Inventory
Cash: 0
Weapons:
Vibro Vambraces - Str+2d6 MD, AP 8, +1 Parry; count as Claws
NG-LG6 Laser Rifle and Launcher - 24/48/96, 4d6 laser, ROF1, AP 2, 20 shots
- Multi-Optics Scope (+2 Notice and offset range penalty by 2 when taking Aim, +1 Shooting)
- Grenade Launcher - 18/36/72, 5 shots, Reload 2
- 6 AP grenades - 3d8 AP 16, SBT
- 5 HEX grenades - 3d10 AP 4, MBT
NG Equalizer (Patron Item)
The Equalizer is a purpose built adaptation using rounds made by competitors to see if it is worth reverse engineering those rounds. This six barreled pistol can use Bandito Arms Big Bore rounds, or Naruni Enterprises Plasma Rounds equally. Its revolutionary Steady Shot Aim Assist, standard Fast Draw Holster, and the shiny finish tend to draw admiration from its users.
• Adaptive Engineering: Can use Bandito Arms Big Bore rounds for the pistol.
• • Range: 6/12/24
• • Damage: 1-3d6+1, AP: 3
• • Special: When using this round, the Equalizer acts as a Shotgun with the following additional effects: Targets hit are Distracted and then roll Strength (−2 if shooter got a raise). Those who fail are hurled 2d6” and become prone, suffering another 2d4 damage if they strike a hard object. Targets with MDC or of Size (Large) or greater ignore this effect (100 credits per shell, Rarity −1).
• Adaptive Engineering: Can also use NE-002PC "Medium" Plasma Cartridges
• • Range: 10/20/40
• • Damage: 3d10+3, AP: 0
• • Notes: Mega Damage, It Burns
• Adaptive Engineering: Can use normal shotgun rounds - slug and buckshot.
• • Range: 6/12/24
• • Damage: Slug: 2d10 / Buckshot: 1-3d6, AP 0, +2 to hit
• RoF: 1, Revolver
• Shots: 6, Cannot use Speed Loader, Reload one round per action.
• Features:
- • Min Str d8
• Adaptive Engineering: Can use Bandito BigBore Pistol Rounds or "Medium" or Naruni Pistol Plasma Rounds. Can also use standard 12 gauge Shotgun buckshot and slug rounds (including silver). Because of the variable nature of the cylinder, malfunctions and jams are common. This gun is +1 on the Technical Difficulties table.
• Steady Shot Aim Assist: A miniature Sensor Targeting Suite in the weapon eliminate excessive gun motion, centering the gun in relation to the grip, allowing for greater accuracy while on the move. This system can reduce the shooting penalty from Unstable Platform or Running by 1
• Laser Targeting: When activated, this integrated laser targeting module provides +1 to Shooting rolls. '
• Shiny: This custom beast of a weapon always draws attention and admiration. People are always asking about it, even when you'd rather they just ignore you. (Acts as a Quirk Minor Hindrance)
• Cannot make use of a "Speed Loader" due to the adaptive design that allows for multi-munitions use. Must be loaded one at a time.
• Unique Ammo: Big Bore Rounds may be purchased at most Northern Gun Stores, or Bandito Arms stores for 100 credits each (Rarity -1); For those with the weapon and authorization, Northern Gun stores that have them will sell any Naruni Pistol Plasma rounds to the tester for 50 credits (Rarity -2).
• Northern Gun Quality: Uses the Northern Gun Manufacturer Quality (Empires of Humanity, page 38)
Armor:
Plastic Man Armor (no effective bonus; just for appearances, and to hang a jetpack on)
Bandito Arms Branaghan Special Armored Overcoat (Rifts Patron Item)
• +2 Armor and +1 Toughness
• Does not add armor or toughness, as Icosa is mega-damage
• No Minimum Strength Requirement (5 lbs.)
Features:
The internal pockets can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
• Pocket: Translator
• Pocket: Field Computer
• Pocket: Survival Kit
• Pocket: Grapnel Launcher
• Pocket: Sidearm
• Pocket:
• Pocket:
• Pocket:
Gear:
CAN Republic Heimdall Holocom
- 300 mile range
- +1 Hacking
- 5 power points
- Illusion and Mind Reading (uses Hacking skill, works on computers/robots/etc only)
SNARLS Multi-Optics Helmet
Weight: 5 lbs.
Sensory Features Abilities: Ignores Illumination penalties, gains +2 to sight based Notice rolls or to offset Range penalties, and +1 Shooting with calibrated weapons. Includes a hands-free radio (10-mile range) and megaphone voice projection system.
Notes: detect arcana, Monster Slayer Edge, 5 PP
Protection: +4 Armor, +2 Toughness to head only
Activation Skill: Electronics
Availability: NA
Base Cost: 90,000 credits
Jetpack (Formerly nuclear Falcon 300; updated to CAN Republic specifications)
- Handling +2 with a top speed of 220 MPH (35 lb, nuclear-powered). Does not function for anyone but Icosa.
Language Translator (common North American languages, skill 1d12+2), 9600cr
Multi-Optics Scope (+2 Notice, offset range penalty by 2, when taking Aim, +1 Shooting), 3000cr
Grapnel and Launcher (uses Shooting, 18" range, Shooting to gain +2 Athletics to climb (+4 on Raise) or Entangle a target (Bound on raise)), 2500cr STOLEN BY FAERIES
Grade 1 Field Computer (+1 Hacking/Thievery/Research when appropriate), 10,000cr
NG-S2 Survival Kit, 3000cr
- • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.