Rising Stars Preliminaries

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KahlessNestor
Posts: 666
Joined: Thu Feb 15, 2018 4:02 am

Rising Stars Preliminaries

Post by KahlessNestor »

Sources: SWADE, Superhero Companion, ETU

Goal: More RP and less focus on mechanics. There may be less combat and more role playing. I want to encourage exploring the teenager/high school experience with powers. Players should feel free to create NPCs to interact with. They should be encouraged to create RP threads in which they can explore a scene, whether it is a sporting event, or a date, or just a night out in the city. Players should feel free to create personal plots for their characters, and even include the GM if desired. The GM only needs to be involved if it is something that will have a schoolwide or larger impact (property damage, powers revealed, major supervillain fight in public, etc.). Want to stop a purse snatcher? Fun! Go for it! Want Mole Man to rip up Grant Park? Might need to include the GM.

CHARACTER CREATION

Build Points
  • Start your character using normal character creation rules.
  • Start with a free Human Edge. Background edges only unless you get GM permission.
  • Do not use the free 5 XP PBP Advance.

Process
  • Your character should be 13-15 years old. Backgrounds should try to be realistic. Explain unusual Edges or skills. You don’t need to explain Background Edges except for ones relating to other ABs. If you are a typical suburban teen, how do you have a d8 in Fighting? Do you take taekwondo? Did your Navy SEAL father teach you? Same with Shooting or Survival or high Driving as a teen. Remember d4=Beginner, d6= Average, d8=Advanced, d10=Expert, d12=Master. Anything over a d6 should likely be explained in your bio. Remember, you are a teenager.
  • Build your character using standard character creation and 20 power points. You may use Super Karma if you took it. All characters should be mutants, persons born with innate powers that typically manifest during the stress of puberty.

Hindrances
  • SWADE Hindrances
  • Superhero Companion Hindrances
  • Most ETU Hindrances (check with GM)
  • Others by GM permission

Edges
  • SPC2 Edges
  • SWADE Edges
  • Most ETU Edges (check with GM)
  • Combat and Social Edges from Savage Rifts TLPG
  • Others by GM Permission

Setting Rules
  • SPC Setting Rules
  • Heroes Never Die
  • Fanatics
  • Wound Cap
  • Conviction
  • Creative Combat
  • More Skill Points
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
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KahlessNestor
Posts: 666
Joined: Thu Feb 15, 2018 4:02 am

Re: Rising Stars Preliminaries

Post by KahlessNestor »

Character Sheet

Player Name:
Google Handle:


Character Name:

Rank: Novice Experience: 0 Advances Left: 0
Race: Human
Age::
Attributes: Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4
Pace: Parry: Toughness:
Skills
  • Athletics d4
  • Common Knowledge d4
  • Notice d4
  • Persuasion d4
  • Stealth d4

Hindrances
  • .

Edges

Powers

Gear

Money:

Contacts

Background

Advances
  • Initial Advances: (From Hindrances):
  • Free Edge (Human):
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
User avatar
KahlessNestor
Posts: 666
Joined: Thu Feb 15, 2018 4:02 am

Re: Rising Stars Preliminaries

Post by KahlessNestor »

RISING STARS TECH

Image Inducer
This small device is disguised as a watch or other piece of jewelry. It allows a mutant with physical mutations to appear as a normal human.
  • Power: Chameleon
  • Limitation: Non-variable image. The device uses an extrapolation of your genetic profile without the mutant gene to produce the image.
  • Device

Costume
Red and gold skin tight uniform made of material specially treated by advanced physics to work with superpowers without being destroyed and take quite a bit of damage. It is easily concealable beneath clothes.
  • Armor +2 (torso, arms, legs)
  • Built in encrypted comms with 5 mile radius

StarJet
  • Size: 5 (Large)
  • Handling: +2
  • Top Speed (mph): 540
  • Toughness: 14 (2)
  • Crew: 2+8
  • Safety Harnesses: Passengers that are strapped in take half damage from collisions (round down).
  • Submersible: Can travel underwater at Tops Speed 100 mph.
  • Anti-Missile Countermeasures: +2 to a user’s maneuvering rolls to evade missiles.
  • Hover: Jet can hover in place.
  • Stealth paint: Electronics rolls to spot or lock onto the target are made at −4.
  • Power: Invisibility 2: -4 to Notice and attack
    • Slow to Activate: Requires a full action during which he may do nothing else besides free actions.
    • Limitation: Only visible wavelengths.
  • Medical Bay: Allows treatment for one individual at no penalty to Healing skill
  • Locker: Room to store weapons and other gear.

Humvee
  • Size: 5 (Large)
  • Handling: 0
  • Top Speed (mph): 120
  • Toughness: 14 (2)
  • Crew: 1+8
  • Four-Wheel Drive: Treat each inch of difficult terrain as 1.5″ instead of 2″.
  • Air Bags & Safety Harnesses: Passengers take half damage from collisions (round down).
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
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