What to Run...

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What Game to Run?

Poll ended at Sun May 31, 2020 6:59 pm

Iron Kingdoms
6
46%
Mutant Chronicles
1
8%
Ravenloft
5
38%
Weird Wars
1
8%
 
Total votes: 13

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stormwell
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What to Run...

Post by stormwell »

Hi all, got an itch to do another game in addition to my Frozen Skies one.

Trouble is I've got so many of ideas of what I'd like to run, so decided to throw this out as a public vote to see what gets the most interest.

Iron Kingdoms: Steampunk Fantasy, complete with steam powered robots and magic in a world on the cusp of conflict. Based on the tabletop wargame Warmachine.

Mutant Chronicles:- 40K Lite. Set in the future where humanity is divided between a handful of megacorporations and trapped in a Sol system besieged by dark forces who are capable of turning the most advanced tech against Mankind.

Ravenloft:- D&D's classic Gothic Horror setting boasting, vampires, werewolves, ghouls and other things that go bump in the night.

Weird Wars:- Follows a unit as it survives the horrors of war, both mundane and supernatural. Set in the WW2 era and follows the various campaigns, though options for different regions to fight in.
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Carlos
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Re: What to Run...

Post by Carlos »

I will not be able to afford another character slot, but if I could play, my vote would be Iron Kingdoms. Perhaps after the Legends game ends.
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Re: What to Run...

Post by KahlessNestor »

Iron Kingdoms sounds cool, but I don't know a thing about the setting, etc.
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Re: What to Run...

Post by stormwell »

KahlessNestor wrote: Mon May 04, 2020 4:58 am Iron Kingdoms sounds cool, but I don't know a thing about the setting, etc.
This should help spread a little light.

https://en.wikipedia.org/wiki/Iron_Kingdoms
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Koshnek
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Re: What to Run...

Post by Koshnek »

I'd pick Ravenloft. I was fond of my character and regret that I wasn't able to contribute more when the game was live.
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Re: What to Run...

Post by Technospawn »

Ravenloft if I can play a paladin.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
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stormwell
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Re: What to Run...

Post by stormwell »

Technospawn wrote: Sun May 24, 2020 12:55 pm Ravenloft if I can play a paladin.
Long as you're fine with the fun times that Paladins can have in Ravenloft, sure.

Does seem to be the popular option atm.
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Re: What to Run...

Post by Technospawn »

stormwell wrote: Wed May 27, 2020 8:07 am
Technospawn wrote: Sun May 24, 2020 12:55 pm Ravenloft if I can play a paladin.
Long as you're fine with the fun times that Paladins can have in Ravenloft, sure.

Does seem to be the popular option atm.
By fun time you mean a undead killing machine on a mission to cleanse the realm of all evil, then hell yeah.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Re: What to Run...

Post by Drake »

You want to play an undead paladin?
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Re: What to Run...

Post by Technospawn »

Drake wrote: Wed May 27, 2020 11:56 am You want to play an undead paladin?
That would be different. But I mean that the paladin would be a "undead killing machine" as in he would kill all the undead.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Re: What to Run...

Post by Daniel »

You’re crazy my man. You’re gunna run three games? I need to step it up. ;)
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Re: What to Run...

Post by Ndreare »

I think you could barrow a lot of material from Thundarscape or from Savage Eberron to help ease the burden of setting up Iron Kingdoms.

Then just deciding what faction you wanted (perhaps mercenaries?) but it could be a ton of fun. Especially if there is room for a Gun Mage.
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,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
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Re: What to Run...

Post by Technospawn »

How am I going to be an undead Paladin if you do not run Ravenloft?
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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stormwell
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Re: What to Run...

Post by stormwell »

Technospawn wrote: Tue Jun 02, 2020 4:07 pm How am I going to be an undead Paladin if you do not run Ravenloft?
I'll see about doing Ravenloft at some point in the future.
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