- [dice:338o3e5n]55380:0[/dice:338o3e5n] Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
- [dice:338o3e5n]55380:7[/dice:338o3e5n] Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
- [dice:338o3e5n]55380:1[/dice:338o3e5n] Training: Constant battle, for cause or survival, means your hero knows a great deal about combat. Select one Combat Edge; you may ignore all requirements except other Edges (e.g. to take Improved Frenzy your character must have Frenzy first).
- [dice:338o3e5n]55380:2[/dice:338o3e5n] Training: Functional machines and technology often mean the difference between life and death in the world of Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase for the Repair skill, and the Mr. Fix It Edge.
- [dice:338o3e5n]55380:3[/dice:338o3e5n] Education: Your character is a talented medic and a huge boon for any group he runs with. He has the Healer Edge and the Healing skill at d4.
Starting Gear Rolls: [dice:338o3e5n]55380:5[/dice:338o3e5n] credits and [dice:338o3e5n]55380:6[/dice:338o3e5n] gear and valuables