Rolls
Body Armor [dice:3ngpwb3w]58493:0[/dice:3ngpwb3w]: Covered in a fiber-optic material, your armor color shifts to match the surrounding area with custom camouflage patterns, masks infrared as well as thermal emissions, and is designed to reduce noise. Wearers are +2 to all Stealth rolls.
Experience & Wisdom [dice:3ngpwb3w]58493:1[/dice:3ngpwb3w]: Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. Youmay give her one Professional Edge, ignoring requirements, so long as it makes sense and the GM agrees with it.
Training [dice:3ngpwb3w]58493:2[/dice:3ngpwb3w]: After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
F&G [dice:3ngpwb3w]58493:3[/dice:3ngpwb3w]: A Way to Get Around: Add two die types to either the Boating, Driving, Piloting, or Riding skill and start with one vehicle or mount of choice (no robot combat vehicles)
F&G [dice:3ngpwb3w]58493:4[/dice:3ngpwb3w]: Vigorous and Tough: Add one die to Vigor and begin with the Nerves of Steel Edge.
[dice:3ngpwb3w]58493:5[/dice:3ngpwb3w] credits worth of gear or valuables from Package
[dice:3ngpwb3w]58493:6[/dice:3ngpwb3w] credits from Standard Gear
[dice:3ngpwb3w]58493:7[/dice:3ngpwb3w] credits worth of gear or valuables from Standard Gear
Experience & Wisdom [dice:3ngpwb3w]58493:1[/dice:3ngpwb3w]: Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. Youmay give her one Professional Edge, ignoring requirements, so long as it makes sense and the GM agrees with it.
Training [dice:3ngpwb3w]58493:2[/dice:3ngpwb3w]: After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
F&G [dice:3ngpwb3w]58493:3[/dice:3ngpwb3w]: A Way to Get Around: Add two die types to either the Boating, Driving, Piloting, or Riding skill and start with one vehicle or mount of choice (no robot combat vehicles)
F&G [dice:3ngpwb3w]58493:4[/dice:3ngpwb3w]: Vigorous and Tough: Add one die to Vigor and begin with the Nerves of Steel Edge.
[dice:3ngpwb3w]58493:5[/dice:3ngpwb3w] credits worth of gear or valuables from Package
[dice:3ngpwb3w]58493:6[/dice:3ngpwb3w] credits from Standard Gear
[dice:3ngpwb3w]58493:7[/dice:3ngpwb3w] credits worth of gear or valuables from Standard Gear