The Real Squidge!

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Squidge
Posts: 53
Joined: Fri Jul 12, 2019 7:16 am

The Real Squidge!

Post by Squidge »

Name: Squidge
Rank: Veteran; Advances: 9 (10/01/2021)
Race: Psi Ghost
Iconic Framework: Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d8, Strength d4, Vigor d6
Pace: 6; Parry: 5; Toughness: 10 (4); ISP: 40

Racial Characteristics: Psi Ghost
Ghosting - Become Intangible (as power) as an Innate Ability, requiring no roll and costing no ISP. Cannot use modifiers. Gain +4 Stealth and +2 Intimidation while Ghosting, and gain vulnerability to gasses.
Mutant - Initial attitudes are usually Uncooperative
Presence sensing psionics - Detect Arcana always uses Presence Sense at no extra cost. Gain 2 more powers with a Psionic IF.
Psi Ghost Code - Will not betray other psi-ghosts, or break contract (Vow Hindrance)
Wanted - Psi ghosts are hunted mercilessly by Coalition, True Federation, and other organizations who wish to destroy or exploit them

Skills: 15/15
Athletics 1d6
Common Knowledge 1d6 (1)
Notice 1d8 (2)
Persuasion 1d6+1 (1)
Occult 1d6 (2)
Stealth 1d8 (1)
Fighting 1d6 (2)
Shooting 1d8 (2)
Performance 1d6 (2)
Psionics 1d12 (2)

Advances
IF: AB Psionics
IF: Power Points
IF: Major Psionic
IF: Master Psionic
Hind: +1d Smarts
Hind: Mentalist
Bonus: Attractive
Nov1: Psychic of Psi-Scape (gain Empathy, +2 on Detect vs supernatural evil, Vow)
Nov2: +1d Spirit
Nov3: New Powers (Elemental Manipulation, Boost/Lower Trait (only on others))
Sea1: +1d Agility
Sea2: Rapid Recharge
Sea3: +1d Shooting, +1d Athletics
Sea4: Power Points
Vet1: +1d Smarts
Vet2: +1d Psionics, +1d Stealth

Hindrances
Major: Heroic
Major: Vow - Serve Psyscape (from edge)
Minor: Mild Mannered
Minor: Loyal
IF: Quirk - Relentlessly optimistic
Racial: Vow (Major)
Racial: Wanted (Major)

IF: Mind Melter
AB: Psionics, 5 powers, Power Points, Major Psionic, Master Psionic; starts with Psionics d6 and 30 ISP (includes starting edges)
Alter Aura - Conceal Arcana as innate ability with Range (Self) limit, can imitate supernatural auras if desired
Expanded Awareness - Detect Arcana as innate ability with Range (Self) and Aspect limits. Notice check to sense supernatural beings.
Master of Psionics - Reroll any Trait roll when using psychic abilities and the Psionic skill, can't reroll a critical fail
Mental Resistance - Gain +4 to resist psionic effects, and +4 armor against damage from psionic powers, stacks with any appropriate powers
Quirk Hindrance
Feared: -2 Persuasion when dealing with people who fear them, and know you are one
Enemies: Coalition and True Federation HATE mind melters and prioritize them accordingly


Hero's Journey
[dice:31bl9zwq]57525:3[/dice:31bl9zwq] - Ignore result; rolled in error
[dice:31bl9zwq]57525:4[/dice:31bl9zwq]: Psionics - Automatic raise on any successful use of Illusion
[dice:31bl9zwq]57525:5[/dice:31bl9zwq]: Psionics - As action grant an ally an immediate attempt to break free of Puppet, Illusion or Mind Walk at +2

A Series of HJ Goofing
Basically, one set on the wrong set of tables, the other...I don't even know what I was doing. All done ages ago. Just going to start fresh, with GM's approval...
Hero's Journey
[dice:31bl9zwq]57525:1[/dice:31bl9zwq]
[dice:31bl9zwq]57525:2[/dice:31bl9zwq]
Oh my god, lol...that's the worst. I'll have to look at the EP options for this.

Not the Hero's Journey
Rolls
[dice:31bl9zwq]57525:0[/dice:31bl9zwq]
This was rolled on Playtest book and is no longer valid. Rerolling.
Last edited by Squidge on Mon Oct 04, 2021 7:39 am, edited 13 times in total.
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Venatus Vinco
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Re: The Real Squidge!

Post by Venatus Vinco »

Mind Melters only get 2 HJ rolls.

Love the short hand you used for powers.

Be easier to read this sheet if it followed site norms: each section as a reply to the character sheet.

