Simon "Cross" Harris - Titan Effect (Ready for Review)
- Simon CROSS Harris
- Posts: 71
- Joined: Thu Jan 03, 2019 2:46 pm
Simon "Cross" Harris - Titan Effect (Ready for Review)
Dice Rolls
Old-Timer
[dice:3q1kb9rm]47941:0[/dice:3q1kb9rm]: Four (Blackmailed): A powerful individual or an organization (KGB) knows all the character’s dirty little secrets, and frequently asks him favors. He doesn’t have a choice and is forced to comply, or does he?
Old-Timer
[dice:3q1kb9rm]47941:0[/dice:3q1kb9rm]: Four (Blackmailed): A powerful individual or an organization (KGB) knows all the character’s dirty little secrets, and frequently asks him favors. He doesn’t have a choice and is forced to comply, or does he?
Last edited by Simon CROSS Harris on Sun Jan 13, 2019 4:23 pm, edited 4 times in total.
- Simon CROSS Harris
- Posts: 71
- Joined: Thu Jan 03, 2019 2:46 pm
Re: Simon "Cross" Harris
Character Sheet
Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
Character Name Simon "Cross" Harris
Rank: Seasoned 3 Experience: 26 Advances Left: 0
Race: Human
Psychic Flavor: ESP
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7;
Skills:
Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
Character Name Simon "Cross" Harris
Rank: Seasoned 3 Experience: 26 Advances Left: 0
Race: Human
Psychic Flavor: ESP
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7;
Skills:
- * Athletics (AGI) d6
- * Fighting (AGI) d6
- * K/Common (SMA) d6
- K/Tradecraft (SMA) d6
- * Notice (SMA) d6
- Piloting (AGI) d6
- * Shooting (AGI) d10
- * Stealth (AGI) d8
- Survival d8
- Skill d4
- Secret (Major) _
- Code of Honor (Major)
- Loyal (Minor)
- Outsider (Minor)
- Driven (Major)
- Arcane Background : (Super Powers, free setting rule)
- Old Timer: (Human Free Edge)
- Four (Blackmailed): Simon's former wingman turned traitor knows his real identity. The KGB has agents looking for Simon, in order to retrieve the sensitive intel he returned home with.
- Alertness: +2 to Notice (Hindrance)
- Marksman: Use Aim when Shooting. (S1)
- Assassin: Add +2 to damage rolls when their foe is Vulnerable or they have The Drop. (S3)
- Edge: brief description
Last edited by Simon CROSS Harris on Tue Jan 15, 2019 2:09 pm, edited 20 times in total.
- Simon CROSS Harris
- Posts: 71
- Joined: Thu Jan 03, 2019 2:46 pm
Re: Simon "Cross" Harris
Background
Joseph Makatozi had grown up on one of the various reservations for Native Americans in the Mountain West. Spending hours in the high mountain fields and glades, Joseph had watched fighter jets streak across the sky and dreamed of being a pilot and flying.
Before he got his wings to fly, Joseph had learned to live on and with the land. He learned to run with the deer and to hunt like a wolf. The bear. The Beaver The Fox. The Eagle. The Owl. Nature was his life and his friends were all in the woods.
As a young teenager he found a local man, near the resrvation who flew crop dusters. Before and after school he chased his dreams to fly. First working as a mechanic and then getting licensed to pilot. When he graduated from high school, he was actively recruited by the United States Airf Force.
Joseph Makatozi had grown up on one of the various reservations for Native Americans in the Mountain West. Spending hours in the high mountain fields and glades, Joseph had watched fighter jets streak across the sky and dreamed of being a pilot and flying.
Before he got his wings to fly, Joseph had learned to live on and with the land. He learned to run with the deer and to hunt like a wolf. The bear. The Beaver The Fox. The Eagle. The Owl. Nature was his life and his friends were all in the woods.
