Cory. Merl. Slow down. Yes we will check the place out. Just. Let the rest of the team catch up.

                Timothy I am willing to take point as we go, unless you want it. I know you've got experience doing this. Right? Where'd you say you were trained? It looks familiar.

                Okay. I see the last of our team rushing in."


                Fell nods to each of the team members as they assemble in the room.

                "So we ready to start searching. Find our Red Shirts. Remember. There are both hostile Feds and likely something worse in here.

                How you doing Sinder? All good so far?"
                Character
                Jackal

                Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                The 7th SET

                • Chok'lat
                - Cyberred up Brodkil Tank
                • Strider
                - Sea Titan, MARS Scholar
                • Growler
                - Best Boy Dogboy Nega-Psychic
                • Jarvis Ursus
                - Kittani PA Jock
                • Jonns Mythe
                - Quickflex MARS Gunslinger
                • Rib
                - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                • Kriza
                - What? A Human?! MARS Psi-Druid
                • Jackal
                - Oh, whew, another Human...or is it? AI Pilot
                • Roy
                - True Atlantian Shifter
                User avatar
                Qoat
                Posts: 147
                Joined: Mon Jun 27, 2016 2:45 pm

                Re: Mission 3: Ravenous Fury

                Post by Qoat »

                Notice: 0
                Wild Die: 1 Ace: 2
                Total: 11

                Bennies: 5

                Band of Mental Connection: 20/20 I.S.P.
                Blink Box: 20/20 I.S.P.
                Glove of Remote Manipulation: 20/20 I.S.P.
                Skill Calculator: 20/20 I.S.P.

                It's not often that Qoat is amazed. He usually is the one doing the 'mazing', but what the old cyberknight just did was amazing. "Well, I guess this means we've got to earn our pay," Qoat says to Sinder trying to downplay it to hide his reaction. I need to wrap up the CV-212. He goes into the main cabin of the Q-Mobile and pulls out a rain slicker. He wraps the rifle in it, and makes sure the extra e-clips are secured to his utility belt along with the neural mace and NG-33. This will have to do.

                Cory Tetrascroll wrote: "Are you guys coming or what, there's people to save! And I just gotta know, like what's down there! Come on!"
                Fell wrote:Turning to face the power plant the Juicer radios: ”Well great. Sounds like Cory and Merl are inside already, I see Gale headed down to me and Sayeen, which leaves Qoat, Sinder and Timothy. Shall we all make haste and get inside before things explode out here.”
                Sinder wrote:Sinder hears the familiar voice of the Sergeant over the radio, he slows down where he is at. He then forms the words in his mind before he keys the mic and speaks, "Copy Sargent, Sinder here and on the way." "Well that sounded professional."
                "Right, lead the way Sinder, I'll lock up." Once outside, Qoat sets the locks on the Q-Mobile and follows Sinder towards the power plant and his waiting team.
                Qoat
                Qoat

                ISP: 30
                Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
                Worn Armor: Triax T-13 Field Mechanic 14(6)
                Weapon in Hand: CV-212 Variable Laser Rifle
                User avatar
                Gale Wingstorm
                Posts: 94
                Joined: Wed Nov 30, 2016 3:19 am

                Re: Mission 3: Ravenous Fury

                Post by Gale Wingstorm »

                Notice
                [dice]0[/dice]
                [dice]1[/dice]

                Gale dives for speed then levels himself out, gliding quickly about seven feet from the surface. When he's nearly at the rendezvous he goes vertical to burn off the excess speed. If there are any elevated windows or skylights he'll see if he can spot activity inside the facility.
                Gale Wingstorm Lyn-Srial Mind Melter
                Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                Pace: 4/flying 12, d4 running die
                Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                Psionics d12, 9/30 ISP
                Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                Detect Arcana - At will, free action.
                Active Powers: Detect Arcana

                Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                User avatar
                Sinder
                Diamond Patron
                Diamond Patron
                Posts: 285
                Joined: Sun Jan 29, 2017 1:17 pm
                Location: San Antonio

                Re: Mission 3: Ravenous Fury

                Post by Sinder »

                Qoat
                "Right, lead the way Sinder, I'll lock up." Once outside, Qoat sets the locks on the Q-Mobile and follows Sinder towards the power plant and his waiting team.
                Sinder gives the thumbs up signal, and leads "Got it eyes forward."
                Fell nods to each of the team members as they assemble in the room.

                "So we ready to start searching. Find our Red Shirts. Remember. There are both hostile Feds and likely something worse in here.

                How you doing Sinder? All good so far?"
                Sinder looks to Fell and with a smile says, "Doing great, that bit where you two went out there had me a bit scared for a second but Qoat calmed me down. just let me know what you want me to do and when. Oh give me room too when i light up no one should be too close except the big fellow there." He points his thumb in the direction of Merlaggon.
                Last edited by Sinder on Mon Feb 27, 2017 6:17 pm, edited 1 time in total.
                Sinder Baron: Burster (Master Psi)
                http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                Nicknames: Little Hotfoot, Phoenix,
                OOC Comments
                Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                ISP:50/50 Spent 8 Left 42
                Active Psi Power:Armor, Flight

                Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                Bennys: 2 for EP, +2 from play, Quarter 3
                Cards: Can be played at any time

                5 Out of the Frying Pan
                31 Flesh Wound EP
                46 Renown EP Used Battle of Albuquerque


                New Cards 4th quarter

                3d52 = 99: 35, 30, 34

                Seize the Day The character acts as if he had
                drawn a Joker this combat round

                Revelation Your hero finds all the information
                available when doing research, or
                realizes critical information when
                confronting some obstacle such as
                a monster’s weakness, the answer
                to a riddle or cipher, etc.

                Cutting In Line Draw 3 initiative cards and keep the highest.


                Weapon
                In hand:
                NG-33 Laser Pistol
                for gun above
                15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                On belt:
                NG Super Laser Pistol
                15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                Code:
                Buffalo Spirit Fetish
                • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                • Enchantments (One Major): Common Bond
                • P.P.E.: 0
                • Trait: Always on.
                • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                Necklace of Greater Slumber
                Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                Guantlet of the Demon Slayer
                Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                Minor: +5 PP
                Minor: +5 PP

                ARMOR:

                Armor Via Powers
                FA +6 3 MDC+GA+5/10=11/16 +4

                Physical Armor
                TW Cannonball Armor
                Powers: speed, quickness, intangibility
                Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                Activation Cost: 1 ISP/hour
                Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                PPE Storage: 10

                Plastic Man +4+4
                in storage
                User avatar
                Merlaggon
                Diamond Patron
                Diamond Patron
                Posts: 313
                Joined: Fri Sep 23, 2016 2:13 pm

                Re: Mission 3: Ravenous Fury

                Post by Merlaggon »

                Notice: [dice]0[/dice]
                Wild: [dice]1[/dice]

                Merlaggon carefully makes his way to the desired building while carrying his saddle over one shoulder and draping his cargo net over the other.

                Once out of sight of all of the Coalition and Federation personnel, he will gratefully switch bak to his normal form as long as he can even squeeze through the areas ahead

                In Dragonese, "Cory, how can you stand being so vulnerable in those human bodies? Now the exciting part. What do you suppose it was that made the growling sound? Could it be from more than one?"
                Merlaggon
                Alternate Characters: Hans Greuber, Growler

                Bennies: 0/3
                • [*]Base Amount
                  -2 due Reroll on Hungry Helpers
                  -1 due Extra Effort on Armor Power
                ISP :20 / 10
                PPE :38 /20
                Active Psionic Powers: None
                Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                Combat Edges: Quick (Shapeshifter's Claw)

                Pace: 6 (Fly 12); Parry: 8
                Toughness: Dragon Form - 47 (24) 43(20); Size +8
                Toughness: Human Form - 15(6); Size 0
                Notice: D6
                Default Form: Dragon
                OOC Comments
                Adventure Cards:
                [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                Worn Armor (Human): CA-1 Heavy Deadboy Armor
                Weapon in Hand (Human): None
                Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                User avatar
                Sayeen Gabbersleaf
                Posts: 218
                Joined: Sat Sep 24, 2016 10:20 pm

                Re: Mission 3: Ravenous Fury

                Post by Sayeen Gabbersleaf »

                Fell wrote:
                Fell nods to each of the team members as they assemble in the room.

                "So we ready to start searching. Find our Red Shirts. Remember. There are both hostile Feds and likely something worse in here.
                "
                Sir Sayeen thanks Fell for the help with a small smile. Common Sayeen you have enough stregnth left for at least one more adventure. After hearing Fell's plan he offers an addendum in a soft horse voice. "Shall I take the rear gaurd and watch your backs as before? With such a beast on the loose it would make sense to have someone watch those who are looking for the security team..." He pauses looking at Timothy before continuing more firmly than before. " If we do find the feds down here what will become of them? I gave my word foolishly or not that I would see them to safety. Should they be injured and in need I will not be able to refrain from giving it." His voice faulters as the pounding of his heart thunders in his ears. Just breathe... Breathe, Severin is a good man, a good leader, don't get yourself riled up over soemthing that may or may not happen. Sayeen looks away from Timothy trying to catch his breath. After a moment to regain composure he slides up next to Sinder and with a wink chuckles.
                " So lets not Tell JB about this. I beleive I told him a few years back I was giving all these heroics up... Was going to retire..." Sir Sayeen chuckles softly a bit more, "No, I doubt this does not constitutes an easy life." Sir Sayeen stops smiling and looks Sinder up and down taking stock of the man before him. " Looks like you got all your gear, just watch your enviroment and surroundings." Sir Sayeen slaps Sinder on the back ready to roll out.
                Sayeen Gabbersleaf
                ISP :30/2
                Active Psionic Powers: None
                  Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                  Worn Armor:
                  • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                  • Cyber Armor: +2 toughness
                  Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                  Combat Abilities
                  • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                  • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                  • Champion: +2 damage & toughness vs supernatural evil
                  • Giant Killer: +1d6 damage vs creatures size 3 and larger
                  OOC Comments
                  Bennies:2 Spent:2
                  -reroll to avoid brain burn
                  -reroll fighting attck vs beasty in power plant
                  +1 for group posting quickly
                  Adventure deck cards: Cutting in Line: 3 initiative cards
                  Accounts: Sayeen (primary), Iron Tick (secondary)
                  User avatar
                  Cory Tetrascroll
                  Posts: 275
                  Joined: Sat Jun 25, 2016 7:44 pm

                  Re: Mission 3: Ravenous Fury

                  Post by Cory Tetrascroll »

                  Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
                  Merlaggon wrote: In Dragonese, "Cory, how can you stand being so vulnerable in those human bodies? Now the exciting part. What do you suppose it was that made the growling sound? Could it be from more than one?"
                  "You get used to it I suppose. Or more precisely, we never know any different. Yes! This is the exciting part, let's find out! I'm guessing five beast things..." Cory talks to Merl leaning against his side tapping her foot impatiently. "Probably wouldn't hurt to just peek around one of these corners. Don't you think?"

                  Pushing off from Merl, Cory goes up to a doorway or hallway corner where there waiting and pokes her head around for a quick peek.

                  Cory Tetrascroll
                  PPE: 8/25 | ISP: 5/25 | Bennies: 0
                  Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                  Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                  Worn Armor:
                  Custom CK Armor:
                  [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                  Overcoat:
                  [list]+1 Toughness[/list]
                  Talisman of Marduk:
                  [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                  Weapon in Hand:
                  (Right) Sun’s Glaring Sting:
                  [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                  (Left) TW Club:
                  [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                  edit signature
                  "all about long sullen silences, followed by mean comments and then more silences"
                  "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                  User avatar
                  Sinder
                  Diamond Patron
                  Diamond Patron
                  Posts: 285
                  Joined: Sun Jan 29, 2017 1:17 pm
                  Location: San Antonio

                  Re: Mission 3: Ravenous Fury

                  Post by Sinder »

                  Sinder looks at Sayeen with a new look of wonder. "Wow Uncle Sayeen is a real hero more then just the stories he told. Im glad I was put here, I sure don't want to let any one down."
                  Sir Sayeen stops smiling and looks Sinder up and down taking stock of the man before him. "Looks like you got all your gear, just watch your enviroment and surroundings." Sir Sayeen slaps Sinder on the back ready to roll out.
                  Sinder smiles back and then replies, "I have a nice new set of armor, it is better then just going out naked. Oh, and my pistol, I can give those creatures a manicure with this." He chuckles a bit at his weapon, "But as you use to say it is the gear, it is the person, the mind, the training and his ability that determine the outcome." and a big smile, "And sometimes a bit of Luck!"
                  Sinder Baron: Burster (Master Psi)
                  http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                  Nicknames: Little Hotfoot, Phoenix,
                  OOC Comments
                  Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                  ISP:50/50 Spent 8 Left 42
                  Active Psi Power:Armor, Flight

                  Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                  Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                  Bennys: 2 for EP, +2 from play, Quarter 3
                  Cards: Can be played at any time

                  5 Out of the Frying Pan
                  31 Flesh Wound EP
                  46 Renown EP Used Battle of Albuquerque


                  New Cards 4th quarter

                  3d52 = 99: 35, 30, 34

                  Seize the Day The character acts as if he had
                  drawn a Joker this combat round

                  Revelation Your hero finds all the information
                  available when doing research, or
                  realizes critical information when
                  confronting some obstacle such as
                  a monster’s weakness, the answer
                  to a riddle or cipher, etc.

