Rank: Seasoned Advances Left: 0
Race: Human
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Pace: 6; Parry: 5; Toughness: 5
Skills:
- Athletics d6
- Common Knowledge d4
- Fighting d6
- Healing d4
- Knowledge (English) d4
- Knowledge (Cherokee) d8 (free)
- Notice d6+2
- Persuasion d4-2
- Riding d6
- Shooting d8
- Stealth d8
- +2 in wilds
- Survival d8
- +2 in wilds
- Wealth d6
Hindrances
- Outsider (Major): -2 Persuasion; no legal rights
- Loyal (Minor)
- Illiterate (Minor)
Edges
- Woodsman: +2 to Survival and Stealth in the wilds
- Alertness: +2 Notice
- Steady Hands: Ignore Unstable Platform penalty
- Marksman: If don’t move, add +1 to Shooting roll OR ignore 2 points of penalties from Called Shots, Cover, Range, Scale, or Speed. Doesn’t stack with Aim