Dawn Swiftrunner, Dog Girl Cyber-Knight

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Dawn Swiftrunner
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Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Dawn Swiftrunner »

Hello all! This is a work-in-progress thread as I come up with a character for Adventure, Inc.
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Dawn Swiftrunner

Seasoned Female Dog Boy, Cyber-Knight, and Wandering hero

Framework: Cyber-Knight
Background
Appearance:
"If a Dog Boy had a fursona" is a sentence not too many people in the world of Rifts® would understand, but it is the perfect descriptor for Dawn. She is determined to stand out from other Dog Boys and other mutant animals or animal-like D-Bees, and has taken to dying her fur and wearing a bright purple wig. She wears stylized cyber-knight armor that is predominantly turquoise and pink, and her psi-blade manifestations are bright pink as well. (She also takes the time to paint her claws purple.) She is gregarious almost to a fault, eager for new things to learn and try, and speaks with a twang that pinpoints her origin to the Long Star complex.

Backstory: Dawn is formerly known as DWN-6219, a dog boy assigned to Lone Star. ("Dog boy" is a unisex term among some Coalition soldiers, who don't see in the dog soldiers anything but an expendable workforce.) She was a hot dog, grown in a tube and testing out a desired mix of traits, and even early on, Lone Star's science team noted with interest how fast she was - and how fearless, a trait that got her into trouble more than once.

She felt a fierce loyalty to her pack, but not all loyalties are repaid in kind; when word came from Lone Star that they wanted her moved to breeding and retired from any kind of field work, she found herself distraught at the thought and not sure why. She came to blows with her handler, the psi-stalker Wrakk, who was even amongst Coalition psi-stalkers known for his sadism. She bit him - and knowing what that meant, she fled.

She survived for a time in the wilderness, but was filled with self-loathing and felt that she was better off dead, and she might still be out there still if she hadn't by chance stumbled across a rare find - a subterranean pre-Rifts library, stocked full of books she couldn't read, but that she couldn't bring herself to destroy despite Coalition operating protocol.

So she made it a home of sorts, and that's how she was found by what she considers her first true parents; the renegade scholar known as Patricia Rodriguez, and her cyber-knight spouse, Dame M'ra Vyn. They, along with Dawn, preserved the books, and in their interactions, gave Dawn the words she needed to describe herself.

After rescuing the books, Dawn learnt to read by helping transcribe them whilst also being initiated in the order of the cyber-knights, and now, years later and after a lot of arduous physical and spiritual training, she has been sent out into the world, to find her new pack and to defend it from the forces of injustice.