                  Cutting In Line Draw 3 initiative cards and keep the highest.


                  Weapon
                  In hand:
                  NG-33 Laser Pistol
                  for gun above
                  15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                  On belt:
                  NG Super Laser Pistol
                  15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                  AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                  15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                  Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                  Code:
                  Buffalo Spirit Fetish
                  • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                  • Enchantments (One Major): Common Bond
                  • P.P.E.: 0
                  • Trait: Always on.
                  • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                  Necklace of Greater Slumber
                  Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                  Guantlet of the Demon Slayer
                  Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                  Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                  Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                  Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                  Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                  Minor: +5 PP
                  Minor: +5 PP

                  ARMOR:

                  Armor Via Powers
                  FA +6 3 MDC+GA+5/10=11/16 +4

                  Physical Armor
                  TW Cannonball Armor
                  Powers: speed, quickness, intangibility
                  Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                  Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                  Activation Cost: 1 ISP/hour
                  Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                  PPE Storage: 10

                  Plastic Man +4+4
                  in storage
                  User avatar
                  Merlaggon
                  Diamond Patron
                  Diamond Patron
                  Posts: 313
                  Joined: Fri Sep 23, 2016 2:13 pm

                  Re: Mission 3: Ravenous Fury

                  Post by Merlaggon »

                  Cory Tetrascroll wrote:"You get used to it I suppose. Or more precisely, we never know any different. Yes! This is the exciting part, let's find out! I'm guessing five beast things..." Cory talks to Merl leaning against his side tapping her foot impatiently. "Probably wouldn't hurt to just peek around one of these corners. Don't you think?"

                  Pushing off from Merl, Cory goes up to a doorway or hallway corner where there waiting and pokes her head around for a quick peek.
                  Notice Rolls Carried Over

                  Stealth: [dice]0[/dice]
                  Wild: [dice]1[/dice]

                  "GREAT IDEA!!!"

                  With that, Merlaggon also tries to poke his head around a corner, but instead stumbles and puts his head through a wall... "Nothing of interest on this side of the wall. Lets go in deeper!"
                  Merlaggon
                  Alternate Characters: Hans Greuber, Growler

                  Bennies: 0/3
                  • [*]Base Amount
                    -2 due Reroll on Hungry Helpers
                    -1 due Extra Effort on Armor Power
                  ISP :20 / 10
                  PPE :38 /20
                  Active Psionic Powers: None
                  Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                  Combat Edges: Quick (Shapeshifter's Claw)

                  Pace: 6 (Fly 12); Parry: 8
                  Toughness: Dragon Form - 47 (24) 43(20); Size +8
                  Toughness: Human Form - 15(6); Size 0
                  Notice: D6
                  Default Form: Dragon
                  OOC Comments
                  Adventure Cards:
                  [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                  Worn Armor (Human): CA-1 Heavy Deadboy Armor
                  Weapon in Hand (Human): None
                  Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                  http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                  User avatar
                  Timothy Hernandez
                  Posts: 286
                  Joined: Fri Jul 01, 2016 3:43 pm

                  Re: Mission 3: Ravenous Fury

                  Post by Timothy Hernandez »

                  Notice: [dice]0[/dice]
                  Wild: [dice]1[/dice]

                  Timothy sees the peace accord, grabs his chainsword for melee combat, and start to move towards the entrance. "All right children, let's go. Hustle to the entrance and don't piss anyone off.". Enroute Timothy will take notice of the CS unit involved in the little Foree.

                  (Knowledge Battle) [dice]2[/dice]
                  Wild [dice]3[/dice]
                  Aced: [dice]4[/dice]
                  Aced: 1d6 = 5
                  6

                  Once inside the building Timothy will ensure everyone is inside and walk towards the front of the group. When he walks past the Cyber Knight, Timothy will pause and look him right in the eyes. "Have I mentioned you are the craziest son of a bitch I have ever seen?" Without waiting for a response, Timothy will take point of the operation.
                  Timothy I am willing to take point as we go, unless you want it. I know you've got experience doing this. Right? Where'd you say you were trained? It looks familiar.
                  "Nah, I got it, if I remember correctly the last time you took point we ended up with a crazy ass cyber knight and Stompy the lovable kid friendly dragon. Training? That's simple, CS. Infantry. Shall we move on while there is still a building to move into?"

                  Timothy moves forward sweeping the area with the JA-11 and switching between night vision and thermal vision as needed.
                  Last edited by Timothy Hernandez on Wed Mar 01, 2017 4:59 pm, edited 1 time in total.
                  Timothy Hernandez
                  Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                  Weapon in hand: Chain GreatSword
                  Damage: 2d12+2
                  Ammo: 32/32
                  Bennies: 1
                  User avatar
                  Jackal
                  Daniel (Lars)
                  Posts: 439
                  Joined: Sat Jun 18, 2016 7:14 pm

                  Re: Mission 3: Ravenous Fury

                  Post by Jackal »

                  Hostile Federation Mages. Something sinister. My credits are on a demon or big nasty monster. I'm sure we will find all kinds of trouble in here. The stomping grumpy Borg. Not so stealthy dragon. I really want to go first. Keep the others behind me. Keep them out of harms way. Time to trust...

                  "When the path is wide enough. Tim and Merl you are in front, side by side, be careful not to hit each other. Merl. You hear me? Don't kill us, easy on the building fellow. If it's not wide enough let Tim take point. After Tim then Merl, Cory, Qoat, me, whatever order you want you two. Sinder next with Sayeen as rear guard. Questions? If not, move out."

                  Putting the ChainSaw across his back Fell pulls out his NG-E4, moves forward with the weapons pointed somewhat downward at a low ready in position Sul.*




                  * look it up :)


                  Notice [dice]0[/dice]
                  Wild Notice [dice]1[/dice]
                  Character
                  Jackal

                  Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                  The 7th SET

                  • Chok'lat
                  - Cyberred up Brodkil Tank
                  • Strider
                  - Sea Titan, MARS Scholar
                  • Growler
                  - Best Boy Dogboy Nega-Psychic
                  • Jarvis Ursus
                  - Kittani PA Jock
                  • Jonns Mythe
                  - Quickflex MARS Gunslinger
                  • Rib
                  - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                  • Kriza
                  - What? A Human?! MARS Psi-Druid
                  • Jackal
                  - Oh, whew, another Human...or is it? AI Pilot
                  • Roy
                  - True Atlantian Shifter
                  User avatar
                  Cory Tetrascroll
                  Posts: 275
                  Joined: Sat Jun 25, 2016 7:44 pm

                  Re: Mission 3: Ravenous Fury

                  Post by Cory Tetrascroll »

                  [Rolls carried...]
                  Cory crowds Timothy and Merl a little bit up at the front. She wants to see what's up ahead without waiting for everyone to get out of the way. She doesn't quite disregard Fell's instructions, she just pushes the limits of "whatever order you want".


                  *I looked up SUL, there are quite a lot of definitions. The Urban Dictionary ones are pretty entertaining. The Acronym Finder responses are more boring, especially with the "military" keyword added, but might be more relevant.

                  Cory Tetrascroll
                  PPE: 8/25 | ISP: 5/25 | Bennies: 0
                  Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                  Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                  Worn Armor:
                  Custom CK Armor:
                  [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                  Overcoat:
                  [list]+1 Toughness[/list]
                  Talisman of Marduk:
                  [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                  Weapon in Hand:
                  (Right) Sun’s Glaring Sting:
                  [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                  (Left) TW Club:
                  [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                  edit signature
                  "all about long sullen silences, followed by mean comments and then more silences"
                  "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                  User avatar
                  Sayeen Gabbersleaf
                  Posts: 218
                  Joined: Sat Sep 24, 2016 10:20 pm

                  Re: Mission 3: Ravenous Fury

                  Post by Sayeen Gabbersleaf »

                  Notice [dice]0[/dice]
                  Wild [dice]1[/dice]
                  Timothy Hernandez wrote: "Have I mentioned you are the craziest son of a bitch I have ever seen?" Without waiting for a response, Timothy will take point of the operation.
                  Sir Sayeen looked like he was going to respond but just smiles weakly still recovering from the exhausting peace process. No I don't think you have. I am not sure if I could summon the strength to do that again... I just need to take it easy. He slightly smiles as Timothy clanks away. " Nothing like a stroll though an abandoned power plant to calm the Ol Ticker."
                  Fell wrote:
                  "When the path is wide enough. Tim and Merl you are in front, side by side, be careful not to hit each other. Merl. You hear me? Don't kill us, easy on the building fellow. If it's not wide enough let Tim take point. After Tim then Merl, Cory, Qoat, me, whatever order you want you two. Sinder next with Sayeen as rear guard. Questions? If not, move out."
                  Sir Sayeen bows deeply and humbly says, " It would be my honor to mind your rear-" He smiles sheepishly fumbling for a second. Sir Sayeen summons his glowing orange psi-maul to his has right hand. His left pull out his NG-56 Light Ion Pistol. " The Rearguard shall protect!"
                  Last edited by Sayeen Gabbersleaf on Thu Mar 02, 2017 5:50 am, edited 1 time in total.
                  Sayeen Gabbersleaf
                  ISP :30/2
                  Active Psionic Powers: None
                    Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                    Worn Armor:
                    • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                    • Cyber Armor: +2 toughness
                    Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                    Combat Abilities
                    • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                    • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                    • Champion: +2 damage & toughness vs supernatural evil
                    • Giant Killer: +1d6 damage vs creatures size 3 and larger
                    OOC Comments
                    Bennies:2 Spent:2
                    -reroll to avoid brain burn
                    -reroll fighting attck vs beasty in power plant
                    +1 for group posting quickly
                    Adventure deck cards: Cutting in Line: 3 initiative cards
                    Accounts: Sayeen (primary), Iron Tick (secondary)
                    User avatar
                    Gale Wingstorm
                    Posts: 94
                    Joined: Wed Nov 30, 2016 3:19 am

                    Re: Mission 3: Ravenous Fury

                    Post by Gale Wingstorm »

                    Fell wrote:"When the path is wide enough. Tim and Merl you are in front, side by side, be careful not to hit each other. Merl. You hear me? Don't kill us, easy on the building fellow. If it's not wide enough let Tim take point. After Tim then Merl, Cory, Qoat, me, whatever order you want you two. Sinder next with Sayeen as rear guard. Questions? If not, move out."
                    Notice:
                    [dice]0[/dice]
                    [dice]1[/dice]

                    With a flourish of his wings Gale lands and falls in to the core of the group...? His Flaming sword is in one hand, a chain sword is in the other. Taking up a position behind Fell he wryly remarks to Fell, "well this is going well so far, your planned formation didn't even survive until we made contact with the enemy..." Gale winks before falling in line.
                    Gale Wingstorm Lyn-Srial Mind Melter
                    Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                    Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                    Pace: 4/flying 12, d4 running die
                    Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                    Psionics d12, 9/30 ISP
                    Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                    Detect Arcana - At will, free action.
                    Active Powers: Detect Arcana

                    Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                    Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                    User avatar
                    Jackal
                    Daniel (Lars)
                    Posts: 439
                    Joined: Sat Jun 18, 2016 7:14 pm

                    Re: Mission 3: Ravenous Fury

                    Post by Jackal »

                    Gale Wingstorm wrote:"Well this is going well so far, your planned formation didn't even survive until we made contact with the enemy..." Gale winks before falling in line.
                    Fell laughs, "Yeah. This team doesn't need or want orders, I just say stuff to sound like I am earning my pay. You'll note I didn't tell you where to fall in line at, because I know you'll end up exactly where's best, as you just did. Honestly its like herding kittens..."

