Darwin Battle

When weird just gets weirder...
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Pender Lumkiss
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Darwin Battle

Post by Pender Lumkiss »

Round 1:

SAMAS Notice: [dice:ol8h4qeq]55894:0[/dice:ol8h4qeq] wild [dice:ol8h4qeq]55894:1[/dice:ol8h4qeq] crit Failed! Do not see the PCS!

CS soldiers Notice: [dice:ol8h4qeq]55894:5[/dice:ol8h4qeq] wild [dice:ol8h4qeq]55894:6[/dice:ol8h4qeq]

Skelebot Grenades on Rose:
Shooting [dice:ol8h4qeq]55894:12[/dice:ol8h4qeq] ace [dice:ol8h4qeq]55894:16[/dice:ol8h4qeq]
Damage: [dice:ol8h4qeq]55894:17[/dice:ol8h4qeq] LBT
Shooting [dice:ol8h4qeq]55894:13[/dice:ol8h4qeq]

Skelebot Laser fire on Rose:
Shooting [dice:ol8h4qeq]55894:14[/dice:ol8h4qeq]
Damage [dice:ol8h4qeq]55894:22[/dice:ol8h4qeq] AP5
Shooting [dice:ol8h4qeq]55894:15[/dice:ol8h4qeq]
Damage [dice:ol8h4qeq]55894:23[/dice:ol8h4qeq] ace [dice:ol8h4qeq]55894:26[/dice:ol8h4qeq]AP5
Shooting [dice:ol8h4qeq]55894:18[/dice:ol8h4qeq]
Damage [dice:ol8h4qeq]55894:24[/dice:ol8h4qeq] ace [dice:ol8h4qeq]55894:27[/dice:ol8h4qeq]AP5

Shooting [dice:ol8h4qeq]55894:19[/dice:ol8h4qeq]
Shooting [dice:ol8h4qeq]55894:20[/dice:ol8h4qeq]
Damage [dice:ol8h4qeq]55894:25[/dice:ol8h4qeq] AP5
Shooting [dice:ol8h4qeq]55894:21[/dice:ol8h4qeq]
Skelebots HtH on Rose: +1 gangup, +2 wild attack: [dice:ol8h4qeq]55894:2[/dice:ol8h4qeq] Ace [dice:ol8h4qeq]55894:4[/dice:ol8h4qeq][dice:ol8h4qeq]55894:3[/dice:ol8h4qeq]
Damage: [dice:ol8h4qeq]55894:7[/dice:ol8h4qeq] [dice:ol8h4qeq]55894:8[/dice:ol8h4qeq] raise 11 vs 7 [dice:ol8h4qeq]55894:9[/dice:ol8h4qeq] 15 AP6 (Shaken Rose)

Three cultists notice X-set [dice:ol8h4qeq]55894:10[/dice:ol8h4qeq] wild [dice:ol8h4qeq]55894:11[/dice:ol8h4qeq]

Cultists armor powers [dice:ol8h4qeq] 1d6[/dice:ol8h4qeq] wild [dice:ol8h4qeq]55894:28[/dice:ol8h4qeq]


Round 2: skelebot notice [dice:ol8h4qeq]55894:29[/dice:ol8h4qeq] wild [dice:ol8h4qeq]55894:30[/dice:ol8h4qeq]

Skelebot HTH vs Rose: both miss
Fighting gangup and wild attack [dice:ol8h4qeq]55894:31[/dice:ol8h4qeq]
Fighting gang up and wild attack [dice:ol8h4qeq]55894:32[/dice:ol8h4qeq]

Two laser fire( wound and shake)
3round burst each
Shooting [dice:ol8h4qeq]55894:33[/dice:ol8h4qeq] ace [dice:ol8h4qeq]55894:37[/dice:ol8h4qeq]
Damage [dice:ol8h4qeq]55894:35[/dice:ol8h4qeq] AP5
Shooting [dice:ol8h4qeq]55894:34[/dice:ol8h4qeq] ace [dice:ol8h4qeq]55894:38[/dice:ol8h4qeq]
Damage [dice:ol8h4qeq]55894:36[/dice:ol8h4qeq] AP5

