Player Name: Thomas
Google Handle: Thomas C
Geoffrey Thornedale
Rank: Novice Experience: 5 Advances Left: 0
Race: Human
Iconic Framework: Combat Cyborg
Attributes: Agility d10, Smarts d10, Spirit d8, Strength d12+2, Vigor d12
Charisma: 0; Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0
Skills: (15 Skill Points)
- Athletics d4
- Common Knowledge d4
- Notice d4
- Persuasion d4
- Stealth d4
- Language (American) d8
- Language (Dragonese/Elven) d6
- Language (Faerie Speak) d6
- Language (Japanese) d6
- Language (Spanish) d6
- Language (Techno-Can) d6
- Code of Honor (Major): Honorable
- Phobia (Minor): Enclosed spaces
- Quirk (Minor): Reluctant to use deadly force
- Edge: brief description
- Rich: 15,000 credits, M1-B2 Medium Infantry Plate
- Filthy Rich: 10,000 Credits, HJ - Body Armor, HJ - Education, HJ - Ranged Weapons
- Fleet-Footed: Pace +2, Running Die increased one size
- Jack-Of-All-Trades: Smarts roll after observing or studying a subject. Success = 1d4 in relevant skill, Raise = 1d6
- Upgradable: Maximum Strain increased by 6
(Strain: X/y)
Details
Background (post background as a reply to character sheet)Gear
M1-B2 Medium Infantry Plate
- Armor: 4
- Toughness: 4
- Min Str: 4
- Weight: 4
- Notes:
- MDC Armor
- -2 to Agility-linked non-combat skill rolls, Pace
- Extra Armored (+2 Armor)
- Range: 10/20/40
- Damage: 3d6/2d6/1d6
- ROF: 1
- AP: -
- Shots: 12
- Min Str: d4
- Weight: 2
- Notes:
- Wide Spread - Shotgun effect (+2 Shooting, reduced damage at medium and long range)
- Damage: Str+d10
- AP: 6
- Min Str: d8
- Weight: 8
- Notes:
- Mega Damage
- Range: 50/100/200
- Damage: 2d8+5
- ROF: 3
- AP: 5
- Shots: 20
- Min Str: d12
- Weight: 70
- Notes:
- Mega Damage
- Hyperkinetic - Ignores Sloped Armor
- Minimum is Maximum - Always fires at Maximum ROF
- Info
Valuables: 1,500
Contacts
Iconic Framework
Abilities
- Bionic Augmentation: begin with Strength d12+2, Agility d10, and Vigor d12.
- Cybernetic Enhancements: Begin with many cybernetic systems already installed.
- Harder Than Steel: Natural Armor +6 (MDC), Toughness +3
- High-performance Legs: Fleet-Footed Edge
- More Machine: +2 recover from Shaken and Stunned, ignore 1 level of Wound modifiers, requires 1/5th the nutrition of an organic person
- Size +1: +1 Toughness from the size
- Upgradable: Begin with the Upgradable Edge
- Unarmed Combat: Str+d4 Mega Damage in unarmed combat; always considered armed.
- All Those Moving Parts: description
- Full Conversion: description
- Gray Matter: description
- Heavy: description
- Inhuman Appearance: description
- Loss Of Dexterity: description
- Malfunctions: description
- Shadow of Themselves: description
- Spiritually Numb: description
- Education
- [dice:26rqrrg0]55873:0[/dice:26rqrrg0] - +3 Skill points for Smarts-based skills
- Training
- [dice:26rqrrg0]55873:1[/dice:26rqrrg0] - Professional Edge: Jack-Of-All-Trades
- Education
- [dice:26rqrrg0]55873:2[/dice:26rqrrg0] - Communicator (Linguist Edge, One Language Skill at d8)
- Ranged Weapon
- [dice:26rqrrg0]55873:3[/dice:26rqrrg0] - Exceptional Craftsmanship () - +1 Shooting
- Body Armor
- [dice:26rqrrg0]55873:4[/dice:26rqrrg0] - Extra Plating (+2 Armor)
- Initial Advances: (From Hindrances): Edge - Rich, Edge - Filthy Rich
- Free Edge (Human): Delete if not human
- Cybernetic Modifications:
- Novice 1 Advance:
- Novice 2 Advance:
- Novice 3 Advance:
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance: