Walter Humperdink for frozen skies

GM: stormwell
Griffin Squadron is a special unit of pilot commandos who are sent on black op missions in order to defend the Commonwealth and its interests.
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Walter Humperdink
Posts: 17
Joined: Wed May 22, 2019 2:18 pm

Walter Humperdink for frozen skies

Post by Walter Humperdink »

Walter Humperdink

Character Sheet

Player Name: Jon Neeper
Google Handle: Jonneeper@gmail.com

Character Name:

Rank: Novice Experience: 1 Advances Left: 0
Race: Human
Attributes: Agility d8(2), Smarts d8(2), Spirit d8(2), Strength d4(0), Vigor d6(1)
Pace: 6; Parry: 6; Toughness: 5
Skills:
  • Athletics d6(1)
  • Common Knowledge d4
  • Fighting d6(1)
  • Notice d8(2)
  • Persuasion d4
  • Taunt d8(3)
  • Piloting d8(3)
    • Ignore 2 points of penalties
  • Stealth d4
  • Shooting d6(2)
Languages:
Hindrances:
  • Wulftouched (Major): Whilst you were still in the womb you were infected when a Wulver bit your mother, though it didn't seem to have any effect growing up though you gained a reputation for being bit of a wild child. As an adult you find it difficult to control your anger, something that has caused no end of trouble. At the GM's call during a situation involving extreme stress make a Spirit roll and make a note of the result. Should you fail three such rolls in a row your character loses control as the infection takes over and you transform into a Wulver. The process takes 1d6+1 rounds after which your character will attack friend and foe alike.
  • Cautious(Minor): This planner personifies restraint and carefulness. He never makes rash decisions and likes to plot things out in detail long before any action is taken.
  • Vow ( Major): To the Commonwealth
  • Delusion(minor): Rules save lives not people.
  • Driven (Major): To be the best pilot in the common wealth

Edges
  • Ace( 1 advance): Ignore 2 points of penalties to Boating, Driving, or Piloting. May spend Bennies to Soak damage to their vehicle using appropriate skill instead of
  • Elan(human): When you spend a Benny to reroll gain +2



Background
Just lucky to be born most folks said. In truth though Walter, born to Harry and Henrietta Humperdink, was born with a big heart and when he put in the effort he could succeed at anything. Including surviving in the womb after his mother was viciously attacked by a wulver. As he matured his hand and eye corrordination, intelegence, and character of self thrived beyond those more typical strength and vigor related persuits. His father Harry was a pilot, an actual sky policeman, and a legendary one to boot! To some extent following in his father’s foot steps was a natural conclusion of his life. However, he neither had the desire or drive to play second fiddle to such a legendary figure. Everyone he met paid him no mind when they found out he was the son of Harry “the Harrier” Humperdink. Everyone always talked about how The Harrier bucked the rules and flew by the seat of his pants. On more than one occasion a drunk missing a leg or arm hung onto Walter claiming if The Harrier hadn’t broke regs he would not be alive. Walter usually took notice that perhaps the drunk would be more intact if his dad had done it by the book. If he was going to make it in the frozen world of high flying aces he was going to make it on his own time, be the best, and do it right. Fresh out of the academy he was recognized with his ACE stripes and to his chagrin teamed up with a gun toting bigboy meat eating dung brained counter part in the newly formed Griffon Squadron.

Gear
  • • 1 haversack
    • 2 packs of 24-hour rations (including tea)
    • 1 ground sheet
    • 1 enamelled mug
    • 1 mess tin
    • 1 collapsible stove
    • 1 tin of fuel blocks
    • 1 tin of water purification tablets
    • 2 hand grenades
    • 1 dagger
    • 1 water bottle
    • 1 gas mask
    • 1 entrenching tool
    • 1 potassium cyanide "L-pill"
    • Basic Melee Weapon: Rapier, str +1d4 notes: +1 parry 2 lbs
    • Basic Ranged Weapon: Sawn-off Shotgun, Double Barrel
      Range: 5/10/20; Damage: 1-3d6; AP: -; RoF: 1-2; Weight: 6; Shots: 2; Min Str: -;
    • Paid for Pistol: Revolver Edwards No.3 Revolver. Price: £5 Range: 12/24/48; Damage: 2d6; RoF: 1; Weight: 2; Shots: 6; Min Str: -; Notes: Revolver
    7 left
    • Skis 3.2
    • Snow shoes 1
    • Wrist watch 5
    • Camera 17
    • Film .04
    • Binoculars 5
    • Wood axe .4
    • Iron skillet .10
    • Flash light .4
    • Lighter .2
    • 100ft of rope, 2
    • Shovel .3
    • Flight jacket £3
    • Gloves £1
    • Goggles £1
    • Leather Jacket £3
    • Pants £0.50
    • Shirt £0.50
    • Shoes £1.60
    • Belt £0.20
    • Boots £2
    • Bush hat £1
    • Coat £10
    • Cartridge Belt £0.40 (holds 25 rounds)
    • Gun Cleaning Kit £1
    • Holster £1
Contacts

Advances
  • Initial Advances: (From Hindrances): vigor increase, agility increase
  • Free Edge (Human): elan
  • Novice 1 Advance: ace
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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Walter Humperdink
Posts: 17
Joined: Wed May 22, 2019 2:18 pm

Re: Walter Humperdink for frozen skies

Post by Walter Humperdink »

So... Besides gear expenses this guy is ready for review.
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