Interlude Opportunity

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Stoic
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Posts: 741
Joined: Fri May 25, 2018 8:58 am

Interlude Opportunity

Post by Stoic »

Why did your character decide to splinter off from The Remorseless and start a new crew? Go ahead and give an interlude as to why that happened and once it is done immediately take a Benny and 1 xp
GM Bennies 9/9
Wild Card Bennies ?
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Ducky
Posts: 131
Joined: Sun Oct 28, 2018 6:19 am

Re: Interlude Opportunity

Post by Ducky »

Ducky looks up at the non coprial stoic entity that asked such a loaded question. Were there more than one reason? Did there have to be more than one. What if the reason I give is not good enough for this undoubtedly final stage promethian? Ducky sighed and started to answer but closed her mouth rethinking for a second. What happens if I say the real reason why and he finds out? That bastard Naruni told me to space Dorian or he would add 30 million units to what we owed. I could not do it... So I left. Surprise others came with.

Ducky smiles- and says, ”Dorian.”
Ducky Stat Block
Skills of note: Fighting d12, Notice d6+2
Edges of Note:

Melee damage with her sword: 1d12+2d10+5 AP2 MD
Bennies
2/3
-1 benny for reroll kn battle
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Dorian Falstaff
Posts: 106
Joined: Sat Jan 12, 2019 11:25 pm

Re: Interlude Opportunity

Post by Dorian Falstaff »

When the Sovereign was "leveraged" away from it's former owner joining the new ships crew was really a no brainer for Dorian. While he waited to see who would be going before making his decision known to hedge his bets; increased lab/shop space, more sanitary conditions , and a much lower chance to be a menu item in emergencies had him pretty convinced before even learning who else was going. That Death Otter was not, so he would be free of her damned glitter, increased the value of moving exponentially. That and there were no other real tech savvy types among the new crew so no more butting heads with his lesser over ideas they couldn't comprehend.

Most of the rest of the crew weren't people he had strong feeling for one way or the other. But Ducky Boss, well aside from the gut feeling he owed her, there was something.. compelling about her. Culturally the Altess have a strange mix of interest, kinship, and cynicism towards the cosmo knights. Over the millennia they had seen champions of the Forge rise only fall or perish. Some quickly others stood strong for centuries before doing so, but in the grand scheme of things very little was changed by them. So a fallen one reaching to be worthy again was not rare, one achieving a small measure of success however was.
At A Glance
Dorian Falstaff
Pace: 6; Parry: 5 Toughness: 5/17(9) in armor
Combat-Relevant Edges & Abilities: Dispel "drone" PPE 9/15
  • List of Abilities
: Exalted Quickness with a raise.
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 17/25
Bennies: Dorian 3/3 Mr. Givens 2/3
Adventure Cards
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Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand
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Sera
Posts: 59
Joined: Tue Nov 06, 2018 3:19 pm

Re: Interlude Opportunity

Post by Sera »

Sera just never got along with Death Otter, so cold and machine like. Heartless. Always addressing her as less then a person, just like the ships AI. The other ships AI was such a jerk to her, always insisting she wasn't a real girl. She's been a real girl for a long as she's had this Halo! The Sovereign's AI, Ship, was so much more awesome of an AI that of the AI on the Remorseless.
Status Tracker
Seraphim
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 2 / 3
  • Q2 2019
    • Interlude Thread
      • +1 Benny
    • Mission 1: Sabotage & Slipped Away
      • Spent 2 Benny to Reroll damage.

Pace: 6 ; Parry: 6 ; Toughness: 5

  • Quick: When dealt a 5 or lower, may discard and redraw until gets a card higher then 5.
  • Strong Willed: +2 to Spirit and Smarts rolls when resisting Test of Wills attacks.
  • Steady Hands: ignore Unstable platform penalty when firing while riding in a moving vehicle. actions while running penalty is -1 instead of -2.
  • Construct
    • +2 to recover from being Shaken
    • Ignore one level of wound modifiers
    • Doesn't Breath: This species doesn't breathe. Individuals aren't affected by inhaled toxins, can't drown, and don't suffocate in a vacuum.
    • Immune to Disease
    • Immune to Poison
    • Cannot heal naturally and must be Repaired. Ignore the "Golden Hour"
  • Environmental Weakness (Electricity): Sera suffers +4 additional damage from electrical attacks, and have a -4 penalty to resist other electrical effects.


Halo

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 3 / 3
Pace: 6 ; Parry: 5* ; Toughness: 5
*: Halo is a small robot, size -2. attackers subtract 2 from any attack rolls directed at him.
  • Ace: May Spend Bennies to make Soak Rolls for vehicles or vessels they control. This is a Boating, Driving, or Piloting roll at -2 (cancelling their usual +2). Each success and raise negates a wound and any critical hit that would have resulted from it.
  • Combat Ace: Integrating vehicle operation with weapon control in one fluid moment of expertise, the pilot with this Edge ignores the multi-action penalty for making a Boating, Driving, or Piloting check and firing a weapon on the same round.
  • Construct:
    • +2 to recover from being Shaken
    • Ignore one level of wound modifiers
    • Doesn't Breath: This species doesn't breathe. Individuals aren't affected by inhaled toxins, can't drown, and don't suffocate in a vacuum.
    • Immune to Disease
    • Immune to Poison
    • Cannot heal naturally and must be Repaired. Ignore the "Golden Hour"
  • Environmental Weakness (Electricity): Halo suffers +4 additional damage from electrical attacks, and have a -4 penalty to resist other electrical effects.
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Vrothuss
Posts: 123
Joined: Mon Jan 14, 2019 2:00 pm

Re: Interlude Opportunity

Post by Vrothuss »

Voss never set foot on the Remorseless.His sole concern with them was the possibility that they had among their crew one who affiliated with the scum that took of with his sister. He just had not had the time to interview them.

The problem with his position was that the names of those involved seemed to spiderweb like a crack in the forward window of a starship with pressure constnatly being applied. Each person he found, became a lead for one, two, five, even ten more possibilities. The numbers were staggering.

Voss was with the Sovereign because they took him in and he was certain that none of them had connections to his sister's current predicament. It was also the first ship available that would take him away from his former master. If the crew of the Sovereign did not him, Voss certainly needed them.
Vrothuss _

Vrothuss
6 Advances - Seasoned 3 - Gemini Demon Shifter
Parry: 2 || Toughness: 10 [1]
PPE: 30/30
Combat Edge: None
Bennies: 3/3

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Que
Posts: 97
Joined: Wed Oct 10, 2018 8:22 pm

Re: Interlude Opportunity

Post by Que »

Que was all for hanging out with the Remorseless. Heck as long as Ducky was there he knew she was his mentor and he was supposed to be grouped with her. But when the group was growing so big they needed to split he figured there was no time like the present to jump into a new game. The old game master was a known killer GM with more PC deaths on site than any others an Que did not want to die.

When it came time to talk Ducky into leading the new ship he was surprised to see she was all up and willing for a new ship. But did not know if she could be a leader. Silly really, she had the cool presence and the awesome looks, those others just could not take the leadership role with any significance.

But then the split happened and Que was certain he would never see or hear from the other group again. Bu somehow their GM found out they where on Paradise and now those psychotics on the other crew are plastered all over every slip screen within three parsecs. Time to get out of dodge is only the beginning on things. Those guys will get us killed quick.
Que (Rob T) Status & Conditions
Bennies 4 + 1 Platinum Benny
  • +3 Q reset
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