Twitch - Mutant Rat Momano Headhunter

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Sgt 86Delta
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Twitch - Mutant Rat Momano Headhunter

Post by Sgt 86Delta »

Character Sheet

Player Name: Sgt 86Delta/Nathaniel
Google Handle: Sgt 86Delta
Character Name TWITCH
Rank: 11 Veteran Advances Left: 0
Race: Mutant Rat
Iconic Framework: Momano Headhunter
Attributes: Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4
Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0

Skills:
  • CORE
    • Skill d4
    • Skill d4
    • Skill d4
    • Skill d4
    • Skill d4
    • Skill d4
    STANDARD
    • Skill d4
    • Skill d4
    • Skill d4
    • Skill d4
    • Skill d4
    • Skill d4

Hindrances
  • Hindrance (Major): brief description
  • Hindrance (Minor): brief description
  • Hindrance (Minor): brief description
Edges
  • New Edge: brief description
Last edited by Sgt 86Delta on Fri Apr 17, 2020 10:31 pm, edited 1 time in total.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Twitch - Background

Post by Sgt 86Delta »

Background
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Twitch - Gear

Post by Sgt 86Delta »

Gear

Item
  • Info
Credits:

Contacts
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Twitch - Cybernetics

Post by Sgt 86Delta »

Cybernetics
Name - (how many times selected, i.e. 1) - Strain: 0
  • Abilities and bonuses
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Twitch - Advances

Post by Sgt 86Delta »

Advances
  • Attributes
  • Agility d4,
  • Smarts d4,
  • Spirit d4,
  • Strength d4,
  • Vigor d4
Skills
  • Academics (Sm)
    *Athletics (Ag) d4
    Battle (Sm)
    Boating (Ag)
    *Common Knowledge (Sm) d4
    Driving (Ag)
    Electronics (Sm) (used for sensors and such)
    Faith (Sp)
    Fighting (Ag)
    Focus (Sp)
    Gambling (Sm)
    Hacking (Sm)
    Healing (Sm)
    Intimidation (Sp)
    Language (Sm)
    *Notice (Sm) d4
    Occult (Sm)
    Performance (Sp)
    *Persuasion (Sp) d4
    Piloting (Ag)
    Psionics (Sm)
    Repair (Sm)
    Research (Sm)
    Riding (Ag)
    Science (Sm)
    Shooting (Ag)
    Spellcasting (Sm)
    *Stealth (Ag) d4
    Survival (Sm)
    Taunt (Sp)
    Thievery (Ag)
    Weird Science (Sm)
OOC Comments
K/Arcana (Sm)
K/Computers (Sm)
K/Cybernetics (Sm)
K/Demolitions (Sm)
K/Engineering (Sm)
K/History (Sm)
K/Law (Sm)
K/Medicine (Sm)
K/Politics (Sm)
Mysticism (Sp)
Racial Package

Iconic Framework
  • Benefits, table rolls, etc
Hero’s Journey
  • Table
  • Roll result
  • Description

Advances
  • Initial Advances: (From Hindrances):
    • Major Psionic
      Master Psionic
    Cybernetic Modifications:
      Advance 1 Novice: INC Smarts (d10)
      Advance 2 Novice: INC Psionics (d10)/Occult (d10)
      Advance 3 Novice: New Powers Edge [Entangle/Slumber]
      Advance 4 Seasoned: INC Spirit (d10) Upgrade
      Advance 5 Seasoned: INC Academics (d10)/Survival (d10)
      Advance 6 Seasoned: Cyber-Psychic Alignment
      Advance 7 Seasoned: Upgrade (Cyber-Wired Reflexes - INC Agility (d12) 2/U)
      Advance 8 Veteran: INC Smarts (d12)
      Advance 9 Veteran: Upgrade (Synthetic Organ REplacement - INC Vigor (d10) 2/U)
      Advance 10 Veteran: 4/10/2020 Improved Cyber-Psychic Alignment
      Advance 11 Veteran: 4/17/2020 Beyond the Limit

    • Heroic 1 Advance:
    • Heroic 2 Advance:
    • Heroic 3 Advance:
    • Heroic 4 Advance:
    • Legendary 1 Advance:
    • Legendary 2 Advance:
    • Legendary 3 Advance:
    • Legendary 4 Advance:
    Last edited by Sgt 86Delta on Sat Apr 18, 2020 11:07 am, edited 5 times in total.
    Sarge's Roles _

