Maria "Rio" Mendoza - Transporter (Matthew/KahlessNestor)

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Maria Mendoza
Posts: 16
Joined: Tue Jun 25, 2019 9:55 am

Maria "Rio" Mendoza - Transporter (Matthew/KahlessNestor)

Post by Maria Mendoza »

Player Name: Matthew
Google Handle: KahlessNestor

Character Name: Maria "Rio" Taina Mendoza

Rank: Novice
Race: Human
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Pace: 6; Parry: 5; Toughness: 7 (1)
Skills:
  • Athletics d6
  • Boating d6
    • Ignore 2 points of penalties
  • Common Knowledge d4
  • Driving d6
    • Ignore 2 points of penalties
  • Fighting d6
  • Focus d4
  • Knowledge (Arabic) d6
  • Knowledge (English) d6
  • Knowledge (German) d6
  • Knowledge (Ley Lines) d4
  • Knowledge (Japanese) d6
  • Knowledge (Spanish) d8
  • Notice d6
  • Persuasion d4
  • Piloting d6
    • Ignore 2 points of penalties
  • Repair d6
  • Shooting d6
    • Shotgun +2
  • Stealth d4
  • Survival d4-2
    • +1 hunter/fisher kit

Hindrances
  • Overconfident (Major)
  • Greedy (Minor)
  • Loyal (Minor)

Edges
  • Ace: Ignore two points of penalties to any Boating, Driving, or Piloting roll, and may spend Bennies to Soak damage for any vehicle they control or command, using the appropriate Boating, Driving, or Piloting skill instead of Vigor. Each success and raise negates a Wound.
  • Arcane Background (Gifted)
  • Major Psionic
    • Double starting ISP
    • Power Points Edge gives +10
    • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
    • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch
    • Bonuses double on ley line.
  • Master Psionic: Access to mega powers.

Powers (30 ISP)
  • A Little Bit of Luck (Boost Trait)
    • Cost: 1 ISP
    • Limitations: Self only, Boost only
    • +1 die type; +2 on raise
  • A Lot More Luck (Greater Boost Trait)
    • Cost: 2 ISP
    • Limitations: Self only, Boost only
    • +2 die type; +4 on raise

Gear

NEMA X-212 Variable Light Frequency Rifle
  • Damage: 3d6+2, AP 2, ROF 3, 3RB (+2 Shooting and damage) MD (uses 10 shots), Ignores any laser resistance.
  • Range: 30/60/120
  • Snapfire
  • Shots: 30
    • Reloads 2 x 30 shots
  • Weight: 8
  • Notes: Integrated scope with night vision/laser targeting (offset 2 points of range and/or darkness penalties).

NEMA X9 Vibro-Axe
  • Damage: Str+d8, AP 4, MD

Fragmentation Grenade x 4
  • Range: 5/10/20; Damage: 3d6, AP 0, MD, LBT; ROF: 1; 0.25 lbs

Smoke Grenade x 6
  • Range: 5/10/20; Effect: In addition to obscuring movement, smoke charges can also severely reduced the damage of laser weaponry. Creates −6 obscurement penalty for 1d4+2 rounds, before dispersing; ROF: 1; 0.25 lbs

Duffel bag
  • First aid kit (3 uses)
  • Flashlight
  • Tool kit
  • Casual clothing
  • Tuxedo (day job uniform)
  • Laptop
  • Smart phone
  • Pepper spray
  • Stun gun
  • Leather jacket

Switchblade (Str+d4; -2 to be noticed if hidden)

9mm semi-auto pistol
    • Range 12/24/48
    • Damage: 2d6 AP 1
    • Ammo: 17
      • Spare: 50

Pump action shotgun
    • Range 12/24/48
    • Damage: 1-3d6
    • Shots: 6 (shot)
      • Spare: 25
    • +2 Shooting

US Navy War Bag
  • Gas mask, a face mask that simply filters out harmful gases. Weight: 1 lb.
  • Water Purification Filter, these can-sized containers clean even the most toxic water of sediment and impurities (which are drained out the bottom). It produces 12 ounces of clean drinking water in about one minute. Weight: 1 lb.
  • IRMSS—Internal Robot Medical Surgeon System: For those times when there’s no medic or doctor around, this system can be a lifesaver. It contains countless nano-robotic devices, programmed to seek out damage in a biological system and repair it. The device— the size of a handheld shopping scanner— is placed over the trauma area, or over the part of the body where internal injuries are suspected. Activating it injects a horde of nanorobots into the bloodstream, which collectively provide an immediate Healing check at d8+2. Once in the system, the nanorobots provide a +2 to any following Healing checks for one day, after which they are flushed from the body. Fully charged, the IRMSS is good for four uses, after which it’s completely useless and must be replaced. Weight: 2 lb.
  • One flashlight, with a concealed pocket knife. Miniaturized solar panels give it near-infinite operation under typical conditions.
  • One short-range radio, five-mile range.
  • One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
  • Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-mega metals.
  • One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
  • Four signal flares.
  • One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
  • One bar of soap and a sterilized cloth.
  • One canteen.
  • Two weeks worth of minimal sustenance survival rations in sealed pouches.

Money: d6 ($60 threshold)

Contacts

Background

Maria "Rio" Mendoza was born to a poor family in Tijuana, Mexico. At an early age she was initiated into the Tres Reyes gang. She found she had a knack for cars, driving and fixing, and soon was street racing. She did well and was recruited to make runs across the border, eventually all the way even to Chicago and New York.

Currently she resides in San Diego. Her day job is as a driver for wealthy tourists and businessmen from around the world. At night she runs a chop shop or makes transport runs for Tres Reyes.

Advances
  • Initial Advances: (From Hindrances): Agility d8, Arcane Background (Gifted)
  • Free Edge (Human): Ace
  • Free Edge: Major Psionic
  • Free Edge: Master Psionic
  • Novice 1 Advance: Smarts d8
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Last edited by Maria Mendoza on Fri Aug 23, 2019 1:26 am, edited 6 times in total.
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KahlessNestor
Posts: 666
Joined: Thu Feb 15, 2018 4:02 am

Re: Maria "Rio" Mendoza - Transporter

Post by KahlessNestor »

Future Advances:
Streetwise
Mr. Fixit
Connections?
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
User avatar
Maria Mendoza
Posts: 16
Joined: Tue Jun 25, 2019 9:55 am

Re: Maria "Rio" Mendoza - Transporter (Matthew/KahlessNestor)

Post by Maria Mendoza »

Q2 2019 Adventure Card

Inspiration: Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
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