Notes on Weapons

Adventures in the Wired West
GM: Pender Lumkiss
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Pender Lumkiss
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Notes on Weapons

Post by Pender Lumkiss »

Dynamite:
Dynamite: Dynamite is sold by the stick or by the case; a typical case contains 24 sticks. The weapon table lists the effects for combin-ing sticks of dynamite. A demolitionist may use up to eight sticks as a single, throwable weapon. For any number not listed, add +1 damage to the base value per additional stick. For example, three sticks of dynamite inflict 3d6+1 damage and otherwise work like throwing two sticks, while seven sticks would do 4d6+3 damage and otherwise work like four sticks.

Exploding dynamite automatically sets off any other dynamite in the blast radius. Increase the effect based on the total number of sticks in the area, with any additional sticks beyond eight counting as separate damage rolls. Eight (or more) sticks of dynamite explod-ing at once is considered a Heavy Weapon. For example, Mike tosses four sticks of dynamite at Steve, not knowing that Steve has 10 sticks of dynamite in his saddlebags, so a total of 14 sticks explode, resulting in two damage rolls—one roll for eight sticks doing 5d6 damage in a Large Burst Template, and one for six sticks doing 4d6+2 damage in a Medium Burst Template. For purposes of this rule, center the first explosion on the original target, and any secondary explosions on the location(s) of the additional dynamite. This may result in cascading explosions as more dynamite is covered by the expanding area. Try not to giggle too much when this occurs.
TNT
TNT
Detonator Plunger: is $10 bucks and is 10 lbs
Detonator Wire per 10” (50ft) is $2.50 weight is 1lb
Dynomite is 3$ per stick, weighing 1lb.
Dynomite case of 24 is 65$, and weighs 30lbs
Field Team Six Bennies
3/6
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