                    Image
                    Character
                    Jackal

                    Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                    The 7th SET

                    • Chok'lat
                    - Cyberred up Brodkil Tank
                    • Strider
                    - Sea Titan, MARS Scholar
                    • Growler
                    - Best Boy Dogboy Nega-Psychic
                    • Jarvis Ursus
                    - Kittani PA Jock
                    • Jonns Mythe
                    - Quickflex MARS Gunslinger
                    • Rib
                    - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                    • Kriza
                    - What? A Human?! MARS Psi-Druid
                    • Jackal
                    - Oh, whew, another Human...or is it? AI Pilot
                    • Roy
                    - True Atlantian Shifter
                    User avatar
                    Timothy Hernandez
                    Posts: 286
                    Joined: Fri Jul 01, 2016 3:43 pm

                    Re: Mission 3: Ravenous Fury

                    Post by Timothy Hernandez »

                    (rolls carried over)

                    TImothy leading the way, at times with Stompy next to him, tries to keep the chatter from distracting him. What the hell? Do they think this is a picnic party? Only morons and suicidal idiots volunteered for point. I really need to follow Sgt. Ontarios advice. Of course he did put me point on several occasions. But these dumb asses? Jesus, they are fighting for point. I really should teach them how to do point. I'll start with the dragon.

                    When Timothy and Merl are at a point where they can walk side by side, Timothy will be looking for something to provide a teaching moment.
                    Notice: [dice]0[/dice]
                    Wild: [dice]1[/dice]

                    "Stomper, see that over there? This is what it means to be point, always looking, always on alert. Try to block the useless chatter out. I would rather have it silence and relevant info spoken, but that's not happening."
                    Timothy Hernandez
                    Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                    Weapon in hand: Chain GreatSword
                    Damage: 2d12+2
                    Ammo: 32/32
                    Bennies: 1
                    User avatar
                    Merlaggon
                    Diamond Patron
                    Diamond Patron
                    Posts: 313
                    Joined: Fri Sep 23, 2016 2:13 pm

                    Re: Mission 3: Ravenous Fury

                    Post by Merlaggon »

                    Timothy Hernandez wrote:"Stomper, see that over there? This is what it means to be point, always looking, always on alert. Try to block the useless chatter out. I would rather have it silence and relevant info spoken, but that's not happening."
                    *Rolls carried over*

                    Knowledge (Military) (From JoaT): [dice]0[/dice]
                    Wild: [dice]1[/dice]

                    "MY NAME IS NOT STOMPER!!!" I do know a little bit of military protocol from what I was imprinted with, but not very much at all. Hey, what is that over there? Could it be valuable?"
                    Merlaggon
                    Alternate Characters: Hans Greuber, Growler

                    Bennies: 0/3
                    • [*]Base Amount
                      -2 due Reroll on Hungry Helpers
                      -1 due Extra Effort on Armor Power
                    ISP :20 / 10
                    PPE :38 /20
                    Active Psionic Powers: None
                    Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                    Combat Edges: Quick (Shapeshifter's Claw)

                    Pace: 6 (Fly 12); Parry: 8
                    Toughness: Dragon Form - 47 (24) 43(20); Size +8
                    Toughness: Human Form - 15(6); Size 0
                    Notice: D6
                    Default Form: Dragon
                    OOC Comments
                    Adventure Cards:
                    [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                    Worn Armor (Human): CA-1 Heavy Deadboy Armor
                    Weapon in Hand (Human): None
                    Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                    http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                    User avatar
                    Timothy Hernandez
                    Posts: 286
                    Joined: Fri Jul 01, 2016 3:43 pm

                    Re: Mission 3: Ravenous Fury

                    Post by Timothy Hernandez »

                    (rolls carried over)
                    "MY NAME IS NOT STOMPER!!!" I do know a little bit of military protocol from what I was imprinted with, but not very much at all. Hey, what is that over there? Could it be valuable?"
                    Jesus, why a dragon? Why do we even have an infant with us to begin with? Timothy will shoosh Merl and look him right in the eyes with as much seriousness as he can convey. "SSSHHH. Keep your voice down. If you can't handle a little name calling you are no good to the unit or the Legion. Loose cannons get killed and they get their units killed. The old fool is crazy and Fell is a juicer, he already has a deathwish. Don't add everyone else to it. Now Listen up Stomper, loot after the mission is done."
                    Timothy Hernandez
                    Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                    Weapon in hand: Chain GreatSword
                    Damage: 2d12+2
                    Ammo: 32/32
                    Bennies: 1
                    User avatar
                    Sinder
                    Diamond Patron
                    Diamond Patron
                    Posts: 285
                    Joined: Sun Jan 29, 2017 1:17 pm
                    Location: San Antonio

                    Re: Mission 3: Ravenous Fury

                    Post by Sinder »

                    Sinder hangs in the back likes he says and he looks around and wonders if there is anything here worth anything. "Gee, maybe I can a good weapon here. What did they say the people came down and the CS sent some down. Need to keep my eyes open and mouth shut."

                    "Boy they are talking a lot up front. I wonder if they are trying to lure the monster out so they attack us? Maybe they want them to ambush us? So If I were a monster and heard us coming I would attack the party from the rear. Flaming Bingle Berries that is Uncle Sayeen and Me!"

                    Looks to Sayeen and whispers, "Uh we need to keep an eye out. I think they are going to attack from behind, maybe from the top."
                    Sinder Baron: Burster (Master Psi)
                    http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                    Nicknames: Little Hotfoot, Phoenix,
                    OOC Comments
                    Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                    ISP:50/50 Spent 8 Left 42
                    Active Psi Power:Armor, Flight

                    Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                    Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                    Bennys: 2 for EP, +2 from play, Quarter 3
                    Cards: Can be played at any time

                    5 Out of the Frying Pan
                    31 Flesh Wound EP
                    46 Renown EP Used Battle of Albuquerque


                    New Cards 4th quarter

                    3d52 = 99: 35, 30, 34

                    Seize the Day The character acts as if he had
                    drawn a Joker this combat round

                    Revelation Your hero finds all the information
                    available when doing research, or
                    realizes critical information when
                    confronting some obstacle such as
                    a monster’s weakness, the answer
                    to a riddle or cipher, etc.

                    Cutting In Line Draw 3 initiative cards and keep the highest.


                    Weapon
                    In hand:
                    NG-33 Laser Pistol
                    for gun above
                    15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                    On belt:
                    NG Super Laser Pistol
                    15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                    AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                    15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                    Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                    Code:
                    Buffalo Spirit Fetish
                    • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                    • Enchantments (One Major): Common Bond
                    • P.P.E.: 0
                    • Trait: Always on.
                    • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                    Necklace of Greater Slumber
                    Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                    Guantlet of the Demon Slayer
                    Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                    Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                    Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                    Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                    Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                    Minor: +5 PP
                    Minor: +5 PP

                    ARMOR:

                    Armor Via Powers
                    FA +6 3 MDC+GA+5/10=11/16 +4

                    Physical Armor
                    TW Cannonball Armor
                    Powers: speed, quickness, intangibility
                    Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                    Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                    Activation Cost: 1 ISP/hour
                    Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                    PPE Storage: 10

                    Plastic Man +4+4
                    in storage
                    User avatar
                    Sayeen Gabbersleaf
                    Posts: 218
                    Joined: Sat Sep 24, 2016 10:20 pm

                    Re: Mission 3: Ravenous Fury

                    Post by Sayeen Gabbersleaf »

                    ((Rolls Carried Over))
                    Sinder wrote:
                    Looks to Sayeen and whispers, "Uh we need to keep an eye out. I think they are going to attack from behind, maybe from the top."
                    Sir Sayeen Looks at Sinder incredulously and chuckles. " Your dad used to say the same thing when we were off Chasing leads..." Sir Sayeen cringes slightly when Merlaggon yells and starts crashing through walls. He steadies himself against one of the walls as the floor shifts during Merlaggon's romp thru the structure still holding up the ruins of the the old power plant. What are they doing up there? " I think you might be right, they are doing their best to call forth whatever might still be lurking here." Sir Sayeen takes heed of Sinder's warning and cranes his neck high making sure some kind of beasty isn't about to pounce... Absently while looking at the team and his surroundings he resumes his conversation with Sinder, " Dazzle said something about a federation team lost in these ruins, so that makes two teams, plus whatever prevented their egress." He pauses as he walks though a cloud of dust that had been kicked up by Merlaggon's rampage and looks at the ceiling again. " I am no engineer but it can't be good for a dragon to go knocking out walls can it?"
                    Sayeen Gabbersleaf
                    ISP :30/2
                    Active Psionic Powers: None
                      Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                      Worn Armor:
                      • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                      • Cyber Armor: +2 toughness
                      Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                      Combat Abilities
                      • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                      • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                      • Champion: +2 damage & toughness vs supernatural evil
                      • Giant Killer: +1d6 damage vs creatures size 3 and larger
                      OOC Comments
                      Bennies:2 Spent:2
                      -reroll to avoid brain burn
                      -reroll fighting attck vs beasty in power plant
                      +1 for group posting quickly
                      Adventure deck cards: Cutting in Line: 3 initiative cards
                      Accounts: Sayeen (primary), Iron Tick (secondary)
                      User avatar
                      Venatus Vinco
                      Bronze Patron
                      Bronze Patron
                      Posts: 2872
                      Joined: Sat Jun 11, 2016 3:30 pm

                      Re: Mission 3: Ravenous Fury

                      Post by Venatus Vinco »

                      Those Neemans Sure Knew How to Build Stuff

                      After sifting through the office level the teams finds themselves in the main power plant. The facility is huge! The main corridor is about 24 feet wide and the ceiling is very high - although hanging debris and other things would impede flying to a large degree. However, the cataclysm has not been kind to the structure, rubble and large debris litter the floors forcing everyone to climb over or skirt around piles of junk making movement extremely slow (half Pace). The only source of light comes from holes in the roof - probably made by CS bombardment over the years - even that light will dissipate as the team descends to into the bowels of the old power plant (-2 to visual Notice checks, unless using lights/night-vision/powers).

                      Merlaggon, in his dragon form, and Timothy can walk the point with enough space between them to avoid bumping into one another and scan everything in front of them. As Timothy makes his way over one pile of debris his cybernetic hearing picks up an audible “click” and he freezes. Looking down at his feet he can quickly notices what he’s found: an un-detonated munition!

                      Examining it a little closer Timothy can easily tell it’s a CS model, a missile that didn’t explode on target. The could mean it’s a dud or that jostling it could blow his bionic legs off!

                      View Map
                      Signature
                      Didn't have a signature but wanted the 1 EP for using OOC tags!
                      User avatar
                      Sinder
                      Diamond Patron
                      Diamond Patron
                      Posts: 285
                      Joined: Sun Jan 29, 2017 1:17 pm
                      Location: San Antonio

                      Re: Mission 3: Ravenous Fury

                      Post by Sinder »

                      Sinder is a bit curious about the mini missile, "If you wish, I can provide some light, flame light, but those that can see without light might be hindered. Also can you tell me the type of warhead it has? If it is a plasma one, I could try to negate it's effects. Might just give you a hot foot."

                      Investigation [dice]0[/dice] not sure if this is an ACE but here is another roll
                      [dice]3[/dice] shoot another Ace?
                      [dice]4[/dice] and another
                      [dice]5[/dice]
                      Spirit 12 [dice]1[/dice]
                      Wild [dice]2[/dice]
                      Last edited by Sinder on Sun Mar 05, 2017 7:14 pm, edited 3 times in total.
                      Sinder Baron: Burster (Master Psi)
                      http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                      Nicknames: Little Hotfoot, Phoenix,
                      OOC Comments
                      Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                      ISP:50/50 Spent 8 Left 42
                      Active Psi Power:Armor, Flight

                      Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                      Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                      Bennys: 2 for EP, +2 from play, Quarter 3
                      Cards: Can be played at any time

                      5 Out of the Frying Pan
                      31 Flesh Wound EP
                      46 Renown EP Used Battle of Albuquerque


                      New Cards 4th quarter

                      3d52 = 99: 35, 30, 34

                      Seize the Day The character acts as if he had
                      drawn a Joker this combat round

                      Revelation Your hero finds all the information
                      available when doing research, or
                      realizes critical information when
                      confronting some obstacle such as
                      a monster’s weakness, the answer
                      to a riddle or cipher, etc.

