PA pilot Ready For Review

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Seswarick
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PA pilot Ready For Review

Post by Seswarick »

F&G [dice:3u8h9946]53142:0[/dice:3u8h9946]Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
F&G [dice:3u8h9946]53142:1[/dice:3u8h9946]Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
F&G [dice:3u8h9946]53142:2[/dice:3u8h9946]Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.

HJ Training [dice:3u8h9946]53142:3[/dice:3u8h9946]
HJ Training [dice:3u8h9946]53142:4[/dice:3u8h9946]
HJ Training [dice:3u8h9946]53142:5[/dice:3u8h9946]

Rich HJ rolls
Ranged [dice:3u8h9946]53142:6[/dice:3u8h9946]
Ranged [dice:3u8h9946]53142:7[/dice:3u8h9946]

Traded for Ranged 4: Your hero came across a cache of grenades, and she knows those can come in handy! She’s got [dice:3u8h9946]53142:8[/dice:3u8h9946] armor piercing, [dice:3u8h9946]53142:9[/dice:3u8h9946] fragmentation, [dice:3u8h9946]53142:10[/dice:3u8h9946] high explosive, and [dice:3u8h9946]53142:11[/dice:3u8h9946] plasma grenades. Even after these are gone, she always seems to find more, beginning each session with 1d4 fragmentation grenades.
Last edited by Seswarick on Mon May 06, 2019 1:14 pm, edited 3 times in total.
Active Effects:
  • Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Exalted deflection -6 to be hit
[/list]
Seswarick
Seswarick
Pace: 4/12 flying, 16/48 w belt; Parry: 5/7 w belt Toughness: 5 regular 11(6) w aura 17(10) w aura & Stormheart
Combat-Relevant Edges & Abilities:
  • List of Abilities:
    Elan: When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
    Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 11/40
Bennies: 0/3
Adventure Cards
  • #: Card - Effect
    10 Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Edit Signature

Characters Seswarick (Main Acc), Barinthasheer, Antipas, Harris LaVode, Dorian Falstaff, Fiona Gladbrooke, Madok The Restless
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Seswarick
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Posts: 156
Joined: Fri Sep 07, 2018 12:23 pm

Re: PA pilot

Post by Seswarick »