As a young teenager he found a local man, near the resrvation who flew crop dusters. Before and after school he chased his dreams to fly. First working as a mechanic and then getting licensed to pilot. When he graduated from high school, he was actively recruited by the United States Airf Force.
Last edited by Simon CROSS Harris on Sun Mar 03, 2019 3:58 pm, edited 2 times in total.
- Simon CROSS Harris
- Posts: 71
- Joined: Thu Jan 03, 2019 2:46 pm
Re: Simon "Cross" Harris
Gear
Survival Kit (1 EP)
SNOW IN SAGUARO
Accuracy International AWM (6 EP)
Saturday Saviors
Credits:
Contacts
Survival Kit (1 EP)
- A backpack that contains
- 10 days of military rations,
- flares,
- machete,
- compass,
- GPS system,
- and everything the character needs to survive in mountains, jungles or forests.
- 2 points of protection for torso, vitals, arms and legs.
- different colors and patterns according to the type of mission (jungle, desert, night operations, etc.),
- sound-dampening soles, giving a +2 to Stealth checks versus visual (if the pattern matches the environment) and sound detection.
- Info
- Info
- Range: 30/60/120
- DMG: 2d8+1
- RoF: 1
- Weight: 12
- Caliber: 7.62
- Shots: 5
- Min Str: d6
- Notes:
- AP 2, Semi-Auto, Scope, Snapfire
- Multi-Vision Scope (4 EP)
- Suppressor (1 EP)
- Bipod (1 EP)
- Info
- Range: 12/24/48
- DMG: 2d6
- RoF: 1
- Weight: 2
- Caliber: 9 mm
- Shots: 15
- Min Str: --
- Notes:
- AP 1, Semi-Auto
- Info
- Info
SNOW IN SAGUARO
Accuracy International AWM (6 EP)
- Range: 40/80/160
- DMG: 2d10
- RoF: 1
- Weight: 18
- Caliber: .338
- Shots: 5
- Min Str: d6
- Notes:
- AP 4, Bipod, Scope, Snapfire
- Acquired from Sniper's Nest in Snow In Saguro
- Range: 24/48/96
- DMG: 2d8
- RoF: 3
- Weight: 9
- Caliber: 5.56
- Shots: 30
- Min Str: d6
- Notes:
- AP 2, Semi-Auto, Auto
- Acquired from Guard Shack in Snow In Saguro
- Range: 12/24/48
- DMG: 2d6
- RoF: 3
- Weight: 2
- Caliber: 9 mm
- Shots: 17
- Min Str: --
- Notes:
- AP 1, Auto, Semi-Auto
- Acquired from Guard Shack in Snow In Saguro
- Range: 12/24/48
- DMG: 2d6
- RoF: 3
- Weight: 2
- Caliber: 9 mm
- Shots: 17
- Min Str: --
- Notes:
- AP 1, Auto, Semi-Auto
- Acquired from Guard Shack in Snow In Saguro
- Acquired from Guard Sleeping Quarters in Snow In Saguro
- Acquired from Guard Sleeping Quarters in Snow In Saguro
- Acquired from Inside the Station in Snow In Saguro
Saturday Saviors
Credits:
Contacts
Last edited by Simon CROSS Harris on Sun Mar 03, 2019 4:37 pm, edited 11 times in total.