                      Cutting In Line Draw 3 initiative cards and keep the highest.


                      Weapon
                      In hand:
                      NG-33 Laser Pistol
                      for gun above
                      15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                      On belt:
                      NG Super Laser Pistol
                      15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                      AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                      15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                      Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                      Code:
                      Buffalo Spirit Fetish
                      • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                      • Enchantments (One Major): Common Bond
                      • P.P.E.: 0
                      • Trait: Always on.
                      • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                      Necklace of Greater Slumber
                      Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                      Guantlet of the Demon Slayer
                      Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                      Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                      Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                      Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                      Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                      Minor: +5 PP
                      Minor: +5 PP

                      ARMOR:

                      Armor Via Powers
                      FA +6 3 MDC+GA+5/10=11/16 +4

                      Physical Armor
                      TW Cannonball Armor
                      Powers: speed, quickness, intangibility
                      Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                      Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                      Activation Cost: 1 ISP/hour
                      Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                      PPE Storage: 10

                      Plastic Man +4+4
                      in storage
                      User avatar
                      Timothy Hernandez
                      Posts: 286
                      Joined: Fri Jul 01, 2016 3:43 pm

                      Re: Mission 3: Ravenous Fury

                      Post by Timothy Hernandez »

                      Notice: [dice]0[/dice]
                      Wild: [dice]1[/dice]
                      Ace: [dice]4[/dice]

                      Timothy investigates the missle without touching it. "fell and q, you might want to take a look at this."

                      While fell and q are En-route timothy will look at merlin. "this is what I was talking about. Not many of us can survive this exploding underneath us."

                      When fell and q get there timothy will see if he can identify the missle.

                      Smarts[dice]2[/dice]
                      Wild [dice]3[/dice]

                      "don't ask me to disarm it. I only shoot them"
                      Last edited by Timothy Hernandez on Sun Mar 05, 2017 4:08 pm, edited 1 time in total.
                      Timothy Hernandez
                      Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                      Weapon in hand: Chain GreatSword
                      Damage: 2d12+2
                      Ammo: 32/32
                      Bennies: 1
                      User avatar
                      Qoat
                      Posts: 147
                      Joined: Mon Jun 27, 2016 2:45 pm

                      Re: Mission 3: Ravenous Fury

                      Post by Qoat »

                      Notice: 0
                      Wild Die: 1 Ace: 6
                      Total: 10

                      Bennies: 5

                      Band of Mental Connection: 20/20 I.S.P.
                      Blink Box: 20/20 I.S.P.
                      Glove of Remote Manipulation: 20/20 I.S.P.
                      Skill Calculator: 20/20 I.S.P.

                      Once out of site of the Coalition troops, Qoat unwraps the CV 212 and slings the lanyard over his head so he can let it drop if needs to without loosing it. He follows along behind Merlaggon and Timothy, thinking, It's almost odd to see such a large mechanical being with a mundane name like Timothy. I never did get to know Crunch's real name. It be like meeting a Simvan with a giant Rhino-Buffalo as pet, and the pet's name is Fluffy.

                      Unless the team is using visible light sources, Qoat for his part uses his T-13's nightvision to see. When Timothy suddenly stops, Qoat immediately moves to the side and crouches, his rifle ready.
                      Timothy Hernandez wrote:Timothy investigates the missle without touching it. "Fell and Q, you might want to take a look at this."

                      "Don't ask me to disarm it. I only shoot them"
                      Qoat moves up to take a look at what is under Timothy's feet and says, "What is it? Oh, that's bad. You've really stepped in it this time."
                      Sinder wrote:Sinder is a bit curious about the mini missile, "If you wish, I can provide some light, flame light, but those that can see without light might be hindered. Also can you tell me the type of warhead it has? If it is a plasma one, I could try to negate it's effects. Might just give you a hot foot."
                      "No, not yet," Qoat says, "I can use my head lamps if I need to." Qoat activates the magnification and spectrographic scanner in his armor as he tries to determine if the missile is active or not.

                      Besides telling Fell and Timothy what he sees, he tries to lighten the mood, poorly, "How about I just disconnect the foot, and we can just hop on out of here?"


                      Knowledge (Engineering): 2
                      Wild Die: 3
                      Total: 4

                      Knowledge (Electronics): 4
                      Wild Die: 5
                      Total: 4
                      Qoat
                      Qoat

                      ISP: 30
                      Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
                      Worn Armor: Triax T-13 Field Mechanic 14(6)
                      Weapon in Hand: CV-212 Variable Laser Rifle
                      User avatar
                      Sayeen Gabbersleaf
                      Posts: 218
                      Joined: Sat Sep 24, 2016 10:20 pm

                      Re: Mission 3: Ravenous Fury

                      Post by Sayeen Gabbersleaf »

                      Notice [dice]0[/dice]
                      Wild [dice]1[/dice]
                      Venatus Vinco wrote:The facility is huge! The main corridor is about 24 feet wide and the ceiling is very high - although hanging debris and other things would impede flying to a large degree.
                      Sir Sayeen snaps his head around during the commotion letting his Elvish eyes stare intently on the "hanging things" above the 1st. He whispers softly to himself tensing for a trap to be sprung. " I am Sir Sayeen Gabbersleaf, the elder and eldest of half-elves. My mother is from Arcadia, the Fey lands, and she bestowed her gifts unto me. I stare at Thee!" Perfect place for a trap... Long corridor mined with explosives, what lurks in the darkness above? Where would a likely attack come from? In Sayeen's mind the image of his father, strong and robust looking at him in his formative years plays forth. His father sternly and calmly is instructing him... Don't let your mind oppress what the enemy may accomplish. Take your time... Free your eyes from your mind's oppression... Sir Sayeen crouches using the junk at hand for whatever cover he can manage. I can't move, you don't know how many more explosives are around! He breathes softly still looking above the team. " Ok where would you be? Free my eyes... Free my eyes...

                      Action: Sir Sayeen is trying to use his extensive battle field and small teams training to surmise where the most likely ambush would come from. Then get ready to spring into action to intercept the attacker and warn the team.
                      Kn:Battle [dice]2[/dice]
                      Wild [dice]3[/dice]
                      Sayeen Gabbersleaf
                      ISP :30/2
                      Active Psionic Powers: None
                        Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                        Worn Armor:
                        • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                        • Cyber Armor: +2 toughness
                        Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                        Combat Abilities
                        • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                        • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                        • Champion: +2 damage & toughness vs supernatural evil
                        • Giant Killer: +1d6 damage vs creatures size 3 and larger
                        OOC Comments
                        Bennies:2 Spent:2
                        -reroll to avoid brain burn
                        -reroll fighting attck vs beasty in power plant
                        +1 for group posting quickly
                        Adventure deck cards: Cutting in Line: 3 initiative cards
                        Accounts: Sayeen (primary), Iron Tick (secondary)
                        User avatar
                        Jackal
                        Daniel (Lars)
                        Posts: 439
                        Joined: Sat Jun 18, 2016 7:14 pm

                        Re: Mission 3: Ravenous Fury

                        Post by Jackal »

                        Fell moves over to Timothy, flipping on, then off, his flashlight (attached to front of the NG-E4) the Juicer hrumps.

                        "Tim. That sucks."

                        Glancing at the others he quietly says, "Stay back. Take cover. We're gunna be a sec. Keep you eyes peeled."

                        Looking back at Qoat, Sinder and Tim he says, "I'm listening..."
                        Character
                        Jackal

                        Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                        The 7th SET

                        • Chok'lat
                        - Cyberred up Brodkil Tank
                        • Strider
                        - Sea Titan, MARS Scholar
                        • Growler
                        - Best Boy Dogboy Nega-Psychic
                        • Jarvis Ursus
                        - Kittani PA Jock
                        • Jonns Mythe
                        - Quickflex MARS Gunslinger
                        • Rib
                        - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                        • Kriza
                        - What? A Human?! MARS Psi-Druid
                        • Jackal
                        - Oh, whew, another Human...or is it? AI Pilot
                        • Roy
                        - True Atlantian Shifter
                        User avatar
                        Merlaggon
                        Diamond Patron
                        Diamond Patron
                        Posts: 313
                        Joined: Fri Sep 23, 2016 2:13 pm

                        Re: Mission 3: Ravenous Fury

                        Post by Merlaggon »

                        Fell wrote:Glancing at the others he quietly says, "Stay back. Take cover. We're gunna be a sec. Keep you eyes peeled." [/b]
                        Plus a Dark Penalty of -2 (-1 for living things)
                        Notice: [dice]0[/dice]
                        Wild: [dice]1[/dice]

                        "Sure, Fell... but why don't you just get all of us away and have Gale do the same thing he did to you with the APC... but this time do it to Timmy. As I understand it, the the explosion should pass through them harmlessly... and Timmy, I am not the best at noticing those sort of things. I just don`t have very much experience at it yet. I would have probably stepped on it, and then continued on afterwords, setting it off."

                        With that, Merlaggon goes back away from Timothy and the rocket, but placing himself between the rocket and the other members of the team. He will be watching around for any sign of an ambush or any more unexploded rockets or other dangers.
                        Merlaggon
                        Alternate Characters: Hans Greuber, Growler

                        Bennies: 0/3
                        • [*]Base Amount
                          -2 due Reroll on Hungry Helpers
                          -1 due Extra Effort on Armor Power
                        ISP :20 / 10
                        PPE :38 /20
                        Active Psionic Powers: None
                        Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                        Combat Edges: Quick (Shapeshifter's Claw)

                        Pace: 6 (Fly 12); Parry: 8
                        Toughness: Dragon Form - 47 (24) 43(20); Size +8
                        Toughness: Human Form - 15(6); Size 0
                        Notice: D6
                        Default Form: Dragon
                        OOC Comments
                        Adventure Cards:
                        [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                        Worn Armor (Human): CA-1 Heavy Deadboy Armor
                        Weapon in Hand (Human): None
                        Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                        http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                        User avatar
                        Timothy Hernandez
                        Posts: 286
                        Joined: Fri Jul 01, 2016 3:43 pm

                        Re: Mission 3: Ravenous Fury

                        Post by Timothy Hernandez »

                        (rolls carried over)

                        If Timothy could sweat, it would be visible seeing how nervous standing on the missile is making him.
                        "Sure, Fell... but why don't you just get all of us away and have Gale do the same thing he did to you with the APC... but this time do it to Timmy. As I understand it, the the explosion should pass through them harmlessly... and Timmy, I am not the best at noticing those sort of things. I just don`t have very much experience at it yet. I would have probably stepped on it, and then continued on afterwords, setting it off."
                        Listening to all the options Timothy would rather the weapon be disarmed, that may not happen. "Disarming would be the best option, that way, the floor integrity would be intact, as well as our presences still may be unnoticed."
                        Timothy Hernandez
                        Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                        Weapon in hand: Chain GreatSword
                        Damage: 2d12+2
                        Ammo: 32/32
                        Bennies: 1
                        User avatar
                        Sinder
                        Diamond Patron
                        Diamond Patron
                        Posts: 285
                        Joined: Sun Jan 29, 2017 1:17 pm
                        Location: San Antonio

                        Re: Mission 3: Ravenous Fury

                        Post by Sinder »

                        Fell
                        Glancing at the others he quietly says, "Stay back. Take cover. We're gunna be a sec. Keep you eyes peeled."