Two skelebots launch grenades at the other three... Really other two but LBT
Squidge: 1 wound shaken no gritty
May shaken for just being there
Jonah: 1 wound gritty damage

shooting [dice:ol8h4qeq]55894:39[/dice:ol8h4qeq]ace [dice:ol8h4qeq]55894:41[/dice:ol8h4qeq]
Damage [dice:ol8h4qeq]55894:43[/dice:ol8h4qeq]ace [dice:ol8h4qeq]55894:44[/dice:ol8h4qeq]
Shooting [dice:ol8h4qeq]55894:40[/dice:ol8h4qeq]
Damage [dice:ol8h4qeq]55894:42[/dice:ol8h4qeq] APO, MD
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Darwin Battle

Post by Pender Lumkiss »

Next round:

Roll d56 for your initiative card.
Quick rerolls 20 or less
Quickness with a Raise rerolls 28 or less
53, 54, 55, 56 are considered Jokers
Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).

Squidge 1 card [dice:1oz1lrby]55914:0[/dice:1oz1lrby]
Jonah 1 card [dice:1oz1lrby]55914:1[/dice:1oz1lrby]
May quick 1 card [dice:1oz1lrby]55914:2[/dice:1oz1lrby]
Geoffrey 1 card [dice:1oz1lrby]55914:3[/dice:1oz1lrby]
Rose 1 card [dice:1oz1lrby]55914:4[/dice:1oz1lrby]

Brodkill invisible -4 1 card [dice:1oz1lrby]55914:5[/dice:1oz1lrby]

CS 2 cards with quick ( normals and WC), [dice:1oz1lrby]55914:6[/dice:1oz1lrby]

Cultists: 3 cards( normal and Wc with lvl headed) [dice:1oz1lrby]55914:7[/dice:1oz1lrby]

Cultists, CS, players, brodkill...
Field Team Six Bennies
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Re: Darwin Battle

Post by Pender Lumkiss »

Resist squidge: [dice:339v0jip]55999:0[/dice:339v0jip] ace [dice:339v0jip]55999:2[/dice:339v0jip]wild [dice:339v0jip]55999:1[/dice:339v0jip]
Cultist Notice may: [dice:339v0jip]55999:3[/dice:339v0jip]
4 brodkill: [dice:339v0jip]55999:4[/dice:339v0jip] wild [dice:339v0jip]55999:5[/dice:339v0jip]
Field Team Six Bennies
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Pender Lumkiss
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Re: Darwin Battle

Post by Pender Lumkiss »

Brodkill on round 2... four invisible ones drop invisibility and attack the CS skelebots. Four other ones appear comeing over the ridge to squidge and Jonha and fire,
2 vs jonha: [dice:36i3kmk3]56370:12[/dice:36i3kmk3] ace [dice:36i3kmk3]56370:14[/dice:36i3kmk3]
Damage: [dice:36i3kmk3]56370:16[/dice:36i3kmk3]ace [dice:36i3kmk3]56370:18[/dice:36i3kmk3]
2 vs squidge: [dice:36i3kmk3]56370:13[/dice:36i3kmk3] ace [dice:36i3kmk3]56370:15[/dice:36i3kmk3]
Damage::[dice:36i3kmk3]56370:17[/dice:36i3kmk3] ace [dice:36i3kmk3]56370:19[/dice:36i3kmk3]

They drop their invisibility: all players need to make a fear check.

Round 3

Initiative:
Roll d56 for your initiative card.
Quick rerolls 20 or less
Quickness with a Raise rerolls 28 or less
53, 54, 55, 56 are considered Jokers
Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).

