All right. Speak up all you fly boys of the Commonwealth.
@Lars @Pender Lumkiss @Sgt 86Delta @KahlessNestor @stormwell
Character Concepts for the Record
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Character Concepts for the Record
Sarge's Roles _
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Character Concepts for the Record
Walter Humperdink, a stickler for regulations and by the book procedures. He is also as cautious as they come. He is a flyboy first and good candidate for clandestine operations second.
Field Team Six Bennies
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Character Concepts for the Record
Aleister Crowley
Occultist, Explorer, Financier
Occultist, Explorer, Financier
Sarge's Roles _
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: Character Concepts for the Record
viewtopic.php?f=213&t=3919#p53767
Spike. (Link above)
Spike Hawthorne - Ace Pilot & Dead Eye (Sniper)
With a name like Spike Hawthorne you can bet he’s been heard of, especially with the black cloud that seems to perpetually float above his career and off duty time.
A self styled aerial speed demon, expert shot, ladies man and trouble finder Spike would be in the brig if he wasn’t so damned charming, or maybe its just he's a damn fine pilot, and pilots are in need! It’s like the uniform was made for him and the rules don’t apply.
Those blue eyes and grin are going to get someone shot.
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: Character Concepts for the Record
@Stormwell, I added to this: viewtopic.php?f=7&t=3855&p=52863#p52863
Assuming you want 6 players, right?
Re: Character Concepts for the Record
Yes, thank you.Lars wrote: ↑Tue May 21, 2019 10:11 am
@Stormwell, I added to this: viewtopic.php?f=7&t=3855&p=52863#p52863
Assuming you want 6 players, right?
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- Posts: 19
- Joined: Tue May 21, 2019 1:37 pm
Re: Character Concepts for the Record
Lucille Pepper
Griffin Squadron's trigger-happy munitions specialist. The best shot in her class in multiple disciplines. She enjoys doling out the rapid-fire rain of death on her foes and abhors having to study anything of any kind in any kind of library.
She exudes a confidence that others find appealing despite her oblivious candor. Even as one of the few female gunners in the RAF, she isn't out to prove she's better than the men; she already knows she is. Her cavalier attitude toward rules and regulations has put her in hot water more than a few times in the RAF. But, they can hardly argue that she isn't effective.
She has a knack for exploiting the weak-point in just about anything, which makes her an excellent fighter on the battlefield, but makes maintaining a relationship difficult off of it.
Griffin Squadron's trigger-happy munitions specialist. The best shot in her class in multiple disciplines. She enjoys doling out the rapid-fire rain of death on her foes and abhors having to study anything of any kind in any kind of library.
She exudes a confidence that others find appealing despite her oblivious candor. Even as one of the few female gunners in the RAF, she isn't out to prove she's better than the men; she already knows she is. Her cavalier attitude toward rules and regulations has put her in hot water more than a few times in the RAF. But, they can hardly argue that she isn't effective.
She has a knack for exploiting the weak-point in just about anything, which makes her an excellent fighter on the battlefield, but makes maintaining a relationship difficult off of it.
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- Posts: 114
- Joined: Wed May 22, 2019 8:54 am
Re: Character Concepts for the Record
Name: Pvt Peter Crusor
Race: Human
Traits
Agility d10
Smarts d6
Spirit d4
Strength d6
Vigor d4
Pace 8
Parry 7 (8 with shield)
Toughness 3 (5/7 with flak jack(7/9 against range with shield)
Skills
Athletics d4
Fighting d10
Shooting d10
Stealth d6
Thievery d4
Common knowledge d4
Notice d6
Survival d4
Persuasion d4
Hindrances
Small (major)
Phobia flying (minor)
Loyal (minor)
Edges
Alertness
Fleet footed
Quick
Background
At one point Crusor had a career as a cargo plane pilot in RAF, but when pirates shot down his plane he never really seemed to want to get back to the stick and he put in the paperwork to transfer to RAM. In the Marines he proved himself quite the runner. Coming in first every physical exam, and even proving he could out run his instructors. Thus it was natural for him to be trained as a scout.
Equipment
• 1 haversack
• 2 packs of 24-hour rations (including tea)
• 1 ground sheet
• 1 enamelled mug
• 1 mess tin
• 1 collapsible stove
• 1 tin of fuel blocks
• 1 tin of water purification tablets
• 1 dagger
• 1 water bottle
• 1 gas mask
• 1 entrenching tool
• 1 potassium cyanide "L-pill"
• 1 Whetstone
$6
Armor:
1 medium shield (piece of his old cargo plane)
1 flak jacket
1 steel pot
Weapons
Machine Pistol
A relatively new weapon to Alyeska, largely used by the Royal Alyeskan Air Police due to its higher rate of fire and larger magazine. Based off an Artian design captured during the War.
Range: 12/24/48; Damage: 2d6-1; AP: 1; RoF: 3; Weight: 8; Shots: 30; Min Str: -;
Axe (modified entrenching tool) damage: str+d6
2 hand grenades
Race: Human
Traits
Agility d10
Smarts d6
Spirit d4
Strength d6
Vigor d4
Pace 8
Parry 7 (8 with shield)
Toughness 3 (5/7 with flak jack(7/9 against range with shield)
Skills
Athletics d4
Fighting d10
Shooting d10
Stealth d6
Thievery d4
Common knowledge d4
Notice d6
Survival d4
Persuasion d4
Hindrances
Small (major)
Phobia flying (minor)
Loyal (minor)
Edges
Alertness
Fleet footed
Quick
Background
At one point Crusor had a career as a cargo plane pilot in RAF, but when pirates shot down his plane he never really seemed to want to get back to the stick and he put in the paperwork to transfer to RAM. In the Marines he proved himself quite the runner. Coming in first every physical exam, and even proving he could out run his instructors. Thus it was natural for him to be trained as a scout.
Equipment
• 1 haversack
• 2 packs of 24-hour rations (including tea)
• 1 ground sheet
• 1 enamelled mug
• 1 mess tin
• 1 collapsible stove
• 1 tin of fuel blocks
• 1 tin of water purification tablets
• 1 dagger
• 1 water bottle
• 1 gas mask
• 1 entrenching tool
• 1 potassium cyanide "L-pill"
• 1 Whetstone
$6
Armor:
1 medium shield (piece of his old cargo plane)
1 flak jacket
1 steel pot
Weapons
Machine Pistol
A relatively new weapon to Alyeska, largely used by the Royal Alyeskan Air Police due to its higher rate of fire and larger magazine. Based off an Artian design captured during the War.
Range: 12/24/48; Damage: 2d6-1; AP: 1; RoF: 3; Weight: 8; Shots: 30; Min Str: -;
Axe (modified entrenching tool) damage: str+d6
2 hand grenades