                        Looking back at Qoat, Sinder and Tim he says, "I'm listening..
                        Sinder listens to the others and wonders if there is anything in the rubble near by. He looks up to see if it had fallen from the ceiling and how weak the ceiling looks. He then heads over to the ruble to see if there is anything of value.
                        investigate [dice]0[/dice]
                        Merlaggon
                        "Sure, Fell... but why don't you just get all of us away and have Gale do the same thing he did to you with the APC... but this time do it to Timmy. As I understand it, the the explosion should pass through them harmlessly... and Timmy, I am not the best at noticing those sort of things. I just don`t have very much experience at it yet. I would have probably stepped on it, and then continued on after words, setting it off."
                        Tim
                        Listening to all the options Timothy would rather the weapon be disarmed, that may not happen. "Disarming would be the best option, that way, the floor integrity would be intact, as well as our presences still may be unnoticed."
                        Sinder says in a low voice, "Maybe we should get on the other side of the rubble. I think Timothy is right about setting the thing off. May be we could lure whatever is here to us then set the explosive off. Turn the ambush thing to our liking." Eventually Sinder backs away with the others.
                        Sinder Baron: Burster (Master Psi)
                        http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                        Nicknames: Little Hotfoot, Phoenix,
                        OOC Comments
                        Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                        ISP:50/50 Spent 8 Left 42
                        Active Psi Power:Armor, Flight

                        Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                        Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                        Bennys: 2 for EP, +2 from play, Quarter 3
                        Cards: Can be played at any time

                        5 Out of the Frying Pan
                        31 Flesh Wound EP
                        46 Renown EP Used Battle of Albuquerque


                        New Cards 4th quarter

                        3d52 = 99: 35, 30, 34

                        Seize the Day The character acts as if he had
                        drawn a Joker this combat round

                        Revelation Your hero finds all the information
                        available when doing research, or
                        realizes critical information when
                        confronting some obstacle such as
                        a monster’s weakness, the answer
                        to a riddle or cipher, etc.

                        Cutting In Line Draw 3 initiative cards and keep the highest.


                        Weapon
                        In hand:
                        NG-33 Laser Pistol
                        for gun above
                        15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                        On belt:
                        NG Super Laser Pistol
                        15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                        AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                        15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                        Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                        Code:
                        Buffalo Spirit Fetish
                        • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                        • Enchantments (One Major): Common Bond
                        • P.P.E.: 0
                        • Trait: Always on.
                        • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                        Necklace of Greater Slumber
                        Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                        Guantlet of the Demon Slayer
                        Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                        Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                        Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                        Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                        Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                        Minor: +5 PP
                        Minor: +5 PP

                        ARMOR:

                        Armor Via Powers
                        FA +6 3 MDC+GA+5/10=11/16 +4

                        Physical Armor
                        TW Cannonball Armor
                        Powers: speed, quickness, intangibility
                        Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                        Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                        Activation Cost: 1 ISP/hour
                        Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                        PPE Storage: 10

                        Plastic Man +4+4
                        in storage
                        User avatar
                        Gale Wingstorm
                        Posts: 94
                        Joined: Wed Nov 30, 2016 3:19 am

                        Re: Mission 3: Ravenous Fury

                        Post by Gale Wingstorm »

                        Notice:
                        [dice]0[/dice]
                        [dice]1[/dice]

                        Gale listens in on the opinions. "I can only render others intangible by touch so I would still be caught in any potential blast, and like he said we could bring the entire building down on top of ourselves. It was an excellent suggestion though, Lord Dragon, but you were looking in the wrong direction for a solution. Everyone close your eyes, unless you want a show."

                        Without hesitating, Gale kneels by the explosive, and touching it with no more than a feather renders the munition itself intangible, the theory being that it ought to also render any subsequent explosion and shock wave equally intangible and therefore harmless to the physical world.

                        Intangibility (5 ISP):
                        [dice]2[/dice] (benny for extra effort, hoping to boost to a raise) [dice]4[/dice]
                        [dice]3[/dice]

                        Total: 7
                        Gale Wingstorm Lyn-Srial Mind Melter
                        Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                        Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                        Pace: 4/flying 12, d4 running die
                        Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                        Psionics d12, 9/30 ISP
                        Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                        Detect Arcana - At will, free action.
                        Active Powers: Detect Arcana

                        Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                        Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                        User avatar
                        Merlaggon
                        Diamond Patron
                        Diamond Patron
                        Posts: 313
                        Joined: Fri Sep 23, 2016 2:13 pm

                        Re: Mission 3: Ravenous Fury

                        Post by Merlaggon »

                        If we have someone who can notice things like this rocket, it may make sense for me to be further back since I am not the best at noticing them. If not, maybe I should take solo point because I would be better able to survive any stray munitions or any traps.
                        Merlaggon
                        Alternate Characters: Hans Greuber, Growler

                        Bennies: 0/3
                        • [*]Base Amount
                          -2 due Reroll on Hungry Helpers
                          -1 due Extra Effort on Armor Power
                        ISP :20 / 10
                        PPE :38 /20
                        Active Psionic Powers: None
                        Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                        Combat Edges: Quick (Shapeshifter's Claw)

                        Pace: 6 (Fly 12); Parry: 8
                        Toughness: Dragon Form - 47 (24) 43(20); Size +8
                        Toughness: Human Form - 15(6); Size 0
                        Notice: D6
                        Default Form: Dragon
                        OOC Comments
                        Adventure Cards:
                        [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                        Worn Armor (Human): CA-1 Heavy Deadboy Armor
                        Weapon in Hand (Human): None
                        Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                        http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                        User avatar
                        Jackal
                        Daniel (Lars)
                        Posts: 439
                        Joined: Sat Jun 18, 2016 7:14 pm

                        Re: Mission 3: Ravenous Fury

                        Post by Jackal »

                        OOC: ^^^ says Merl or thinks Merl?
                        Image
                        Fell's face when Gale touches the bomb.[/center]


                        "Tarns Tats! Gale. Oh boy. Okay. That works. Cool."

                        Fell takes one small step back from Gale while smiling.
                        Character
                        Jackal

                        Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                        The 7th SET

                        • Chok'lat
                        - Cyberred up Brodkil Tank
                        • Strider
                        - Sea Titan, MARS Scholar
                        • Growler
                        - Best Boy Dogboy Nega-Psychic
                        • Jarvis Ursus
                        - Kittani PA Jock
                        • Jonns Mythe
                        - Quickflex MARS Gunslinger
                        • Rib
                        - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                        • Kriza
                        - What? A Human?! MARS Psi-Druid
                        • Jackal
                        - Oh, whew, another Human...or is it? AI Pilot
                        • Roy
                        - True Atlantian Shifter
                        User avatar
                        Cory Tetrascroll
                        Posts: 275
                        Joined: Sat Jun 25, 2016 7:44 pm

                        Re: Mission 3: Ravenous Fury

                        Post by Cory Tetrascroll »

                        Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
                        Wounds: 0 | PPE: 40/20 | ISP: 20/20
                        Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
                        Temporary Effects: Name (Duration)
                        Bennies: 1
                        Image

                        Now a bomb is a scary thing. It could blow up, kill everyone, take the building down. So naturally Cory wants to have a look. She moves quietly up behind Gale. She looks closely without getting the way. It's fascinating really, is this an accidental event, or something that was specifically planted to impede trespassers. And something that is scaring the crap out of everyone here. Except maybe Merl, but he might not understand what's going on. Really, Cory doesn't either. Which is probably a bad thing.

                        Cory Tetrascroll
                        PPE: 8/25 | ISP: 5/25 | Bennies: 0
                        Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                        Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                        Worn Armor:
                        Custom CK Armor:
                        [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                        Overcoat:
                        [list]+1 Toughness[/list]
                        Talisman of Marduk:
                        [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                        Weapon in Hand:
                        (Right) Sun’s Glaring Sting:
                        [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                        (Left) TW Club:
                        [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                        edit signature
                        "all about long sullen silences, followed by mean comments and then more silences"
                        "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                        User avatar
                        Venatus Vinco
                        Bronze Patron
                        Bronze Patron
                        Posts: 2872
                        Joined: Sat Jun 11, 2016 3:30 pm

                        Re: Mission 3: Ravenous Fury

                        Post by Venatus Vinco »

                        Bomb’s Away
                        Normally Tim puts his foot in his mouth, or threatens to stick it up someone’s ass, but today (today!) he stepped on a bomb. In the most tragically ironic fashion, it is an old Coalition munition. As if blowing him up during the line of duty the first time wasn’t enough the Emperor had to do it all over again. In their normal “devil may care” fashion the group immediately breaks formation and gathers around Tim to gawk at the situation. Perhaps their ability to run toward a live munition is a testament to their bravery, if not their intelligence.

                        With his customary bravado, Gale doesn’t stop to brainstorm a solution. Channelling his psychic energies the Mind Melter focuses on the bomb making it incorporeal. Somewhat anti-climatically the intangible item sinks into the floor and nobody really sees anything happen. If it exploded the pieces will eventually be shunted back into open space once Gale’s power wears off. If it didn’t blow up the whole thing will return in a few seconds and then blow up.

                        Rather than tempt fate the group continues down the hall in their original marching order.

                        Going Down
                        The long corridor continues until the team reaches the edge of a drop. A very old, and rickety, ladder barely clings to the wall. At the bottom is a large landing, with another ladder descending even further. The very bottom is concealed in a layer of steam or gas escaping from a large tank on the wall. Each drop is about 15 meters (45 feet).

                        Map
                        Signature
                        Didn't have a signature but wanted the 1 EP for using OOC tags!
                        User avatar
                        Sayeen Gabbersleaf
                        Posts: 218
                        Joined: Sat Sep 24, 2016 10:20 pm

                        Re: Mission 3: Ravenous Fury

                        Post by Sayeen Gabbersleaf »

                        Notice [dice]0[/dice]
                        Wild [dice]1[/dice]

                        After the bomb is "defused" Sir Sayeen claps Gale on the back making sure not to clip one of his wings. "Well done indeed Master Wingstorm. Amazing! Did you see the missile, Timothy was all like ahhh, and then poof the bomb is a gust of wind sinking through the floor... ". Sir Sayeen chuckles at own exuberance. " Well,of course you did, you were the one that did it! Makes me wonder who is next...". When the group is ready to move out, he keeps the reargaurd looking for anything that might attack the rest of the team.

                        Once at the edge, Sir Sayeen wairly looks down, and then casts an eye towards the rickety ladder. He rubs his eyes thinking for a moment. descending into the depth of mist and unknowable danger... What would pappy say... Reminds me of that time Pappy and I rode our hourses after some rougue federation of magic necromancers straight into that soupy fog bank... Hey now ride is- . Sir Sayeen knels before Merlaggon. "Most noble and sacred flamewind, Would you bear me as your rider to the bottom? It would be a great honor to join forces with you in this manner. For my part I would protect your backside with my life. I have heard legends...My thought is we could ferry the members of the first who require it down 2 at a time. It has been sometime since I last rode but the basics I still remember."
                        Sir Sayeen stands and pats Merlaggon's scally hide awaiting the dragons response.
                        Sayeen Gabbersleaf
                        ISP :30/2
                        Active Psionic Powers: None
                          Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                          Worn Armor:
                          • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                          • Cyber Armor: +2 toughness
                          Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                          Combat Abilities
                          • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                          • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                          • Champion: +2 damage & toughness vs supernatural evil
                          • Giant Killer: +1d6 damage vs creatures size 3 and larger
                          OOC Comments
                          Bennies:2 Spent:2
                          -reroll to avoid brain burn
                          -reroll fighting attck vs beasty in power plant
                          +1 for group posting quickly
                          Adventure deck cards: Cutting in Line: 3 initiative cards
                          Accounts: Sayeen (primary), Iron Tick (secondary)
                          User avatar
                          Merlaggon
                          Diamond Patron
                          Diamond Patron
                          Posts: 313
                          Joined: Fri Sep 23, 2016 2:13 pm

                          Re: Mission 3: Ravenous Fury

                          Post by Merlaggon »

                          Notice: [dice]0[/dice]
                          Wild: [dice]1[/dice]
                          Wild Ace: [dice]2[/dice]
                          "All aboard the Dragon Express! Next stop...ummm... that next landing. Metal head and Fell will be in my claws to easily put you down. Cory gets the saddle. Everybody else, grab onto the netting or find yourself a good handhold! I am hoping not, but someone else may plan for us to have a bumpy ride. Now why did I say that? Must have been something Mommy put in my head"

                          Once everyone interested is all loaded on, Merlaggon will glide down to the next platform, landing back beside the wall
                          Merlaggon
                          Alternate Characters: Hans Greuber, Growler

                          Bennies: 0/3
                          • [*]Base Amount
                            -2 due Reroll on Hungry Helpers
                            -1 due Extra Effort on Armor Power
                          ISP :20 / 10
                          PPE :38 /20
                          Active Psionic Powers: None
                          Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                          Combat Edges: Quick (Shapeshifter's Claw)

                          Pace: 6 (Fly 12); Parry: 8
                          Toughness: Dragon Form - 47 (24) 43(20); Size +8
                          Toughness: Human Form - 15(6); Size 0
                          Notice: D6
                          Default Form: Dragon
                          OOC Comments
                          Adventure Cards:
                          [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                          Worn Armor (Human): CA-1 Heavy Deadboy Armor
                          Weapon in Hand (Human): None
                          Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                          http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                          User avatar
                          Sinder
                          Diamond Patron
                          Diamond Patron
                          Posts: 285
                          Joined: Sun Jan 29, 2017 1:17 pm
                          Location: San Antonio

                          Re: Mission 3: Ravenous Fury

                          Post by Sinder »

                          Sinder goes over to the ladder and looks down then rapid fire questions spew out of his mouth. “Wow that is a good drop, thirty, forty feet? The gas over there is it flammable? I can light it if you want to see if it is first, before we go down there. It might be bad if we are all down there and it blows, right? Could be steam I suppose. Hope it isn’t acid. Oh! is this the path the others took? And did they go into the gas?”

