The first of these demon princes was discovered in Weaton, only 100 miles from old Tolkeen. The demon was the raw embodiment of unhealthy desire, unfilled hunger, and starvation. The scene in the temple where he chose to manifest his avatar was horrendous but The 99th COT confronted him there killing his avatar and banishing the demon from this world for another 100 years. Sadly, he 99 lost three good people in this effort. But the lives saved were more than enough for those lost heroes to say it was worth the price.
The second demon the 99 learned about had infested Castle Refuge itself, corrupting the souls of many people and using us as pawns to spread misery. Many of our missions of mercy tainted by selecting reckless heroes who cared not for the people they protected, making things worse. This demon was a manifestation of disease, plague and corruption. The 99 discovered the way to its Temple and at great personal loss, including the lives of eight men were able to defeat the demon in his seat of power. This task was especially formidable considering we, the very commanders they reported too were also affected.
There are two more of these demon gods out there sowing chaos and misery wherever they go. Now we have recovered and our intelligence has been hard at work. We found one of the other demons, his name translates as Strife, War, or sometimes Destruction. He has come to this world at the lead of a host of killing machines called the Mechanoids. Each of these beings is gifted with power like a mind melter, they ride in giant robot bodies, and some have the ability to shut down technology like a Cyber-knight. They have been annihilating everything in their path.
The second demon's name translates as death, deception or perhaps change itself. We believe he has risen in the southwest and is using the mass of undead vampires as a shield to hide his presence. We have read rumors of his ability to control magic at a level that would make Dunscon seem amateurish, other rumors of vampires somehow overcoming their normal vulnerabilities, or shifters, necromancer and even Liches working at its direction.
This is a mission even an army could not complete. We need a team of Legends to get past their lines and destroy the demon that pulls them to this world and gives them the added force of their power. Only then : can they be fought and defeated.
Rifts Legends
This will be a mini series, you are being recruited for only one mission -Destroy the Demon Prince of War and Destroy the Prince of Death. Expected run time is 6 months to a year (maybe longer if things get inertia I did not expect).
This adventure takes place as you accept the special assignment and will be sent into the field to find a way through or around the Mechanoid invasion force.
Character creation;
This is a chance to pull an old character from retirement, remake them in SWADE and see how things go.
If your character had less than 16 Advances bring them up to 16 (20 if MARS).
Gain 2 additional Hero's Journey rolls over those listed for your Iconic Framework.
Start with 200,000 credits of additional gear.
When remaking your character no rolls are required during creation.
Seats (This is a continuation of the 99, and those players seats are reserved for them until they pass) This will be two teams of 4-8 players each:
- SEE BELLOW
Table Rules and Expectations;
- Playing pretty close to RAW, but not using Conviction.
- Death happens, we are not using the Blaze of glory or Death and Defeat rules. This means your character could really die if defeated.
- We are using the following "Table Rules" below.
- No psychopaths, if you have Vengeance, Blood Lust, or other type hindrances your character would not be recruited for this mission. They need people as resistant as possible to corruption.
- Action heavy, this is not really a good mission for a major pacifist.
- This game will lean heavily on Dramatic Tasks and Quick encounters. Do not expect very many tactical combats.
- GM post every other Friday on my Friday off from work.
Your character will be issued the standard starting gear for your iconic framework, and an additional 200K in requisition authority.
Each character will also be issued an Amulet of Arcane Protection.
Patron Gear, EP expenditures and Signature items are allowed.
Amulet of Arcane Protection
These amulet where commissioned to help with high risk missions where opponents are known to have access to excessive arcane power. They only work while work around the neck and in direct contact with you skin. They can be doffed or donned in 1d6 actions if the character is wearing a helmet with their armor, or 1 action without a helmet. A character in power armor would need to exit the armor to doff or don the amulets. Unfortunately the amulets will not work for full conversion borgs, or automatons.
Mechanics: Wearer gains arcane protection (at +4 as if cast with a raise) while worn. See the power in Savage Worlds Adventure Edition for details.
The first session on May 2, 2020 will be after 9 months of off scene time and will open with a interlude of what you all were doing during those 9 months and how the legion found you.
So now would be a good time to think about that, and you will be better able to express your opening scene.
As a GM I expect major scenes to be posted every other week when I get my 3 day weekends. Minor post will generally be littered in the mix just as player posts.