    GM of a Vauxhall Knights Campaign

    Player Characters - Savage Rifts Groups
    • Architect, Chaing-Ku - Vampire Hunters
    • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
    • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
    • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
    • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
    • Asher Black, Human Information Broker - Level 4: Shattered Dreams
    • Ozzati, Trimadore Techno-Wizard - 7th SET
    • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
    Player Characters - Savage Dimensions
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    Twitch - Powers

    Post by Sgt 86Delta »

    Powers


    ISP/PPE: 20/20
    Recovery: 1 per hour
    Adventure Card:

    Powers List
    • Novice
      • arcane protection*
        bolt
        boost Trait†
        detect/conceal arcana*
        confusion
        darksight*
        empathy
        entangle
        environmental protection*
        fear
        havoc
        healing
        mind link
        relief
      Seasoned
      • disguise*
        farsight*
        object reading
        telekinesis
        warrior’s gift*
      Veteran
      • fly*
      Heroic
      • divination
    Powers marked with an asterisk (*) have the reduced Power Points cost from the Range (Self) limitation, while those marked with a dagger (†) have both the Range (Self) and Aspect limitations (see Trappings in Savage Worlds).

    Mind Melter
    • Novice:
      • arcane protection
        blind
        bolt
        boost/lower trait
        confusion
        darksight*
        deflection*
        disguise
        elemental manipulation
        empathy
        entangle
        environmental protection*
        fear
        healing
        illusion
        mind link
        mind reading
        protection*
        relief
        smite*
        sound/silence
        speak language
        stun
        telepathy
      Seasoned:
      • barrier
        damage field*
        disguise
        farsight*
        havoc
        invisibility*
        object reading
        sloth/speed
        slumber
        telekinesis
        warrior’s gift*
      Veteran:
      • fly*
        mind wipe
        puppet
      Heroic:
      • divination
        drain power points
        intangibility*

    Code: Select all

    [b][size=150]Flavor Text Here[/size][/b] (Power Name; PPE) [size=85][Rank][/size]
    [u]Mega/Temporal[/u]:
    [u]Range[/u]:
    [u]Duration[/u]:
    [u]Trapping[/u]:
    [u]Effect[/u]:
    
    Sarge's Roles _

    GM of a Vauxhall Knights Campaign

    Player Characters - Savage Rifts Groups
    • Architect, Chaing-Ku - Vampire Hunters
    • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
    • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
    • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
    • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
    • Asher Black, Human Information Broker - Level 4: Shattered Dreams
    • Ozzati, Trimadore Techno-Wizard - 7th SET
    • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
    Player Characters - Savage Dimensions
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    Twitch - Bennies

    Post by Sgt 86Delta »

    Bennies
    3 Bennies
    Beginning 3
    Track expenditures here
    Sarge's Roles _

    GM of a Vauxhall Knights Campaign

    Player Characters - Savage Rifts Groups
    • Architect, Chaing-Ku - Vampire Hunters
    • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
    • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
    • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
    • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
    • Asher Black, Human Information Broker - Level 4: Shattered Dreams
    • Ozzati, Trimadore Techno-Wizard - 7th SET
    • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
    Player Characters - Savage Dimensions
    [*]
    User avatar
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    Posts: 822
    Joined: Sun Oct 15, 2017 4:47 pm

    Twitch - Character Creation Summary

    Post by Sgt 86Delta »

    Character Creation Summary

    RACE
    • Acrobats: Mutant rats are infamous for leaping, climbing, and scurrying around incessantly. They begin with the Acrobat Edge.

      Agile: Mutant rats start with Agility d8, adjust Trait maximum to d12+2.

      Bite/Claws: Mutant rats have claws and teeth dealing Str+d4 damage, see Natural Weapons in Savage Worlds.

      OOC Comments
      Jealous (Minor): Mutant rats are inherently jealous opportunists looking out for their own interests. They often feel they aren’t getting the recognition or reward they deserve, even when getting the largest share. This is one of the main reasons for the order to cancel and liquidate the mutant rat project, and the flaw lives on in even the best of its out-of-control progeny.
      Loyal (Minor): This stalwart defender risks her life for her friends without hesitation. Some Loyal heroes may not act that way, but are the first to come to their friends’ rescue when they’re threatened.