                          Sinder makes sure his helmet is on. Then smiles, “Flaming Dogboys, I don’t think I should have said all that negative stuff. If it is gas, Wow!, that would be great. Can you imagine the tower of flames! I could just take a flaming piss, that would be the hottest thing so far on this trip.” Sinder is eagerly hoping that they take him up on the flame.

                          He wants to start flying around but it might cause to much attention to the Flaming Firebug. He knows flames attract all sort of things mainly bad.
                          Sinder Baron: Burster (Master Psi)
                          http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                          Nicknames: Little Hotfoot, Phoenix,
                          OOC Comments
                          Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                          ISP:50/50 Spent 8 Left 42
                          Active Psi Power:Armor, Flight

                          Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                          Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                          Bennys: 2 for EP, +2 from play, Quarter 3
                          Cards: Can be played at any time

                          5 Out of the Frying Pan
                          31 Flesh Wound EP
                          46 Renown EP Used Battle of Albuquerque


                          New Cards 4th quarter

                          3d52 = 99: 35, 30, 34

                          Seize the Day The character acts as if he had
                          drawn a Joker this combat round

                          Revelation Your hero finds all the information
                          available when doing research, or
                          realizes critical information when
                          confronting some obstacle such as
                          a monster’s weakness, the answer
                          to a riddle or cipher, etc.

                          Cutting In Line Draw 3 initiative cards and keep the highest.


                          Weapon
                          In hand:
                          NG-33 Laser Pistol
                          for gun above
                          15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                          On belt:
                          NG Super Laser Pistol
                          15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                          AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                          15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                          Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                          Code:
                          Buffalo Spirit Fetish
                          • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                          • Enchantments (One Major): Common Bond
                          • P.P.E.: 0
                          • Trait: Always on.
                          • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                          Necklace of Greater Slumber
                          Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                          Guantlet of the Demon Slayer
                          Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                          Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                          Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                          Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                          Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                          Minor: +5 PP
                          Minor: +5 PP

                          ARMOR:

                          Armor Via Powers
                          FA +6 3 MDC+GA+5/10=11/16 +4

                          Physical Armor
                          TW Cannonball Armor
                          Powers: speed, quickness, intangibility
                          Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                          Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                          Activation Cost: 1 ISP/hour
                          Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                          PPE Storage: 10

                          Plastic Man +4+4
                          in storage
                          User avatar
                          Jackal
                          Daniel (Lars)
                          Posts: 439
                          Joined: Sat Jun 18, 2016 7:14 pm

                          Re: Mission 3: Ravenous Fury

                          Post by Jackal »

                          Fell grins. Really, never thought I would be carried around by a dragon in his claws, unless said dragon was about to eat me.

                          "Ok Merl, if you are willing to carry us all down one flight, lets do it. Once down there we can reassess."

                          Fell slings his NG-E4 across his back and pulls the Chain Saw out for possible use.

                          Lets hope this works....and goes smoothly.

                          "Oh, and Sinder, lets go down one more level and see if we can figure out if that is a vapor, gar, or something. I assume if you ignite it, you can control it?"
                          Character
                          Jackal

                          Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                          The 7th SET

                          • Chok'lat
                          - Cyberred up Brodkil Tank
                          • Strider
                          - Sea Titan, MARS Scholar
                          • Growler
                          - Best Boy Dogboy Nega-Psychic
                          • Jarvis Ursus
                          - Kittani PA Jock
                          • Jonns Mythe
                          - Quickflex MARS Gunslinger
                          • Rib
                          - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                          • Kriza
                          - What? A Human?! MARS Psi-Druid
                          • Jackal
                          - Oh, whew, another Human...or is it? AI Pilot
                          • Roy
                          - True Atlantian Shifter
                          User avatar
                          Gale Wingstorm
                          Posts: 94
                          Joined: Wed Nov 30, 2016 3:19 am

                          Re: Mission 3: Ravenous Fury

                          Post by Gale Wingstorm »

                          Notice:
                          [dice]0[/dice] (ace)
                          [dice]2[/dice]
                          [dice]1[/dice]

                          Gale peers over the scene, trying to assess potential risks. "We shouldn't forget that several groups have gone missing down here. If we are all going to fly we should first see if where we want to land is safe. If we were ambushed while Lord Merlaggon was overloaded it would be inconvenient to say the least. Has anyone seen any signs that the previous groups even came this way, or signs of what may have taken them?"
                          Gale Wingstorm Lyn-Srial Mind Melter
                          Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                          Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                          Pace: 4/flying 12, d4 running die
                          Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                          Psionics d12, 9/30 ISP
                          Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                          Detect Arcana - At will, free action.
                          Active Powers: Detect Arcana

                          Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                          Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                          User avatar
                          Qoat
                          Posts: 147
                          Joined: Mon Jun 27, 2016 2:45 pm

                          Re: Mission 3: Ravenous Fury

                          Post by Qoat »

                          Notice: 0
                          Wild Die: 1

                          Bennies: 5

                          Band of Mental Connection: 20/20 I.S.P.
                          Blink Box: 20/20 I.S.P.
                          Glove of Remote Manipulation: 20/20 I.S.P.
                          Skill Calculator: 20/20 I.S.P.

                          Qoat scuttles back as Gale rushes forward to touch the explosive, What the f$ck! That guy is going to get us killed! Afterwards, not having died, Qoat has to re-examine his feelings, Okay, that was sick, I wonder if I could build a device to the same? Qoat finally takes the time to speak with Gale, "The Qoat is not easily impressed, the Qoat compliments Gale on his ingenuity."

                          Continuing their journey, Qoat examines the equipment around them, looking for anything still working. He also checks at his feet to make sure he's not the next to step on something unexpected. He takes the time to look for any cameras or sensory equipment that might be installed. Not likley based on the sounds on that recording, but, can't be too sure.

                          Knowledge - Engineering: 2 Mechanical state of dis-repair and dangers
                          Wild Die: 3

                          Knowledge - Electronics: 4 Looking for surveillance technology, power plant electonics
                          Wild Die: 5

                          Knowledge - Survival: 6 What might be moving around down here?
                          Wild Die: 7

                          When they reach the drop, Qoat whistles, "A ricketly ladder to hell, going down!" When Merlaggon suggest ferry them down, he moves towards the tarp, but when he hears Sinder ask about explosive gases, he stops, and takes a step back and berates himself, Thinking stupid, Qoat.

                          "How about we drop a grenade or fire an energy weapon down there first? This thing is supposed to be non-functional, how is that tank emitting steam?" Qoat uses his thermal vision in his armor to check the temperature of the gas and tank along with the hole.

                          If the initial checks look good, he joins the others in Melaggon's giant nap sack to be carried down to the next level.
                          Qoat
                          Qoat

                          ISP: 30
                          Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
                          Worn Armor: Triax T-13 Field Mechanic 14(6)
                          Weapon in Hand: CV-212 Variable Laser Rifle
                          User avatar
                          Sinder
                          Diamond Patron
                          Diamond Patron
                          Posts: 285
                          Joined: Sun Jan 29, 2017 1:17 pm
                          Location: San Antonio

                          Re: Mission 3: Ravenous Fury

                          Post by Sinder »

                          Fell
                          "Oh, and Sinder, let's go down one more level and see if we can figure out if that is a vapor, gar, or something. I assume if you ignite it, you can control it?"
                          Sinder looks at Fell With a frown on his face he speaks seriously, "Why yes I should be able to control the fire but you are having me do two things at once start it and then control it. Some what akin to loading your rifle at the same time you fired it. But if it is flames, due to the gas, I should be able to stop the fire. Now if the steam is meant to cover something else. You know any infrared optics are going to be useless. Maybe we can fix the leak, if it isn't to bad?"

                          Sinder looks at the Merlaggon and speaks, "I thank you for the helping hand, in the lift down." as he climbs aboard
                          Sinder Baron: Burster (Master Psi)
                          http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                          Nicknames: Little Hotfoot, Phoenix,
                          OOC Comments
                          Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                          ISP:50/50 Spent 8 Left 42
                          Active Psi Power:Armor, Flight

                          Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                          Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                          Bennys: 2 for EP, +2 from play, Quarter 3
                          Cards: Can be played at any time

                          5 Out of the Frying Pan
                          31 Flesh Wound EP
                          46 Renown EP Used Battle of Albuquerque


                          New Cards 4th quarter

                          3d52 = 99: 35, 30, 34

                          Seize the Day The character acts as if he had
                          drawn a Joker this combat round

                          Revelation Your hero finds all the information
                          available when doing research, or
                          realizes critical information when
                          confronting some obstacle such as
                          a monster’s weakness, the answer
                          to a riddle or cipher, etc.

                          Cutting In Line Draw 3 initiative cards and keep the highest.


                          Weapon
                          In hand:
                          NG-33 Laser Pistol
                          for gun above
                          15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                          On belt:
                          NG Super Laser Pistol
                          15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                          AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                          15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                          Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                          Code:
                          Buffalo Spirit Fetish
                          • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                          • Enchantments (One Major): Common Bond
                          • P.P.E.: 0
                          • Trait: Always on.
                          • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                          Necklace of Greater Slumber
                          Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                          Guantlet of the Demon Slayer
                          Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                          Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                          Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                          Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                          Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                          Minor: +5 PP
                          Minor: +5 PP

                          ARMOR:

                          Armor Via Powers
                          FA +6 3 MDC+GA+5/10=11/16 +4

                          Physical Armor
                          TW Cannonball Armor
                          Powers: speed, quickness, intangibility
                          Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                          Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                          Activation Cost: 1 ISP/hour
                          Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                          PPE Storage: 10

                          Plastic Man +4+4
                          in storage
                          User avatar
                          Jackal
                          Daniel (Lars)
                          Posts: 439
                          Joined: Sat Jun 18, 2016 7:14 pm

                          Re: Mission 3: Ravenous Fury

                          Post by Jackal »

                          Fell nods.

                          "Okay. Just checking. Thank you Sinder. Doing my best to learn everyone's 'abilities'. Let's all head down one level. Once down. If you, Sinder, and maybe Merl want to swoop in more and investigate the 'fog' cool. First let's all get down there."

                          Looking around the Juicer says, "I for one have seen no sign of life yet."

                          Fell nods at the dragon to signal he is ready to be carried.

                          "Thank you Merl."

                          "Oh! And Gale. In case I forget to mention it later. You're as crazy as a snakes armpit. Good job."

                          Notice
                          [dice]0[/dice]
                          [dice]1[/dice]
                          Character
                          Jackal

                          Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                          The 7th SET

                          • Chok'lat
                          - Cyberred up Brodkil Tank
                          • Strider
                          - Sea Titan, MARS Scholar
                          • Growler
                          - Best Boy Dogboy Nega-Psychic
                          • Jarvis Ursus
                          - Kittani PA Jock
                          • Jonns Mythe
                          - Quickflex MARS Gunslinger
                          • Rib
                          - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                          • Kriza
                          - What? A Human?! MARS Psi-Druid
                          • Jackal
                          - Oh, whew, another Human...or is it? AI Pilot
                          • Roy
                          - True Atlantian Shifter
                          User avatar
                          Sayeen Gabbersleaf
                          Posts: 218
                          Joined: Sat Sep 24, 2016 10:20 pm

                          Re: Mission 3: Ravenous Fury

                          Post by Sayeen Gabbersleaf »

                          Sir Sayeen, nods at Fell and Merlaggon. Well this is it then. He gingerly steps into the cargo netting letting it take his weight. He looks at his old wrinkled hands clenches them once and then again. " It has been ages since we have been climbing, I just need a moment to get the blood flowing..." He grabs hold with one hand, and in the other activates his glowing orange Psi-Maul.