CS: SAMAS (2 card, WC with quick) -2 to hit from speed [dice:36i3kmk3]56370:0[/dice:36i3kmk3]
Cultists and leader ( 3 card, normal and wc with lvl headed) Darwin is not immediately visible, cultists are -2 to hit from cover. [dice:36i3kmk3]56370:1[/dice:36i3kmk3]
Brodkill 1 card [dice:36i3kmk3]56370:8[/dice:36i3kmk3]


Squidge 1 card [dice:36i3kmk3]56370:2[/dice:36i3kmk3]
Jonah 1 card [dice:36i3kmk3]56370:3[/dice:36i3kmk3]
May quick 1 card [dice:36i3kmk3]56370:4[/dice:36i3kmk3] reroll [dice:36i3kmk3]56370:10[/dice:36i3kmk3] reroll [dice:36i3kmk3]56370:11[/dice:36i3kmk3]
Geoffrey 1 card [dice:36i3kmk3]56370:5[/dice:36i3kmk3]
Rose 1 card [dice:36i3kmk3]56370:6[/dice:36i3kmk3]
Remy with quick [dice:36i3kmk3]56370:7[/dice:36i3kmk3] reroll [dice:36i3kmk3]56370:9[/dice:36i3kmk3]
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Darwin Battle

Post by Pender Lumkiss »

Brodkill: 2 dead
#3 unshake: [dice:2qsi05bp]56925:0[/dice:2qsi05bp]
Vs terry: fighting [dice:2qsi05bp]56925:1[/dice:2qsi05bp]
Damage vs Terry: [dice:2qsi05bp]56925:2[/dice:2qsi05bp] [dice:2qsi05bp]56925:3[/dice:2qsi05bp] ap6 MD
1 wound to Terry!
Make a riding roll, or take 2d4 fall damage.
Both A and T can make a free attack at some brodkill that go around them firing on the CS. Brodkill fight with claws.


Brodkill athletics [dice:2qsi05bp]56925:12[/dice:2qsi05bp]vs May using wild attack and +1 gang up. If may wants to interupt roll athletics and beat a 1.

1st brodkill: Fighting test series of feints [dice:2qsi05bp]56925:4[/dice:2qsi05bp] gm benny to reroll [dice:2qsi05bp]56925:7[/dice:2qsi05bp] ace [dice:2qsi05bp]56925:8[/dice:2qsi05bp]
May needs to make an agility roll vs 16 or become Vulnerable
VULNERABLE: Actions and attacks against the target are made at +2 until the end of his next turn.
2nd brodkill: two fighting attack: [dice:2qsi05bp]56925:5[/dice:2qsi05bp] [dice:2qsi05bp]56925:6[/dice:2qsi05bp] gm benny to reroll [dice:2qsi05bp]56925:9[/dice:2qsi05bp]
1 hit, [dice:2qsi05bp]56925:10[/dice:2qsi05bp] [dice:2qsi05bp]56925:11[/dice:2qsi05bp] ap6 MD, no damage!

CS engage the Enemy of my enemy, yadda yadda.
Shooting SAMAS: [dice:2qsi05bp]56925:14[/dice:2qsi05bp]
Shooting SAMAs: [dice:2qsi05bp]56925:16[/dice:2qsi05bp]
Shooting SAMAs: [dice:2qsi05bp]56925:17[/dice:2qsi05bp]
Damage vs terry: [dice:2qsi05bp]56925:18[/dice:2qsi05bp] AP5 MD
1 wound to terry, another riding roll to stay on, or fall takes 2d4 damage.
Damage vs A: [dice:2qsi05bp]56925:19[/dice:2qsi05bp] AP5 MD
Shaken.
Shooting skelebots: [dice:2qsi05bp]56925:15[/dice:2qsi05bp]
1 grenade: [dice:2qsi05bp]56925:20[/dice:2qsi05bp] AP0 MD

Cultists:
3 feared? [dice:2qsi05bp]56925:13[/dice:2qsi05bp], 2 are panicked, 1 comes for squidge
Cultist: exalted bolt on squidge: extra damage and AP. [dice:2qsi05bp]56925:21[/dice:2qsi05bp]
2 vs simvan and Terry
Greater burst x2: [dice:2qsi05bp]56925:22[/dice:2qsi05bp]
Flame burst [dice:2qsi05bp]56925:31[/dice:2qsi05bp]
Ice burst [dice:2qsi05bp]56925:32[/dice:2qsi05bp] ace [dice:2qsi05bp]56925:33[/dice:2qsi05bp]
1 vs rose, greater stun [dice:2qsi05bp]56925:23[/dice:2qsi05bp]
Vigor -2 or stunned, read below.

