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Daniel
Daniel (Lars)
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Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

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Post by Daniel »


Dorothy “Dot” Hawthorne
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[dice:2g44y0u3]66140:1[/dice:2g44y0u3] New Powers
[dice:2g44y0u3]66140:3[/dice:2g44y0u3] TW Armor
MYSTIC

Mystics may take the Champion and Holy Warrior Edges, provided they meet the normal requirements.

As channelers of spiritual energy, Mystics have Arcane Background (Miracles), and the following powers (Rank permitting): arcane protection, banish, barrier, beast friend, blind, bolt, boost/lower Trait, burrow, burst, detect/conceal arcana, confusion, darksight, deflection, dispel, divination, entangle, elemental manipulation, environmental protection, farsight, fear, fly, havoc, healing, intangibility, invisibility, light/darkness, protection, relief, resurrection*, shape change, slumber, smite, sound/silence, speak language, sloth/speed, stun, summon ally, wall walker, and warrior’s gift.

Resurrection, marked asterisk (*), cannot be taken until Heroic Rank and ignores the Born a Hero setting rule. In addition, the power must be performed as a Ritual requiring a Challenging Dramatic Task for no added benefit, see Rituals and Meditations on page 122.

Mystics can choose any Trappings for their powers except Necromantic, and gain access to a few special Trappings and Power Modifiers listed here:

MYSTIC POWER MODIFIERS

„CELESTIAL SILVER (+1): For +1 Power Point, any offensive power replaces its normal Trapping with the Celestial Silver Trapping, which counts as both holy and silver for purposes of Weaknesses.
For example, smite can be cast with Celestial Silver on a weapon and it is a blessed silver weapon for the Duration— extremely effective against vampires and demons.

„GIFT OF LIFE (+1): For one Power Point the Mystic's healing restores Wounds up to 24 hours old, but she gains a Fatigue level which can only be restored with an hour of rest (relief cannot restore). May be combined with Mass Healing.

„SOUL BLAST (+1 to +3): A direct damage power (such as bolt, blast, or burst) may be more effective against targets with natural, body, or power armor. Each Power Point spent grants the power AP 5, to a maximum of AP 15. The AP provided by Soul Blast does not affect vehicles, constructs, or targets inside vehicles (including robot vehicles). This modifier is considered an upgrade of the Armor Piercing Power Modifier (which cannot be used in combination with Soul Blast), and stacks with abilities like the Blaster Edges.

A BEAUTIFUL MIND
Opening up the spirit seems to open up the mind for Mystics, who are also psionics with access to the following very particular power list (Rank permitting): empathy, healing, illusion, mind link, mind reading, object reading, puppet, relief, speak language, and telekinesis.

MYSTIC ABILITIES AND BONUSES
Combining spiritual awareness and commitment to a higher purpose, a Mystic’s gifts are generally welcome wherever they go.
„
Arcane Background (Miracles): Mystics begin with Arcane Background (Miracles) choosing three powers from the list above, the Master of Magic and Power Points (PPE) Edges, as well as a d6 Faith skill. Mystics begin with 15 PPE (10 PPE base, plus 5 from Power Points).

„Arcane Background (Psionics): Mystics are psionics and begin with Arcane Background (Psionics) and Major Psionic, choosing three powers from the list above, as well as a d6 Psionics skill and 20 ISP (10 ISP base, doubled by Major Psionic).

„Cosmic Confluence: Mystics enjoy the unique ability to exchange their ISP and PPE as needed as a free action. Power Points shifted like this must be used when they are exchanged; they cannot be shifted and then simply stored.

For example, if a Mystic shifts 2 PPE to gain 2 ISP, he must immediately use those points of ISP to enact a psionic power.
Mystic Senses: Extrasensory perception and attunement grant Mystics the Alertness (applies to Spiritual Awareness) and Danger Sense Edges.

„Spiritual Awareness: Mystics attune to the spiritual world, gaining detect/ conceal arcana as an Innate Ability (see page 68) with the reduced Power Points cost from the Range (Self) and Aspect limitations. They can sense supernatural, evil, ethereal, and energy beings, and any beings using invisibility within line of sight with Notice.

„Spiritual Channel: Constantly in contact with spirits, and possibly divine messengers of his faith, a Mystic can use the divination power without using ISP or PPE. Each time he uses it, he must make a Vigor roll to resist gaining a level of Fatigue. Each subsequent use of the power imposes a cumulative −1 penalty on the Vigor check until he gets a full night’s rest (eight hours). It is possible for a Mystic to Incapacitate himself with this ability. Fatigue levels gained from Spiritual Channel can only be recovered with eight hours of rest (relief cannot restore).

MYSTIC COMPLICATIONS
Mystics must maintain strong ethics and behavior in a dangerous, violent world.

„Arcane Duality: Mystics get the Arcane Background Edge twice for two different types of powers, but whenever they take a Power Edge, they must choose whether it applies to magic or psionics. Mystics can take the Power Points Edge twice per Rank but only to gain PPE with one use and ISP with the other.

„Cybernetics: Mystics suffer the same penalties from cybernetics as any other arcane character (page 113). Except for them the disruption affects two skills (−1 to both Faith and Psionics skills per point of Strain).

„Enemies: Mystics are equally hated and reviled in the Coalition and the True Federation of Magic.
„
Higher Standard: For no added benefit, a Mystic must take a Hindrance representing his spiritual path and cosmological belief system such as Code of Honor, Major Pacifist, or Major Vow (the Vow must be “good” per GM’s approval). If the Mystic violates his chosen Hindrance in a minor way, give the character a −2 to his Faith rolls for one week. A Major abrogation of his Hindrance robs him of all miracle powers for one week.

Egregious violations or repeated minor violations cause the character’s Faith- based abilities to be forsaken until the penitent hero completes a great quest or task of atonement.

„Power Activators: Like all other casters, Mystics must have their hands free to perform gestures and have the power of speech to cast miracles (see Power Activators on page 119). Entangled, Bound, silenced or otherwise muted Mystics cannot activate new miracle powers until they are free.

MYSTIC STARTING GEAR
Mystics begin with standard Starting Gear, but substituting Adventure Survival Light Armor.
Dorothy
Player: Dan/Lars
Rank: Novice Advances: 1 (PbP)
Race: Human female
Iconic Framework: Mystic
Attributes: Agility d Smarts d Spirit d Strength d Vigor d
Pace: 6; Parry: 0; Toughness: 00 (00)


Skills: 15
  • Athletics d
  • Common Knowledge d
  • Persuasion d
  • Notice d
  • Stealth d
  • Fighting d
  • Shooting d

Hindrances
  • Major:
  • Minor:
  • Minor:

Edges

Psionics

Spells
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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