                          Action: grab hold of the netting and activate psi-blade

                          Str [dice]0[/dice]
                          Wild [dice]1[/dice]
                          Sayeen Gabbersleaf
                          ISP :30/2
                          Active Psionic Powers: None
                            Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                            Worn Armor:
                            • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                            • Cyber Armor: +2 toughness
                            Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                            Combat Abilities
                            • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                            • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                            • Champion: +2 damage & toughness vs supernatural evil
                            • Giant Killer: +1d6 damage vs creatures size 3 and larger
                            OOC Comments
                            Bennies:2 Spent:2
                            -reroll to avoid brain burn
                            -reroll fighting attck vs beasty in power plant
                            +1 for group posting quickly
                            Adventure deck cards: Cutting in Line: 3 initiative cards
                            Accounts: Sayeen (primary), Iron Tick (secondary)
                            User avatar
                            Merlaggon
                            Diamond Patron
                            Diamond Patron
                            Posts: 313
                            Joined: Fri Sep 23, 2016 2:13 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Merlaggon »

                            Sayeen Gabbersleaf wrote:Sir Sayeen, nods at Fell and Merlaggon. Well this is it then. He gingerly steps into the cargo netting letting it take his weight. He looks at his old wrinkled hands clenches them once and then again. " It has been ages since we have been climbing, I just need a moment to get the blood flowing..."
                            Looking at Sayeen, Merlaggon realizes that Sayeen might need some help hanging on. Looking over at him, Merlaggon mentally reinforces Sayeen's muscles with a touch of draconic might...

                            Psionics [dice]0[/dice]
                            Wild [dice]1[/dice]
                            Extra Effort: [dice]2[/dice]
                            Total: 5
                            Result: Sayeen gains an increase of 1 die to Strength
                            Merlaggon
                            Alternate Characters: Hans Greuber, Growler

                            Bennies: 0/3
                            • [*]Base Amount
                              -2 due Reroll on Hungry Helpers
                              -1 due Extra Effort on Armor Power
                            ISP :20 / 10
                            PPE :38 /20
                            Active Psionic Powers: None
                            Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                            Combat Edges: Quick (Shapeshifter's Claw)

                            Pace: 6 (Fly 12); Parry: 8
                            Toughness: Dragon Form - 47 (24) 43(20); Size +8
                            Toughness: Human Form - 15(6); Size 0
                            Notice: D6
                            Default Form: Dragon
                            OOC Comments
                            Adventure Cards:
                            [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                            Worn Armor (Human): CA-1 Heavy Deadboy Armor
                            Weapon in Hand (Human): None
                            Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                            http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                            User avatar
                            Merlaggon
                            Diamond Patron
                            Diamond Patron
                            Posts: 313
                            Joined: Fri Sep 23, 2016 2:13 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Merlaggon »

                            Sinder wrote: Sinder looks at Fell With a frown on his face he speaks seriously, "Why yes I should be able to control the fire but you are having me do two things at once start it and then control it. Some what akin to loading your rifle at the same time you fired it. But if it is flames, due to the gas, I should be able to stop the fire. Now if the steam is meant to cover something else. You know any infrared optics are going to be useless. Maybe we can fix the leak, if it isn't to bad?"
                            "I could always try to light the gas...and have Sinder ready to control it if it ignites"
                            Merlaggon
                            Alternate Characters: Hans Greuber, Growler

                            Bennies: 0/3
                            • [*]Base Amount
                              -2 due Reroll on Hungry Helpers
                              -1 due Extra Effort on Armor Power
                            ISP :20 / 10
                            PPE :38 /20
                            Active Psionic Powers: None
                            Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                            Combat Edges: Quick (Shapeshifter's Claw)

                            Pace: 6 (Fly 12); Parry: 8
                            Toughness: Dragon Form - 47 (24) 43(20); Size +8
                            Toughness: Human Form - 15(6); Size 0
                            Notice: D6
                            Default Form: Dragon
                            OOC Comments
                            Adventure Cards:
                            [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                            Worn Armor (Human): CA-1 Heavy Deadboy Armor
                            Weapon in Hand (Human): None
                            Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                            http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                            User avatar
                            Sinder
                            Diamond Patron
                            Diamond Patron
                            Posts: 285
                            Joined: Sun Jan 29, 2017 1:17 pm
                            Location: San Antonio

                            Re: Mission 3: Ravenous Fury

                            Post by Sinder »

                            Sinder looks At the Dragon and with a smile responds, "That would work."

                            If the dragon is overloaded Sinder will use ISP 6 to fly down. 6x2 for 3 rounds :oops: ( does being near or on the leyline give bonuses?)
                            PSI [dice]0[/dice]
                            Wild Die [dice]1dD6[/dice]
                            Sinder Baron: Burster (Master Psi)
                            http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                            Nicknames: Little Hotfoot, Phoenix,
                            OOC Comments
                            Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                            ISP:50/50 Spent 8 Left 42
                            Active Psi Power:Armor, Flight

                            Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                            Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                            Bennys: 2 for EP, +2 from play, Quarter 3
                            Cards: Can be played at any time

                            5 Out of the Frying Pan
                            31 Flesh Wound EP
                            46 Renown EP Used Battle of Albuquerque


                            New Cards 4th quarter

                            3d52 = 99: 35, 30, 34

                            Seize the Day The character acts as if he had
                            drawn a Joker this combat round

                            Revelation Your hero finds all the information
                            available when doing research, or
                            realizes critical information when
                            confronting some obstacle such as
                            a monster’s weakness, the answer
                            to a riddle or cipher, etc.

                            Cutting In Line Draw 3 initiative cards and keep the highest.


                            Weapon
                            In hand:
                            NG-33 Laser Pistol
                            for gun above
                            15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                            On belt:
                            NG Super Laser Pistol
                            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                            AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                            15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                            Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                            Code:
                            Buffalo Spirit Fetish
                            • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                            • Enchantments (One Major): Common Bond
                            • P.P.E.: 0
                            • Trait: Always on.
                            • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                            Necklace of Greater Slumber
                            Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                            Guantlet of the Demon Slayer
                            Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                            Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                            Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                            Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                            Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                            Minor: +5 PP
                            Minor: +5 PP

                            ARMOR:

                            Armor Via Powers
                            FA +6 3 MDC+GA+5/10=11/16 +4

                            Physical Armor
                            TW Cannonball Armor
                            Powers: speed, quickness, intangibility
                            Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                            Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                            Activation Cost: 1 ISP/hour
                            Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                            PPE Storage: 10

                            Plastic Man +4+4
                            in storage
                            User avatar
                            Timothy Hernandez
                            Posts: 286
                            Joined: Fri Jul 01, 2016 3:43 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Timothy Hernandez »

                            Notice: [dice]0[/dice]
                            Ace: [dice]2[/dice]
                            Total: 9
                            Wild: [dice]1[/dice]

                            Seeing the missile drop beneath him, TImothy gives out an audible sigh of relief. He will look at Gale, "Thank you, I was really worried there. I'm surprised it actually worked."

                            Once at the ladder,
                            Timothy looks down the shaft, looks at the ladder, looks at the team. "You guys talk too damn much." Timothy will climb down the ladder assessing the situation. The rifle is brought out and the area is swept to ensure the area is secure and to allow the team to get down.
                            Timothy Hernandez
                            Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                            Weapon in hand: Chain GreatSword
                            Damage: 2d12+2
                            Ammo: 32/32
                            Bennies: 1
                            User avatar
                            Cory Tetrascroll
                            Posts: 275
                            Joined: Sat Jun 25, 2016 7:44 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Cory Tetrascroll »

                            Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
                            Wounds: 0 | PPE: 40/20 | ISP: 17/20
                            Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
                            Temporary Effects: Name (Duration)
                            Bennies: 1
                            Image

                            Teleport = Automatic Raise (EP) (15" move = 45')

                            Everyone is talking. Cory is looking down at the platform. She sizes the distance up and then pours a little psychic energy (teleporting "feels" more Moon than Sun) into the suit of armor. Blink! She teleports down to the next platform and starts investigating. She walks to the edge and looks down to the next level. She scopes out the steaming pipe from a nice safe distance. What are these holes in the floor? Cory doesn't touch anything yet...

                            She's overly confident. She's never worn armor this heavy, nor armor that was fully environmentally sealed. She feels cocky and unstoppable. A sense of urgency is growing. Cory feels like they are taking a terribly long time to move through the power plant. Do those guys just not realize there are people to save! she thinks scowling up at the conversationalists.

                            She's a little disappointed in Merl, expecting a little more drive. But he's young, there are lots of things he still has to learn. More viewpoints is advantageous. Cory just wishes those other viewpoints weren't so slow.

                            What is down there??
                            Last edited by Cory Tetrascroll on Fri Mar 17, 2017 9:13 am, edited 1 time in total.

                            Cory Tetrascroll
                            PPE: 8/25 | ISP: 5/25 | Bennies: 0
                            Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                            Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                            Worn Armor:
                            Custom CK Armor:
                            [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                            Overcoat:
                            [list]+1 Toughness[/list]
                            Talisman of Marduk:
                            [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                            Weapon in Hand:
                            (Right) Sun’s Glaring Sting:
                            [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                            (Left) TW Club:
                            [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                            edit signature
                            "all about long sullen silences, followed by mean comments and then more silences"
                            "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
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                            Venatus Vinco
                            Bronze Patron
                            Bronze Patron
                            Posts: 2872
                            Joined: Sat Jun 11, 2016 3:30 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Venatus Vinco »

                            On The Edge
                            Staring at the fall and the seemingly suspect ladder the group begins a short debate about how to get down, and the nature of whatever gas might be emanating from the tank below. Despite his skills Qooat can’t really ascertain anything useful While the resident pyromaniacs debate lighting the gas on fire the others urge caution. Slowly a plan develops to use Merlaggon as a flying transport. While Sir Sayeen clamours on the dragon’s back, Cory and Timothy take matters into their own hands.

                            As soon as Tim begins his descent down the ladder it groans under his massive cybernetic weight, yet it holds for now. Using her newfound armor abilities, Cory teleports down and clanks across the second platform. A hollow ringing under her feet, looking down the grate in the floor she sees that that platform is also the roof of some other room down below. Moving to the edge she looks at the tank, as best she can tell is that the escaping gas is just steam and the hole looks fairly recent.

                            A loud clang interrupts her investigations as the ladder suddenly gives way and Timothy. The group on the edge can see the cyborg fall about half the distance, crashing into the floor then “through” the floor into a small room below. From her vantage point Cory sees Tim hit the floor and break through the rusted metal to the room below.

                            As Tim lands in the room (no damage) and gets his bearings he can see that the room is empty save for some old tools and computers...there is also a door that appears to exit into the hallway with the steam cloud. Given the combined weight of the group, avoiding the first landing might be a good idea, but then again landing in an unknown steam is also unappealing.

                            OOC: Given there is no initiative order and to make things go a little quicker I will try to reply to any actions you take as it happens.
                            Signature
                            Didn't have a signature but wanted the 1 EP for using OOC tags!
                            User avatar
                            Qoat
                            Posts: 147
                            Joined: Mon Jun 27, 2016 2:45 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Qoat »

                            Notice: 0, Ace: 2, 2nd Ace: 4
                            Wild Die: 1, Ace: 3, 2nd Ace: 5, 3rd Ace: 6
                            Total: 23 (Qoat sees everything!)
                            Bennies: 5

                            Band of Mental Connection: 20/20 I.S.P.
                            Blink Box: 20/20 I.S.P.
                            Glove of Remote Manipulation: 20/20 I.S.P.
                            Skill Calculator: 20/20 I.S.P.


                            "I got nothing," Qoat says as he looks away from the steam. "I think it's just water vapor, but what's keeping it hot in an abandoned, shutdown, power plant after what, a thousand years? Know idea."

