Al Capone's Tommy Gun

This custom unique piece of gear could be an enchanted, TW, or Weird Science Super tech item that grants a benefit fitting with your character concept. This will be created using the TW creation rules or the Major Object Creation edge in discussion with your GM. For power level use a Heroic level as a guide for modifier limits and rank restrictions. Limit one per character.
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Gravely
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Joined: Tue Jul 24, 2018 12:37 pm

Al Capone's Tommy Gun

Post by Gravely »

@Ndreare as mentioned from HO

Utilizing the Nightbane EP Menu

(5) for Item of Power
(5) for Signature Heirloom

Al Capone's Gun
Gravely
Quick Stat _
Rank 7 Seasoned Human Mortal Champion
Pace: 6 / 1d6 || Parry: 5 || Toughness: 5 [0 /4] ||
Wounds: 0 of 3 || Fatigue: None
Combat Edges:
  • Danger Sense
    Alertness
    Calculating
    Marksman
Relevant Edges:
  • Command
    Natural Leader
    Inspire
Bennies: 5/5
Weapons
Weapons On Hand _
  • M4
    Glock
    Brass Knuckles
    Switchblade
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