Attributes: Agility d10, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Athletics d8, Battle d6, Common Knowledge d6, Driving d6, Fighting d8, Healing d6, Language (American English) d8, Notice d6, Persuasion d6, Psionics d8, Riding d6, Shooting d8, Stealth d4, Survival d6
Pace: 10; Running Die: d12; Parry: 6; Toughness: 15 (6)
Strain: 6/6
Hindrances: Enemy (minor, Wrakk the Relentless: her former psi-stalker commander), Impulsive, Quirk (Style for Miles: Dawn dresses in a manner that is extremely over the top and attempts to get her to blend in are unlikely to succeed.)
Edges: Brave, Breed Advantage (Agile), Breed Advantage (Fast), Champion, Combat Reflexes, Connections (Cyber-Knight Order), Free Runner, Psi-Shield, Quick
Armor: Cyber-Knight Medium EBA (TW) (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Psi-Sword (Range Melee, Damage Str+2d8, AP 8), Split Psi-Sword 1 (Range Melee, Damage Str+2d8, AP 4), Split Psi-Sword 2 (Range Melee, Damage Str+2d8, AP 4), Bite (Range Melee, Damage Str+d6), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), NG-L5 Laser Rifle (Range 24/48/96, Damage 4d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: Communications Band (TW), NG-S2 Survival Pack, Wooden Cross
Languages: American English (native, d8), Native
Current Wealth: $0
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 10
  • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Environmental Protection (Savage Worlds: Adventure Edition p161; Innate Power; Limitations: Self (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Healing (Savage Worlds: Adventure Edition p162; Innate Power; Limitations: Self (limited)), Relief (Savage Worlds: Adventure Edition p166)
Special Abilities
  • Bite: Dog Boys bite for Strength+d6 damage and may bite grappled prey, see Natural Weapons in Savage Worlds.
  • Breed Advantage: A Dog Boy begins with the Breed Advantage Edge (see sidebar). The player decides what breed (or breeds) the character is influenced by.
  • Keen Sense of Smell: Dog Boys have an excellent sense of smell—gain a +2 to smell-based Notice checks and +2 on all Survival (tracking) rolls.
  • Keen Sense of Hearing: Psi-Hounds have exceptional canine hearing, +2 to sound-based Notice checks.
  • Low Light Vision: Dog Boys ignore Dim and Dark Illumination penalties.
  • Mutant: Dog Boys are awkward around non-human populations, and many are frightened by their association with the Coalition. Initial Reactions to them typically start at Uncooperative.
  • Near-Human Physiology: Engineered from Rifts Earth genetic stock, those unfamiliar with Psi-Hound physiology suffer a −1 penalty to Healing and cybernetics checks.
  • Oddly Built: The Psi-Hound project produces mutant canines with peculiar physical builds. Long snouts, digitigrade legs, tails, and other oddities mean most standard armor and clothing must be custom-made at double normal cost. Glitter Boy armor (and the Iconic Framework) and most human power armor is not an option.
  • Psychic Sense: Dog Boys have the inherent ability to detect arcana, interpreting it as a scent. This sense is always active. They use the Notice skill (+2 from Keen Sense of Smell) to detect the presence and location of anything psychic, magic, or supernatural. They can also use Survival (also +2 from Keen Sense of Smell) to track a specific entity or item fitting the above criteria. Psychic Sense doesn’t work inside sealed armor or vehicles. Every point of cybernetic Strain imposes a −1 penalty to Psychic Sense.
  • Restricted Paths: Dog Boys cannot take any Arcane Background using PPE, nor any Iconic Framework that includes it.
  • Wanted Hindrance (Minor): There is a standing Coalition bounty for bringing in "feral" Dog Boys.
  • Weakness (Ley Line Hypersensitivity): Dog Boys lose their Psychic Sense on or close (within 2" or 4 yards) to a ley line. Ley line storms cause a level of Fatigue from severe headaches and distress as for a psychic (which does not stack if they have the Arcane Background).
  • Psionics: Power Points: 10; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Environmental Protection (Savage Worlds: Adventure Edition p161; Innate Power; Limitations: Self (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Healing (Savage Worlds: Adventure Edition p162; Innate Power; Limitations: Self (limited)), Relief (Savage Worlds: Adventure Edition p166)
  • Cyber-Armor: As a free action, Cyber- Knights can summon an organic metal shell granting +2 Toughness and allowing them to ignore Gritty Damage (see Blood & Gore, page 116).
    Stats include toughness bonus.
  • Combat: Cyberkinetic
    Any electronic technology-based attacks such as lasers, rail guns, and vibro- blades suffer a −2 to hit a Cyber- Knight. This ability stacks with the deflection power.
  • First Into Battle: Cyber-Knights begin with +2 Pace and a d10 running die; stacks with the Fleet-Footed Edge.
  • Inner Light: Cyber-Knights begin with the Champion Edge (see Savage Worlds).
  • Intense Combat Training: A Cyber- Knight begins play with Fighting d8 and two Combat Edges (meeting all requirements except Rank). Free Runner
  • Minor Psionic: Cyber-Knights have Arcane Background (Psionics),
  • Psi-Sword: As a free action, Cyber- Knights can summon a blade of spirit and will. It may have any appearance but it does not change the effects.
  • Revered Protectors: The hero is a member of the Cyber-Knight Order faction, and has Connections with the group and its allies. She gains +1 to social checks with most folks and Reactions start one level higher than normal. The faction's Enemies—including powerful monsters, supernatural evil, and villains—will plot the hero's downfall.
  • Code of Honor: A Cyber-Knight must adhere to the codes and philosophies of the Order or he loses some or all of his powers, depending on the degree of transgression.
  • Cybernetics: Cyber-Knights suffer −1 to Psionics per point of Strain (page 69).