- Simon CROSS Harris
- Posts: 71
- Joined: Thu Jan 03, 2019 2:46 pm
Re: Simon "Cross" Harris
Advances
- Attributes
- Agility d4 --> d8 (char gen, hindrance) --> d10 (N1) ,
- Smarts d4 --> d6 (chargen) --> d8 (S2),
- Spirit d4 --> d6 (chargen),
- Strength d4 --> d6 (chargen),
- Vigor d4 --> d6 (chargen)
- Skills
Complete Skill List:- * Athletics (Ag) d4 --> d6 (char gen)
- Boating (Ag)
- Empathy (Sp)
- Driving (Ag)
- * Fighting (Ag) d4 --> d6 (char gen)
- Gambling (Sm)
- Healing (Sm)
- Intimidation (Sp)
- Investigation (Sm)
- K/Arcana (Sm)
- K/Computers (Sm)
- K/Cybernetics (Sm)
- K/Demolitions (Sm)
- K/Electronics (Sm) (used for sensors and such)
- K/Engineering (Sm)
- K/History (Sm)
- K/Law (Sm)
- K/Medicine (Sm)
- K/Politics (Sm)
- K/Science (Sm)
- K/Tradecraft (Sm) --> d6 (char gen)
- Lockpicking (Ag)
- Mysticism (Sp)
- * Notice (Sm) d4 --> d6 (char gen)
- Persuasion (Sp)
- Piloting (Ag) -->d6 (char gen)
- Psionics (Sm)
- Repair (Sm)
- Riding (Ag)
- * Shooting (Ag) d4 --> d8 (char gen) --> d10 (N3)
- Spellcasting (Sm)
- * Stealth (Ag) d4 --> d6 (char gen) --> d8 (S2)
- Streetwise (Sm)
- Survival (Sm) --> d4 (N2) --> d6 (N3) --> d8 (S2)
- Swimming (St)
- Taunt (Sp)
- Tracking (Sm)
- [Marksman]
- Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
- Skills: Athletics d6, Fighting d6, K/Tradecrat d6, Notice d6, Piloting d6, Shooting d8, Stealth d6, Survival d4
- Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
- Hindrances: One Major, Two Minor
- Edges: Arcane Background (Super Powers), Old Timer, Alertness
- Super Powers (ESP):
- Awareness (3): Ignores obscurement penalties. (ESP).
- Danger Sense (2): Sixth Sense.
- Heightened Senses (1): Eagle Eyes. (ESP).
- Uncanny Reflexes (4): –2 to hit. (Enhanced danger sense)
Swapped [Skills] Shooting d10 for K/Tradecraft d6
Swapped [Edges] Marksman for Old Timer
- [Marksman] [15 of 15]
- Encrypted smartphone (free)
- Subvocal commlink (free)
- P226 pistol (free)
- Combat knife (1/4 EP)
- PSG1 sniper rifle (5 EP) + suppressor (1 EP) + bipod (1 EP)
- Smart binoculars (1/2 EP)
- Smoke grenade (1/4 EP)
- Stealth suit (2 EP)
- [Seasoned] (+5 EP)
- Survival Kit (1 EP)
- Multi-Vision Scope (4 EP)
- Initial Advances: (From Hindrances):
- Secret (Major) - INC AGility 1 die type (d8)
- Code of Honor (Major) - RP benefit only
- Loyal/Outsider (Minor) - New Edge: Old Timer
- Free Edge (Human): Alertness
- Cybernetic Modifications: None
- Novice 1 Advance: INC AGIlity 1 die type (d10)
- Novice 2 Advance: Learn Survival (d4)
- Novice 3 Advance: INC Shooting/Survival 1 die type (d10/d6)
- Seasoned 1 Advance: New Edge: Marksman
- Seasoned 2 Advance: INC SMArts 1 die type (d8) [2019Q1] (01APR2019)
- Seasoned 3 Advance: INC Stealth/Survival 1 die type (d8/d8) [2019Q2] (16OCT2019)
- Seasoned 4 Advance: New Edge: Assassin [2019Q3] (16OCT2019)
- Veteran 1 Advance: INC VIGor 1 die type (d8)
- Veteran 2 Advance: Power Points Edge (+5 PP) (Extra Action, Gifted)
- Veteran 3 Advance: to be determined
- Veteran 4 Advance: TBD
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
Last edited by Simon CROSS Harris on Tue Jan 15, 2019 1:25 pm, edited 15 times in total.
- Simon CROSS Harris
- Posts: 71
- Joined: Thu Jan 03, 2019 2:46 pm
Re: Simon "Cross" Harris
Powers
Recovery: 1 per hour
Adventure Card:
Awareness (Fox's Cunning) (3 PP)
Trapping: In Tune with Nature, Cross allows his surroundings to inform him.