Player Name: Your first name is fine
Google Handle: Your google hangouts username
Character Name: Willam "Stonehands" Corso
Rank: Seasoned Advances Earned: 4 Advances Left: 0
Race: Human
Iconic Framework: MARS Power Armor Ace
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Pace: 0; Parry: 6 ; Toughness: 7 base, in Huntsman 14 (5), in Predator Armor 23 (11)
Skills:
  • Psionics d12+2
  • Piloting d6
  • Shooting d8
  • Fighting d8 (+2 with H2H, H2H damage in PA 1d12+1d10+6)
  • Electronics d6
  • Persuasion d6
  • Notice d6
  • Survival d6
  • Athletics d4
  • Common Knowledge d4
  • Stealth d4
Hindrances
  • Wanted (Major: CS):
  • Ugly (Minor): Attractive people get all the breaks. This unfortunate individual isn’t one of them. He subtracts 1 from his Persuasion rolls
  • Thin Skinned (Minor): Personal attacks really get under this individual’s skin. As a Minor Hindrance, he subtracts 2 when resisting Taunt attacks.
Edges
  • Nerves of Steel: Ignore 1 point of wound penalties (FG)
  • Brawny: Your bruiser is very large or very fit. Her Size increases by +1 (and therefore Toughness by 1) and she treats her Strength as one die type higher when determining Encumbrance (page 67) and Minimum Strength to use armor, weapons, and equipment without a penalty (page 66). (FG)
  • Rich: 10,000 credits and 2 HJ rolls on Cyber, Body Armor, Ranged Weapons, or Close Combat Weapons(FG)
  • Connections (Black Market): Has contacts in the underworld. (FG)
  • Connections (Northern Gun): Has contacts in company. (FG)
  • Brawler: Brawlers increase their Toughness by 1 and roll Strength +d4 when hitting with their fists or feet (or claws if they have them). If they already have a damage die from Claws (page 18), the Martial Artist Edge, etc., increase the damage die type by one instead. (HJ)
  • Martial Artist: Her fists and feet are weapons (see Natural Weapons, page 104) so she’s always considered armed. She adds +1 when striking with them and causes Strength+d4 damage. If she already has a Strength damage die from the Claws racial ability (page 18) or the Brawler Edge, increase the damage a die type. (HJ)
  • Major Psionic: Major Psionics double their base ISP, and they gain +10 ISP (instead of the usual +5) from the Power Points Edge. Before attempting a psionics skill roll, Major and Master Psionics may spend 2 ISP to gain +1 to the roll, or 4 ISP for +2; while on a ley line double this skill roll bonus and quintuple the effects of the Range Power Modifier. (HJ)
  • Master of Psionics: . Upon taking this Edge, the character gains the Mega Power Modifier for all the powers she knows. Each time she takes the New Power Edge, she gains both the power and its Mega Power version (HJ)
  • Arcane Background: Psionics: (Race)
  • Power Armor Pilot: Power armor requires a basic level of training and experience to operate effectively. A character must have this Edge to avoid a −2 penalty to Agility and all skill rolls while wearing power armor. (IF)
  • Combat Ace:With this Edge, the pilot of a vehicle ignores the multi-action penalty for making a Boating, Driving, or Piloting check and firing a weapon on the same round, (IF)
  • Professional: Psionics is d12+1
  • Expert: Psionics is d12+2
  • Ambidextrous: Your warrior is as deft with his left hand as he is with his right. He ignores the Off-Hand penalty.
  • Two-fisted:
  • Martial Warrior: Increase the warrior’s Fighting bonus to +2 and her damage die an additional step.
Last edited by Seswarick on Sun May 05, 2019 6:49 pm, edited 12 times in total.
Active Effects:
  • Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Exalted deflection -6 to be hit
[/list]
Seswarick
Seswarick
Pace: 4/12 flying, 16/48 w belt; Parry: 5/7 w belt Toughness: 5 regular 11(6) w aura 17(10) w aura & Stormheart
Combat-Relevant Edges & Abilities:
  • List of Abilities:
    Elan: When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
    Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 11/40
Bennies: 0/3
Adventure Cards
  • #: Card - Effect
    10 Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Edit Signature

Characters Seswarick (Main Acc), Barinthasheer, Antipas, Harris LaVode, Dorian Falstaff, Fiona Gladbrooke, Madok The Restless
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Seswarick
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Posts: 156
Joined: Fri Sep 07, 2018 12:23 pm

Re: PA pilot

Post by Seswarick »

Gear

Huntsman Personal Armor
  • +5 Armor
  • +2 Toughness
  • Min Strength d6
  • Weight 16
  • Cost 24,000
Triax X-10 Predator
Triax has an answer to the Coalition's SAMAS. It's heavier, and not quite as fast, but the Predator is equal in many ways and possesses an extraordinary amount of strength. This makes it very popular among mercenaries and other military operations. Note that a vehicular rail gun or similar heavy weapon can be carried and fired in the left hand, with appropriate penalties.
  • Size 3 (Normal)
  • Armor+11 M.D.C.
  • Toughness+5
  • Strength d12+6
  • Pace12 + d8 (50 MPH)
  • Weight 900
  • Cost 1.9 Million
  • Notes: ​Flight System (Handling +1, 250 MPH, Tabletop Pace 22 + d12), Right hand-claw –4 fine motor work.
  • Weapons: X-10-453A Pulse Cannon (Right Arm, Reaction Fire, 150/300/600, Damage 4d6+2, AP 10, RoF1, 3RB, Mega Damage) ● Mini-Missile Launcher (Right Shoulder, Fixed Forward, RoF 2, Shots 2)
Triax Predator.jpg
Triax Predator.jpg (35.87 KiB) Viewed 4298 times
Lightning Axe
  • Damage Str+2d4
  • AP 2
  • Min Str d8
  • Weight 8
  • Cost: 100,000
  • Notes: ​ Costs 1 PP; +3 PP on raises causing Shaken or Wounded target power armor, robots, vehicles or powered technical gear (TW or mundane) suffers an immediate roll on the Technical Difficulties chart.


