2019 Q1 GM Poll

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GM Rating on a scale of 1 (The worst) to 5 (The best)

5
4
100%
4
0
No votes
3
0
No votes
2
0
No votes
1
0
No votes
 
Total votes: 4

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Stoic
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Posts: 741
Joined: Fri May 25, 2018 8:58 am

2019 Q1 GM Poll

Post by Stoic »

Please feel free to leave feedback/constructive criticism
GM Bennies 9/9
Wild Card Bennies ?
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Dorian Falstaff
Posts: 106
Joined: Sat Jan 12, 2019 11:25 pm

Re: 2019 Q1 GM Poll

Post by Dorian Falstaff »

Like the adventure and the group a lot!
At A Glance
Dorian Falstaff
Pace: 6; Parry: 5 Toughness: 5/17(9) in armor
Combat-Relevant Edges & Abilities: Dispel "drone" PPE 9/15
  • List of Abilities
: Exalted Quickness with a raise.
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 17/25
Bennies: Dorian 3/3 Mr. Givens 2/3
Adventure Cards
  • #: Card - Effect
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Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand
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Vrothuss
Posts: 123
Joined: Mon Jan 14, 2019 2:00 pm

Re: 2019 Q1 GM Poll

Post by Vrothuss »

I appreciate your flexibility as I introduced Rifting to a game that may not really have a place for it. I am trying to narrow the science of Rifting.
Vrothuss _

Vrothuss
6 Advances - Seasoned 3 - Gemini Demon Shifter
Parry: 2 || Toughness: 10 [1]
PPE: 30/30
Combat Edge: None
Bennies: 3/3

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Stoic
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Re: 2019 Q1 GM Poll

Post by Stoic »

I saw your document on that, interesting stuff. I'm sure we can work out a compromise.
GM Bennies 9/9
Wild Card Bennies ?
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Sera
Posts: 59
Joined: Tue Nov 06, 2018 3:19 pm

Re: 2019 Q1 GM Poll

Post by Sera »

voted, having fun with this one.
Status Tracker
Seraphim
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 2 / 3
  • Q2 2019
    • Interlude Thread
      • +1 Benny
    • Mission 1: Sabotage & Slipped Away
      • Spent 2 Benny to Reroll damage.

Pace: 6 ; Parry: 6 ; Toughness: 5

  • Quick: When dealt a 5 or lower, may discard and redraw until gets a card higher then 5.
  • Strong Willed: +2 to Spirit and Smarts rolls when resisting Test of Wills attacks.
  • Steady Hands: ignore Unstable platform penalty when firing while riding in a moving vehicle. actions while running penalty is -1 instead of -2.
  • Construct
    • +2 to recover from being Shaken
    • Ignore one level of wound modifiers
    • Doesn't Breath: This species doesn't breathe. Individuals aren't affected by inhaled toxins, can't drown, and don't suffocate in a vacuum.
    • Immune to Disease
    • Immune to Poison
    • Cannot heal naturally and must be Repaired. Ignore the "Golden Hour"
  • Environmental Weakness (Electricity): Sera suffers +4 additional damage from electrical attacks, and have a -4 penalty to resist other electrical effects.


Halo

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 3 / 3
Pace: 6 ; Parry: 5* ; Toughness: 5
*: Halo is a small robot, size -2. attackers subtract 2 from any attack rolls directed at him.
  • Ace: May Spend Bennies to make Soak Rolls for vehicles or vessels they control. This is a Boating, Driving, or Piloting roll at -2 (cancelling their usual +2). Each success and raise negates a wound and any critical hit that would have resulted from it.
  • Combat Ace: Integrating vehicle operation with weapon control in one fluid moment of expertise, the pilot with this Edge ignores the multi-action penalty for making a Boating, Driving, or Piloting check and firing a weapon on the same round.
  • Construct:
    • +2 to recover from being Shaken
    • Ignore one level of wound modifiers
    • Doesn't Breath: This species doesn't breathe. Individuals aren't affected by inhaled toxins, can't drown, and don't suffocate in a vacuum.
    • Immune to Disease
    • Immune to Poison
    • Cannot heal naturally and must be Repaired. Ignore the "Golden Hour"
  • Environmental Weakness (Electricity): Halo suffers +4 additional damage from electrical attacks, and have a -4 penalty to resist other electrical effects.
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