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Squidge
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Re: The Real Squidge!

Post by Squidge »

Gear
200 Universal Credits
NG-S2 Survival Pack (includes a Survival Knife, wooden cross, and wooden stakes)

Wilk’s 320 “Classic” Laser Pistol
- Multi-Optics Scope; ignore illumination penalties when Aiming, and 2 points of range penalties
2 E-clips

Plastic Man Light EBA
Arzno Incursion Armor
- Armor +4, Toughness +2, MinStr 1d4 (incorporates HJ result that reduces minimum strength)
Silvered retractable knuckle-spikes (Str+1d4 nonMD) and silvered retractable short swords in forearms (Str+1d6 nonMD)
Can activate Deflection, Flight, Invisibility and Silence on self only using own power points

The Psychic Magic 8 Ball (sig item)
Description
A mysterious artifact from before the Time of the Rifts, the Psychic Magic 8 Ball knows more than it lets on. It thrums with power...power it is willing to share. Did this mean the ancients were secretly wise in the ways of the mystical, or did this incredible device merely wait among them, biding its time for the return of those who could make use of it? It is a simple black ball, wrought of smooth black plastic. On one side is the sign of the number 8 in black, within a white circle. On another side is a small window. Within the window, floating eternally within a translucent blue fluid, is an icosahedron. Each face of the shape has a message written upon it. When shaken, the hedron spins freely, and bequeaths its answer to your unspoken question with one of its faces. The ball is a focus for psionic energy as well, pulling it...concentrating it...some quirk of its construction, or perhaps of the mysterious intelligence that guides its answers...puts the mystical world closer at hand.

It never lies. It is only ever misunderstood. No student of the mystical arts misses the fact that an '8' is merely 'infinity' turned on its side.

Follow the ball to destiny.

A psychic can use the ball as a focus for psionic energy, finding it easier to channel and control their inner strength. When energy is expended, the Ball can reveal elements of the future, though its answers can be cryptic. There are 20 possible responses to any question it can give, listed here:

● It is certain.
● It is decidedly so.
● Without a doubt.
● Yes - definitely.
● You may rely on it.
● As I see it, yes.
● Most likely.
● Outlook good.
● Yes.
● Signs point to yes.
● Reply hazy, try again.
● Ask again later.
● Better not tell you now.
● Cannot predict now.
● Concentrate and ask again.
● Don't count on it.
● My reply is no.
● My sources say no.
● Outlook not so good.
● Very doubtful.

It can only give as much details as those possible answers permit. However, since the Ball itself is delivering the information, it can be used at any time or place, so long as energy is available.

The bonus to Psionics and the Channeling edge reflect the ball's potency as a focus and conduit for psionic power, aiding its user in enacting one's will. They only function when the ball is actually in hand and being visibly used as the practitioner stares at it fixedly and concentrates. The Divination power and PPE reservoir reflect its ability to answer questions about the future. It can do so 'for free' once per hour, in essence. Any more usage than that requires ISP from the user.
Heroic Enchanted Item:
Minor: +1 Psionics skill
Minor: 5 PPE reservoir for fueling its power

Major: Divination power
Major: Channeling edge
Last edited by Squidge on Sun May 23, 2021 9:56 am, edited 2 times in total.
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Squidge
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Re: The Real Squidge!

Post by Squidge »

Powers
Psychic Sensitive
Detect Arcana (innate; 1 ISP, Range Self, Duration 5; ignore up to 4 penalty points for targets hidden by powers)
- Exalted +2 ISP; Gain more information, including weaknesses and vulnerabilities
- Presence Sense;no extra cost; Sense presence and exact location of living beings in Smarts range, no line of sight required

Conceal Arcana (innate; 1 ISP, Range Self, Duration 1 hour)
- Strong +1 ISP; -2 to opposed Detect rolls
- Exalted +2 ISP; -2 to opposed Detect rolls, -4 on raise

Telepathy
Boost/Lower Trait (*Affects Only Others* ISP 1, range Smarts, duration 5 for boost or instant for lower, Spirit to shake off effect, +/- 2 steps on raise)
- Additional Targets (+1 per target past first)
- Strong (+1 to inflict -2 on Spirit rolls to shake off Lowering)
- Greater (+2 to give free reroll 1/rnd (per action on raise) on boost, or -2 to trait roll for Lower)

Empathy (ISP 1, range Smarts, duration 5; vs Spirit: read emotions and basic surface thoughts, gain +1 (+2 w/raise) Intimidate, Persuade, Perform or Taunt, and +2 to Riding or animal interactions)
- AoE (+2 for MBT, +3 for LBT)
- Empathic Transmission (+2 for +2 (+4 on raise) to rolls vs target)