Wilk’s 227Pulse Laser Pistol
  • Range 15/30/60
  • Damage 2d6+2
  • Rate of Fire 3
  • AP 3
  • Shots 24
  • min str d6
  • Weight 3
  • Cost 18,000
  • Notes: ​ 3RB
Vibro-Knife
  • Damage Str+d6 MD
  • AP 4
  • Min Str d4
  • Weight 2
  • Cost 7,000
NG-S2 Survival Pack:
Designed and sold by the Northern Gun Corporation, this is a fairly common starting item for anyone roaming the wilds. It contains just about everything needed for basic survival. (30 lb, 3,000 credits)
  • One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
  • One sleeping bag, also insulated.
  • One flashlight, with a concealed pocket knife. Miniaturized solar panels give it near-infinite operation under typical conditions.
  • One biometric compass/inertial mapper.
  • Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled over time (+2 to Survival rolls related to land navigation). A mirrored back allows for reflective signaling to others if the sun is out.
  • One short-range radio, five-mile range.
  • One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished (300 credits).
  • One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
  • Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
  • One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
  • One survival knife, one small hatchet, and one wooden cross.
  • Four signal flares.
  • One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
  • One bar of soap and a sterilized cloth.
  • One canteen.
  • Two weeks worth of minimal sustenance survival rations in sealed pouches.
2 Armor Piercing rng 5/10/20, damage 3d8, AP 8, SBT, wt 0.25, cost 700
6 Fragmentation rng 5/10/20, damage 3d6, AP –, LBT, wt 0.25, cost 550
3 High Explosive rng 5/10/20, damage 3d8, AP –, MBT, wt 0.25, cost 750
2 Plasma rng 5/10/20, damage 3d10, AP – SBT, wt 0.25, cost 1,800
Credits:
Starting credits [dice:6h3inof8]53151:0[/dice:6h3inof8] x100 +10,000 (rich)
11,400

4d6 × 100 credits.
Last edited by Seswarick on Sun May 05, 2019 6:40 pm, edited 6 times in total.
Active Effects:
  • Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Exalted deflection -6 to be hit
[/list]
Seswarick
Seswarick
Pace: 4/12 flying, 16/48 w belt; Parry: 5/7 w belt Toughness: 5 regular 11(6) w aura 17(10) w aura & Stormheart
Combat-Relevant Edges & Abilities:
  • List of Abilities:
    Elan: When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
    Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 11/40
Bennies: 0/3
Adventure Cards
  • #: Card - Effect
    10 Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Edit Signature

Characters Seswarick (Main Acc), Barinthasheer, Antipas, Harris LaVode, Dorian Falstaff, Fiona Gladbrooke, Madok The Restless
User avatar
Seswarick
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Posts: 156
Joined: Fri Sep 07, 2018 12:23 pm

Re: PA pilot

Post by Seswarick »

