Player Name: Michael
Google Handle: firesped18215@gmail.com
Private First Class Dina Perry
Rank: Seasoned 1 Experience: 22 Advances Left: 0
Race: Human
Iconic Framework: CS Army Infantry Soldier (MARS Variant)
Attributes: Agility d12, Smarts d12, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 4; Toughness: 5 [Base]; Strain: 1
- Toughness in CA-6 Armor: 12 (6)
- Fighting (Agility) d6
- Intimidation (Spirit) d4
- Knowledge (Computers) (Smarts) d8
- Knowledge (Engineering) (Smarts) d8
- Knowledge (Electronics) (Smarts) d8
- Notice (Smarts) d10
- Piloting (Agility) d4
- Repair (Smarts) d8
- Shooting (Agility) d12
- Stealth (Agility) d10
- Survival (Smarts) d10
- Throwing (Agility) d4
- Tracking (Smarts) d8
Hindrances
- Short (Major): Your character is either very short relative to her particular race. [Subtract 1 from her Toughness for her reduced stature.]
- Loyal (Minor): Never leave another soldier behind if there’s any chance at all she could help. Plus I get to shoot more bad guys doing this.
- Vow: Serve the CS (Minor): Everyone who is a part of the formal CS Military and Security forces takes an oath to serve and protect the Coalition against all comers. You feel strongly about this, but it is not as dear as breathing to you.
Edges
- Steady Hand: Your hero ignores the “unstable platform” penalty for firing from the backs of animals or while riding in moving vehicles. In addition, when performing actions while Running, his penalty is –1 instead of –2.
- Sniper: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know how to aim to deal the most damage to your opponent with a ranged weapon. When making a ranged attack against a foe you have The Drop on, use d10 for your Wild Die; or increase it by one step if it is already d10 or higher.
- Trademark Weapon: Your hero knows one unique weapon, CM-RG-15X, like the back of her hand. When using that weapon, she adds +1 to her Shooting rolls.
- Electronic Security Specialist: You gain +2 when dealing with electronic security.
- Assassin: add +2 to any damage roll where they strike a foe unawares.
- Marksman: The hero excels at taking controlled, measured shots. If he does not move in a turn, he may fire as if he took the Aim maneuver. Marksman may never be used with a Rate of Fire greater than 1. Marksman works with both Shooting and Throwing.
- Bionic Strength Augmentation(1): Strength + 1 die type. -2 to Charisma versus people against Cybernetic.