                            Qoat nestled in his dragon hammock looks over the edge to see Timothy going down the ladder. This is going to be hilarious. Sure enough, the ladder breaks and Tim falls to the floor, then through. Qoat chuckles at the borg's misfortune. He clicks on his radio, "XO, are you okay down there?"

                            "Merlaggon, we've got no excuse, I think it's time to fly down there."
                            Qoat
                            Qoat

                            ISP: 30
                            Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
                            Worn Armor: Triax T-13 Field Mechanic 14(6)
                            Weapon in Hand: CV-212 Variable Laser Rifle
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                            Merlaggon
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                            Posts: 313
                            Joined: Fri Sep 23, 2016 2:13 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Merlaggon »

                            Notice : [dice]0[/dice]
                            Wild: [dice]1[/dice]

                            Seeing Timothy fall down to the bottom, Merlaggon warns"Hang on tight! We're going to meet Timothy on the ground floor...or whatever floor he is on. Cory, I can come back up and pick you up if you like"

                            With that, Merlaggon swoops down carrying his passengers. He will try to make it as smooth as possible for them, rhen let them off when he lands

                            If needed...
                            Agility: [dice]2[/dice]
                            Wild: [dice]3[/dice]
                            Merlaggon
                            Alternate Characters: Hans Greuber, Growler

                            Bennies: 0/3
                            • [*]Base Amount
                              -2 due Reroll on Hungry Helpers
                              -1 due Extra Effort on Armor Power
                            ISP :20 / 10
                            PPE :38 /20
                            Active Psionic Powers: None
                            Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                            Combat Edges: Quick (Shapeshifter's Claw)

                            Pace: 6 (Fly 12); Parry: 8
                            Toughness: Dragon Form - 47 (24) 43(20); Size +8
                            Toughness: Human Form - 15(6); Size 0
                            Notice: D6
                            Default Form: Dragon
                            OOC Comments
                            Adventure Cards:
                            [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                            Worn Armor (Human): CA-1 Heavy Deadboy Armor
                            Weapon in Hand (Human): None
                            Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                            http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                            User avatar
                            Qoat
                            Posts: 147
                            Joined: Mon Jun 27, 2016 2:45 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Qoat »

                            (Rolls Carried)

                            "Watch the wall, WATCH THE WALL!" Qoat yells as Merleggon swoops down to the bottom. With the dragon flying closer to the steamy area of the passage, Qoat takes a closer look. Better stay sealed up, don't want to breath any unfiltered air. On the radio, Qoat tells the group, "The steam is probably being generated by the residual heat from spent, but still radioactive, fuel that has leaked out of it's containment vessel other the years. Stay buttoned up."

                            Once on the ground, Qoat scrambles out of the tarp, and swings the CV-212 around while scanning with his suit's optics.
                            Last edited by Qoat on Fri Mar 17, 2017 9:41 pm, edited 1 time in total.
                            Qoat
                            Qoat

                            ISP: 30
                            Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
                            Worn Armor: Triax T-13 Field Mechanic 14(6)
                            Weapon in Hand: CV-212 Variable Laser Rifle
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                            Venatus Vinco
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                            Posts: 2872
                            Joined: Sat Jun 11, 2016 3:30 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Venatus Vinco »

                            Signature
                            Didn't have a signature but wanted the 1 EP for using OOC tags!
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                            Timothy Hernandez
                            Posts: 286
                            Joined: Fri Jul 01, 2016 3:43 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Timothy Hernandez »

                            Notice: [dice]0[/dice]
                            Ace: [dice]2[/dice]
                            Ace: [dice]3[/dice]
                            Total: 11
                            Wild: [dice]1[/dice]

                            Timothy gets up from the fall and looks around. Clicks on the radio. "MY LEGS!! O MY EMPORER!!!! I CAN'T FEEL MY LEGS!!!. O that's right, their cybernetic. Nevermind. I'm okay. I don't think the steam is radioactive, it's not reading on any of my sensors." Timothy will asses the room to see if there is anything important.

                            Once the room is cleared, he will cover the entrance to the room, ready to move out.
                            Timothy Hernandez
                            Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                            Weapon in hand: Chain GreatSword
                            Damage: 2d12+2
                            Ammo: 32/32
                            Bennies: 1
                            User avatar
                            Sayeen Gabbersleaf
                            Posts: 218
                            Joined: Sat Sep 24, 2016 10:20 pm

                            Re: Mission 3: Ravenous Fury

                            Post by Sayeen Gabbersleaf »

                            Notice [dice]0[/dice]
                            Wild [dice]1[/dice]

                            So this is the power of the dragon spirit? Sir Sayeen grips the cargo net a little Tighter. He nods his head at Merlaggon, " You have my thanks as do your noble ancestors."

                            Once down he rushes to Timothy's side wary and inspects him for damage. He puts out a hand to help him up. " As I was recently reminded there is no shame in accepting help." Sir Sayeen looks around and smiles, " We are are all a team... Fell and his follies."
                            Sayeen Gabbersleaf
                            ISP :30/2
                            Active Psionic Powers: None
                              Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                              Worn Armor:
                              • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                              • Cyber Armor: +2 toughness
                              Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                              Combat Abilities
                              • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                              • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                              • Champion: +2 damage & toughness vs supernatural evil
                              • Giant Killer: +1d6 damage vs creatures size 3 and larger
                              OOC Comments
                              Bennies:2 Spent:2
                              -reroll to avoid brain burn
                              -reroll fighting attck vs beasty in power plant
                              +1 for group posting quickly
                              Adventure deck cards: Cutting in Line: 3 initiative cards
                              Accounts: Sayeen (primary), Iron Tick (secondary)
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                              Sinder
                              Diamond Patron
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                              Posts: 285
                              Joined: Sun Jan 29, 2017 1:17 pm
                              Location: San Antonio

                              Re: Mission 3: Ravenous Fury

                              Post by Sinder »

                              Sinder is curious and wonders why Tim wants to go down the ladder, it seems that it would be a much better idea if one of the lighter ones went down.
                              loud clang interrupts her investigations as the ladder suddenly gives way and Timothy. The group on the edge can see the cyborg fall about half the distance, crashing into the floor then “through” the floor into a small room below. From her vantage point Cory sees Tim hit the floor and break through the rusted metal to the room below.
                              Timothy gets up from the fall and looks around. Clicks on the radio. "MY LEGS!! O MY EMPORER!!!! I CAN'T FEEL MY LEGS!!!. O that's right, their cybernetic. Nevermind. I'm okay. I don't think the steam is radioactive, it's not reading on any of my sensors." Timothy will asses the room to see if there is anything important.
                              Sinder smirk, and then worries a bit, "Timothy are you OK. I didn't think the ladder was going to hold you. What is down here? This interesting. Maybe on the the way out we can recover some of this, unless someone thinks it will work and we can get some information on the computer?"
                              Sinder Baron: Burster (Master Psi)
                              http://savagerifts.com/sr/viewtopic.php?f=20&t=190
                              Nicknames: Little Hotfoot, Phoenix,
                              OOC Comments
                              Appearance: 6’2” 180 lbs, medium Red Hair, Blue green eyes, hefty, scruffy beard and moustache, not to muscular.
                              ISP:50/50 Spent 8 Left 42
                              Active Psi Power:Armor, Flight

                              Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4 +1 due to necklace
                              Charisma: +1 with Bracers, Pace: 6; Parry: 5; Toughness: 8; Strain: 5

                              Bennys: 2 for EP, +2 from play, Quarter 3
                              Cards: Can be played at any time

                              5 Out of the Frying Pan
                              31 Flesh Wound EP
                              46 Renown EP Used Battle of Albuquerque


                              New Cards 4th quarter

                              3d52 = 99: 35, 30, 34

                              Seize the Day The character acts as if he had
                              drawn a Joker this combat round

                              Revelation Your hero finds all the information
                              available when doing research, or
                              realizes critical information when
                              confronting some obstacle such as
                              a monster’s weakness, the answer
                              to a riddle or cipher, etc.

                              Cutting In Line Draw 3 initiative cards and keep the highest.


                              Weapon
                              In hand:
                              NG-33 Laser Pistol
                              for gun above
                              15/30/60, Damage 2d4+1, ROF 1, AP 2, Weight 4, Ammo: 20/20

                              On belt:
                              NG Super Laser Pistol
                              15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                              AP Grenade 18/36/72, Damage 3d8, ROF 1, AP 2, Weight .25, Ammo: 6/8
                              15/30/60, Damage 2d6+2, ROF 1, AP 2, Weight 8, Ammo: 20/20
                              Frag Grenade 18/36/72, Damage 3d6, ROF 1, AP 2, Weight .25, Ammo: 6/8

                              Code:
                              Buffalo Spirit Fetish
                              • Type of Item: An animal hide pouch containing a buffalo knuckle bone, hair, and sinew. The outside of the pouch has a tribal painted herd of buffalo.
                              • Enchantments (One Major): Common Bond
                              • P.P.E.: 0
                              • Trait: Always on.
                              • Trappings: Anyone wearing a Buffalo Spirit Fetish may give her bennies to any other character who is also wearing one. If the wearers cannot communicate with one another then they cannot share bennies.
                              Necklace of Greater Slumber
                              Major, Greater Slumber Minor#1, +5PP recharges on Leyline Minor #2, +1 to Vigor

                              Guantlet of the Demon Slayer
                              Character must have Smite before using this blade. looks like a normal Knights Guantlet. but when player activates Smite on it various powers can come forth.
                              Major: Psi Blade Edge Strength and Spirit damage, AP 6, Smite +4 or with a raise +8 Damage and choose a trapping
                              Major: Florentine Edge (wield two weapons, adds+1to fighting roll-1 to thoose gang up.)
                              Major: Power Warriors Gift/ Greater Warriors Gift (4/8. Warriors edge one level lower or two at same level)
                              Major: Power Banish/Banish the Horde (3/6 One or Large Burst area)

                              Minor: +5 PP
                              Minor: +5 PP

                              ARMOR:

                              Armor Via Powers
                              FA +6 3 MDC+GA+5/10=11/16 +4

                              Physical Armor
                              TW Cannonball Armor
                              Powers: speed, quickness, intangibility
                              Super Lightweight Composite: ½ weight, d4 strength requirement when powered
                              Extra Armor: +6 Armor, +1 toughness (+3, +0 when unpowered)
                              Activation Cost: 1 ISP/hour
                              Weight: 7 lbs powered (14 lbs, d6 Min Str when unpowered)
                              PPE Storage: 10

                              Plastic Man +4+4
                              in storage
                              User avatar
                              Jackal
                              Daniel (Lars)
                              Posts: 439
                              Joined: Sat Jun 18, 2016 7:14 pm

                              Re: Mission 3: Ravenous Fury

                              Post by Jackal »

                              The flight down, held in Merl's claws is agonizingly long. Probably only from a Juicer's point of view. Once Fell has his feet on the ground again he moves towards Timothy.

                              "You okay big guy?"

                              Looking around at the others the Juicer smirks at Sir Sayeen. Follies? Silly. Fell chuckles.

                              Looking over at Sinder: "Take what you want, just be able to fight."

                              Looking at Cory, the Juicer sees that she is okay and noticed her teleporting. New power?

                              Fell moves to the front of the party and down the corridor.

                              "Right oh, lets go."

                              "Stay tight. Stay frosty. Be alert, it feels like something is coming. Tim you coming? Merl you got our backs? Lets advance a little shall we. You heard Qoat! Buttoned up."

                              My armor isn't full environmental hehe but whatever.

                              [dice]0[/dice]
                              [dice]1[/dice]
                              [dice]2[/dice]

                              total Notice Roll = 7
                              OOC: Fell has his Great ChainSaw Fellblade in hand (two hands).
                              Character
                              Jackal

                              Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                              The 7th SET

                              • Chok'lat
                              - Cyberred up Brodkil Tank
                              • Strider
                              - Sea Titan, MARS Scholar
                              • Growler
                              - Best Boy Dogboy Nega-Psychic
                              • Jarvis Ursus
                              - Kittani PA Jock
                              • Jonns Mythe
                              - Quickflex MARS Gunslinger
                              • Rib
                              - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                              • Kriza
                              - What? A Human?! MARS Psi-Druid
                              • Jackal
                              - Oh, whew, another Human...or is it? AI Pilot
                              • Roy
                              - True Atlantian Shifter
                              Post Reply

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