Effect: Ignores obscurement penalties. (ESP).
Danger Sense (Deer's Alertness) (2 PP)
Trapping: Cross's abilities are second nature to him. All most like he was one with the land and mother nature.
Effect: Cross detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
Heightened Senses (Eyes of the Eagle) (1 PP)
Trapping: Cross's eyes become that of an Eagle sharp and accurate over great distances
Effect: Cross can see details twice as far as a normal human. Range penalties are halved (-1 for Medium, -2 for Long, -4 for Extreme range).
Uncanny Reflexes (Cheetah's Dash) (4 PP)
Trapping: Minus the spots, he has lightning fast reflexes.
Effect: -2 to be hit from all incoming melee and ranged attacks.
3 Bennies
PP: 15Recovery: 1 per hour
Adventure Card:
Powers List
Recommended Starting Powers _
Awareness (Fox's Cunning) (3 PP)
Trapping: In Tune with Nature, Cross allows his surroundings to inform him.
Effect: Ignores obscurement penalties. (ESP).
Code: Select all
[url=https://savagerifts.com/sr/viewtopic.php?f=201&t=3514#p47978]Awareness, Power[/url]
Trapping: Cross's abilities are second nature to him. All most like he was one with the land and mother nature.
Effect: Cross detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
Code: Select all
[url=https://savagerifts.com/sr/viewtopic.php?f=201&t=3514#p47978]Danger Sense[/url]
Trapping: Cross's eyes become that of an Eagle sharp and accurate over great distances
Effect: Cross can see details twice as far as a normal human. Range penalties are halved (-1 for Medium, -2 for Long, -4 for Extreme range).
Code: Select all
[url=https://savagerifts.com/sr/viewtopic.php?f=201&t=3514#p47978]Heightened Senses[/url]
Trapping: Minus the spots, he has lightning fast reflexes.
Effect: -2 to be hit from all incoming melee and ranged attacks.
Code: Select all
[url=https://savagerifts.com/sr/viewtopic.php?f=201&t=3514#p47978]Uncanny Reflexes[/url]
Veteran Advance _
Last edited by Simon CROSS Harris on Fri Mar 01, 2019 8:51 am, edited 11 times in total.
- Simon CROSS Harris
- Posts: 71
- Joined: Thu Jan 03, 2019 2:46 pm
CROSS - XP Rewards
XP REWARDS
- 2019Q3 Advance | 0.80 PPW | EP
- 2019Q2 Advance | 1.70 PPW | 2 EP
- 2019Q1 6 (26) XP | 3.20 PPW | 3 EP
- Simon CROSS Harris
- Posts: 71
- Joined: Thu Jan 03, 2019 2:46 pm
Simon "Cross" Harris - Current Mission Loadout
Survival Kit (1 EP)
- A backpack that contains
- 10 days of military rations,
- flares,
- machete,
- compass,
- GPS system,
- and everything the character needs to survive in mountains, jungles or forests.
- 2 points of protection for torso, vitals, arms and legs.
- different colors and patterns according to the type of mission (jungle, desert, night operations, etc.),
- sound-dampening soles, giving a +2 to Stealth checks versus visual (if the pattern matches the environment) and sound detection.
- Info
- Range: 40/80/160
- DMG: 2d10
- RoF: 1
- Weight: 18
- Caliber: .338
- Shots: 5
- Min Str: d6
- Notes:
- AP 4, Bipod (1 EP), Scope (1 EP), Snapfire
- Multivision Scope (4 EP), Suppresssor (1 EP)
- Acquired from Sniper's Nest in Snow In Saguro
- Range: 12/24/48
- DMG: 2d6
- RoF: 1
- Weight: 2
- Caliber: 9 mm
- Shots: 15
- Min Str: --
- Notes:
- AP 1, Semi-Auto
- Info
- Info