Google Handle: mikelamroni
L.C. (Lawrence Charles)
Rank: Heroic 3 Advances Left: 0/14
Race: Human
Iconic Framework: Mind Melter (Former CS Dominator/Psi-Nullifier)
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Pace: 6 (+1d6); Parry: 6 (7); Toughness: 6; Strain: 0/6
- Toughness (in armor): 14 (5)
- Toughness (In Power Armor): 21 (10)
Athletics - d6
Common Knowledge - d4
Electronics d8
- +2 on rolls made to detect location, activity, concealment, disposition, combat effectiveness, and movement of opposing forces.
- +2 when checking to conceal forces or set ambushes.
- +2 on rolls to encrypt/decrypt signals, find valuable documents, and glean data from enemy remains, equipment, or transmissions
Intimidation d6
Notice - d6
- +2 on rolls made to detect location, activity, concealment, disposition, combat effectiveness, and movement of opposing forces.
- +2 on rolls to encrypt/decrypt signals, find valuable documents, and glean data from enemy remains, equipment, or transmissions
Persuasion d6
Piloting d8
Psionics d12
- +2 to Opposed checks; Free Reroll when using psionic powers/psionic skills
Stealth d6
- +2 when checking to conceal forces or set ambushes.
- +2 when checking to conceal forces or set ambushes.
- Danger Sense: When rolling for Surprise (page 108), he adds +2 to his Notice roll to act in the first round. With a raise, he starts the encounter on Hold. In other situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense gives him a Notice roll at −2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take appropriate action. If this was an attack and the hero makes his Notice roll, the foe doesn’t get The Drop against him.
- Field Intel: +2 bonus on rolls vs Surprise and Notice or Electronics rolls made to detect location, activity, concealment, disposition, combat effectiveness, and movement of opposing forces. When checking to conceal forces or set ambushes, this Edge gives a +2 bonus to Electronics, Stealth, and Survival rolls. She also gains a +2 on Notice or Electronics rolls to encrypt/decrypt signals, find valuable documents, and glean data from enemy remains, equipment, or transmissions.
- Mental Resistance: L.C. has +4 to all checks to resist psionic effects, and +4 armor against psionic damage. These effects stack with Arcane Resistance, arcane protection, and similar bonuses.
- Psi-Battalion Training: LC gets a free reroll on all Trait rolls when using psychic abilities and his Psionics skill; this does not allow Critical Failures to be rerolled. Additionally, gain +2 to any opposed Psionics rolls, whether they are using their powers against a foe or defending against a rival. L.C. can also spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made).
- Improved Psionic Nullifier: While arcane protection is activated, the psychic can use dispel as a free action against the first three hostile arcane powers or abilities targeting him. This also applies if the Psi-Nullifier is in an area effect that would be affected by a power. No power modifiers can be applied to this reactive defense.
- Expanded Awareness: Mind Melters have the detect arcana power as an Innate Ability with the reduced Power Points cost from both the Range (Self) and Aspect limitations. They may sense supernatural beings within line of sight with a Notice check
- Alter Aura: Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) and Aspect limitations; may be used with all Power Modifiers. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
- Brawler: Brawlers increase their Toughness by 1 and roll Strength +d4 when hitting with their fists or feet. If they already have a damage die from Claws (page 18) increase the damage die type by one instead.
- Dominator Class Psychic: LC begins with Arcane Background (Psionics), the Power Points, Major Psionic, Master Psionic and Mentalist Edges.
- Psionic Null Void: Gain arcane protection as an Innate Ability. Those who already have this power gain an additional trapping of the power that has Innate ability to use with it.
- Power Armor Jock: A character must have this Edge to avoid a -2 penalty to Agility and all skill rolls while wearing power armor.
- Sidekick: Gain Andrew Brison as a Sidekick
- Heroic (Major): After a career in search and destroy, LC just wants to make a difference in the lives of normal people.
- Loyal (Minor): You have to be a world class POS for L.C. to ever begin to think of leaving you behind. And then he’ll think ten times before doing it.
- C.S. Exile (Minor): L.C. was a member of Coalition military’s psionic classified commando units but has left the States on poor terms—and he is on the Internal Security Service’s wanted list. Additionally, if any D-Bees or magic users learn of the character’s past they instinctively distrust him, incurring a –1 Persuasion check modifier. On the plus side, he gains a +1 bonus to Taunt or Intimidate D-Bees and mages familiar with the Coalition.
- A Little Odd: Won’t kill CS enlisted soldiers unless given no choice. They are usually just scared idiots doing as they are told. Line officers and NCOs are a different story.
- Cybernetics: No remotely sane Mind Melter would allow any cybernetics to ruin their carefully tuned mind or body. Medical necessity might dictate otherwise, but such characters suffer −1 to the Psionics skill for each point of Strain.
- Enemies: Mind Melters are shot on sight by all Coalition troops, then shot again to be certain they’re dead. This goes especially true for a deserter like L.C. True Federation folks also tend to hate him, and the feeling is mutual.
- Feared: Though it’s possible to hide his true nature, if the general populace discovers the presence of a Mind Melter, they tend to be very nervous—and possibly outright terrified. Mind Melters suffer a −2 Persuasion when dealing with those who fear them.