SAVAGE RIFTS CHAOS EARTH
Chaos Earth Characters are similar to Savage Rifts Characters, only toned down a little, and boosted some too!
This means no Heroes Journey tables, no MARS characters and their tables.
The following information is provided to assist you creating a Chaos Earth Character.
In short, we are Playing SWADE Characters with Chaos bonuses.
SWADE: Savage Worlds Adventure Edition Core Rules PDF (#SWADE)
Unless you chat with Lars, the GM, you are building a Human.
You Do Yes get the savagerifts.com PbP +5 XP, ie. starting as Novice 5. SWADE that’s 1 advance.
As human beings born in the Golden Age of Humanity you are Playing with the following Setting Rules.
Note that some afford you bonuses! Much like HJ tables might in Rifts.
No one starts the game with any kind of Arcane Background. Although in Character Creation, you want to be a spell caster or psychic, you should build the Edge and skill into your Character Sheet. More on that soon in a post below.
SETTING RULES
Starting Wealth will only really come into play at the beginning of the game. It will be played per page 145 of SWADE. You determine your wealth by Edges or background story. Pop an Edge or instead write up a good reason your wealth might be increased. Remember it really only matters for the beginning of the game.
Bennies. Will be handled exactly like SWADE says to. Page 89-90. Unless you have Edges that effect your starting number, you get 3.
Adventure Cards. Again as per SWADE. We will not start with them. After the Coming if the Rifts, in a moment of relative calm, I will ask you each to write a Interlude. It will describe a hardship or difficult thing you overcame before the fall. More on that later. Adventure Cards will be awarded for that.
Advancement. Will work as per site rules. Three month increments. However, I reserve the right to add in an Advancement that might occur directly after the fall. So between now June and September you may receive one extra Advancement.
Starting Gear, Vehicle, Owned Property’s and Weapons.
These things are going to change. A lot. You might be the local homeless person. You might be the rich dude down the way with a vintage DeLorean. Starting “Gear” will be you the Player Character presenting to me the GM what you think you would have based on your rocking cool and informative Background.
Born a Hero
Heroes may ignore the Rank qualifications for Edges during character creation. They must still meet any other Requirements as usual. The usual rules for Rank Requirements apply afterward.
Conviction
Conviction is a special award granted when a character experiences a great victory or catastrophic misfortune. Conviction can be spent to add a d6 to a Trait or damage total. The die can Ace, and its result is added to the final Trait total.
Advanced Science and Meds
Every Character get a boost to attributes. A free die type to one attribute. Good science, meds, and genetic engineering of the Golden Age.
Chaotic Dynamic Backlash
- When a Player Character rolls a Critical Failure on an arcane skill check it results in Fatigue (described on page 150) and they must roll on the following table.
- When a Player Character rolls a 1 on an arcane skill check it results in Fatigue (described on page 150) and they must roll on the following table.
- Bennies may not be used for Critical Failures.
- Bennies may be used to re-roll a 1 on skill check when not a Critical Failure.
CDB Chart
Multiple Languages and LiteracySome settings feature characters and cultures who typically speak many different languages. If this Setting Rule is in play, all characters have the Linguist Edge for free (page 40), and ignore its usual Requirements. A character who actually takes the Linguist Edge knows a number of languages equal to her Smarts (instead of half her Smarts).
Additionally, every Character can Read. You be edumacated folk!
High Adventure
Characters can spend a Benny to gain the one-time use of a Combat Edge. They have to meet the Rank and any Edge requirements as usual but can ignore Trait requirements. Multiple Bennies can be spent in one round for multiple Edges, either for different effects or in order to meet a needed requirement to gain another Edge.
More Skill Points
Thanks to technology and improved education, characters in modern and futuristic settings have 15 skill points at character creation rather than 12. This helps them take Driving, Electronics, and other skills common in the modern world.