      Keen Sense of Smell: Mutant rats have a sense of smell similar to canines. They gain a +2 bonus to Notice checks based on smell, and +2 on Survival (tracking) rolls.

      Mutant Vermin: Humans and most others instinctively distrust and are repulsed by mutant rats. Initial Reactions typically start at Hostile, or possibly Unfriendly with other GED mutants or repulsive D-Bees and monsters. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.

      Natural Athletes: Mutant rats are born climbers, swimmers, wrestlers, and combatants. They begin with d6 Athletics.

      Near-Human Physiology: Created from Rifts Earth genetic stock, those unfamiliar with the mutant's physiology suffer only a −1 penalty to Healing and cybernetics checks.

      Oddly Built: CS mutant animals have long snouts, prick ears, digitigrade "backward" legs, tails, and all manner of physical oddities. Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and human power armor is not an option.

      Restricted Paths: Limitations engineered into GED mutants make arcane magic impossible. They cannot take any Arcane Background using PPE or Iconic Framework including it.

      Small: Mutant rodents are smaller than most humanoids, reduce Size and Toughness by 1.

      Wanted (Major): The rodent experiments have been shut down, and all remaining mutant rats slated for eradication with extreme prejudice. Even non-CS factions have taken to exterminating them.


    ICONIC FRAMEWORK
    • Specialist demon and monster slayers, Momano are an eclectic breed of techno-warriors who embrace arcane sources of power—including Techno-Wizardry and Psionics—labeled evil, dangerous, and untrustworthy by most Headhunters. Dedicated to their task, they wander the land like the ronin or gunfighters of ancient times, taking on the world as they see fit. Renowned as bounty hunters, mercenaries, and saviors of the people, they are commonly found roaming the northern wastes of the Domain of Man.

      A PECULIAR DISCIPLINE
      The Momano, or "Moes", are a sect with their own unique world outlook and practices, all based on eastern philosophical traditions and intense academic study. First and foremost, they are scholars of the supernatural, paranormal, and ley lines. Applying this knowledge in the field makes them unparalleled monster trackers and experts on anti-supernatural combat tactics.

      The Momano approach to dealing with the constant death and destruction experienced by all monster slayers is to embrace a form of mental discipline and self-culmination similar to the ancient Zen or Stoic traditions. Their peculiar practice includes expanding one's potential as a creator, performer, and philosopher—many are accomplished artists, poets (often Haikus), calligraphers, and orators. While these practices may alienate them from common men-at-arms and headhunters, it does make them beloved by folk in need of a refreshing take on existence in Rifts Earth.
      FIGHTING DRAGONFIRE WITH FIREBOLTS
      A Momano's abilities and weapons are as important as their training and tactical knowledge. Taking a page from the enemy's playbook, Momano prefer to use TW and magical gear. They hone their own psychic capabilities—with most having vast untapped psionic potential. According to them, there is nothing better for slaying "soupies" (aka, supernatural beings) than their own brand of weapons and powers. This includes a shunned form of bionic augmentation which has become their calling card.
      TECHNO-WIZARD BIONICS
      Combining Techno-Wizardry and bionic
      augmentation—a rare feat of considerable
      technical and arcane prowess—is
      considered impractical and unnatural,
      but not to the Momano. Some legends
      say the order's iconic TW Bionics were
      created in Atlantis, while others say they
      were developed for (or by) a clan within
      the Momano. Whatever their origins,
      the demon slayers embrace the unique
      technology and have integrated it into
      their spiritual and martial training.
      Momano begin with the following
      systems mounted in bionic arms (all are
      Techno-Wizardry Gear):
      • Magical Blades & Spikes: Str+2d4
        AP 8, considered Claws, see Natural
        Weapons in Savage Worlds.

        Hydraulic Stake Driver: Str+d12
        Mega Damage, AP 12, Shots 6). May
        be used with either a Touch Attack or
        at no Called Shot penalty (only when
        used against Grappled opponents).
        Wooden stakes can be magically
        reloaded (costs 1 ISP), but metal
        stakes are commonly hand-loaded
        (often silvered or cold iron tipped).