Advances
Novice Advances
  • Raise Attribute: Strength
  • Edge: Quick
  • Raise Skill: Psionics
Seasoned Advances
  • Edge: Breed Advantage (Agile)
  • Raise Attribute: Spirit
Current Load: 39.75 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Character Frameworks, Strain Characteristic (for Cyberware)
Validity: Character appears valid and optimal

Created with Savaged.us
Last edited by Dawn Swiftrunner on Sat Jul 03, 2021 6:11 pm, edited 4 times in total.
A good dog.
OOC Comments
Pace: 10; Running Die: d12; Parry: 6; Toughness: 15 (6)
- Parry is 9 with psi-shield active, and enemies have a -4 cover penalty to hit
- When attacked with technological attacks, enemies take -2 on their rolls.

ISP: 10 / 10

Bennies: 3
- Gained 1 Jan 31 2021 for good RP (see Discord)
- Spent 1 to reroll Fighting on April 11 2021
- Gained 1 on draw of the Joker May 8 2021
- Spent 1 to remove Shaken May 8 2021
- Spent 1 to soak damage May 8 2021
- Gained 1 when sharing a backstory element, Nov 28 2021
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Venatus Vinco
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Venatus Vinco »

Awesome...ignore my question in PM.

This will be a great addition.

VV
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Dawn Swiftrunner
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Dawn Swiftrunner »

And updated with a full statblock and background! (And a picture from HeroForge.)

Feedback appreciated!
A good dog.
OOC Comments
Pace: 10; Running Die: d12; Parry: 6; Toughness: 15 (6)
- Parry is 9 with psi-shield active, and enemies have a -4 cover penalty to hit
- When attacked with technological attacks, enemies take -2 on their rolls.

ISP: 10 / 10

Bennies: 3
- Gained 1 Jan 31 2021 for good RP (see Discord)
- Spent 1 to reroll Fighting on April 11 2021
- Gained 1 on draw of the Joker May 8 2021
- Spent 1 to remove Shaken May 8 2021
- Spent 1 to soak damage May 8 2021
- Gained 1 when sharing a backstory element, Nov 28 2021
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Venatus Vinco
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Venatus Vinco »

This character looks great!

Good backstory (handle should probably be handler).

You wrote as starting as a Novice and I like that. The group has 4 Advances. You are welcome to take those.

If you want to remain a Novice for character purposes we can cook up a special item or something for you, maybe a gift from your teachers as a reward.

VV
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Venatus Vinco »

I am ready to add someone to the game...is this character ready to play?

VV
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Dawn Swiftrunner
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Dawn Swiftrunner »

Sorry! Busy week. Yes, I'll take the 4 advances. Are they 4 total, or 4 plus the starting advance?
A good dog.
OOC Comments
Pace: 10; Running Die: d12; Parry: 6; Toughness: 15 (6)
- Parry is 9 with psi-shield active, and enemies have a -4 cover penalty to hit
- When attacked with technological attacks, enemies take -2 on their rolls.