Stunned characters • Are Distracted (and remain so as long as they're Stunned) • Fall prone (or to their knees, GM's call) • Can't move or take any actions • Don't count toward the Gang Up bonus • Are subject to the Drop Recovery: At the start of a Stunned character's turn, he makes a Vigor roll. Success means he's no longer Stunned but remains Distracted and is now Vulnerable (these fade at the end of his next turn). A raise on the Vigor roll removes all ill effects.

2 vs jonah
lower trait [dice:2qsi05bp]56925:24[/dice:2qsi05bp]
-lower spirit by a die type, victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.
Greater slumber [dice:2qsi05bp]56925:25[/dice:2qsi05bp] ace [dice:2qsi05bp]56925:34[/dice:2qsi05bp]
Spirit -4 or fall asleep.

Darwin vs May and two brodkill
Greater Havok: [dice:2qsi05bp]56925:26[/dice:2qsi05bp] wild [dice:2qsi05bp]56925:27[/dice:2qsi05bp] wC benny : [dice:2qsi05bp]56925:28[/dice:2qsi05bp] [dice:2qsi05bp]56925:29[/dice:2qsi05bp] ace [dice:2qsi05bp]56925:30[/dice:2qsi05bp]
Str -2 or flung back [dice:2qsi05bp]56925:35[/dice:2qsi05bp] take [dice:2qsi05bp]56925:36[/dice:2qsi05bp] ace [dice:2qsi05bp]56925:37[/dice:2qsi05bp] ace [dice:2qsi05bp]56925:38[/dice:2qsi05bp]
16AP6 flung back into the nearest canyon outcrop 10” away if it affects you take a lvl of fatigue. Str -2 to negate.
Field Team Six Bennies
3/6
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Re: Darwin Battle

Post by Pender Lumkiss »

Initiative:
Roll d56 for your initiative card.
Quick rerolls 20 or less
Quickness with a Raise rerolls 28 or less
53, 54, 55, 56 are considered Jokers
Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).

CS: SAMAS (2 card, WC with quick) -2 to hit from speed [dice:3sbqwaaj]57114:0[/dice:3sbqwaaj]
Cultists and leader ( 2 card, normal and wc with lvl headed) Darwin is in the leyline near two dragon eggs... [dice:3sbqwaaj]57114:1[/dice:3sbqwaaj]


Squidge 1 card [dice:3sbqwaaj]57114:2[/dice:3sbqwaaj]
Jonah 1 card [dice:3sbqwaaj]57114:3[/dice:3sbqwaaj]
May quick 1 card [dice:3sbqwaaj]57114:4[/dice:3sbqwaaj]
Geoffrey 1 card [dice:3sbqwaaj]57114:5[/dice:3sbqwaaj]
Rose 1 card [dice:3sbqwaaj]57114:6[/dice:3sbqwaaj]
Remy with quick [dice:3sbqwaaj]57114:7[/dice:3sbqwaaj]
Derrick cactus: [dice:3sbqwaaj]57114:8[/dice:3sbqwaaj]

Darwin barrier around him and the eggs [dice:3sbqwaaj]57114:9[/dice:3sbqwaaj] wild [dice:3sbqwaaj]57114:10[/dice:3sbqwaaj] benny to reroll [dice:3sbqwaaj]57114:13[/dice:3sbqwaaj] wild [dice:3sbqwaaj]57114:14[/dice:3sbqwaaj]
Cultists, intangible [dice:3sbqwaaj]57114:11[/dice:3sbqwaaj] wild [dice:3sbqwaaj]57114:12[/dice:3sbqwaaj]
Field Team Six Bennies
3/6
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