Mind Link(ISP 1, range smarts, Dur 30 min; target(s) must be willing; Range to maintain is 1 mile (5 w/raise), telepathic communication
- Additional Recipients +1/person past first
- Exalted Mindlink: +2 Broadcast short telepathic message to everyone within 1 mile (5 on raise)
- Telepathic Switchboard: +5 Connect multiple minds not just to self but with each other, allowing free communication between everyone, all participants must be within 1 mile (5 on raise) of one another

Mind Reading (ISP 2, Range Smarts, Instant, resisted by Smarts; obtain 1 truthful answer (target unaware of invasion with raise)
- Mind Walk +4 ISP; freely explore memories and mind of target, Duration becomes minutes; ask any number of questions or converse

Illusion (ISP 3, Range Smarts, Duration 5, Mental Illusion trapping) - Automatic raise on any success; this is already factored in below
- Sound +1 ISP
- Strong +2 ISP; Subjects at -2 to disbelieve
- Greater +1 ISP; Illusion affects LBT and Duration is measured in minutes
- Mobility; Illusion can move Pace 12 for +1 ISP or Pace 24 for +2 ISP
- Reach; Illusion can affect targets up to 12" distant for +1 ISP or 24" distant for +2 ISP
- Deadly +3 ISP; Illusion can attack an affected target as a free action (further attacks are one action each) with contest of Smarts -2, taking a Wound if Squidge wins
- Trapping - Power affects an MBT (LBT if Greater) and can only be perceived in any way by those affected. Only affects targets that are subject to telepathic influences

Puppet (ISP 3, Range Smarts, Duration 5, resisted by Spirit, target completely controlled on raise)
- Additional Recipients: +2 ISP/extra target
- Mind Control +3 ISP, target at -2 (-4 on raise) to resist; can be combined with Mind Link to control at any range

Psychokinesis
Telekinesis (ISP 5, Range Smartsx2, Duration 5, Str 1d10 (d12 on raise))
- Exalted +3 ISP, Str 1d12, +2 per raise

Protection (ISP 1, Range Self Only, Duration 5; +2 armor (+4 with raise))
- More Armor +1 ISP; grants 4 Armor (+6 on raise)
- Toughness +2 ISP; grants Toughness instead of armor, stacks with worn armor
- Greater Protection +3 ISP; grants 6 MDC (+8 on raise) that stacks with MDC armor, or any armor if Toughness modifier is also used

Stun (ISP 2, range Smarts, vs Vigor (-2 on raise) or be Stunned)
- AoE +2 MBT, +3 LBT
- Greater Stun +2, resistance at -2 or -4 with raise

Elemental Manipulation (can choose any of Fire, Water, Earth, Air or TK trappings per use, ISP 1, range Smarts, duration 5; Str d6, d8 on raise)
- Elemental Fury (+2 to affect everyone in range but the caster, Distracting them for -1 to trait rolls, -2 with raise)
- Elemental Manipulation (+2 to Test target in range with AB skill once per rnd as a free action during duration)
- One With the Elements (+1 to change Duration to minutes instead of rounds)

Via Items
Psychic Magic 8 Ball
Divination

Armor
Deflection
Flight
Invisibility
Silence
Last edited by Squidge on Mon Oct 04, 2021 7:41 am, edited 2 times in total.
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Pursuit
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Re: The Real Squidge!

Post by Pursuit »

Looks like we need a background and an Advance tracker, but otherwise, Squidge looks good. Be sure to add your Magic 8 ball to her gear list.
Curse of the Crimson Throne GM Bennies: 6/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
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Squidge
Posts: 53
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Re: The Real Squidge!

Post by Squidge »

Advances
Nov1: Psychic of Psi-Scape (gain Empathy, +2 on Detect vs supernatural evil, Vow)
Nov2: +1d Spirit
Nov3: New Powers (Elemental Manipulation, Boost/Lower Trait (only on others))
Sea1: +1d Agility
Sea2: Rapid Recharge
Sea3: +1d Shooting, +1d Athletics
Sea4: Power Points
Vet1: +1d Smarts
Vet2: +1d Psionics, +1d Stealth
Last edited by Squidge on Mon Oct 04, 2021 7:42 am, edited 3 times in total.
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Squidge
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Re: The Real Squidge!

Post by Squidge »

Background:

1 - Nomad/scavenger

2 - Clan decimated/adopted by psyscape
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