ISP: 10 / 10

Bennies: 3
- Gained 1 Jan 31 2021 for good RP (see Discord)
- Spent 1 to reroll Fighting on April 11 2021
- Gained 1 on draw of the Joker May 8 2021
- Spent 1 to remove Shaken May 8 2021
- Spent 1 to soak damage May 8 2021
- Gained 1 when sharing a backstory element, Nov 28 2021
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Venatus Vinco
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Venatus Vinco »

Dawn Swiftrunner wrote: Sun Jan 24, 2021 2:31 pm Sorry! Busy week. Yes, I'll take the 4 advances. Are they 4 total, or 4 plus the starting advance?
5 total (4 plus site advance)

VV
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Dawn Swiftrunner
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Dawn Swiftrunner »

Okay, I have fixed typo and updated with her advances!

(Please let me know if taking two Breed Advantage edges as advances is too cheesy; I know it's one that requires a little GM hand-holding)
A good dog.
OOC Comments
Pace: 10; Running Die: d12; Parry: 6; Toughness: 15 (6)
- Parry is 9 with psi-shield active, and enemies have a -4 cover penalty to hit
- When attacked with technological attacks, enemies take -2 on their rolls.

ISP: 10 / 10

Bennies: 3
- Gained 1 Jan 31 2021 for good RP (see Discord)
- Spent 1 to reroll Fighting on April 11 2021
- Gained 1 on draw of the Joker May 8 2021
- Spent 1 to remove Shaken May 8 2021
- Spent 1 to soak damage May 8 2021
- Gained 1 when sharing a backstory element, Nov 28 2021
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Venatus Vinco
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Venatus Vinco »

Dawn Swiftrunner wrote: Sun Jan 24, 2021 9:07 pm Okay, I have fixed typo and updated with her advances!

(Please let me know if taking two Breed Advantage edges as advances is too cheesy; I know it's one that requires a little GM hand-holding)
Awesome. Looking good.

Breed Advantage can be taken once per rank. I believe that means you can only have it twice (once at creation/Novice once at Seasoned). I will investigate.

VV
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Venatus Vinco »

Yeah,

Looks like you can only have Breed Advantage twice: Novice/Creation and Seasoned.

Sorry

VV
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Dawn Swiftrunner
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Dawn Swiftrunner »

Okay, will revamp it shortly. Thanks!
A good dog.
OOC Comments
Pace: 10; Running Die: d12; Parry: 6; Toughness: 15 (6)
- Parry is 9 with psi-shield active, and enemies have a -4 cover penalty to hit
- When attacked with technological attacks, enemies take -2 on their rolls.

ISP: 10 / 10

Bennies: 3
- Gained 1 Jan 31 2021 for good RP (see Discord)
- Spent 1 to reroll Fighting on April 11 2021
- Gained 1 on draw of the Joker May 8 2021
- Spent 1 to remove Shaken May 8 2021
- Spent 1 to soak damage May 8 2021
- Gained 1 when sharing a backstory element, Nov 28 2021
User avatar
Dawn Swiftrunner
Posts: 36
Joined: Sat Jan 16, 2021 11:28 pm

Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Dawn Swiftrunner »

And, have revamped it!
A good dog.
OOC Comments
Pace: 10; Running Die: d12; Parry: 6; Toughness: 15 (6)
- Parry is 9 with psi-shield active, and enemies have a -4 cover penalty to hit
- When attacked with technological attacks, enemies take -2 on their rolls.

ISP: 10 / 10

Bennies: 3
- Gained 1 Jan 31 2021 for good RP (see Discord)
- Spent 1 to reroll Fighting on April 11 2021
- Gained 1 on draw of the Joker May 8 2021
- Spent 1 to remove Shaken May 8 2021
- Spent 1 to soak damage May 8 2021
- Gained 1 when sharing a backstory element, Nov 28 2021
User avatar
Venatus Vinco
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Re: Dawn Swiftrunner, Dog Girl Cyber-Knight

Post by Venatus Vinco »

Looks great, I especially like the splash of colour in the description.

I'll get you set up in the group and add a hook in my next post.

Be great if you could join us on discord as we sometimes have our ooc chatter in our channel.

VV
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