        Energy Projector: A versatile weapon
        system with the embedded powers
        of bolt, burst, and smite (applied to
        her Magical Blades & Spikes and
        emitted bolts and bursts only, deals
        Mega Damage for the Duration). As
        an action she may activate the base
        (no modifiers possible) version of one
        power using her Spirit—costs 1 ISP
        and choose one following Trapping
        each activation: Cold Iron, Electricity,
        Fire, Holy Sun Beam/Light, or Silver.
      MOMANO HEADHUNTER ABILITIES AND BONUSES
      Momano abilities, the cybernetic and the
      uncanny, only work because they are
      carefully in balance—like Yin and Yang,
      or fire and water.
      • Bionically Augmented: Momano
        gain +3 Strength, +1 Agility and +1
        Vigor die types—no Trait maximums
        for these Attributes; bonuses come
        from the following TW cybernetics:
        Bionic Strength Augmentation
        (3), Cyber-Wired Reflexes (1), and
        Synthetic Organ Replacement (1).

        Cybernetic Techno-Warriors:
        Momano begin with the following
        additional cybernetic systems: Armor
        Plating (1 level), Core Electronics
        Package, Expanded Detection and
        Security Array, Nano-Repair System,
        Optics Package, Targeting Eye.

        Demon Slayers: Momano begin with
        Occult d8 linked with the Scholar
        Edge, plus the Monster Slayer Edge.

        Harmony of the Body: Momano
        start play with Athletics d6, Fighting
        d6, and the Chi Edge.

        Harmony of the Mind: Momano
        start play with Academics d6,
        Performance d6, and the Brave Edge.

        Monster Hunters: Momano begin
        with Survival d6 and gain a free reroll
        on all Notice and Survival (tracking)
        checks made for supernatural targets.

        Powerful Psionics: Momano have
        Psionics d6, Arcane Background
        (Psionics), 10 ISP, arcane protection*,
        detect/conceal arcana*, and protection*—
        see the standard Psionic list for notes
        and further power choices. Momano
        may gain access to Mega Power
        Modifiers by taking the Major Psionic
        then Master Psionic Edges. Once the
        Master Psionic Edge is taken they
        may choose their powers from the
        Mind Melter's list (Rank permitting).

        Recognized Defenders: All Momano
        Headhunters enjoy +1 Persuasion
        and Connections (Momano Sect and
        Allies) when dealing with those who
        value the faction's exploits.

        TW Bionic Attunement: The peculiar
        cybernetics of the Momano are
        customized for each slayer and their
        psychic aura. When combined with
        the order's training and meditations
        for cyber-psychic attunement, the
        normal Strain penalty to Psionics
        rolls for their starting cybernetics is
        reduced to −1 total, but any further
        augmentation could throw off this
        energetic harmony, see below.
      MOMANO HEADHUNTER COMPLICATIONS
      The demon slayer's powers come at a cost.
      • Cybernetic Oddball: Non-TW cybernetics cause catastrophic interference, rendering a Momano's Psionics skill unusable until removed by their sect's armorers—though life-saving cybernetic systems are still a temporary stop-gap option.

        Enemies: Momano are despised by demons and monsters, who will target them first for destruction (often through ambush or guile). The CS and supremacists hate them, too.

        Limited Expansion: The Momano's base cybernetics use up all personal Strain, ever. Cybernetics may only be expanded by taking the Beyond the Limit Edge, followed by the Upgrade Edge (representing the sect's custom work). Resulting Strain penalties are halved (rounding up). The Cyber-Psychic Alignment Edges may offset Strain penalties (including both the base −1 from TW Bionic Attunement and further penalties).

        Outsider: Their weird bionics, detached outlook, and preoccupation with history and the arts rub many the wrong way incurring a −2 penalty to Persuasion rolls with those unfamiliar with Momano heroism.

        Restricted Path: Momano may take no further Arcane Backgrounds.

        Some Piece of Work: Momano's bodies can be Healed as normal when they are hurt, but damage to their TW bionics (usually from Called Shots, Critical Failures resulting in Technical Difficulties, or permanent Injuries to either Arm) must be repaired using the lower of Healing or Techno-Wizardry (magical healing, nano-repair systems, etc. have no effect)—only with no "Golden Hour".
      MOMANO HEADHUNTER STARTING GEAR
      Begin with standard Starting Gear substituting a suit of Gladiator Medium EBA, plus one TW weapon of choice.
    HERO’S JOURNEY
    Momano gain two rolls on any tables except the following: Cybernetics, Enchanted Items & Mystic Gadgets, Magic & Mysticism.
    HINDRANCES