Powers: AB:Psionics
ISP 20/20
  • Boost Trait Rank: Novice Power Points: 2 (-1 personal only) Range: Personal Duration: 5 (boost); Instant (lower) Trappings: Glowing aura, Personal only. This power allows a character to increase or decrease a target’s Trait (attribute or skill). Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise. Mega Modifier: GREATER BOOST/LOWER TRAIT (+2): ​The power’s effects double—increasing or decreasing the Trait by two die types with a success or four with a raise.
  • Warrior’s Gift Rank: Seasoned Power Points: 4 (-1 personal only) Range: Personal Duration: 5 Trappings: Gestures, prayer, whispered words, concentration. With a successful arcane skill roll, the recipient gains the benefits of a single Combat Edge chosen by the caster. The caster (not the recipient) must have the same Rank or higher as the Edge’s Requirements. With a raise, the recipient gains the Improved version of the Edge (if there is one, and even if he doesn’t meet the Rank Requirement). Mega Power Modifier: GREATER WARRIOR’S GIFT (+2):​ The recipient gains two Combat Edges at once, and those Edges may be up to the target’s current Rank (if higher than the caster’s).
  • Disguise Rank: Seasoned Power Points: 2 (-1 personal only) Range: Personal Duration: 10 minutes Trappings: Malleable features, illusionary appearance, hair of new form. Disguise allows the target to assume the appearance of another person of the same Size and shape, including clothing. It does not confer any abilities, however. Those who have reason to question the imposter’s identity make a Notice roll at −2 to see through the disguise (−4 with a raise on the casting roll). This is a free action. Modifiers: SIZE (+1): The recipient may assume the shape of someone up to two Sizes larger or smaller than themselves. Mega Modifiers: ILLUSORY MASK (+2): ​The recipient looks and sounds like a specific person, down to the smallest detail.
Last edited by Seswarick on Sun May 05, 2019 4:44 pm, edited 1 time in total.
Active Effects:
  • Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Exalted deflection -6 to be hit
[/list]
Seswarick
Seswarick
Pace: 4/12 flying, 16/48 w belt; Parry: 5/7 w belt Toughness: 5 regular 11(6) w aura 17(10) w aura & Stormheart
Combat-Relevant Edges & Abilities:
  • List of Abilities:
    Elan: When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
    Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 11/40
Bennies: 0/3
Adventure Cards
  • #: Card - Effect
    10 Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Edit Signature

Characters Seswarick (Main Acc), Barinthasheer, Antipas, Harris LaVode, Dorian Falstaff, Fiona Gladbrooke, Madok The Restless
User avatar
Seswarick
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Posts: 156
Joined: Fri Sep 07, 2018 12:23 pm

Re: PA pilot

Post by Seswarick »

Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here

Iconic Framework; MARS Power Armor Ace
  • Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Select any one suit of Power Armor
  • Make one less roll on the Hero’s Journey tables
  • Begin with the Glitter Boy’s starting gear, a tool kit, and one weapon of choice from Close Combat Weapons or Personal Ranged Weapons.
Hero’s Journey
  • HJ Training 1d20: 7 Professional Edge
  • HJ Training 1d20: 6 Professional Edge
  • HJ Training 1d20: 4 Brawler and Martial Artist
MARS Fortune & Glory (delete if not applicable)
Fortune and Glory
  • F&G 1d12: 7Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
  • F&G 1d12: 9Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
  • F&G 1d12: 8Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
Advances
  • Initial Advances: (From Hindrances): Professional Psionic, Expert Psionic
  • Free Edge (Human): AB: Psionics
  • Novice 1 Advance: Skill points; +1 to Shooting and Fighting
  • Novice 2 Advance: Ambidextrous
  • Novice 3 Advance: Two-Fisted
  • Seasoned 1 Advance: Martial Warrior
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Active Effects:
  • Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Exalted deflection -6 to be hit
[/list]
Seswarick
Seswarick
Pace: 4/12 flying, 16/48 w belt; Parry: 5/7 w belt Toughness: 5 regular 11(6) w aura 17(10) w aura & Stormheart
Combat-Relevant Edges & Abilities:
  • List of Abilities:
    Elan: When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
    Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 11/40
Bennies: 0/3
Adventure Cards
  • #: Card - Effect
    10 Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Edit Signature

Characters Seswarick (Main Acc), Barinthasheer, Antipas, Harris LaVode, Dorian Falstaff, Fiona Gladbrooke, Madok The Restless
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