Barak (CE Aquatic Genetic Human Mutant from Tritonia, the Floating City.)
As one of the survivors of the illegal genetic experiments conducted by a South American company, ShaperCorp, Barak has since been employed by OceanTech Inc. and occasionally works alongside the US Navy. At the time of the Coming of the Rifts Barak was on assignment to US Navy Commander Britchtree and aboard the USS Ticonderoga, docked in San Diego.
Racial Abilities
Positive
- Aquatic (2 points) Native to the water. Cannot drown in oxygenated liquid and moves full Pace when swimming (see Movement, page 92).
- Low Light Vision (1 point): Ignores penalties for Dim or Dark illumination (but not Pitch Darkness).
- Armor (3 points): Thick scales cover parts of body and face. Grants Armor +2.
- Dependency (1 point): Must consume or have contact with some sort of relatively common substance (water for Barak) for an hour out of every 24. Needs to immerse themselves in water; Without the required contact, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.
- Hindrance (1 point) Outsider Minor - As an experiment from the Floating City, Barak does not look normal with patches of scales and gills in his neck.