    ATTRIBUTES
    • Agility d4 --> d8 (Race) --> +1 DT (d10) (IF)
      Smarts d4 --> d8 (2)
      Spirit d4 --> d8 (2)
      Strength d4 --> +3 DT (d10) (IF)
      Vigor d4 --> +1 DT (d6) (IF) --> d8 (1)
    SKILLS
    Athletics (Ag) d6 (Race) --> d8 (1)
    Common Knowledge (Sm) d4 --> d8 (2)
    Notice (Sm) d4 --> d8 (2) --> +2 (cond., Race) Reroll (cond., IF)
    Persuassion (Sp) d4
    Stealth (Ag) d4 --> d8 (1)


    Academics (Sm) d6 (IF) --> d8 (1)
    Fighting (Ag) d6 (IF) --> d8 (1)
    Occult (Sm) d6 (IF) --> d8 (1)
    Performance (Sp) d6 (IF)
    Psionics (Sm) d6 (IF) --> d8 (1)
    Shooting (Ag) d10 (4)
    Survival (Sm) d6 (IF) --> d8 (1) --> +2 (cond., Race) Reroll (cond., IF)

    DERIVED STATISTICS

    EDGES
    Acrobat (Race)
    Scholar - Occult (IF)
    Monster Slayer (IF)
    Chi (IF)
    Brave (IF)
    Arcane Background (Psionics) (IF)
    Connections (Momano Sect & Allies) +1 Persuassion (IF)
    TW Bionic Attunement -1 to Psionics

    GEAR

    CYBERNETICS
    Bionic Strength Augmentation (3/U) (IF)
    Cyber-Wired Reflexes (1/U) (IF)
    Sythetic Organ Replacement (1/U) (IF)
    Armor Plating (1/3) (IF)
    Core Electronics Package (1) (IF)
    Expanded Detection & Security Array (1) (IF)
    Nano-Repair System (1) (IF)
    Optics Package (1) (IF)
    Targeting Eye (1) (IF)
    Last edited by Sgt 86Delta on Fri Apr 17, 2020 10:15 pm, edited 12 times in total.
    Sarge's Roles _

    GM of a Vauxhall Knights Campaign

    Player Characters - Savage Rifts Groups
    • Architect, Chaing-Ku - Vampire Hunters
    • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
    • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
    • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
    • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
    • Asher Black, Human Information Broker - Level 4: Shattered Dreams
    • Ozzati, Trimadore Techno-Wizard - 7th SET
    • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
    Player Characters - Savage Dimensions
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    Twitch - Signature

    Post by Sgt 86Delta »

    Signature

    White Castle
    Quick Stat _
    Seasoned Human MARS Rogue Scholar/Legacy Scout
    Charisma: 0 || Pace: 6 [8] / 1d6 || Parry: 4 || Toughness: 6 [8 /15] || Strain: 5 / 8
    Wounds: None || Fatigue: None
    Combat Edges:
    • Killer Instinct: When tied, win oppossing rolls. Reroll 1s, keep second roll.
    • Elan: +2 to rerolled trait rolls.
    Relevant Edges:
    Bennies: 3/3
    Weapons
    Weapons On Hand _
    • Wilk’s 237 Backup Laser Pistol
    • Wilk’s 447 Laser Rifle
    • Vibro-Sword
    Sarge's Roles _

    GM of a Vauxhall Knights Campaign

    Player Characters - Savage Rifts Groups
    • Architect, Chaing-Ku - Vampire Hunters
    • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
    • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
    • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
    • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
    • Asher Black, Human Information Broker - Level 4: Shattered Dreams
    • Ozzati, Trimadore Techno-Wizard - 7th SET
    • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
    Player Characters - Savage Dimensions
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    Twitch - Notes to GM

    Post by Sgt 86Delta »

    @Stoic - I mentioned overlap between mutant rats and momano's

    Athletics is one. Both have a starting d6. Just take a die type increase for the momano, giving Twitch a d8 in Athletics?
    Sarge's Roles _

    GM of a Vauxhall Knights Campaign

    Player Characters - Savage Rifts Groups
    • Architect, Chaing-Ku - Vampire Hunters
    • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
    • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
    • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
    • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
    • Asher Black, Human Information Broker - Level 4: Shattered Dreams
    • Ozzati, Trimadore Techno-Wizard - 7th SET
    • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
    Player Characters - Savage Dimensions
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